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    Mastering the Malconvoker:

    Or The end justifies the means

    "Take him my slaves! Drag his soul back to your dark masters!"-Argyll Te'Shea, servant

    of Pelor and malconvoker

    uote from !om"lete Scoundrel

    THE MALCONVOKERis a "restige class from !om"lete Scoundrel that s"eciali#es

    in Summon $onster s"ells and Planar %inding s"ells&

    Entry requirements:Alignment:Any non-evil&

    Skills:%luff ranks, (no)ledge *The "lanes+ ranks&

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    Languages: !elestial, nfernal

    Feats:Augment Summoning, S"ell ocus *!onjuration+

    Speial:A.ility to cast Summon $onster

    The standard concept of the perpetual war between good and evil is cliched to some: ablack-and-white vision of reality, suitable only for religious sermonizing few who

    understand the compleity of the battles that rage throughout the planes have taken up a

    dangerous path, entering into powerful pacts with the foulest abominations of the #ower

    $lanes to turn evil against evil These daring %ummoners are &alconvokers, and they

    bargain with their lives

    - 'omplete %coundrel

    First/ all Mal!n"!kers s#!ul$ #ek !ut t#ese t#rea$s:

    %&' summ!na(le reatures t#rea$ - This thread .reaks do)n Summon $onster s"ells,unlike this one, non-core summons are e0amined and criti1ued&

    T#e Summ!ner)s #an$(!!k2 A general guide for Summoners of all ty"es& %e adviced

    not all general summoning advice a""lies to $alconvokers&

    )ould like to akno)ledge this thread2Mastering t#e summ!ne$ m!nster * a !mpre#ensi"e gui$e- 3ou )on't find much in

    this thread haven't covered here& mitation is the sincerest form of flattery&

    T#e C!n+urer,s Han$(!!k - not a summoner's thread - .ut if you are entering$alconvoker through the !onjurer, this can give you a nice guide of s"ells avai.le and

    feats to consider&

    Se!n$:-#y s#!ul$ . play a Mal!n"!ker/

    !onsider looking through your ne) s"lat.ook& 3ou see a Pr! for casters that looses a

    caster level& Already you think 4This .etter have some great class a.ilities&4, you areready to turn the "age&

    The first level a.ility has a 56 metamagic added to s"ells for free& 3ou think 4That's not

    enough to make this )orth)hile4 - if you )eren't .ored you )ould have already gone tothe ne0t Pr!&

    The fourth level a.ility effectively dou.les one of your s"ecialty feats& 3ou no) think

    4Still not enough&4

    The fifth level a.ility then a$$s 01 Metamagi t! spells 2!r 2ree *thats 57 levels of

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    F!urt#:-#i# lass s#!ul$ . quali2y 4it#/

    -#i# lass t! #!!se 2!r quali2ying 2!r t#e Mal!n"!ker:

    Re$:Cery strong choice5lue:Dood choice

    6reen:air choice

    Cleri:Eot a .ad choice if you start )ith the Summoning domain& 3ou )ill give u" the)i#ard>s alternate class features in e0change for a .etter A! and %A%& Take this if

    Summoning isn>t your only focus& (ctually, one tactic that can be ecellent for'leric)&alconvokers is to use Twin %pell or *epeat %pell metamagic along with Divine

    &etamagic for etra con+urations t is a feat hungry build - but by high levels this can

    add up to uite a few creatures - at least comparable with the &aster %pecialist ./option for 'on+urers - thank you %igfried for the suggestion0

    lso - there is an alternate class ability in the $lanar 1andbook for 'lerics at level 2that allows turning of summoned creatures (which could be handy for failed bluff rolls0

    at a penalty of -3 levs for turning undead This seems to me like an easy choice

    -i7ar$:This is my favourite o"tion& Fs"ecially )hen using the various alternate classfeatures )hich can im"rove Summon $onster s"ells& O.viously, you should s"eciali#e

    in !onjurer& f your

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    Ar#i"ist:: This is a "retty strong entry choice& 3ou )ill .e a.le to cast .oth Summon$onster and Summon Eature's Ally *of course none of your $alconvoker a.ilities )ill

    e0tend to Summon Eature's ally - .ut your Summoning feats;items )ill+& 3ou )ill needto take one of the other methods to make your summoning ra"id *eats;magic items+&

    This just means more o"tions )hen summoning - and o"tions are al)ays good&

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    course you )on't get access to S$ C, C, or L - and the rest you can only cast once

    "er day& Al)ays a terri.le o"tion&

    Fi2t#:S#!ul$ . g! int! an!t#er rC/

    =hat other Pr!>s mesh nicely )ith $alconvokerK

    The ans)er is any that .oost Summon $onster;!onjuration;Planar .inding&

    T#aumaturgist;

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    in love )ith the 9ltimate $agus *many are+ - it is do-a.le&

    Ne"er take:

    Alienist:3ou just removed all evil Summons from your Summon $onster list& Eo) yousuck&

    Also avoid any Pr!>s that remove additional s"ellcasting levels *you>ve already lost

    one+&

    Si>t#:-#at rae s#!ul$ . (e/

    Rae C#!ies:

    Gather than listing all the good races that could )ork / let me give you a fe) guidelines2

    6!!$:Anything )ith .onus feats, .onuses to nt, .onuses to !ha, .onuses to !on

    5a$: Anything )ith a level adjustment& Or minuses to the a.ove stats )ithout a .onus toanother of the a.ove stats&

    Fasy enoughK

    *Renes#atpoints out that an illumian has up to two levels of "practiced spellcaster"

    type effect for free - so might save a feat later, also a 67 to '1 checks is good for 4luff

    checks for your deceptive summons ability&+

    Se"ent#:-#at skills s#!ul$ . take/

    Skill C#!ies:

    5lu22:O.viously& Det enough to 1ualify for $alconvoker / then $a0 it out&

    Languages: nfernal and A.yssal, "lus gnan, Terran, Auran, A1uan and !elestial&@anguages are im"ortant for communicating )ith your summoned creatures& 3ou )ill

    get nfernal and !elestial to 1ualify for $alconvoker - .ut )ould suggest addingA.yssal and Terran as an a.solute minimum& f you have a high ET .uild - get all the

    e0tra"lanar languages&

    Kn!4le$ges: T#e lanes an$ Arana&A .it of kno)ledge in )hat you do&

    Spellra2t: Dood for any caster& Fs"ecially for you - it fortifies your $agic !ircle for"lanar .inding s"ells&

    C!nentrati!n:Also good for any caster& f you don>t have the =i#ard / ra"id s"ell

    variant / then this is t)ice as im"ortant&

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    Eig#t#:-#at Feats s#!ul$ . take/

    Feat C#!ies:

    See the Summoning 8and.ook thread a.ove& n addition2

    Summ!n Elemental ;CM=:Any summoner should take this Geserve feat as soon as it'savaila.le *!$+& This grants a standard action Flemental Summoning& The Flemental )ill

    .e Small, $edium or @arge de"ending on the level of the summoning s"ell you use to"o)er it - and )ill last 6 round;level "er level of the s"ell used to "o)er& See my 4un

    )ith Summon Flemental4 rant at the .eginning of the Summon $onster section&

    .mpr!"e$ .nitiati"e ;H5=:is nice to have in conjunction )ith Ga"id Summoning& t

    gives your .oys a .etter chance to hit the enemy flat footed&

    ratie$ Spellaster ;CA=:Det that s"ellcasting level you lost .ack

    Cl!u$y C!n+urati!n ;CM=:Eice a.ility - summon the creature .eside the o""onent and

    cover your o""onent in sickening smoke for free& (ee" in mind that you just grantedthem concealment *though the right summons ignore that+&

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    8o)ever, if you go to the higher level s"ells - this ceases to ha""en& n fact - you )ill

    see Summon Eature's Ally lists .ecome smaller and smaller&

    n either F.erron or G *not greyha)k+ there are also more feats availa.le to enhancecreatures summoned )ith Summon Eatures Ally& Dreen.ound *G+ is es"ecially "otent

    at lo) levels - making animal summons much thougher than there Summon $onstercounter"arts&

    At higher levels these feats .ecome less of a factor& Dreen.ound only )orks )ith

    animals *there are less and less availa.le at higher levels+ and "revents some of the .etter.uffs *such as Animal Dro)th+&

    8ere's the .asic truth .ehind Summoners2 At lo) levels, S"irit Shamans and

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    score of 57: sound to youK 3ou can get this )ith a summoned monster - )ithout any

    .uffing at all& Oh yeah - and you get t)o of them&

    %& A Mal!n"!ker an su(stitute 2!r t#e party s!ut: At mid to high levels - those lo)level Summon $onsters have to .e good for something& 3ou can summon creatures )ith

    e0cellent 8ide;$ove silently;S"ot;@isten and search checks& $any also havetremorsense or .lindsense for "icking u" invisi.le foes& 8ave them check stuff out for

    you - then re"ort .ack& 3ou've got great durations& Oh yeah - can your "arty scout glidethrough )allsK 3ou should have gotten the malconvoker to send an earth elemental

    through - have him come .ack and re"ort&

    1& A Mal!n"!ker #as spell "ersitility:Geally you do& !heck out the lists .elo) forsome of the S"ell @ike A.ilities availa.le to summoned monsters& Summon the one you

    need - and have it cast the s"ell for you& or e0am"le - ho) many =alls of ce can a 6th

    level !onjurer castK f you said :;round for 67 rounds for a total of HI, you )ould .e)rong *if that conjurer ha""ens to .e a $alconvoker+- .ecause the $alconvoker doesthat )ith !neS$ C *ce

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    T#e t4! main 2!uses !2 t#e Mal!n"!ker:

    Summ!n M!nster Spells

    The $alconvoker>s a.ilities most strongly )ork to enhance these s"ells&

    a)ay& 8ave the one that is 6I> a)ay charge *getting charge and flanking .onuses+ and

    the other just attack *)ith flank+&

    O.viously you should take all ?& Al)ays have many of these s"ells memori#ed / no s"ell

    is .etter for you than this one&

    %ecause of the nature of the $alconvoker / evil creatures tend to .e your .est summon&

    After 7 levels in $alconvoker / Fvil creatures )ill almost al)ays .e your .est .et&

    lanar 5in$ing Spells:

    These are great s"ells )ould suggest that a $alconvoker use even if they .reak from

    the class at level 7&

    8o)ever, there are some major considerations you must make& Fs"ecially if you are a

    !onjurer;$alconvoker2

    3ou must have access to A.juration in order to use Planar %inding s"ells *or $agic!ircle against evil+

    Fnchantment school is very hel"ful *multi"le s"ells )ill hel" you in your o""osed !8A

    check - some might hel" you avoid it altogether+

    Eecromancy school has similar .onuses to Fnchantment *although less so+

    So if you "lay a S"ecialist )i#ard or a ocused s"ecialist )i#ard - never give u"

    A.juration or Fnchantment& Eecromancy is less im"ortant, .ut still hel"ful&

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    Fun with Summon Elemental Reserve Feat:

    So I said in the Feat section you should defnitely take this. You want it

    in your level 9 eat slot - so plan or it. Why is it so great anyways?

    ll reserve eats tend to work in a specifc way - they tend to copy the

    spell they are powered !y" only #uch less potent" and oten less

    versitle. $owever - they can !e used over and over again - as a S%

    a!ility. In order to #ake a &eserve eat worthwhile - you #ust e'ploit

    the (infnite use( part as #uch as you can.

    )ow" when you use the eat - the ele#ental will !e neutral - so you

    won*t get Inernal Fury" Inernal +egion" ,eceptive Su##ons etc. Itdoes however !eneft ro# your ug#ent Su##oning a!ility - this is

    uite useul.

    It does have a lot going or it or a (non-spell( i you think a!out it.

    oth or /o#!at %se as well as %lility %se.

    When you frst get the eat - you will be powering it with a

    level 4 summon spell (Um - probably S !"#$ !t will be astan%ar% a&tion to use - last or 4 roun%s' be a small

    elemental' an% you &an only have one at a time$ So what %o

    you %o with that

    )#%se the 0arth 0le#ental to glide through the walls" 1oor" or ceiling

    i they are rock and report what*s on the other side.

    *# %se the 0arth 0le#ental to open any doors2chests etc you think

    #ight !e trapped.

    +#%se the 0arth 0le#ental to test hallways you think #ight !e

    trapped.

    4# %se the Water 0le#ental to check out the (3urky Water( that

    see#s to !e in every dungeon.

    ,#%se the Water 0le#ental*s ,rench a!ility to put out fres and

    #agical fres

    #%se the Fire 0le#ental to start +arge fres

    .#/o#!at4 %se any ele#ental to 1ank

    /#/o#!at4 %se the 0arth or ir 0le#ental to (id nother( on attacks

    or / 5967 to succeed8

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    0#/o#!at4 %se the 0arth 0le#ental to ull &ush - with a touch attack

    it will likely hit - the ull &ush is a long shot o succeeding though - !ut

    the chance isn*t that !ad 5otal ull &ush :;8

    )1# /o#!at4 %se any ele#ental to provoke the attacks o opportunity

    ro# your ene#y - now your allies and su##oned creatures are nolonger in danger unless the ene#y has co#!at &e1e'es. way to

    open up your ene#y or a 7 5ails on a one only8

    2n&e the Spell that powers the Feat is /th level or higher - the

    Elemental be&omes 5arge:

    )# ull &ush now pretty good 5:@ #odifer8

    *# 0le#ental now has ,& >2-+#echnically - you can use an ir or Water ele#ental to do the

    vorte'2whirlwind and #ove ene#ies. In #ore drastic situations - you

    can have it #ove you - though you will take a !it o da#age ro# this

    #anouver.

    In all cases the 0le#ental will not !e an overly i#pactul co#!atant -

    it*s Aust too weak or the level in which you are when you get it.

    $owever - lots o useul things to do with the# - !oth inside and

    outside o co#!at. )ot a eat or use when you are fghting the 0< -

    !ut against his #inions - this can save you spells while still giving

    so#e attlefeld control" #inor !uBng" as well as attracting ene#y

    attacks.

    Your (o $it( will never !e high enough to use these ele#entals or

    straight co#!at - in #any cases you will need a ;6 to hit. I you do

    want to #ake (attack( #anouvers - atte#pt rips and ull &ushes. he

    touch attack #akes it #uch easier or you to hit" and opposed S&

    checks give you a chance o success 5on things like

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    where is added - you have no realistic chance8. &e#e#!er - your

    S& and /C) are higher than the 33 version !y @ each 5ug#ent

    Su##oning8" this will give a #easura!le !oost.

    Summon onster !

    For non-core su##ona!le creatures - please check$ISout.

    6hings to 7now about S !:

    8ombat: dog or a !adger are decent co#!atants when you are

    levels or ;" !ut at higher levels they are #ore or 1anking2aidinganother.

    5 nice tactic is ater your original su##ons are engaging the ene#y D

    cast a S3 I" pick ,ire &at" have the# 1ank your su##ons opponent"

    and have the# Eid another. hatGs :@ or your #ain su##on to hit.8

    heir own da#ages will !e too s#all to have any eHect.

    void su##oning these against opponents with /leave

    s#all #onstrous spider can we! a #ediu# creature. 0ven though

    the we!s arenGt strong D they take a standard action to re#ove. hat

    has use even at high levels 5provided they can hit8.

    2utsi%e 8ombat:t #id-high levels the S3I spell ceases to !e #uch

    use in co#!at !eyond aiding21anking 5and with #alconvoker >" your

    su##oned creatures are pro!a!ly already 1anking8D however there

    are other uses.

    he #ain ones are pro!e2trap #onkey. 3onstrous Spiders have

    tre#orsense and can detect invisi!le oes or you. /elestial 3onkeys

    #ake trap#onkey a non-#etaphorical ter#" as they can turn handles

    and open chests. Joor celestial #onkey. ,ire rats are e'cellent scouts

    with hide2#ove silently2spot and listen.

    i9e% with the mal&onvo7er:he Spiders will !e #ost useul toyou in co#!at 5as a secondary spell8 !ring the# in to 1ank or to we!.

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    re#orsense fnd hidden oes. %se ,ire rats or scouts or aid21ank

    !uddies. With ,eceptive su##ons they should have ti#e to do the

    Ao!.

    6reantmon7s avourite:he Fiendish spider D itGs CK oH the !at Dwe!!ing re#ains good or a ew #ore levels. re#orsense will !e

    useul or a long ti#e.

    6hey waste% our time with:he Scorpion. It can i#proved gra! tiny

    creatures D has terri!le stats" and has a -L to hit with poison tail. $ow

    did this #ake the list?

    ;ll entries at this level assume you have ;ugment Summoning

    (s are Sense otive totals or evil &reatures (or

    %e&eptive summons reeren&e#

    8elestial %og- $, S#all #agical !east" $J4=" to hit :@. )ot uite

    as good as the !adger or co#!at.

    8elestial owl - $, iny #agical !east" $J4M" to hit :>.Cnly good asa low-light scout

    8elestial giant fre beetle - $, S#all #agical !east" $J4M" to hit

    :L.Slightly inerior co#!atant. / is a little !etter though.

    8elestial porpoise- ; $, 3ediu# #agical !east" $J4>" to hit :@.

    Nery good auatic su##on.

    8elestial ba%ger- $, S#all #agical !east" $J46 5raged8" to hit

    :@.

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    Fien%ish raven(?*# -2@ $, iny #agical !east" $J4L" to hit

    :@Jretty #uch a worthless su##on until 3alconvoker 5go owl

    instead8" ater #alconvoker e'tended duration #akes this a decent

    scout in low-light.

    Fien%ish monstrous &entipe%e' me%ium(1#- $, 3ediu#

    #agical !east. $J4M" to hit4:;Nery weak.

    Fien%ish monstrous s&orpion' small(1# - $, S#all #agical

    !east. $J4=" to hit:; Nery weak.

    Fien%ish haw7(?*# - $, iny #agical !east" $J4M" to

    hit:= ,aylight scout4 Spot :@

    Fien%ish monstrous spi%er' small(1#- $, S#all #agical !east"

    $J4M" to hit4:@ We!s" !est !ug co#!atant at this level.

    Fien%ish o&topus(?)# - ; S#all $, #agical !east" $J4L" to hit

    :>,ecent auatic su##ons.

    Fien%ish sna7e' small viper(?)# - $, S#all #agical !east" $J4M"to hit:@Save ,/ ; poison D otherwise useless.

    Summon onster !!

    6hings to 7now about S !!:

    6i%bits:You can now su##on your frst outsider D the +e#ure. It

    !lows" !ut #ight have so#e use i fghting within a darkness spell"

    inside a fre" or against a poisonous oe.

    8ombat:Your !est two co#!atants at this level are the riding dog

    and the wol. he riding dog does a !it #ore da#age2!etter to hit" the

    wol has trip. he large centipede has a not !ad grapple i grappling is

    what you want to do 5it will provoke an oC8. 3ediu# spiders can we!

    up to large oes.

    2utsi%e 8ombat:)ot #uch here unless you are out o S3 I" in whichcase the #ediu# spider can ulfll the roll o the s#all easy enough.

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    i9e% with the mal&onvo7er:he wol !eco#es the !est

    co#!atant" !ut purely secondary co#pared to what you can su##on

    with higher level spells. he wol 5aug#ented8 has a :> to hit and a

    :L trip #odifer. I you think this can help D throw the# in as a

    secondary su##ons.

    6reantmon7s avourite:he Fiendish wol. he frst !attlefeld

    control su##ons. WolGs trip a!ility saves an otherwise poor S3 level.

    6hey waste% our time with:he /elestial giant !ee. It dies i it hits

    with its attack. For a penalty like that D the rest !etter !e great D it

    isnGt.

    8elestial giant bee-L $, 3ediu# #agical !east" $J49" to hit4:@I

    you need a 1yer D go with the eagle.

    8elestial giant bombar%ier beetle-; $, 3ediu# #agical !east"

    $J4O" to hit :@ Fire a 6G acid cone or d@:; da#age. Ctherwise"

    not #uch here.

    8elestial ri%ing %og - ; $, 3ediu# #agical !east" $J4O" o hit4:>eore S3III this is your !est co#!atant or straight stats. )ot too

    !ad actually.

    8elestial eagle - $, S#all #agical !east" $J4O" o hit4:L)ot a

    very good co#!atant D !ut the !est you have at this level. lso" !eing

    s#all siPe they are large enough to threaten21ank2aid another.

    5emure(1# - ; $, S#all outsider" $J4L" to hit4:@Jretty !ad. /an see

    in #agical darkness and has i##unity to fre and poison though.

    Fien%ish s@ui%(?)# -L $, 3ediu# #agical !east" $J49" to hit4

    :MSo-so auatic choice.

    Fien%ish wol(?)#- ; $, 3ediu# #agical !east" $J4O" to hit4:>;

    less da#age per attack than the riding dog and one less /" !ut gets

    a ree trip with every hit. Jro!a!ly your !est co#!at choice.

    Fien%ish monstrous &entipe%e' large(1#- L $, +arge #agical

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    !east" $J49" o hit4:> :9 to grapple isnGt !ad or a ;nd level

    su##ons. Will have the !est $J 5slightly8" not a !ad co#!at su##ons

    overall.

    Fien%ish monstrous s&orpion' me%ium(1#-; $, 3ediu# #agical!east" $J4O" to hit4:@ :@ grapple with i#proved gra! 5:@ to hit8"

    da#age is CK and L attacks2round. Cne o the scorpionGs !etter

    appearances. ,onGt e'pect to hit with the tail 5and thereore the

    poison8 though.

    Fien%ish shar7' me%ium(?)#- L $, #agical !east" $J4;;" o hit4

    :> So-so auatic choice.

    Fien%ish monstrous spi%er' me%ium(1#- ; $, 3ediu# #agical

    !east" $J4>" to hit4:@ Scorpion is !etter co#!atant at this level D !ut

    can we! up to large creatures.

    Fien%ish sna7e' me%ium viper(?)#- ; $, 3ediu# #agical !east"

    $J4L" to hit4:@Still not a great su##ons" !ut poison ,/ is L and it

    has a !etter chance to hit with it than the scorpion.

    Summon onster !!!

    6hings to 7now about Summon onster !!!:

    6i%bits:)ow you can su##on your frst outsider that isnGt poor.

    ,retch doesnGt #atch up to a fendish ape" !ut it can cast a stinking

    cloud and then scare" and then enter co#!at D with L attacks2round.

    his is the frst level that ele#entals !eco#e availa!le. Su##on

    3onster III is one o the !est Su##on 3onster spells or its level.

    8ombat: eore #alconvoker" the /elestial ison is a star. terwards"

    Fiendish ape. I you want i#proved gra!" you have two options at this

    level D the croc is usually the stronger choice o the two. t this level

    so#e creatures have ,& >2#agic and so#e don*t. he ones that do

    are the /elestial ison" the Fiendish pe" the Fiendish $uge /entipede"

    and the Fiendish ,ire at. Keep this in #ind when thinking a!out $J o

    your su##ons.

    2utsi%e 8ombat4 0arth ele#entals can glide through walls" co#e

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    !ack" and tell you what they saw. I you have pyro#aniac tendancies"

    the fre ele#ental2$ell hound !urn stuH real good.

    i9e% with the mal&onvo7er:" o hit4

    :=)ot very i#pressive D go with the !ison or ape. I you need a swi#

    speed D go with the crocodile.

    8elestial bison - > $, +arge #agical !east" $J4@O" o hit4:6 very

    good tank. $J" to hit" and da#age are uneualled at this level" plus ,&

    >2#agic. $owever" the fendish ape will get #ore attacks.

    8elestial %ire ba%ger- L $, 3ediu# #agical !east" $J4@6 5raged8"

    o hit4 := 5raged8$as a !urrow speed D otherwise not great.

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    the !ison is the L attacks per round and that it*s evil.

    Fien%ish %ire weasel(?)#-L $, 3ediu# #agical !east" $J49" to

    hit4:=s a secondary co#!atant these can attach and drain con. o

    hit is only a :M though. $J are poor too. /ould !e useul against a0< with low /.

    Bell Boun%(1#- @ $, 3ediu# outsider" $J4L6" o hit4:O$as a ;d@

    6 oot cone fre !reath. hey also have scent and i##unity to fre.

    )ot your !est co#!at choice unless fghting so#ething where fre is

    good.

    Fien%ish sna7e' &onstri&tor(?)#- L $, 3ediu# #agical !east"$J4;>" o hit4:O on a :O grapple. he only advantage o the snake

    over the crocodile is constricting da#age.

    Fien%ish boar(?)# - L $, 3ediu# #agical !east" $J4L" o hit4

    :Make the ape D i space is an issue" take the croc or the wolverine.

    Fien%ish %ire bat(?*#- @ $, +arge #agical !east" $J4L=" to hit4

    :Ohis is actually a very strong su##ons. ,&" !lindsense @6 t.

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    to hit4:@ Joison is pretty weak D not great in #elee. )ot #uch here.

    Fien%ish wolverine(?)#- L $, 3ediu# #agical !east" $J4@6

    5raged8" o $it4 := 5raged8)ot as strong as the ape in #elee" !ut is

    #ed siPe 5i siPe is an issue8 and has !urrow.

    S5;>s available with S !!!:

    Spell DameD 5spell level85/reature who has it as an S+85/+2,/85Q

    ti#es2day8

    RWorks on Esel only

    S&are D 5Lrd85,retch85;2;852'8Stin7ing 8lou%- 5;nd85,retch85;2L858

    Summon onster !"

    6hings to 7now about S !":

    6i%bits:S+Gs and Su a!ilities are !eco#ing #ore o a actor. For

    straight co#!at S3 IN does not shine a!ove S3 III as it did over the

    previous level.

    8ombat:For charging the celestial lion is terrifc. ,ire wolves get trip

    5with a decent score8 and good $J. $owlers get the terrifc uills 5and

    they are stacka!le8. gainst one 0G

    ahead and !ay. hatGs a L66 radius spread

    i9e% with the mal&onvo7er:Su##oning ; dire wolves that !egin

    in 1ank and !oth are #aking trip atte#pts is huge. 0ven ater S3N is

    availa!le this is a strong option. I the opponent is very large D then gowith howlers. he uills stack" and those -Gs add up.

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    6reantmon7s avourite:he howler. Cnce you can su##on ; at a

    ti#e those uills add up. I love that they lower saves too.

    6hey waste% our time with:he /elestial

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    Fien%ish giant praying mantis(?*#- @ $, +arge #agical !east"

    $J4L@" to hit4:= I#proved gra! with grapple o :L. ; attacks2round.

    o hit isnGt great 5:= with ug#ent8. )ot that i#pressive overall. I you

    want i#proved gra! though D this #ight !e your !est S3 IN !et.

    Fien%ish shar7' large(?)# - O $, large #agical !east" $J4>;" to hit4

    :9 Jretty good auatic su##ons.

    eth houn%(?*# - L $, 3ediu# outsider" $J4;>" o hit4:= ay

    a!ility" 1ies. Cnly su##on i you have use o !ay" otherwise go with

    the giant wasp or the dire wol 5depending whether you need 1y8

    Fien%ish monstrous spi%er' large(1# - @ $, +arge #agical !east"$J4L6" to hit4:M )ow you can we! huge creatures. For #elee this is

    weak.

    Fien%ish sna7e' huge viper(?)# - M $, $uge #agical !east" $J4@>"

    to hit4:= Joison is ,/ M 5with aug#ent8" not !ad. $J are decent" only

    any good i you think the poison will hold.

    Bowler(?*# -M $, +arge outsider" $J4>;" o hit4:;he advantageo the howler over the dire wol is uills. hese work !etter against a

    single #ore powerul opponent since they stack.

    S5;>s available to S !"

    Spell DameD 5spell level85/reature who has it as an S+85/+2,/85Q

    ti#es2su##on8

    RWorks on Esel only

    ;i%-5;nd85+antern rchon85L2'85at will8

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    ust o win%-5;nd85ir 3ephit85M2@858

    Beat etal-5;nd85Fire 3ephit85M2@858

    agi& 8ir&le ;gainst EvilR-5Lrd85+antern rchon852'85always on8

    agi& issile-5st85Ice 3ephit85L2'858

    els ;&i% ;rrow-5;nd85CoPe 3ephit85L2'858els ;&i% ;rrow-5;nd85Water 3ephit85L2'858

    3yrote&hni&s-5;nd853ag#a 0le#ental85M2@858

    S&or&hing ray-5;nd85Fire 3ephit85L2@858

    Soten Earth an% Stone-5;nd850arth 3ephit85M2'858

    Stin7ing 8lou%-5Lrd85CoPe 3ephit85M2>858

    Stin7ing 8lou%-5Lrd85Water 3ephit85M2>858

    6onguesR-5Lrd85+antern rchon85@2'85always on8

    Win% WallD 5Lrd85,ust 3ephit85M2L858

    Summon onster "

    Dow !m assuming ;ugment Summoning' a Ring o ighty

    summons an% !nernal Fury or evil &reatures

    6hings to 7now about S ":

    6i%bits:S+Gs are less o a star here D !ut now the star is grapple.

    Secondly D assu#ing at least level 6" it is time to buy a ring o

    mighty summons ()4'111 gp#$ It gives your creatures 3a' $J or

    their $," !ut Gs the duration o your spell. Since you get deceptive

    su##ons D thatGs still 6 rounds 5or #ore" depending on your eats8.

    +ong enough or #ost co#!ats. he ring can !e re#oved i you arenGt

    sure.

    8ombat: Fiendish

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    !ringing i#proved gra! into play. 0ventually the grapple will hold.

    hese things have great $J too.

    6reantmon7s avourite:Fiendish $uge /rocodiles. +ove to 1ank

    with :;L grapple attacks

    6hey waste% our time with:Fiendish deinonychus. Why is this even

    here? he stats !low or S3 N. his should have !een a S3 IN. Sa#e

    goes or the Fiendish ,ire pe.

    Also: you now have Fiendish legion for certain. No point summoning

    non-evil creatures unless there is a specic ability you are after. If

    there isnt some specic reason to summon a non-evil creature Illsimply point it out to you with the prime replacement summon.

    ;r&hon' houn% - M $, 3ediu# outsider" $J4>@" o hit4:6 I you

    want the S+Gs D get the +antern rchon cheaper. his guy is #ore

    dura!le i you are worried a!out that though.

    8elestial " to hit4 :Lhe

    !est 1yer you can su##on at this level 5air ele#ental only other

    choice8. o #ake use o Fiendish +egion D i you need 1yers you will

    need to go with dL:

    Fiendish

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    ;&haierai(?))# -M $, +arge outsider" $J4=@" to hit4:s a

    co#!atant the rchaierai arenGt too !ad" !ut the lack /loud a!ility

    #akes this a strong su##ons against #ultiple oes. hrow !oth into

    the #iddle o your ene#ies and release the clouds 5#ake sure theyare #ore than 6 eet away ro# you8 )ote that the ,/ is /on !ased"

    and thereore a O with ug#ent Su##oning.

    Cevil' bear%e%(?0# - M $, 3ediu# outsider" $J46; 5raged8" to hit4

    :L 5raged8For co#!at the croc is !etter" !ut the

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    co#!atant statistically than the yeth hound" and still gets !ay 5higher

    ,/8" !ut no 1y. I you arenGt using !ay D su##on dL dire wolves

    instead.

    Fien%ish %ire wolverine(?)#-> $, +arge #agical !east" $J49L5raged8" o hit4 :; 5raged8 I you arenGt charging" and want lots o

    attacks" a raged dire wolverine is your !est choice.

    Fien%ish giant &ro&o%ile(?)# - O $, $uge #agical !east" $J4;" to

    hit :L I#proved gra! with a grapple o :;L with ug#ent. Jowerul

    single attack.

    Fien%ish tiger(?)#- M $, +arge #agical !east" $J4=@" to hit4:he !est charger in the S3 N list. > attacks on a charge and

    i#proved gra!.

    S5;>s or S ":

    Spell DameD 5spell level85/reature who has it as an S+85/+2,/85Q

    ti#es2su##on8RWorks on Esel only

    ;i%-5;nd85$ound rchon85M2'85at will8

    8ontinual Flame-5;nd85$ound rchon85M2'85at will8

    Cete&t Evil-5st85$ound rchon85M2'85at will8

    !nsanity-5Oth85chaierai85M2O85L85&educed range2eHect L hours8

    agi& 8ir&le ;gainst EvilR-5Lrd85$ound rchon85M2'85always on8

    essage-5685$ound rchon85M2'85at will8

    6oungesR-5Lrd85$ound rchon85M2'85always on8

    Summon onster "!

    Dow !m assuming ;ugment Summoning' a Ring o ighty

    summons an% !nernal Fury or evil &reatures$

    6hings to 7now about S "!:

    6i%bits: 0le#entals have Aust !eco#e a co#!at su##ons possi!ility"

    lots o S+Gs availa!le at this level. )ot a huge level or co#!at tanks.

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    8ombat:I you are charging D the &hino does great da#age and can

    take a !eating. I you carry around e'tra chains 5you should8" the

    /hain ,evil has good oHense. I you have roo# D the centipede has

    the !est $J and grapple score. he constrictor snake is now your !estall round grappler though 5or the frst ti#e8.

    2utsi%e 8ombat' or non melee &ombat ai%s:+ots here. ralani

    have lots o S+Gs" or a ew #ore" check TanniGs. /hain devils can

    create an eHect that gi#ps your opponents 5-; #ods8

    i9e% with the mal&onvo7er:/hain devils can get a lot o attacks

    5@2round8 all with reach. he giant constrictor is a good grappler anddoes constrict da#age. he /entipede is gargantuan. s you would

    assu#e" that #eans a heck o a lot o $J and a great grapple score.

    6reantmon7s avourite:/hain ,evil. ,ancing chains rocks.

    6hey waste% our time with:Tanni. Who thought that this was an

    euivalent su##on to the ralani?

    6ip: I you carry so#e diHerent kinds o chains 5silver and cold iron8

    you can use chain devils to attack creatures that #ight nor#ally have

    a ,& hard or you to penetrate. You can carry @ o each or only M l!s

    5not you o course D thatGs what planar !inding is or8

    8elestial polar bear - = $, +arge #agical !east" $J4;" to hit4

    :>

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    the Fiendish ,ire iger is Aust around the corner.

    Elemental' large (any#-= $, +arge ele#ental" $J46@-;" to hit4

    :;-:@ 0arth ele#entals can now !ull rush up to huge. n air

    ele#ental can now pick up #ed creatures in the whirlwind 5or waterele#entals in the vorte'8. hese are starting to get good.

    Ganni (genie# - M $, 3ediu# outsider" $J4MM" to hit4: S+Gs4 L2day4

    invisi!ility 5sel8" speak with ani#als. 2day create ood and water"

    ethereal Aaunt or hour. elepathy" 0nlarge2reduce person. )ot nearly

    as good as the ralani overall.

    8haos beast -= $, 3ediu# outsider" $J46" o hit4:; Cnly adecent choice i your opponent has a decent chance o ailing a ,/ O

    Fort save D i they do" theyGre screwed" i not" the /haos !east isnGt

    good or #uch else.

    Cevil' &hain(1# - = $, 3ediu# outsider" $J4;" to hit4:; I##unity

    to cold. ,id you !ring those chains?

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    though at this level.

    Fien%ish sna7e' giant &onstri&tor(?)# - $, $uge #agical

    !east" $J4@M" to hit4:> " $uge siPe. his is fnally the

    pre#ier grapple choice or its level. 5/entipede has slightly highergrapple score D !ut no i#proved gra!8.

    S5;>s or S "!:

    Spell DameD 5spell level85/reature who has it as an S+85/+2,/85Q

    ti#es2su##on8

    RWorks on Esel only

    85;2day8

    Ethereal GauntD 5Oth85Tanni" 85;2day8irror !mageD 5;nd85ralani" 0ladrin85M2'85at will8

    Spea7 with animalsD 5st85Tanni" s and *Su+ a.ilities are as im"ortant as the

    com.at a.ilities& $ore of the summons are for the former than the latter& Tailoring yoursummons to your s"ecific o""onent .ecomes more im"ortant than ever&

    C!m(at:%one devils are great / not just for com.at s"ecs, .ut also for all the S@A>s

    that can .e used in com.at& They also have great saves& f "ure 8P are )hat you are after/ the elementals have it&

    Outsi$e C!m(at an$ n!n melee !m(at a(ilities: can>t even touch on all the S@A>s

    availa.le at this level& The Avoral has a million alone& %one devils are also very good

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    *)all of ice at )ill / niceN+& %a.au demons dis"el magic at )ill&

    Mi>e$ 4it# t#e mal!n"!ker:The %one s )ill get 6I attacks on your enemy / then

    Gend him& *the lo)er to hit score .others me a .it though+& The other o"tion is to sim"ly

    summon the .one devil )ithout

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    stun attack& 8P aren>t great for a com.at selection though&

    s a factor&

    Fien$is# m!nstr!us s!rpi!n #uge;G=- 6I 8< 8uge magical .east, 8P267I, To hit2

    56H 5:H gra""le )ith im"roved gra. *Actually )orse than the constrictor last level / .ut

    : chances to hit+& Summon if tremorsense is going to come into "lay&

    5a(au ;$em!n=;0@= - B 8< $edium outsider, 8P266?, to hit256 Sneak attack 5:d *on

    H attacks+, S@A>s2

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    H!l$ ers!n/ *Hrd+*Avoral+*M;6+*at )ill+

    .n"isi(ility- *:nd+*

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    6reantmon7s avourite:he Nrock. " to

    hit4:;L-;>he 0arth ele#ental now has i#proved sunder" $J have

    passed the L66 point !arrier D they are !enefting #ore ro# your ring

    and ug#ent a great deal. s with last level D these are now good

    co#!at su##ons. %nortunately they arenGt evil" so unless you need a

    specifc #anouver 5sunder2!ull rush8" or #ove#ent type D you are still

    !etter oH with the evil co#!at choices.

    Slaa%' blue - = $, +arge outsider" $J4;" to hit4:> S+Gs at will4

    hold person" passwall" telekinisis. 2day4 /haos ha##er. /+ =. !it

    weak in #elee or the level though. he passwall at will is the pre#ier

    eature here.

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    Fien%ish giant s@ui%(?)# - ; $, $uge #agical !east" $J4M;" o

    hit4:O Statistically" this is a ar superior su##ons than the octopus

    last level. :L grapple check.

    Bell&at (%evil#(?*#-= $, +arge outsider" $J4;6" to hit4:> I wantto like this D !ut the ,ire iger is SC #uch !etter. he invisi!ility has

    !een overrated I3C.

    Fien%ish monstrous &entipe%e' &olossal(1#-;@ $, /olossal

    #agical !east" $J4L;" to hit4 :;6Yes D itGs colossal. You can now

    grapple with a :@@. $J are very good. ttack is CK 5tiger is !etter8.

    Joison ,/ is now ;>. )ot your !est #elee option D !ut the grapple

    score is great 5you can now hope to succeed grappling hugeopponents8.

    Fien%ish %ire tiger(?)#- M $, +arge #agical !east" $J4;@6" to hit4

    :;;his is a nice charge su##on. With large siPe it will only grapple

    3ed or s#aller opponents D !ut > charge attacks D @ o the# will !e

    :;@ to hit. )ot your !est choice against high ,& creatures though

    since the attacks are spread out so #uch.

    Fien%ish monstrous spi%er' gargantuan(1#- M $, s or S "!!: (;&tual spells in&lu%e% as well#

    Spell )a#e D 5spell level85/reature who has it as an S+85/+2,/85Q

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    ti#es2su##on8

    RWorks on Esel only

    8haos BammerD 5@th85lue Slaad85=2@852day8

    8harm 3ersonD 5st85+illend8562>852day8Can&ing 5ights D 5685+illend85M2'85up to L ti#es2day8

    Car7ness D 5;nd85+illend8562'85L2day8

    Cae D 5685+illend85M2'85up to L ti#es2day8

    Cete&t agi&D 5685+illend85M2'85up to L ti#es2day8

    Ballu&inatory 6errain D 5@th85+illend8562=85L2day8

    Bol% 3erson D 5Lrd85lue Slaad85=2L85at will8

    Lno&7D 5;nd85+illend8562'85L2day8

    5ightD 5685+illend8562'85L2day85ullabyD 5685+illend85M2'85up to L ti#es2day8

    age han%D 5685+illend85M2'85up to L ti#es2day8

    irror !mageD 5;nd85Nrock85;2'85at will8

    Rea% agi&D 5685+illend85M2'85up to L ti#es2day8

    8harm 3ersonI5st85+illend85M2>85up to @ ti#es2day8

    8ure 5ight Woun%sD 5st85+illend85M2>85up to @ ti#es2day8

    Beroism D 5Lrd85Nrock85;2'852day8

    !%entiyD 5st85+illend85M2>85up to @ ti#es2day8SleepD 5st85+illend85M2>85up to @ ti#es2day8

    Bol% 3ersonD 5;nd85+illend85M2M85up to L ti#es2day8

    !nvisibilityD 5;nd85+illend85M2M85up to L ti#es2day8

    3asswallD 5>th85lue Slaad85=2'85at will8

    Soun% th85lue Slaad85=2>85at will8

    6ele7inisis D 5>th85Nrock85;2M85at will8

    Summon onster !H

    6hings to 7now about S !H:

    6i%bits:ItGs weird D usually level 9 spells are surprisingly !etter than

    O-= level spells" not so with S3. ,issapointing really. You #ight want to

    su##on dL S3NIIIGs or co#!at. 50'cept I always roll a one8

    8ombat:ecause o #alconvoker you want to stick with evil.

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    $owever" ele#entals would otherwise !e your !est !et. For evil D i

    you have roo#" colossal spiders are good" as are gargantuan

    scorpions. e!iliths get rend ar#or which is always good. $eProuGs get

    stench and i#proved gra!.

    2utsi%e 8ombat or non-melee &ombat abilities:+eonalGs wall o

    orce at will is worth individual #ention.

    i9e% with the mal&onvo7er:e!iliths !eco#e your !est co#!at

    choices unless you have lots o roo# 5in which case" go with your

    !ugs8. $J arenGt as great as they #ight !e" !ut #i'ed with ug#ent"

    Inernal Fury" and a ring o #ighty su##ons D the $J will !e #ultiple

    hundreds anyways. 5ssu#ing /aster level ;6" e!ilith has ;M6 $J8. Ispace is an issue D the ar!ed devil is a decent co#!atant or a

    #ediu# creature 5$J will !e around ;;68" and has a nice ear eHect

    5will save ;68

    Ceserving spe&ial mention:I you have the roo# D a /olossal

    Spider su##oned with inernal ury 5so easy at this level8" a ring o

    #ighty su##ons" and at least @ levels o 3aster Specialist !y a ;6th

    level caster 5your caster level or su##ons #ay !e higher than this at=th level8 will have @M= $J. You can su##on ; with one spell D thatGs

    al#ost 666 $J o creature su##oned with one spell. his puts

    su##on ele#ental #onolith to sha#e.

    6reantmon7s avourite:Fiendish /olossal 3onstrous Spider D he

    spider starts and ends the list. hey tend to !e a weak choice

    in!etween D !ut look at it this level D thatGs tough. /olossal siPe can !e

    a pro!le# though. Still" when you get the opportunity to su##on a

    pair o these D it will !e worth the wait.

    6hey waste% our time with:/ouatl"

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    :;; ctually a decent co#!at choice 5e'cept its non-evil align#ent8.

    ,ecent protection choice 5Jrotective aura ;6G" :@ de1ection" :@

    resistance D !oth vs evil" lesser glo!e o invulnera!ility" #agic circle

    against evil.8 S+ highlights4 t will4 Wall o orce" poly#orph. L2day4

    /ure critical wounds" neutraliPe poison" re#ove disease. 2day4 $eal./+ 6. $as &oar a!ility4 M6G cone holy word spell.

    8elestial ro& - = $,

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    ar#oured oes 5I you can hit the# at all D claw attacks :M D you

    #ust hit with !oth8. Joison is ,/ ;M and delivered with the :; !ite

    attack. )ot a !ad co#!at choice.

    Fien%ish monstrous spi%er' &olossal(1#- L; $, /olossal #agical!east" $J4@@=" o hit4:;= Joison ,/ L6 5Str ;d= loss8 is very strong.

    ;. L6G reach. $J will !e highest you

    can get too 5=9M $J on one su##on spell8. hese are a lot !etter than

    the centipedes o last level.

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    Cete&t 5aw-5st85)ight hag85=2'85at will8

    Cete&t magi&D568585at will8

    Cete&t 6houghts-5;nd85+eonal8562>85at will8Cete&t 6houghtsD5;nd85th8585at will8

    FireballD5Lrd85

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    Ray o FrostD 5685/ouatl8592L85up to M ti#es2day8

    Rea% agi&D 5685/ouatl8592L85up to M ti#es2day8

    Remove Cisease-5Lrd85+eonal8562'85L2day8

    Resistan&eD 5685/ouatl8592L85up to M ti#es2day8

    S&or&hing RayD 5;nd85/ouatl8592>85up to O ti#es2day8S&or&hing RayD 5;nd85ar!ed ,evil85;2'85at will8 D ; rays only

    See !nvisibilityD5;nd85

    0:+eonal 58

    eneral gui%elines or non-summoning spells an% how they

    wor7 with your summone% &reatures$

    $ere*s the #ost general guidelines I can give4

    Su##oned 3onsters are intended to keep your ene#ies away ro#

    you" to eat up their attacks" to prevent their attacks" and ulti#ately to

    kill or incapacitate the#.

    hey are intended to !e e'penda!le - never orget that.

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    S3 that dies has done its Ao! or you.

    "ision 2bs&urement:he spells which cause vision o!scure#ent are

    too #any to #ention" !ut include og2#ist2darkness spells #ostco##only.

    hese can !e very helpul spells. 3ost og2#ist spells will reduce

    ene#y vision to >*. I the S3 is all they can see - it is likely that is what

    they will attack. his is good or you and your allies.

    Further#ore - S3 with lindsense or re#orsense 5ats" Scorpions"

    Spiders8 will !e a!le especially eHective in these environ#ents.

    ovement re%u&tions:he spells which prevent or slow #ove#ent ro#

    your ene#ies can also !e very helpul.

    hese spells will encourage opponents to ocus on the opponents that

    are closer. It is your Ao! to ensure said opponent is a S3.

    s #entioned !eore - any attack on a S3 is an attack that was not#ade on your allies 5and even #ore i#portantly - you8

    2Aensive

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    replaced. 3age r#or IS very cheap though 5and at high levels" 3age

    r#or - #ass is also uite cheap8 and gives a :@ / that will !e

    stacka!le with al#ost any S3.

    I would suggest any ,eensive !uH that is not at least ; levels lowerthan the slot used to su##on the creature in the frst place is a waste.

    Bealing4 his is pretty #uch always a terri!le choice.

    Save your healing or your allies. Your su##ons are going to dissapear

    soon anyways.

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    all.

    2bs&uring ist:ny o the #ist2og spells work great when

    co#!ined with creatures that use lindsense2re#orsense. hat

    includes all the Fiendish Scorpions" Spiders and ,ire ats. )ow theycan see your opponent" !ut your opponent can*t see the# 5Cr you8

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    5evel +:

    Stin7ing 8lou%:,on*t !other. %se S3III to su##on a ,retch and

    have it cast this or you. hen have the ,retch cast scare" then have

    the ,retch enter #elee. See???

    age ;rmor' ass:he hugeness o this spell ater level >

    3alconvoker should !e sel-evident. Nery good

    Baste:3ass !uH that gives all your creatures #easura!le !onuses.

    his works !est when co#!ined with single attack creatures.

    ass Sna7e>s Switness:his can !e a show-stopper. Surround yourene#y with allies and su##oned creatures then cast this or lots o

    un.

    Cimension Step:3ove your allies around or #a'i#u# tactical

    advantage

    5evel 4:

    Evar%>s bla&7 tenti&les:For non-#alconvokers only. You can

    su##on creatures with Aust as good grapple scores. y level 6 you

    can su##on #ultiple creatures with #uch higher grapple scores and

    i#proved gra! - that do #ore da#age" take hits etc. Isn*t !eing a

    3alconvoker un?

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    /entipedes as your ulti#ate poly#orph since they always have the

    #ost $, or their spell level. You can use a

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    Suu(us ;

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    negotiation&

    8er negotiate modifier2 -

    3our negotiate modifier2 57

    3ou should )in&

    f there's any dou.t - go ahead and "ony u" HIII g" for a $oment of Prescience scroll&

    t's a one shot deal - .ut the additional 56 to your roll makes this a sure thing&

    Once she agrees -dro" the cause fear, the curse, and the circle *so she can have her drink

    of )ater+& She's .ack to normal&

    Eo) you give her the )arning& 4 kno) your true name no) - if you ever scre) me over

    - during the duration of the s"ell, or after)ards - 'll use it to summon you again& 'll also

    cast again and summon an $P& 'll give the im" this deal - 4do )hatever you )ant to

    this succu.us for the duration of the s"ell - and e0"ect nothing in return&4, you'll .e

    defensless in one of those circles you )ere just in, .ut 'll let him out of his, e0"ect the

    m" )ill take the deal - get the im"ression they have @OA

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    *f you've taken the th level of $alconvoker - you can effectively dro" the !8A of evil

    Planar %indings .y 6I&+

    Creatures t#at y!u an all 4it# lanar 5in$ing:

    6reater 5arg#est ;la42ul e"il=- 8mmm&&&mass enlarge and mass .ull's strength as

    S@A's - invisi.ility s"here at )ill& !8A is 6M

    5e(ilit# ;C#a!ti E"il= - Eormally a S$ L summons& !8A is only 6H& Dreat tank&

    E2reeti ;La42ul E"il= - !ha 67& Pretty good com.atant& conically, the Ffreeti are the

    masters of misinter"retation of commands - so .e careful&

    6la(re7u ;C#a!ti E"il= - !ra#y tough& !8A is :I though& 8as "ermanent True Seeing

    too )hich is nice& 8o) a.out S$TFK

    5!ne

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    )ill, call lightning at )ill

    .e . 0verything is good a!out these guys.

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    6he )0-*1 BC reater 3lanar

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    airly cheap 5L666 gp8 and will !e an invalua!le tool right up to level O.

    ter that - it will still co#e in handy to e'tend the lie o your

    3onstrous Spider and ,ire at scouts.

    8ir&let o 3ersuasion:Cnce you !eco#e a 3alconvoker" this should!e the ne't ite# on you list. )ot too e'pensive 5@>66 gp8" and it gives

    a :L co#petance !onus on all /$ checks. hat helps !oth your luH

    and Jlanar indings.

    ;%miral>s "666 gp. $owever" it will give a nice unna#ed !onus to /$ checks

    as well as a #orale !onus to attacks etc. o allies 5including your

    su##oned creatures8

    San%als o the vagabon%:

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    is a great deal.

    Bea%ban% o !ntelle&t:C!viously a good invest#ent.

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    I you have any good /leric #alconvoker !uilds - #ake sure to post

    the#

    8onMurer (U; variants: Rapi% summon' Enhan&e% Summon#

    +Jaster Spe&ialist )1Jal&onvo7er J3aragnosti& ;postle )58

    8onMurer (U; variants: Rapi% summon' Enhan&e% Summon#

    )1Jal&onvo7er ,Jaster Spe&ialist 4J3aragnosti& ;postle )

    5ug#ent Su##oning increases to :M2:M plus Fast $ealing >8

    8onMurer (U; variants as above# +Jaster spe&ialist

    4Jal&onvo7er J3aragnosti& ;postle +JFatespinner 45his will pro!a!ly end up !eing #y current character*s fnal !uild.

    couple e'tra levels o Jaragnostic postle to get so#e o the other

    stuH - Fatespinner to insure against ailed luH2sense #otive tests or

    Cpposed /$ tests8

    8onMurer (U; variants as above# +Jaster Spe&ialist

    *Jal&onvo7er ,JDar Cemonbin%er )JUltimate agus 0

    5+ots o @th and >th level spells i you like that. Still gets 9th levelcasting a!ility. he fnal spellcasting level or your )ar ,e#on!inder

    spells is sick.8

    Sor&erer Jal&onvo7er 0J6haumaturgist ,

    5ll su##ons are e'tended or ree8

    8onMurer (U; variants# )J8leri& ,Jal&onvo7er 0J8ontemplative

    ,

    5akes advantage o the &apid Su##oning variant or a /leric !uild.

    his #akes the cleric !uild #ore potent on S3 spells. $owever - two

    spellcasting levels are lost altogether.8

    8onMurer (U; variants# )JSor&erer Jal&onvo7er ,JFatespinner

    4J3aragnosti& apostle +

    5akes advantage o the &apid Su##oning variant or a Sorcerer !uild.

    )ow you get &apid Su##oning with spontaneous casting. $owever -

    two spellcasting levels are lost - and this is on the Sorcerer (one level

    !ehind( chart8

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    ;r&hivist ))Jal&onvo7er 0

    si#ple archavist !uild that works nicely.

    ;r&hivist 0Jal&onvo7er 0JSa&re% E9or&ist )J3aragnosti&;postle )

    $ighlights are turn undead and ast healing or su##oned creatures -

    worked into the rchavist !uild.

    ;r&hivist 0Jal&onvo7er 0JSa&re% E9or&ist )J8ontemplative )

    nother rchavist !uild. his one uses /onte#plative to get access to

    the Su##oning do#ain.

    ;r&hivist .Jal&onvo7er 0JUn&anny 6ri&7ster +JSa&re% E9or&ist

    )

    his is a !uild !ased #ore on versatility. It will lose ; spellcasting

    levels" !ut will have a !etter host o skills2tricks.

    1A special than"s to stmunksfor his insight into ways to use the

    Archavist as an e2ective base class entry3

    8onMurer +Jaster Spe&ialist *Jal&onvo7er ,Jaster Spe&ialst

    +-)1JWyrm Wiar% *4

    5%ses Wyr# WiPard to pick up rcane Fusion"

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    Keep in #ind that rolling stats or every creature you su##on would

    !e antastically ti#e consu#ing.

    lso - the advantage o resu##oning the sa#e creature is o!vious -

    %se your su##on ele#ental reserve eat to su##on an earthele#ental. Send hi# through the wall - listen or carnage ensuing. he

    ne't day" you re-su##on the earth ele#ental4

    3alconvoker4 (What killed you on the other side o that wall?(

    0arth 0le#ental4 (his ti#e it was a Were!ear. J.S.4 I hate you.(

    It is so a#using to think that poor celestial #onkey I keep su##oning

    to !e #y (trap#onkey( is always the sa#e #onkey.

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    then a core leric'#i5ard. #hat ma"es this a myth when you include

    non-core is that a ,ruid is not twice as good - which he would need to

    be to "eep pace after Infernal /egion.

    Also a leric 1with summoning domain3 and a #i5ard 1Focused6pecialist on7urer3 will be able to summon far more creatures due to

    the vastly superior number of castings they have over the ,ruid.

    yth =*:

    6he 8R o Summon onster &reatures %oes not 7eep up with

    your level - so high level Summon onster spells su&7$

    !his is true - if you aren$t speciali5ed. A %alconvo"er is doubling thenumber of creatures and increasing their *+ by 8 per *,. Augment

    6ummoning is increasing *+ by 8 per *,. Augment 6ummoning is

    adding to !9 *I! scores. Augment 6ummoning and %alconvo"er are

    adding to damage. %aster 6pecialist adds your caster level to the

    *+ of creatures summoned. Add a few of these things together - and

    the creature you summoned won$t loo" anything li"e what you saw in

    the %%.

    !he number you saw beside ;4; in the %% does not nearly dene the

    creature1s3 you 7ust summoned.

    !hin" of it li"e playing a ghter. If your combat style is always

    approach enemy - roll die - roll damage you will suc". In order to

    ma"e the ghter wor" you must use your s"ills and feats to improve

    your combat ability and options.

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    !his is denitely true if you are using core-only. *owever the addition

    of non-core material ma"es this comparison harder and harder to

    ma"e. lerics can use ,ivine %etamagic to fuel 4apid 6pell as well as

    other metamagics 1though it has limited uses per day3. Furthermorethey get access to the 6ummoning ,omain 1this isn$t a huge

    advantage - but still nice3.

    #i5ards can get 4apid 6ummoning 1this is the big one3 Focused

    6pecialist and have a range of spells I consider superior when

    synergi5ed with summoning.

    &ach has their advantages and disadvantages.

    yth =4

    ou &an>t ma7e a goo% ;r&ane buil% i you ta7e a 3r8 that

    ma7es you give up a &aster level

    After omplete Arcane came out this was denitely true. !he "ey was

    that in no case did the class abilities come close to ma"ing up for an

    entire lost level of spellcasting. Infernal /egion is what ma"es this amyth for 6ummoners. 9ne level of spellcasting does not double the

    power of your spells - infernal legion does.

    yth =,

    Wiar%s are useless in an antimagi& one - li7e the eye ray o a

    behol%er$

    +artially !rue. All casters have a tough time in anti-magic 5ones. A

    summoner has an advantage over other casters though since their

    pre-summoned creatures get an 64 chec" vs the anti-magic. !his

    means you should focus on summoning high 64 creatures in these

    cases 1such as the =ill3.

    yth =

    Wiar%s are useless against magi& immune &reatures - li7e

    olems$

    !his is based on the idea that spellcasters are bad against golems -

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    which can be true. Actually the opposite is true for any summoner.

    %ost casters are somewhat gimped by >olems summoners are not

    really a2ected at all since the >olems magical immunity does not

    protect them from summoned creatures.

    yth =.

    Summon onster !H su&7s - Must &ompare it to Summon

    Elemental onolith:

    !his is denitely true for most casters. An &lemental %onolith is 7ust

    tougher than a Fiendish olossal 6pider. *owever if you compare the

    stats - a pair of Fiendish olossal 6piders bu2ed with Infernal Fury

    have the combat advantage.

    !his also doesn$t factor in that 6% spells are always more versitle then

    specic summon spells.

    yth =/

    Summon onsterJ3lanar t as goo% as the 8all

    !nevitable spells

    his is true or a pathetic non-#alconvoker - or you it*s not.

    8all inevitable$ /onsider the frst availa!le - /all elekhut. his is a

    >th level spell that su##ons -O@ $J creature. )o ug#ent

    su##oning 5it*s a calling spell8" no &ing o 3ighty Su##ons" )o

    Inernal Fury.

    Cr - you could su##on ; creatures with an euivalent level spell that

    each have 66: hp" !etter " etter ,a#age" etter

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