transformations in v+, val3, and tpp sebastian van delden usc upstate [email protected]
TRANSCRIPT
V+
Defining Transformations The built-in V+ trans function creates
a new transformation:
trans(X, Y, Z, Yaw, Pitch, Roll)
Related V+ Functions set curpos = HERE The here function returns a transformation that represents the current
location of the tool frame (NOTE: set needs to be used to populate location variables).
decompose curvals[ ] = curpos The decompose function can be used to return the 6 position values.
dx (location) Returns X value of location
dy (location) Returns Y value of location
dz (location) Returns Z value of location
inverse (transformation) Return the inverse of its parameter
Related V+ Functions RX(angle)
Create a pure rotation transformation of angle degrees around X.
RY(angle) Create a pure rotation transformation of angle degrees around
Y. RZ(angle)
Create a pure rotation transformation of angle degrees around Z.
SHIFT(transformation BY x_shift, y_shift, z_shift) Return a transformation resulting from shifting the translation
values of the transformation parameter.
scale(transformation BY factor) Returns a scaled transformation
Applying Transformations Transformations can be multiplied together using a
colon(:) to create a new location. move trans(10,2,30,90,0,0):rx(30):a
ORDER MATTERS: move rx(30):trans(100,0,0,0,0,0)
Make a 30 degree rotation around robot world X and then translate 100 mm down this direction.
I.e. rotation happen around world frame move trans(100,0,0,0,0,0):rx(30)
Translate 100 mm down the original world X, and then a 30 degree rotation
I.e. rotation happen around tool frame
Defining Tool Transformations/Frames The tool frame is
located on the tool flange.
Usually the tool frame is moved to an appropriate location in the tool. Allows for better tool control
tool trans(X,Y,Z,Yaw,Pitch,Roll) X,Y,Z,W,P,R are manually determine by user.
Tool Transformations
IMPORTANT: Always assign the tool transformation before you teach points AND before you visit those points.
All motion instructions after the tool trans declaration use that tool frame.
The tool can be redefined at any point in the program with another tool trans statement
Tool Transformation Example
What is the tool trans for this tool?
Original tool frame on flange
Desired location of tool frame
Defining Generic Frames A coordinate system, or frame, can be
created in V+ by teaching 3 locations An origin, origin. A location on the X axis, x. A location on the Y axis, y.
set f = frame(origin, x, y, origin) The first parameter is where X and Y cross. This
is usually the origin, but you can move this up or down.
More on Frames Be careful when moving to a frame. Consider trying to touch the origin of the
frame in the picture with the tip of tool. move f
Will crash the arm in the box move f:trans(0,0,0,0,180,0)
Will align Zs properly
Approaching and Departing Locations appro(A, 50) or appros(A,50)
Go to a location 50 mm “above” A, where “above” is along the Z axis associated with A
depart(50) or departs(50) Move 50 mm away from the current location along
the location’s Z axis.
VAL3
Defining Tool Transformations/Frames Any number of tool transformations can be
defined as global variables
1. Cursor to “flange”
2. Press “New” Key
- Give the tool transformation a name, for example, “mytool”
Manually Enter X, Y, Z, W, P, R…
Tool Transformation and Motion
Every motion instruction must include a tool transformation as a parameter: movej(somePoint, mytool, motionDescription) movel(somePoint, mytool, motionDescription) movec(viaPoint, somePoint, mytool, motionDescription)
No guesswork!
• Transformation Variable trsf enables to make computation on
Cartesian points• Ex : Approach on point, Shift in pallet, Compose a new point, ….
• 6 numeric field : x, y, z, rx, ry, rz
• If trsf trShift is defined, two possible ways to populate it with values:
trShift={0,0,-100,0,0,0}
or trShift.x=0 trShift.y=0 trShift.z=-100 trShift.rx=0 ...
Defining Transformations
Not possible to make motions on trsf!! Used ONLY for computation on Cartesian !!
POINT ← appro(POINT,TRSF) APPRO computes a Cartesian point related to a point on which is applied a transformation
Apply a Transformation using APPRO
pX
Z tool
X pPick-100
Or: movej(appro(pPick,trShiftz),tGrip,mFast)
Or:movej(appro(pPick,{0,0,-100,0,0,0}),tGrip,mFast)
POINT p POINT pPick TRSF trShiftz NUM nDistance=100 are definedtrShiftz={0,0,-nDistance,0,0,0}
p=appro(pPick,trShiftz)
movej(p,tGrip,mFast)
Transformation Example 1
100
180 12
X
ZpPick 3
movej(appro(pPick,{180,0,-100,0,0,0}),tGrip,mSlow) 1
3movel(pPick,tGrip,mSlow))
2movel(appro(pPick,{0,0,-100,0,0,0}),tGrip,mSlow)
Transformation Example 2
movel(pPick,tGrip,mSlow) 1
1
Z
X
pPick
X
ZpPick
2- 20°
2movel(appro(pPick,{0,0,0,0,-20,0}),tGrip,mSlow)
(Blend =off)
Defining Generic Frames
Importance:
The robot is in production,
The application is working at
full capacity, but ….
Joe is driving the forklift and ...
!!!! DISASTER !!!!!
… one day for re teaching locations..
Except if ...
Frame Creation
Local Coordinate system :
• to make points re teaching easier
• used to duplicate locations
• shift of points in a pallet
Frame Teaching
fPallet
X
YX
Y
World
Axis x
Axis y
Origin
Defined with 3 points to teach :
• Use a precise tool : pointer
• Define this tool as current
• Teach points as far as possible
each other (+ accurate)X
Y
POINTS IN A FRAMETeach points using the frame so that they are created in the tree branch of the frame.
• During teaching coordinates are displayed in frame reference
• For the move instruction, it is not
needed to specify the frame:
movej(pA ,tGrip, mFast)
fPallet
X
YX
Y
World
pA
Setting a Frame in the Program
nError = setFrame(pOrigin, pX, pY, fRef)
Frame to compute(A Pass-by-Reference Parameter)
3 points O, X, Y
Error Code :
0 : no error-1 : ptX too close to ptOrigin-2 : 3 points are nearly aligned
Compose can be used to define a new point in the frame
5080
fPallet
X
Y
Compose(point,frame,trsf) : compute a point shifted
by trsf expressed in frame
X
Y
World
p=compose(pFirst,fPallet,{160,50,0,0,0,0})
movel(p ,tGrip,mSlow)
Using 2 Identical Frames
fRef1X
Y
To use a point with same
coordinates in 2 frames :
• Create a point in each frame
• Teach one of the point
• Copy trsf of point in second one
X
Y
World
fRef2
XY
pRef2.trsf=pRef1.trsf
TPP
Defining the Tool Transformation/Frame The tool coordinate system is defined by
using the frame setup screen or changing the following system variables.
Ten tool coordinate systems can be defined. The desired one can be selected. $MNUTOOL [ 1, i ] (Frame number i = 1 to 10) is
set the value. $MNUTOOLNUM [ group ] is set the used tool
frame number. Three ways to set a tool frame.
Navigate to the Tool Offset Menu Press the MENU key on the teach pendant and then
navigate to SETUP -> FRAMES.
You can define up to 10 tool frames Select the one you want to define and click DETAIL.
SETIND sets the current tool frame.
Choose which method you want to use to define the tool frame
Direct (Manual) Method – just type in the X, Y, Z, W, P, R values
Three Point Method Defines the only X, Y, Z location of the tool
center point (TCP). Teach three points that approach the TCP
from different angles The bigger difference in the angles the better.
Use a stationary point. There is no “built-in” three point method in V+
… Exercise: Figure out how to do this in V+/VAL3
The Three Point Method Idea
Think about the Geometry/Math
TPP walks you through the three point method
The three points to be taught
Six Point Method
Setting the Tool Frame in a Program A taught location can only be revisited if the
active tool frame is the same one it was taught with. The program will generate a run time error if a
different tool frame is active. The tool frame can be changed in the
program using the UTOOL_NUM = … command. To find this, press [INST], then:
Setting the Tool Frame in a Program Set the appropriate
tool frame before the motion instruction
Taught using tool frame 2
Taught using tool frame 1
Defining Generic Transformations/Frames In TPP, you can define “offsets” which can be
applied to any motion command. It can be inserted directly in the motion
command. Example - move to location p[1] with an offset
located in position register 2 (pr[2]):
Step-by-Step Example: Offsets
Recall the previous program a couple slides back:
Let’s add an offset/transformation so that the point P[3] is visited with a -50 Z translation and a 20 degree Yaw rotation (around X).
Defining the Offset in a Position Register.
1) Press Data Key
2) Press |TYPE| (F1) and cursor to Position Reg
Enter the values: 0,0,-50,20,0,0 and press done when finished
Modifying the Motion Instruction
Press Edit key to get back to program and cursor over to the end of the desired motion instruction. Then press CHOICE.
Navigate to Offset, PR[…]
Finish Inserting the Offset P[3] is now visited with an offset of -50 in tool Z
and a Yaw of 20 degrees.
Offset VERSUS Tool_Offset
Offset Performs the transformation w.r.t the world
coordinate system Tool_Offset
There is also a “Tool_Offset” that you can navigate using the menus which performs the transformation w.r.t the tool coordinate system.
Defining Generic Frames Called User Frames in TPP, these frames are defined
and used almost exactly like how tool frames are. Like with tool frames, navigate to Frames:
If you are still looking at the tool frames, press the |OTHER| function key and choose User Frame
Manually Enter in the User Frame data or use one of the built-in methods
Selecting the User Frame
Just go back to your program, and insert the
UFRAME_NUM = …
command similar to how a tool frame is declared in the program.