towards transformation education technology department of education may 4, 2009 marshall s. smith
TRANSCRIPT
Towards Transformation
Education Technology Department of Education
May 4, 2009Marshall S. Smith
Table of Contents
• U. S. Education Policy: The American Reinvestment and Recovery Act
• Implications for use of Technology in the Schools.
• A larger vision for technology and education• Some implications of that vision• Moving Ahead
American Reinvestment and Recovery Act
• One-Time Investment• Over $100 billion investment in Education• Almost all resources to be released by October 1, 2009• Historic opportunity to stimulate economy and
improve education
Guiding Principles
Advance Core Reforms/Assurances
Continuous ImprovementInnovation
Transparency Scale
Key Basic programs for reform• Stabilization: state basic formula
– roughly $34 billion for K-12: (2/3rds available now)– Effectively general support / use under Impact Aid rules– Available now – obligate by 10/011: use beyond
• Title I and IDEA: 10 and 13 billion: normal rules: (½ now)• Title I School Improvement: $3 billion: targeted to neediest
and awards potentially large. (Summer)• Education Technology: 0.65 billion. (Summer) • Teacher Incentive Funds (0.2 B), Statewide Data systems
(0.25 B) : – Competitions during summer
FormulaFormula CompetitiveCompetitive
SFSF Incentive Fund: “Race to Top” and “Invest in What Works and Innovation”
• “Race to Top” (RTT) : $4.35 billion competitive grants to states or clusters of states to drive significant improvement in student achievement and college-going through making progress toward the four assurances + possible other areas (e.g. early childhood): States and clusters of states eligible: 50% goes to Title I districts.
• “Investing in What Works and Innovation”: $650 million competitive grants to districts and to districts & non-profits that have made significant gains in closing achievement gaps to be models of best practices and innovate and scale reform.
• Plans not ready yet – opportunity for open comment before RFPs finalized.
• Awards for both competitions will be made during FY10.
Potential Uses of Basic ARRA Funds to Drive Long-Term Educational Reform and
Improvement
• Will the proposed use of ARRA funds:
– Support state, district and school reform plans– Drive results for students? – Increase capacity: human and social capital and
materials? – Be sustainable– Improve efficiency? – Foster continuous improvement?
Uses of Technology in ARRA
• Opportunities at all levels:• New Standards, Curriculum, Assessments.• Data systems: strategies for continuous
improvement.• Improving teaching and learning: professional
development, improving learning..• Supporting turn-around schools.• Efficiencies: Cloud Computing etc.
The Future of Cyberlearning: A vision of the year 2015…
School Home
Teachers Parents
Lifelong “Digital Portfolio”
Mobile technology access to school materials and assignments
Virtual interaction with classmates
Students
Supplemental content
Virtual LaboratorySimulations
Visualizations of real-time data from remote
sensors
What Is Cyberlearning?
• The use of networked computing and communications technologies to support learning
• Interactions among communities of learners across space and time
• Customized interaction with diverse materials, on any topic, at any age
Elementary
Middle School
High School
Undergrad
GraduateContinuing
A Brief History of Technological Advances Making Cyberlearning Possible
Global WarmingRecession
War
PovertyEpidemics
Why Is Cyberlearning Important?
• Leverages learning through– Communication technologies– Students’ technology skills
• Extends capacity of educational institutions into life-long learning opportunities – Increases public understanding of science– Prepares citizens for complex, evolving, global
challenges
Why Cyberlearning Now?
Powerful new technologiesPowerful new technologies
Understanding of how people learnUnderstanding of how people learn
Demand for solutions to educational problems
Demand for solutions to educational problems
New, more responsive methods of
development and testing
New, more responsive methods of
development and testing
ED, NSF and other funding for
interdisciplinary programs in cyberlearning
ED, NSF and other funding for
interdisciplinary programs in cyberlearning
CyberlearningCyberlearningCredit: John Sondek,University of North Carolina,Chapel Hill
Using data to teach geoscience thinkingCredit: Tracy Gregg
State University of New YorkBuffalo
What is OER?• High quality educational content and tools• Open on the Web• All languages• Usable and re-usable• Available on any device
Great strengths of OER• Open (Free) for all on the web • Open for downloading, using and reusing:
– Personalization, cooperation, cultural and linguistic appropriateness
• These strengths are particularly useful for enhancing collaboration and fostering creativity for teaching and learning.
• Value of content approaching zero: added value of services around content – e.g. Google/Red Hat
Universal Open World Library
• Books in millions: Google and other digitization projects
• Library collections worldwide: U.S., (Library of Congress, Smithsonian, Harvard collections) France, UK
• Journals: Public Library of Science, 4000 open journals
• Videos of documentaries and lectures: BBC, Public Broadcasting System
Content
Create, Maintain and Share High Quality MaterialsFast feedback loops that engage rapid cycles of improvement of
teaching materialsContent
Open, Dynamic Textbooks
• Online open textbooks available for printing parts or the whole. • Textbooks could include standard text and pictures + embedded
simulations, games, video, links to relevant sites. • Feedback about quality and effectiveness leads to fast
improvement cycles.
• Also include communication links for students and teacher to other students and teachers.
Teachers Learning
Learn by DoingTo become a scientist, architect, or computer
programmer…must learn to think and practice like one
Surgery SimulatorDiscover BabylonMIT iLabs
Accelerated Learning: Cognitively Informed Web- based Instruction
Open Materials for Supplemental & Lifelong Learning
Give choices and control over when, where, and how to learn
UN World Food Program: Food Force
Federation of American Scientists: Immune Attack
Carnegie Mellon: PeaceMaker
Immersive Teaching and GamesLearn through structured play
• Open access to a massive library of knowledge for all• Learn structured education material anytime,
anywhere, and on any device• User-centric improvement of education materials • Accelerate learning -- learn 2 – 3 times faster
• Motivate students by learning to be professionals • Promote creativity, problem solving, control of learning through
games, immersive environments
Learning = f(Content, Motivation, Time) x Technology
These ideas are just the beginning. What might we do?
1. Invest in development of cognitive tutors, games, simulations and better education materials
2. R&D on more complex immersive environments to support learning by doing
3. Change incentives in the system:– Reward creative uses of technology – Give course credit without seat time – Change tests to assess creativity
Moving Ahead
• Department – Federal Government• New Technology plan -- need it initially to be
device to mobilize people around vision – multiple visions.
• Living, collaborative, effort.