traditional morpegs mmorpg-s (morpegs): massively multi-player online role-playing games games:...

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Traditional morpegs MMORPG-s (morpegs): massively multi-player online role-playing games Games: pre-fabricated, themed fantasy worlds • Example: World of Warcraft Introduced by Blizzard Entertainment ~15 years old Over 10 million subscribers (price: $20/month) Theme: ‘Tolkien’-type mythologies Defined goal: slaughter monsters and each other

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Page 1: Traditional morpegs MMORPG-s (morpegs): massively multi-player online role-playing games Games: pre-fabricated, themed fantasy worlds Example: World of

Traditional morpegs

• MMORPG-s (morpegs): massively multi-player online role-playing games

• Games: pre-fabricated, themed fantasy worlds• Example: World of Warcraft– Introduced by Blizzard Entertainment – ~15 years old– Over 10 million subscribers (price: $20/month)– Theme: ‘Tolkien’-type mythologies– Defined goal: slaughter monsters and each other

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New morpegs: ‘making not slaying’

• Platforms: Virtual worlds entirely generated by users• Example: Second Life

– Owner: Linden Labs– Founded by Philip Rosedale after the novel ‘Snowcrash’.– ~ 8 years old– Explosive growth since summer 2006– > 14 million subscribers with ~ 1 million regulars/month– ~ $1 million spent by residents per day– 65k acres of virtual land – No defined goal: people can do whatever they want and own

whatever they build. So what do they do?

Page 3: Traditional morpegs MMORPG-s (morpegs): massively multi-player online role-playing games Games: pre-fabricated, themed fantasy worlds Example: World of

They party!

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They socialize with stars like Susan Vega and Bob Dylan playing live

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They shop!

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They build!

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They go to church!

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And may get married!

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They also need a home!

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There are cities!

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They do everything…and more

• Culture – museums, cinemas, theaters, concerts..• Sports - races, adventures• Entertainment: film festivals, reality shows• Nightlife – gambling, sex, parties…• Shopping, shopping, shopping….• Work – top incomes are ~$200k• Business - thousands of profitable businesses• Crime – gunshots, retail fraud, terrorism• Politics – democracy, independence movements• Currency, real estate, stock markets• …..

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Major corporations are present

• Starwood Hotels – showrooms/reservations• Toyota, Nissan – sell virtual cars• American Apparel – setup a virtual store for clothes• U2, Duran Duran, Susan Vega - concerts• IBM – business solutions (owns 15 islands)• Intel – tech conferences, product information• Reuters – permanent correspondent• Sweden has an embassy• Presidential candidates’ headquarters (Mark Warner, Sarkozy,

Royale)• US congress – investigates taxable income earned• FBI investigates illegal gambling• INSEAD• …

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INSEAD’s SL campus

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Booming real estate market• Land prices

– ~ $100 for 4000 m2, $1600 for a small island, $10-200 monthly rents depending on land size

– Land prices evolve like in real markets

• Hundreds of real estate agents– David Storey: $26,500 island on Entropia U.– Anshe Chung:, 8 million m2 assets– themed neighborhoods– construction business, retail business– restrictions, privacy, …

• Lawsuits (Bragg against Linden Lab)

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Opportunities for Businesses(Internal)

• Virtual office• Virtual lab – development/collaboration center (Unilever,

Xerox)• E-learning/training – workshops (Intel, IBM)• Conferences – meetings (IBM…)• Recruiting – community building (Areva, Cisco, l’Oreal...)

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IBM uses virtual worlds to help collaboration between employees

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Sun Microsystems’ virtual office

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Health-care professionals use virtual worlds to train doctors and nurses

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An energy company uses Forterra Systems to train employees to handle hazardous materials on a virtual oil rig

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Opportunities for Businesses(External)

• Marketing Communications– Advertising/product placements (series, films, L’Oreal)

• $15 million spent in 2006• Over a dozen metaverse ad agencies

– Corporate identity/image– Demos, show rooms, product trial– Build community of clients – community-based brands– Trade-shows (Cisco, Startus,..)

• Alternative Channel– Sales meetings with customers– Stores (branches, shelf space, assistance)– Procurement interfaces (auctions, markets)

• Market research – Test designs (Sears, Toyota)– Customer focus groups

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Xerox researchers explore Second Life for customer demos

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Cisco Systems – virtual summit for channel partners

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Wisconsin architect John Brouchoud shows model home on Second Life

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Wall Street Journal, June 16, 2008

Arcelor organizesshareholder meeting in SL

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Challenges

• ID and security – Payment– Transactions– Hackers

• Backbone logistics• Availability of the system

– Servers– Infrastructure (bandwidth)

• Competing platforms – Compatibility – Transferability of avatars– Balcanisation

• Legal issues– Copyright– Ownership rights– Taxation

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Uncertain future…

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Conclusion

• Metaverses may become the ‘operating system’ of the Internet– Platform– Standards– Winner-take-all aspects– Huge uncertainty

• Get an avatar now! • Explore / understand / experiment