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Toon Boom Animation Inc. May 2013

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Toon Boom Animation Inc., a Corus® Entertainment Inc. company, is the worldwide leader in digital content and animation creation software, delivering products and services online to its global community.

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Page 1: Toon Boom Animation Inc

Toon Boom Animation Inc.May 2013

Page 2: Toon Boom Animation Inc

© Toon Boom Animation Inc. Confidential 2

A 2012 Primetime Emmy® Engineering

Award Recipient

A 2005 Primetime Emmy® Engineering

Award Recipient

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© Toon Boom Animation Inc. Confidential 3

A 2013 Ub Iwerks Award Recipient from

The International Society of Animated Film – ASIFA-Hollywood

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The worldwide leader in digital content and animation creation solutions:

- Over 180,000 minutes of animation produced yearly (2012).- Installed base of over 285,500 systems worldwide: New Professional licenses:

18,000/Entry-level licenses: 50,000 in 2012- Over 7,000 schools teaching using Toon Boom products from elementary to university

levels- Presence in 122 countries.- Over 1.8 million unique visitors per year on toonboom.com

80 employees in Montreal, Toronto, Ottawa (Canada), Cairo (Egypt), Milan (Italy) and Cape Town (South Africa):

- 55% in R&D- 30% in Sales and Marketing- 15% in Administration

Worldwide distribution network in the Americas, Asia, Pacific Rim, Africa, Middle East and Europe.Unique patented vector technology implemented in flagship products:

- Chosen by the major animation studios i.e. Disney, Warner Bros., Universal, Film Roman, Fox, Alphanim and Nelvana.

- Several blockbuster movies and more than 70% of Saturday morning cartoons are done with our proprietary software.

COMPANY

4Confidential© Toon Boom Animation Inc.

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5Confidential© Toon Boom Animation Inc.

Industry and Professionals

Consumers

Education

- Fun apps- Strategic partnerships- Facebook activities - Mommy bloggers outreach programs

- High-end solutions- Custom development- Industry events- Regular customer visits

- Turnkey offerings- Cross- curriculum material - Educational events and workshops

COMPANY

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© Toon Boom Animation Inc. Confidential 6

1994 Founded with the acquisition of TicTacToon, the first and only paperless 2D animation software on the market.

1996 Acquisition of USAnimation.

2000 Release of LightTable and LineTest modules to complete USAnimation and mark the TicTacToon phase-out.

2001 Launch of Toon Boom Studio.

2003 Launch of USAnimation OPUS and Toon Boom Studio Express.

2004 10th Anniversary Celebration and launch of Opus II and Harmony.

2005 Launch of Toon Boom Solo. Toon Boom recipient of the Primetime Emmy® Engineering Award.

2006 Acquisition of Pegs. Toon Boom Studio recipient of an OCTAS 2006, in the Multimedia category.

2007 Launch of Storyboard Pro, Storyboard, Digital Pro and Flip Boom. Toon Boom Storyboard Pro recipient of an OCTAS 2007, in the Technological innovation category.

2008 Flip Boom is a 2008 Parents’ Choice Gold Award winner and a New Canadian Media Award winner in the Excellence in Children’s category. Flip Boom Battat is distributed in Costco Canada and was granted Three Stars, the highest rating by the Canadian Toy Testing Council and a Recommended mention by Protégez-Vous in their 2009 Toy Report. Launch of Animation-ish in partnership with Fablevision and of Toon Boom Animate.

COMPANY

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© Toon Boom Animation Inc. Confidential 7

2009 Acquisition of Cambridge Animation Systems and the Animo product line. Flip Boom is selected as Editor’s Choice by the Children Technology Review.

2010 Flip Boom All-Star is a 2010 Parents’ Choice Silver Award, a NAPPA Honors Award and Tech & Learning Award of Excellence winner. Launch of Toon Boom first app for the iPad: Flipboom Lite

2011 Flip Boom Cartoon and Flip Boom Doodle released in the Mac App Store. Launch of Flip Boom Lite and Flip Boom Draw for the iPad and iPhone. Winner of the HSBC International Business Awards. Flip Boom Classic & Flip Boom All-Star Curriculums winners at the AEP's 2011 Distinguished Achievement Awards and Innovation Award finalist for excellence in educational resources. Toon Boom Studio won Tech & Learning Award of Excellence.

2012 Primetime Emmy® Engineering Award for Storyboard Pro. Frost & Sullivan granted Toon Boom the 2011 Global Animation Software Entrepreneurial Company of the Year Award. Toon Boom Studio and Flip Boom All-Star received the 2012 Academics’ Choice Brain Award in the Software category. Toon Boom becomes a Corus® Entertainment company.

2013 The Ub Iwerks Award for the Toon Boom Pipeline from the International Animated Film Society, ASIFA-Hollywood.

COMPANY

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© Toon Boom Animation Inc. Confidential 8

COMMUNITY

Strong presence in Social Media:

Valuable services:

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TOON BOOM GLOBAL

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The lion’s share of our sales comes from Europe, Asia and North America.Growing presence in new regions such as South America, Africa, The Caribbean and the Middle East.

Worldwide Sales Distribution

COMPANY

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Europe

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Middle East/Africa

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Over the years, China, Taiwan, Korea, The Philippines, and India have turned out to be major markets for Toon Boom. In addition to acting as leading sub-contracting partners by studios in North America and Europe, they produce content for their respective local markets.

Sales Distribution within Asia

COMPANY

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AWARDS

© Toon Boom Animation Inc. Confidential 12

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Critically Acclaimed

“The adoption of Harmony technology for production and development, enabled us to increase the quality and expressiveness of our work while remaining cost-effective.” Scott Dyer - Chief Technology Officer, Corus Entertainment, Canada.

“I recently used Toon Boom’s Storyboard Pro to storyboard a live-action feature and I was amazed how quickly I was able to board the movie. Plus, I was producing animatics with my boards at the same time!" ,” Mark Simon – President, Animatics & Storyboards, Inc., USA

“It was important to me and Aly that our operation be as effi cient as possible. That is why we chose Toon Boom as the way to create a smooth workflow between our three offices. Every individual on our team is also capable of doing many different things. So for example, an animator will design props or backgrounds and vice versa. By being fl exible we adapt quickly to the changing needs of the market.” Shabnam Rezaei - Co-Owner, Big Bad Boo, Canada.

“As a studio and a producer, I would not be comfortable doing something this big using Flash. So the decision to use the Toon Boom pipeline was validated by the Animation Director but also by the Executive Producer. We feel safer with everything related to Harmony’s back-ups and centralized library.” André Breitman - Executive Producer, 2DLab, Brazil

“Toon Boom Harmony has helped us achieve paperless animation and faster results. We have an entire term training the students in Harmony on how to deliver a concept as final output within deadlines and without compromising on creativity. Toon Boom Storyboard Pro helps animation students to storyboard even live action projects.” Gokul. K - Head of Department, Animation, Whistling Woods International, India.

COMPANY

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CUSTOMERS

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Major StudiosNorth America Europe

US: Fox, Disney, Warner Bros., MGM, Universal, DreamWorks, Film Roman, Bento Box, South Park, Cartoon Network, Nickelodeon, O Entertainment, Klasky Csupo (Paramount Pictures), Sony

Canada: Nelvana/Corus Ent., Mercury Filmworks, Atomic Cartoons, Cookie Jar, Ubisoft, Big Bad Boo, Yowza

Europe: Cromosoma, Imira Entertainment, Hahn Film, Alphanim, LuxAnimation, Xilam, Atlantyca

Major StudiosAsian-Pacific-Latin America-Africa-Middle East

Korea: Emation, RDK, Yeson AnimationChina: CCTV, Changzhou Animation Base, Golden Bridge AnimationPhilippines: ToonCity, Cutting Edge, Holy Cow! AnimationIndia: Toonz Animation, DQ Australia/New Zealand: Ettamogah Ent., Flying Bark, Flux AnimationBrazil: HGN, 2D Labs, Lightstar, 44ToonsMexico: Batallon52, Animex, EsComicArgentina: Illusion Studios, Metrovision, HookUp! AnimationEgypt: Stryx Digital, Cairo CartoonSouth Africa: Minds Eye CreativeJordan: Rubicon

Post-production Studios

LaikaKa-ChewCalabashRed RoverDuck SoupWild BrainPascal Blais Studio

CUSTOMERS

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TV SeriesDisney: Tron, Stella and Sam, Fish Hooks, Jake and the Neverland Pirates, Kim Possible, Kick buttkowski, Rescue Heroes, Phineas and Ferb, The Emperor's New School, Lilo & Stitch: The Series, Recess, The Proud FamilyFox: The Simpsons, King of the Hill, American Dad, Family Guy, The Cleveland ShowMGM: Pink Panther and Pals

Nelvana: Detentionaire, Scaredy Squirrel, Sidekick, Spliced, Ruby Gloom,Grossology, 6TeenCookie Jar: The Doodlebops, Gerald McBoing Boing, Caillou, Paddington The BearAtlantyca: Geronimo Stilton

Alphanim: Robot Boy

Kratt Brothers: Wild Kratts

Nickleodeon: The Fairly Odd Parents, Maggy and the Ferocious, Jimmy Neutron Beast, SpongeBobMercury: Toot & Puddle, Jimmie Two Shoes, Yvon of the Yukon, D’Myna LeaguesImira Entertainment: Lucky Fred

CommercialsCoke (Quebec)

Quaker (Cap’n Crunch)

Syngenta (Helix)

Spinmaster Toys (Candy Bubbles)

Nabisco (Spongebob)

Globe Telecom (Charlie’s Angels)

Kellog’s Frosted Flakes

ADT (Big Bad Wolf)

Burger King (Simpsons)

Cumberland Farms

Kraft Foods (Flinstones)

General Mills

Wrigley’s Winterfresh Gum

Blockbuster moviesDisney: The Princess and the Frog, Winnie the Pooh Jungle Book 2, Piglet’s Big Movie, 101 Dalmatians II: Patch's London Adventure, Peter Pan in Return to Never Land, Beauty and the Beast II, Pocahontas II, Lion King II, The Tigger Movie, Little Mermaid II, Recess: School’s Out Alphanim: Santa’s Apprentice

Fox: Simpsons The Movie

Xilam: Go West – Lucky Luke

Animex: La Leyenda de la Nahuala, Nikté

Animagix: The Three Robbers

Prima Linea: Zarafa

Cromosoma: Arrugas

Nelvana: Clifford the Big Red Dog, Franklin

Nickelodeon: SpongeBob The Movie

Mariscal: Chico & Rita

Universal: Curious George

Warner: Looney Tunes: Back in Action, Power Puff GirlsIFW: Tatsumi

Armateurs: Les Triplettes de Belleville, Kirikou and the Sorceress Klasky Csupo: Rugrats: The Movie, Rugrats in Paris, The Wild ThornberrysDreamworks: Joseph: King of Dreams

PRODUCTIONS

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© Toon Boom Animation Inc.Confidential

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© Toon Boom Animation Inc.Confidential

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Animation: A Tried and Tested Genre

• The output value of global animation industry has reached US$222.8 billion.

• The animation-related derivatives have exceeded US$500 billion.

• The animation industry has gradually become a pillar of the national economy and new economic growth engine in some countries. 

• The global gaming market is likely to be worth $117.9 billion by 2015.

MARKET DATA

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Sources: Research and Markets, April 12, 2013 / Transparency Market Research, October 2012

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Animation: A Tried and Tested Genre

• The animation and gaming market will hit $242.93 billion in 2016 from 2010’s $122.20 – that’s a compound annual growth rate of 12.94% (Manila bulletin, October 2012) • One of the few entertainment that transcends all ages• One of the fastest growing industries in the world• Offers longer shelf life ensuring continuous revenue generation in the form of licensing and merchandising

MARKET DATA

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Source: Animation Software, A Global Strategic Business Report, by Global Industry Analysts, Inc., October 2011

Rank Segments

1 2D Animation

2 3D Animation

3 Web Animation

4 Others

Rank Applications

1 TV

2 Movies

3 Advertising

4 Corporate Applications

Worldwide Animation Market (2010): Segments Ranked by Revenue

Contribution

Global Animation Industry (2010): Ranked by Area of Applications

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MARKET DATA

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Source: Animation Software, A Global Strategic Business Report, by Global Industry Analysts, Inc., October 2011

Region % Share

North America 31.8

Asia 27.6

Europe 24.3

Rest of World 16.3

Total 100

Technological Capabilities

% Share

2D Animation 48.5

Web Animation 21.4

3D Animation 12.6

Special Effects 9.2

Others 8.3

Total 100

Global Distribution of Animation Studios (2010): Percentage Breakdown by Region

World Animation Industry (2010): Percentage Breakdown of Animation Studios by Technological Capabilities

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Current & Future Analysis

• Worldwide market for animation software, in terms of revenues, is estimated to be $US854.2 million in 2011, as compared to US$753.6 million in 2010. Revenues are projected to total US$2.04 billion by 2017, registering a compounded annual growth rate (CAGR) of 14.9% over the period 2009-2017.

• The US represents the largest market for animation software, accounting for a share of about 40% of the global revenues in the year 2010. Revenues for the region are estimated to be $US338.3 million for 2011, and are projected to reach US$769.2 million by 2017, reflecting a CAGR of 13.8% over the period 2009-2017.

• Asia-Pacific is projected to witness the fastest growth during the period 2009-2017, registering a compounded annual rate of 18.7% for the period. From an estimated US$103.5 million for 2011, revenues from Asia-Pacific animation software market are projected to reach US$296.9 million by 2017.

MARKET DATA

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Source: Animation Software, A Global Strategic Business Report, by Global Industry Analysts, Inc., October 2011

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Current & Future Trends

• Rapid technological advancements combined with large-scale improvements in infrastructure boost revenue generation in the market.

• In addition to North America, Asia and Europe, new growing markets include Latin America, Middle East, Africa and The Caribbean.

• The surge in demand for animation software results from the increasing proportion of individuals taking up animation as a hobby.

• Widespread adoption of animation software across various market verticals is expected to be the driving force for the industry – Increased use in advertising, corporate communications, training and instruction programs, enhanced demand for illustrating and offering support for web pages, growing need to provide effective and interesting animations for video games, and expanding requirements of broadcast and media environment are major contributors.

MARKET DATA

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Source: Animation Software, A Global Strategic Business Report, by Global Industry Analysts, Inc., October 2011

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North America and EuropeStrong collaboration with major studios such as Disney, Nelvana, Film Roman, Mercury Filmworks, Alphanim and Bento Box.Development of custom-made technology.

SingaporeGreat implementation of Toon Boom products in the five largest vocational colleges and universities.Animation contest sponsored by Media Development Authority.

PARTNERSHIP

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IndiaLocal productions getting international success:

Hanuman, the featureThree four-part TV feature on Krishna, which is one of the top three shows of 2007 across all Cartoon Network channels.

Leading higher education schools training students in animation, such as Whistling Woods, Aptech, Thumbnail School of Animation & Arts and Animaster.

Aniguru Animation Ltd, India’s premium training company, has adopted Toon Boom products to impart quality animation education from primary to high school acrossthe Indian subcontinent.

Hundreds of studios specialising in animation and gaming.

PARTNERSHIP

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AfricaOver 50 Studios throughout the continentProjects in Madagascar, Kenya, Senegal, Nigeria, Ghana, Mozambique, Zimbabwe, Namibia, Tanzania, Uganda, Botswana and South Africa. Several training sessions throughout Egypt, Ghana, Kenya, Nigeria and South Africa.

Leading schools adopting Toon Boom products to teach animation, such as AFDA and The Animation School in South Africa as well as Makerere University in Uganda and the Dar esSalaam University in Tanzania.

Close collaboration with local Film Commissions and active partners to reach out to rural areas and students.

Strong players ramping up, including Sea Monster in Cape Town and Cairo Cartoo in Egypt.

PARTNERSHIP

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Latin AmericaFirst focus on Mexico, Brazil, Argentina, Chile, Colombia

Work closely with local players.Promote studios to large studios i.e. HGN working on Disney feature.Implement Toon Boom curriculum in local animation schools.

Additional initiatives in Panama, Costa Rica, Venezuela, Uruguay, Peru.

Strong government support to facilitate co-productions and local content production.

Examples: Mexico, Brazil, Argentina

Major players interested in:Local content production: Jobi (BR), Boogie el aceitoso (AR), La Nahuala, Nikté, Batallón52 (MX), Condorito (CL), … National and international co-production Work for-hire for local studios

PARTNERSHIP

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Caribbean

TrinidadFull Circle Productions, pioneering studio in Trinidad, University of Trinidad and Tobago adopts Toon Boom products.

BarbadosA series of master classes and introductory workshops in collaboration with the National Council of Science and Technology. More than 60 animators have been trained. Working closely with the University of West Indies Errol Barrow Centre for Creative Imagination and has a project to set up a Digital Media Learning Center. Caribbean Digital Media Centre is on board with Harmony.

Guyana The Brainstreet Group has become the first Harmony installation.

JamaicaIdeal Studio and GSW Animation Limited have become the first Harmony installations.

Additional initiativesDominican Republic, Grenada, Suriname,Cuba

PARTNERSHIP

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Studios(Production Studios)

Professional Animators(Professional Users)

Consumer/Prosumer Animators(Artists, Hobbyists, Web Designers, Students, Game Designers, Training Instructors, etc.)

CustomWorkflo

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OFFERINGS

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The animation solution for studios and professionals:Work in a single integrated pipeline.Ideal for creating animated episodic and feature-length projects.Powerful tools to support traditional and digital methodsGain 10 up to 20% in production savingsAvailable as a network or stand-alone version

ENTERPRISESOLUTION

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The digital storyboarding softwareProfessional storyboard creationReal-time animatic generationEfficient pre-production managementEnjoy up to 25% cost and time savings

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The perfect production tracking systemAdvanced tool to monitor daily activities, production pace and the state of asset completionEasily accessible via any regular web browser

ENTERPRISESOLUTION

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The high-performance animation softwareThe most complete animation software for professionals High productivity with low operating costs Support by animation experts

PROFESSIONALOFFERINGS

The easy-to-use animation softwareThe best animation toolset, period Fast ramp-upPerfect for Flash animatorsAn easy addition to the existing arsenal

The premiere line testing softwareAdvanced tool to capture, test, draw and animateGreat for learning animation principlesReal-time playback with sound and camera moves

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Multi-technique animation software Powerful drawing toolsTime-saving lip sync toolsInnovative 3D camera and scene planning tools

CONSUMEROFFERINGS

Digital storyboarding for everyoneExcellent to start sketching ideasIntuitive and user friendly interface

Comic book creation software with Jim DavisFlexible from a 3-panel comic strip to a complete comic bookEasy to import visuals and record soundExclusive Jim Davis Video

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CONSUMEROFFERINGS

Animation software for kids Introduction to traditional animation Fun and easy to use

Easy to use software to create comic stripsPerfect tool to tell your jokes Library of templates to get started in seconds

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Animation software for teensEasy import of images and soundOver a 1000 ready-to-animate templates Direct upload to Facebook, YouTube and iTunes

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MOBILEOFFERINGS - iOS

Flip Boom for the iPad, iPhone and iPod

Use your fingertips to doodle, scribble or draw with these friendly apps! Available as a free and premium versions, award-winning software Flip Boom Cartoon makes it easy to create simple smooth-looking animation.

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MAC APP STORE OFFERINGS

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Drawing toolsExport to YouTube, Facebook and iTunes

Drawing toolsVoice recordingSound libraryConnect with family members thru iCloudExport to YouTube, Facebook and iTunes

(In progress) Exclusive to Japan Drawing toolsVoice recordingExport to YouTube, Facebook and iTunes

Fun and Easy to Use Animation Software

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MOBILEOFFERINGS - ANDROID

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Featured in Sony Select for Xperia

Free Premium Free Premium

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MOBILEOFFERINGS – WINDOWS 8

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2D/3D INTEGRATION

Import 3D models and 3D scenes into a unique application.Combine and animate all your 2D and 3D elements into a unified environment. Render them all together!

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STORYBOARD PRO WORKFLOW

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HARMONY WORKFLOW

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WHITE PAPERS

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2D-3D Integration PipelinesGaming PipelineCut-out WorkflowTradigital WorkflowTraditional WorkflowHarmony and your IT DepartmentHarmony and the Art DirectorProduction Considerations

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Mo

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OFFERINGS

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toonboom.com/edu

EDUCATION

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Over 7,000 schools and training centres worldwide include TBA products in their curriculum: Canada: Sheridan Institute, Seneca College, Algonquin College, Max The Mutt, Ontario; Cegep de Matane, Cegep du Vieux-Montréal, Québec; Vancouver Film School and VanArts, Vancouver; SCETCH, Saskatoon; Alberta College.

Korea: Han-Seo University; Kyung Jr. College; Sejong University; Taegu Health College; Hansung University; Dajeon Vocational Training Institute; Sunwoo Academy; Animan; Jungsoo University; Animation High School

Singapore: Institute of Technical Education; Nanyang Polytechnic; Republic Polytechnic

Taiwan: Chihlee Institute of Technology; Chin Hwa junior high school; Ling Tung College; Shih Hsin University; National Hsinchu University of Education; National Taiwan University of Arts; Tak Ming Institute; Transworld Institute of Technology; Hsiuping Institute of Technology

Malaysia: Kolej Kominiti Kuantan, Kolej Kepala Batas, Kolej Komuniti Segarrat Australia: Griffith University USA: ALL Art Institutes; Full Sail University; USC School of Cinematic Arts; UCLA; Academy of Arts College; Columbia College; International Fine Arts College; DeAnza College; Pratt Institute; Skidmore College; Savannah College of Art and Design; Brooks College; Illinois Institute of Art at Chicago, Long Beach Unified School; Edinboro University of Pennsylvania; Rocky Mountain College; Columbus College of Art & Design

India: Aptech; Thumbnail School of Animation & Arts; Animaster; Whistling Woods; Aniguru Africa/Middle East: City Varsity; NEMISA; The Animation School; Centre for Fine Art Animation and Design (South Africa); Fusion (Egypt); Princess Sumaya University (Jordan) Europe: Universidad Autonóma de Barcelona (Spain); The Arts Institute at Bournemouth, University of Teesside, National Film and Television School (UK); EMCA, Supinfocom and École Émile COHL (France); University Volda (Norway); Hogeschool Rotterdam (Netherlands); ETIC and Uni. Catolica Portuguesa (Portugal)

Latin America: ITESM, UPAEP and UAD (Mexico); Academia Barros Melo, CTAV, Universidad Anhembi Morumbi, Melies - Escola de Cinema 3D e Animacao, Alpha Channel, SENAC - Sao Paulo, The Art Academia, Fundaçao de Apoio à Tecnologia, Centro de Estudios Superiores Positivo, Art&Cia Cursos (Brazil); U Las Ameicas, Instituto Sto Tomas, UNIACC (Chile); Corporación de Tecnologías Digitales, Universidad San Francisco de Quito (Ecuador); Image Campus (Argentina)

Russia: Aptech and VGIK

EDUCATION

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Why Get Certified?

•Validate your skills and knowledge •Open up career opportunities •Boost your credibility within your field•Highlight your resume with a Toon Boom Certificate and logo•Get referred in Toon Boom Certified database

CERTIFICATION

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CERTIFICATION

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Master

Professional

Associate

By invite only:Products: Storyboard Pro, Storyboard Pro 3D, Harmony

Professionals and Instructors with work experienceProducts: Storyboard Pro, Storyboard Pro 3D, Harmony

High School, vocational, college and university studentsProducts: Animate Pro, Storyboard Pro, Storyboard Pro 3D, Harmony

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Key Benefits

• Receive a 1-year license for the software• Access the Toon Boom Learning Curriculum

and teaching resources• Use the Toon Boom Certified Logo • Display your Toon Boom Certified qualification• List your name in the Toon Boom Certified

database• Get support for local Toon Boom User Group

CERTIFICATION

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• Pair participant institutions with award-winning industry leaders who are using Toon Boom Animation products in real world projects.

• Deliver a tactical training designed to bridge the gap between industry needs and higher education.

• Establish an on-campus Incubator Lab where students can:1) further the mastery of their skills.

2) explore and learn the skills required in the creation of market-ready products in a real studio environment.

INCUBATOR PROGRAM

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• Prepare students for careers in the animation, film and media arts industries.

• Develop student talent blending traditional artistic development with digital tools.

• Complete turnkey package to ensure graduates are market-ready and promoted to leading studios.

CENTRE OF EXCELLENCE

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A consultative technical team

Technical expertise

Thorough understanding of Animation Production

Sensitivity to artists’ demands

Adapted in-house and on site Training

A partner in production

Networking

Mentoring

Development

PARTNERING WITH TOON BOOM

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A company proud of its customer-driven philosophy:

Innovating and improving its products, taking into consideration

clients’ requirements (55% of employees in R&D).

Working closely with its clients.

Listening and responding to clients’ needs.

A company expert in quality control throughout the production

process.

A company offering consulting services in production

assistance, from pre- to post-production stages.

PARTNERING WITH TOON BOOM

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Thank you!