trends gaming and storytelling for heritage

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Page 1: Trends gaming and storytelling for heritage
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Tangibleheritage

Digital heritage

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Popularisation of heritage

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Trend 1. More collaboration with target groups.

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Afb Google books

Aarhuslibraryhttp://nextlibrary.net/

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in front of this historical building, I stole my first kiss in 19…”]

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Trend 2.More open innovation tracks:

developing new programs based on crowd sourcing and co-creation

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Co-creation is a form of market or business strategy that emphasizes the generation and ongoing realization of mutual firm-customer value. It views markets as forums for firms and active customers to share, combine and renew each other's resources and capabilities to create value through new forms of interaction, service and learning mechanisms.

www.wikipedia.org

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1. Inspire participation2. select the very best creative minds 3. continue developing

Principles of co-creation

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www.dish2011.nl

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http://www.wikilovesmonuments.eu/

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Trend 3. more playful environments for

heritage

1. serious games/ interactive documentaries 2. brand marketing games

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Trend 4. More collaboration between

Galleries, Libraries, Archives and Museums

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Conclusion

more people contributing to cultural heritage (quantity)

higher intensity of participation in cultural heritage (quality)

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Questions

Who is excited about opportunities the future brings? Why?

Who’s not? Why?

Links:

www.dish2011.nlwww.delicious.com/annevroegop