transmedia storytelling or alternate reality games and how to leverage them
DESCRIPTION
I gave this presentation at Tucson Digital Arts Community (TDAC) Wednesday Feb. 24, 2010.TRANSCRIPT
Transmedia Storytelling
Or Alternate Reality Games and how to leverage them
What is Transmedia Storytelling?
• Books• TV & Movies• Web
Transmedia Storytelling: A more complex answer
• Giant scavenger hunt• Clues, puzzles and cryptography• Acting and interacting with characters
Where did Transmedia Storytelling come from?
Alternate Reality Games:The beginning
• The Beast – A.I. Promo (2001)• Majestic – EA Game (late 2001)• Lockjaw – Indie Game (2001-02)
The ARG that changed it all:I Love Bees
• Used to promote Halo 2 launch (2004)• Elaborate narrative and radio play• Infiltrated the real world• Large Audience (thousands of players)
What are some key attributes of ARGs?
• Puzzle-solving• Blend reality and fiction• Cooperative play
Where ARGs and Transmedia Storytelling intersect
• Perplex City (2005 – 07)• Level 26 (2009)• World Without Oil (2007)• TV & Movie tie-ins
What is Transmedia Storytelling?
• A super-set and sub-set of ARGs• A story told through multiple media• Or a combination of the two
How can local businesses use this?
• Promote special events• Promote their community• Cooperate with other businesses
Why use this technique?
• Deeper engagement with customers/players• Positive brand experience• Buzz
In Conclusion
• New way to play games• Introduce players to local businesses• Brand improvement for local businesses
For more information:http://argn.com - ARGNethttp://unfiction.com - Forums
[email protected]://thehumanmosaicproject.com (beta launch Q2 2010)