touch the ocean cansu erdinç va 401 proposal. brief definition it is an interactive educational...
TRANSCRIPT
Brief Definition
• It is an interactive educational installation which introduces marine species to children.
Why this project and technique?
• Previous experiences and interests (illustration, animation, children)
• Children’s interest in technology
• 2D Animation and interactivity
Goals and Objectives
This project aims
•- to turn a learning experience into a fun experience
•- to create an alternative tool for teachers
•- to improve children’s sea life vocabulary and visual motor
•- to introduce children traditional 2D animation
•- to present an old animation technique within a contemporary medium.
Detailed Description
• characters (the animals) that i designed swimming on a digital sea background
• Projected on a wall, Kinect
• When the camera detects their hands, they have to catch and touch the sea animals.
• They will gain some points and also the character will stop moving and the installation will give information about that specific species.
Some points on the project
• Learning CurveRepeatable (more than %20)İnteresting receive of information
• Different types of learningAuditory, Visual, Kinesthetic
• ImprovableExtensions for creativityApplication to other topics (environment, seasons etc.)Other environments (museums, zoos, aquariums,
carnivals, festivals etc.)
Required know-how and resources
• Learn how to work with a software for the animation (Dragonframe)
• Learn how to work with Kinect and Synapse software
• Learn how to use Max/MSP
• Learn how to create and animate characters
• Learn how to work with hardware (projectors, cameras, microphones etc.)
Difficulties and Risks
• Max/MSP
• Fun look for the children
• Time Management in animation
• Projection and computer screen differences
Phases of the Project
Pre-production phase •Research (animation techniques, softwares, interactive children games, target audience, marine species)•Software tutorials
Production phase •Storyboard and animatic •Characters design•Completing the animation•Recording sounds•Max/MSP tutorials •Basic patches for the game•Timing arrangements between animation and the software
Pro-production phase •Final tests, corrections and documentation