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  • TREASURES OF MIDDLE-EARTH CONTENTS

    FOREWORD

    PART ONE 1.0 INTRODUCTION........................................................................ 2 2.0 USING TREASURES OF MIDDLE EARTH............................ 2

    3.0 GUIDELINES................................................................................ 3 3.1 Abbreviations........................................................................ 3 3.2 Definitions.............................................................................. 3 3.3 Converting Statistics ............................................................ 4

    3.31 Converting Hits and Bonuses...................................... 4 3.32 Converting Combat Abilities........................................ 4 3.32 Converting Spells and Spell Lists ................................ 5

    PART TWO

    4.0 ITEMS........................................................................................... 6 4.1 Arms ........................................................................................ 6 4.2 Armor....................................................................................31 4.3 Garments and Gear..............................................................42 4.4 Jewelry, Gems, and Valuables............................................55 4.5 Mage's Items ........................................................................73

    4.51 Books .............................................................................73 4.52 Foods, Elixirs, and Ent-draughts ................................ 77 4.53 Scrying Devices ........................................................... 79 4.54 Staves and Wands.......................................................82 4.55 Talismans and Miscellany..........................................86

    4.6 Musical Instruments ...........................................................89 4.7 Rings .....................................................................................91

    4.71 Rings of Power.............................................................91 4.72 Lesser Rings.................................................................96

    4.8 Tools and Trappings ........................................................103

    5.0 CREATORS..............................................................................105 5.1 Eru and the Ainur.............................................................. 105

    5.11 The Valar.....................................................................105 5.12 The Maiar....................................................................106 5.13 The Istari .....................................................................106

    5.2 The Free Peoples ...............................................................107 5.21 Dwarves ...................................................................... 107 5.22 Elves ............................................................................ 109 5.23 Ents .............................................................................. 111 5.24 Hobbits........................................................................ 111 5.25 Men.............................................................................. 112

    5.3 The Great Enemies.............................................................112 5.4 Servants of Darkness........................................................114

    5.41 Demons........................................................................ 114 5.42 Nazgûl......................................................................... 115 5.43 Orcs .............................................................................. 115 5.44 Trolls ............................................................................116

    6.0 MATERIALS ...........................................................................116 6.1 Gems .................................................................................... 116 6.2 Herbs, Plants, Panaceas, and Poisons ........................... 117 6.3 Metals ................................................................................. 129 6.4 Stones ................................................................................. 132 6.5 Woods ................................................................................ 133 6.6 Enchanted Materials ......................................................... 135

    PART THREE

    7.0 GENERATING TREASURES ................................................. 136 7.1 Treasure Classifications................................................... 136 7.2 Generating Random Treasures ........................................ 137

    7.21 Money, Gems, and Jewelry ...................................... 137 7.22 Magic Items ................................................................138 7.23 Choosing Spells and Spell Items ............................. 140

    CREDITS

    Author: Wolfgang Baur Editor: Jessica Ney Additional Material: Terry Amthor, Coleman Charlton,

    Pete Fenlon, Jessica Ney Cover Art: Angus McBride Interior Art: Jim Holloway Project Specific Contributions: Series Editor: Jessica M.

    Ney; Content Editor: Peter C. Fenlon; Layout: Eileen Smith, Cheryl Kief, Andrew Christensen, Larry Brook, Edward Dinwiddie; Cover Graphics: Lydia Conder; Pagemaking: Coleman Charlton; Editorial Comments: Coleman Charlton; Special Contributions: Charlotte Stichter, John Ruemmler.

    ICE MANAGEMENT — Production Manager: Terry Amthor; Sales &

    Customer Service Manager: Deane Begiebing; Art Director: Richard Britton; Editing & Development Manager: Coleman Charlton; President: Peter Fenlon; CEO: Bruce Neidlinger; Controller: Kurt Rasmussen.

    ICE STAFF — Marketing Consultant: John Morgan; Licensing: Kurt Fischer; Print Buyer: Bill Downs; Production Supervisor: Suzanne Young; Art & Graphics Staff: Haynes Sprunt, Lydia Conder; Editing & Development Staff: Terry Amthor, Kevin Barrett, Rob Bell, Pete Fenlon, Leo LaDell, Jessica Ney, John Ruemmler; Production Staff: Larry Brook, Andrew Christensen, Ted Dinwiddie. Will Hyde, Cheryl Kief, Jennifer Kleine, Leo LaDell. Paula Peters, Eileen Smith, Kevin Williams; Sales & Customer Service Staff: John Brunkhart. Heidi Heffner, Becky Pope; Shipping Staff: John Breckenridge. Robert Crenshaw, David Johnson, Cory Wicks.

    Copyright © 1989 TOLKIEN ENTERPRISES, a division of ELAN MERCHANDISING, Inc. Berkeley, CA. Treasures of Middle-earth, The Hobbit, and The Lord of the Rings, and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES.

    Produced and distributed by IRON CROWN ENTERPRISES, Inc., P.O. Box 1602, Charlottesville, VA 22902.

    1st U.S. Edition, 1989.

    Stock #8006

    ISBN 1-55806-048-0

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    M

  • Introduction

    FOREWORD Fantasy role playing is akin to a living novel where the players

    are the main characters. Under the guidance of the referee or Gamemaster, each player directs his or her character and, in the process, helps write a new story. Each game is a new and unique adventure.

    This work is part of a series designed as a flexible tool for Gamemasters who wish to introduce the treasures and artifacts from The Hobbit or The Lord of the Rings into their fantasy campaigns. ICE's Treasures of Middle-earth is a compendium of the remarkable items of power found in the works of J.R.R. Tolkien. A game supplement, it is a statistical reference for use with most major fantasy role playing games.

    This supplement is based on extensive research and attempts to meet the high standards associated with the Tolkien legacy. Rational linguistic, cultural, and geological data are employed. Interpretive material has been included with great care and fits into defined patterns and schemes. ICE does not intend it to be the sole view; instead, we hope to give the reader the thrust of the creative processes behind, and the nature of, each magic item.

    This is an authorized secondary work. It is specifically based on The Hobbit and The Lord of the Rings, and has been developed so that no conflict exists with any of the other primary publications. Of course, always remember that the ul t imate sources of information are the works of Professor Tolkien. Posthumous publications edited by his son Christopher shed additional light on the world of Middle-earth.

    PART ONE 1.0 INTRODUCTION

    How would you like to wield the sword of an Elf who fell in the War of the Great Jewels in the distant First Age? Could you gaze into the depths of one of the Palantíri and survive the visions that might be sent to haunt you? Have you ever wanted to gather in your arms all the finest jewels and necklaces of a Dwarven hoard? All these and more are waiting for you.

    Treasures of Middle-earth makes it possible to find some of the famous, powerful, and glorious treasures that have surfaced again and again in the history of Arda. All the potent rings, swords, and jewels of The Hobbit, The Lord of the Rings, and the legends of the Elder Days are here for your inspection.

    This volume draws on both the works of Professor Tolkien and the many adventure supplements from ICE to bring together magical and valuable items, the workers who made them, and descriptions of the materials used to forge them. Like the three volume Lords of Middle-earth series, this work is a comprehensive supplement intended to provide role players with a single source of information for indexing and generating treasures for their Middle-earth adventures and campaigns.

    2.0 USING TREASURES OF MIDDLE-EARTH

    Treas