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    TopGun

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    1. EVENT FORMAT1.1. TDP (Team Description Paper) Round

    1.1.1.This is a questionnaire round where participants need to submit a detailedquestionnaire which will test the experience in the field of RC flying.

    1.1.2.A Youtube-link showing the participant flying and an Aresti-diagram for the samealso needs to be provided along with the questionnaire.

    1.1.3.Depending on the response to the questionnaire and the video, participants will beselected for coming down to IITM for the flying-rounds.

    1.2. Flying Rounds1.2.1.Round-1

    The participant needs to fly his plane in a fixed/given route. The round will test the

    basics of flying and it is an elimination round.

    1.2.2.Round-2The participant needs to choose a few (a specific number) manoeuvres from a set

    of fixed manoeuvres in a limited time. The manoeuvres will be scored according to

    their difficulty. It is an elimination round and the perfection with which

    manoeuvres are executed will be judged.

    NOTE: Plan for this round needs to be provided in the TDP itself.

    1.2.3.Round-3The participant in this round will have full freedom to show off his innovations. In

    a fixed-time any manoeuvre can be done to impress the judge. The judgment will

    be on innovativeness of manoeuvres and the skill with which they are executed.NOTE:

    Safety will be the first concern. So kindly ensure that very risky manoeuvreare not performed in this round.

    2. RULES2.1. This is a solo event. However the flyer can be accompanied by a caller. The participant

    must be a student.

    2.2. The RC aircraft can be built or bought2.3. IC engine or Electric Motor can be used to power the aircraft2.4. Plane specifications

    2.4.1.IC engine(maximum allowed)2stroke: 0.61cu4stroke:0.91cu

    2.4.2.Electric motor(maximum allowed): 1.15 kw (not more than 5 cells).2.4.3.Wingspan not to exceed 60 inches.

    2.5. The event will be conducted at IIT-Madras Stadium and participants will need to bringtheir aircraft and all necessary equipment to this venue.

    2.6. The landing strip in the ground will be marked.2.7. The size and a panoramic view of the ground and dimension of the landing-strip will be

    updated shortly on the website.

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    3. ROUND-1 PROBLEM STATEMENT3.1. The path in this round is fixed. The manoeuvres are listed below and they should be

    executed as they are numbered.

    3.2. The time given to execute these manoeuvres is 5 minutes including takeoff &landing.

    3.3. Unless specified otherwise, all manoeuvres are expected to be centred on the judges thepilots are flying in front of. However, if the manoeuvre is called at a specific location,

    say to the left or right of the judges, it will be judged accordingly.

    3.4. Ideally the manoeuvres should be performed in a quick succession but can be repeatedand extra turns can be flown but will result negative points.

    S.NO. MANEUVER K-VALUE

    1 TAKEOFF 4

    2 INSIDE TURN 5

    3 INVERTED PASS 4

    4 SLOW HALF ROLL 4

    5 NORMAL PASS 3

    6 LANDING 4

    3.5. Downgradesfor the manouvres. Occurance of any of these in the manouvres will resultin loss of points

    3.5.1.Takeoff and LandingBumpy landing/takeoff, too steep, direction of heading(track) changes, wings not

    leveled, not performed within the prescribed area.

    3.5.2.Inside TurnDirection of heading(track) changes,wings not leveled, maneuver not on the same

    vertical plane, the turn is not a semi-circle.

    3.5.3.Inverted PassDirection of heading(track) changes,wings not leveled, pass less than 25 meters,

    loss of altitude.

    3.5.4.Half RollOver or under rotation,direction of heading(track) changes, loss of altitude.

    3.5.5.Normal PassDirection of heading(track) changes,wings not leveled, pass less than 50 meters,

    loss of altitude

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    The fixed manouvres in Round-1

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    4. ROUND-2 PROBLEM STATEMENT4.1. The participants need to choose from the given list of 23 manoeuvressuch that their

    cumulative K valuesamount to a minimum of 70which needs to be executed within

    6 minutes.

    4.2. No maneuver will be scored more than two times, i.e. if any maneuver is performed forthe 3rdtime (or more), it wont be scored.

    4.3. The 2ndtime a manoeuvre is performed a K value of 2 will be subtracted.4.4. The Aresti diagram of the participant should be submitted during the TDP round itself

    (Refer section 1.1 and 1.2.2).

    4.5. The guidelines for each manoeuvre are listed below.4.6. The decision of the judges is final and cant be disputed.4.7. Unless specified otherwise, all manoeuvres are expected to be centred on the judges

    the pilots are flying in front of. However, if the manoeuvre is called at a specific location,

    say to the left or right of the judges, it will be judged accordingly.

    4.8. Guidelines for all manoeuvres in Round 2

    TAKE OFF

    K VALUE=4

    DOWNGRADES

    1. Model jumps from the ground. Retouches the ground after becoming airborne.2. Steep climb angle.3. Gallops in elevation during climb.4. Wings not level at any time.5. Model does not accelerate smoothly.6. Model passes behind the line

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    SLOW ROLL

    K VALUE=10

    DOWNGRADES1. Model does not hesitate at inverted.2. Roll rates not constant.3. Over or under rotation of rolls.4. Change is altitude.5. Changes in heading (track).

    STALL TURN

    K VALUE=17

    DOWNGRADES

    1. Model not level at start and finish.2. Track does not become exactly vertical.3. Model track not vertical at start and finish of stall turn.4. Return path not parallel to entry path.5. Pivot radius greater than 1/2 wingspan.6. Pendulum movement after stall.7. Loop segments not round with same size and radius.

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    REVERSE CUBAN

    K VALUE=16

    DOWNGRADES

    1. Loop segments not round and of same radius.2. Model track not at 45 degrees before and after half roll.3. Changes in heading (track) during half roll.4. Half roll not on center of 45-degree line.

    COBRA WITHOUT ROLLS

    K VALUE=6

    DOWNGRADES

    1. Climb and dive not 452. Changes in heading (track)3. Loop segments not round with same radius.4. Entry and exit not at same altitude Straight5. Wings not level at any time.

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    45 DOWN LINE

    K VALUE=5

    DOWNGRADES

    1. Loop segments not round and of equal size / radius.2. Diving path (track) not 45.3. Track changes during 45 line.4. 45 line not centered5. Changes in heading (track) during loop segments6. Wings not level at any time.

    VERTICAL LINE UP

    K VALUE=5

    DOWNGRADES

    1. Both one-quarter loop segments must be round and have the same radius.2. Vertical flight path (track) not vertical.3. Vertical line offset right or left of center.4. Heading (track) changes5. Wings not level at any time.

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    SPLIT S

    K VALUE=10

    DOWNGRADES

    1. Model not level at start or finish.2. Roll not immediately before half loop.3. Changes in heading (track) after half loop or prescribed roll.4. Model track does not finish exactly opposite direction of entry.5. Half loop not round.6. Over or under rotation of rolls

    TWO POINT ROLL

    K VALUE=10

    DOWNGRADES

    1. Model does not hesitate at inverted.2. Roll rates not constant.3. Over or under rotation of rolls.4. Change is altitude.5. Changes in heading (track).6. Roll rates not constant

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    OUTSIDE LOOP FROM TOP

    K VALUE=10

    DOWNGRADES

    1. Loop not round.2. Changes in heading (track) during the loop.3. Exit not same altitude and heading (track) as entry.4. Wings not level during loops.

    DOUBLE IMMELMAN TURN WITHOUT ROLLS

    K VALUE=20

    DOWNGRADES

    1. Wings not level at any time.2. Half loops not of constant and equal radius.3. Half loops not completed exactly above or below point of commencement of half

    loops.

    4. Changes in heading (track) during half loops or lines.5. Entry and exit not at same altitude

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    STRAIGHT FLIGHT OUT

    K VALUE=4

    DOWNGRADES

    1. Direction of heading(track) changes.2. Wings not leveled.3. Pass less than 50 meters.4. Loss of altitude.5. Pass not in between the two points (will be specified on the arena) .6. Altitude of pass greater than the indicated height(will be specified on the arena).

    INSIDE LOOP WITH A HALF ROLL AT THE TOP

    K VALUE=16

    DOWNGRADES

    1. Loop not round.2. Over or under rotation of rolls.3. Changes in heading (track) during the loop.4. Exit not same altitude and heading (track) as entry5. Half not at the top of the loop.

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    HORIZONTAL TURN WITH A ROLL

    K VALUE=14

    DOWNGRADES

    1. Loop not 3/5 circle.2. Changes altitude during the turn.3. Exit not same altitude and heading (track) as entry.4. Over or under rotation of rolls.5. Roll not at the middle of the turn.

    TWO INSIDE LOOPS

    K VALUE=10

    DOWNGRADES

    1. Loops not round.2. Loops not superimposed.3. Wings not level during loops.4. Changes in heading (track) during loops.5. Exit not same altitude and heading (track) as entry

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    INVERTED PASS

    K VALUE=6

    DOWNGRADES

    1. Direction of heading(track) changes.2. Wings not leveled.3. Pass less than 25 meters.4. Loss of altitude

    KNIFE EDGE FLIGHT

    K VALUE=12

    DOWNGRADES

    1. Changing altitude, up or down.2. Tucking to the belly or canopy.3. Model does not maintain a straight line.4. Enter and exit from maneuver is not smooth and uniform.

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    CUBAN EIGHT

    K VALUE=26

    DOWNGRADES

    1. Entry and exit not at same altitude2. Wings not level at any time.3. Loop segments not round with the same size and radius.4. Model not at 45 degrees before and after half roll.5. Changes in heading in loop segments or after half roll.6. Half roll not centered in 45 degree line.7. No hesitations before or after half roll.

    SQUARE LOOP

    K VALUE=15

    DOWNGRADES

    1. The two vertical lines and the horizontal line not of approximately same length.2. The exit line at the bottom not as long as the other three sides.3. The quarter loops that connect the four sides not of the same radius at each corner.4. Exit not same altitude and heading as entry.5. Wings not level during loops.

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    5. Summary of Points Distribution

    S.NO. MANEUVER K-VALUE

    1 TAKEOFF 4

    2 STRAIGHT FLIGHT OUT 4

    3 LANDING 4

    4 45 DOWN LINE 5

    5 VERTICAL LINE UP 5

    6 COBRA WITH ROLLS 6

    7 INVERTED PASS 6

    8 SLOW ROLL 109 IMMELMAN TURN 10

    10 SPLIT S 10

    11 TWO POINT ROLL 10

    12 OUTSIDE LOOP FROM TOP 10

    13 TWO INSIDE LOOPS 10

    14 KNIFE EDGE 12

    15 HORIZONTAL TURN WITH A ROLL 14

    16 REVERSE IMMELMAN TURN 14

    17 SQUARE LOOP 15

    18 HALF REVERSE CUBAN 16

    19 REVERSE CUBAN 16

    20 INSIDE LOOP WITH A HALF ROLL AT THE TOP 16

    21 STALL TURN 17

    22 DOUBLE IMMELMAN TURN WITHOUT ROLLS 20

    23 CUBAN EIGHT 26

    Problem Statement and Rules may change and all changes shall be reflected in the Shaastra

    website. And hence, the teams are responsible for keeping themselves well informed about the

    event. Keep visiting the websitewww.shaastra.orgfor updates regarding the event.

    For further queries please [email protected] subject Query:

    http://www.shaastra.org/http://www.shaastra.org/http://www.shaastra.org/mailto:[email protected]:[email protected]:[email protected]:[email protected]://www.shaastra.org/