top 10 social gaming metrics

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Page 1: Top 10 Social Gaming Metrics

Kontagent AnalyticsMetrics for Social Gaming - 10.26.09

Jeff Tseng – [email protected]

Page 2: Top 10 Social Gaming Metrics

Kontagent Multiple F500 & Top-10

App/Devs Customers!

Hundreds of applications

Tracking millions of DAUs

Tracking > 50 million MAUs

Working closely with many devs

Page 3: Top 10 Social Gaming Metrics

How Are We Different Than GA? Deep viral tracking information

Tracking of individual viral channels Viral K-factor tracking

User-centric model Track user IDs and NOT cookies More accurate measurements User behaviors at a UID level Actions on individual user basis

Page 4: Top 10 Social Gaming Metrics

Metrics Are a MUST for Social Games

Decide what apps to focus on

Aids in making business decisions

Understand how your app actually works

Takes guesswork out of your design decisions

Multiply the end results of your product

Metrics are part of the PROCESS

Page 5: Top 10 Social Gaming Metrics

Social Gaming Metrics are Different

Vs. Web Metrics Social metrics Persistent user ID User app model

Vs. Gaming Metrics Social metrics Real-time user data Monetization metrics

Page 6: Top 10 Social Gaming Metrics

Data-driven Design

• A/B Testing• Cohort Split

Testing• Funnel/

Conversion

• Iterate on the product based on the results

• Measure based on metrics you’re optimizing for

• Pick a hypothesis to test• Design experiment to

test the hypothesis

Hypothesis

Measure

TestingImprove

Page 7: Top 10 Social Gaming Metrics

What Makes a Good Social Gaming Metric?

Simple – understandable

Actionable – results in direct action

Accessible – easy to measure

High-leverage – big results

Monetizable – increases revenue

Relative measurements Ratios/conversions are useful Trending – 7 day works well

Page 8: Top 10 Social Gaming Metrics

The Social App User Funnel

Acquisition

Activation

Engagement

Retention

Revenue

Page 9: Top 10 Social Gaming Metrics

Top 10 Social Gaming Metrics

(in order of use flow)

Page 10: Top 10 Social Gaming Metrics

#1 Entry Event Distribution Measures - First action the

user takes in a session

Metrics - Distribution of entry events (which events lead to the highest time on site – hard to do but useful)

Action - Test to see what entry events are the most effective at bringing users back

8.23.2

1.4

1.2

Receive GiftRead MessageBuy ItemBuy currency

Page 11: Top 10 Social Gaming Metrics

#2 Outbound Messages/User

Measures – Outbound virality

Linearity - Non-linear results(1/1-x)

Metrics - Posts/user (broadcast messaging), Sent messages/user (direct messaging

Action - A/B test flow and content/copy

Page 12: Top 10 Social Gaming Metrics

#3 Viral Message CTR/Conversion

Measures – Messaging click-through rates and install conversion

Linearity - Non-linear (1/1-x)

Metrics - Click-through rates (direct messaging channels), post-to-click ratios (broadcast channels), conversion to install

Action - A/B test content/copy

Page 13: Top 10 Social Gaming Metrics

#3 Viral Message CTR/Conversion

Min Average Max Max vs. AvgInvites Sent/Event 3.9 4.3 4.9 +12%Conversion 6% 8% 11% +35%Accepted/Event 0.25 0.35 0.47 +34%

Application A - A/B Tests (50K+ MAU)

Min Average Max Max vs. AvgInvites Sent/Event 3.5 6.7 9.5 +42%Conversion 6% 10% 17% +73%Accepted/Event 0.31 0.63 1.17 +85%

Application B - A/B Tests (700K+ MAU)

Kontagent App - A/B Tests (50K+ MAU) Min Average Max Max vs. Avg

Invites Sent/Event 1.2 11.7 17.2 +48%Conversion 4% 11% 22% +103%Accepted/Event 0.9 1.2 2.0 +61%

Page 14: Top 10 Social Gaming Metrics

#4 Virality (K-factor) Measures – Organic growth

Linearity - Non-linear (1/1-k)

Metrics - k-factor (average branching factor) for 1, 3, 7 and all days

Action - Decide to focus on virality engagement, retention or monetization. 0.1 0.3 0.5

0.700

0000

0000

0001 0.9

0.04.08.0

K-factor

Life

tim

e In

stal

ls M

ul-

tipl

ier

Page 15: Top 10 Social Gaming Metrics

#5 Engagement

Measures - How engaged is a user spending in the application

Metrics - Time on site is a good universal metric

Need to be careful since time on site can be tricky, best to normalize to something that is equal for all users, i.e. page views.

Actions – Add more to do in the game. Cohort test to see if that improves the time on site. Funnel testing to see if users are getting stuck somewhere.

Page 16: Top 10 Social Gaming Metrics

#6 Exit Event Distribtion

Measures - The last thing the user does before he/she leaves the session

Metrics - Exit event distribution

Actions - Funnel testing to get the user to move on after the steps where they leave the session. Add additional game play so there is more to do. Improve the user experience of the last event!

Page 17: Top 10 Social Gaming Metrics

#7 Retention – Revisit Rate Measures – Do users come

back? How sticky is the game?

Linearity – Non-liner (1/1-x)

Metrics – Daily and weekly revisit rate by daily and weekly cohort.

Actions – Social engagement (optimize messaging channels), add in timer based events, add events that occur when the user is not there.

High virality with low retention means low long-term growth.

Page 18: Top 10 Social Gaming Metrics

#8 Lifetime Network Value

Description - Value of a User including viral effects (LifeTime Network Value)

Metrics - Actually very hard to calculate accurately, but here’s a first-order approximation:

Actions - Calculate the LTNV for your application. If:

economical to buy traffic.

LifetimeUserARPUMonthlyk

**11

CostAcqustionUserLTNV

Page 19: Top 10 Social Gaming Metrics

# 9 Conversion to Paying Users Measures – How many of your

users are willing to pay

Metrics - % of your users that are paying users

Actions - Funnel testing to increase pay conversion funnel. Increase the monetization touch points. Increase currency demand by creating scarcity and creating desirable goods for your demographic.

Page 20: Top 10 Social Gaming Metrics

#10 Average Revenue Per Paying User

Measures – How much paying users are spending (don’t focus on CPM model, it’s not monetizing well)

Metrics – Average Revenue Per Paying User per Month

Actions - Add more points of monetization, generate demand and scarcity.

“The game is just the engine to acquire users, the money is made from the creative goods.”

-Greg Thomson (Creator of YoVille and Fishworld)

Page 21: Top 10 Social Gaming Metrics

Metrics Tools

In-house Tools – Easy to start, very hard and expensive to maintain

Google Analytics - FREE, so use it

Kontagent – Social analytics

Page 22: Top 10 Social Gaming Metrics

Final Words - It’s About Balance!

Balance Data Driven Design

and Creativity

Page 23: Top 10 Social Gaming Metrics

Thanks!

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