trends in immersive technologies and learning. david wortley. 02.06.2011

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Immersive Technology Strategies www.davidwortley.com Serious Games and Immersive Serious Games and Immersive Technologies Technologies Definitions and Current Trends Definitions and Current Trends The Journey into the Unknown David Wortley FRSA

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Page 1: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Serious Games and Immersive TechnologiesSerious Games and Immersive TechnologiesDefinitions and Current TrendsDefinitions and Current Trends

The Journey into the UnknownDavid Wortley FRSA

Page 2: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Topics

Definition of Serious Games and Immersive Technologies

Games based learning examplesCurrent TrendsTechnology and InnovationSummary and Conclusion

Page 3: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Definition of Serious Games and Immersive Technologies

Page 4: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Serious games have been defined as games whose primary purpose is not entertainment but which have been developed for a potentially serious benefit or

outcome. It might also include entertainment games that have been intentionally re-purposed to deliver

serious outcomes

This definition is not always helpful because it does not reflect or embrace the full range or potential of

technologies which create or use immersive experiences to deliver serious benefits. These

applications may not use gameplay at all.

Page 5: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Most Popular Games are Serious

Games generate passion, excitement, commitment, loyalty, belonging, awareness,

support and action

Page 6: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Serious Games are Immersive Experiences

They usually Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Personal

Development and Commercial Exploitation

Page 7: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Serious Games are NOT New

Games have always been an essential and ubiquitous part of life

Page 8: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Serious Games are Our Personal Choice

Serious Games are where we choose to spend our discretionary time, attention and finances which makes

them very important commercially and developmentally

Page 9: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

The Secret of SuccessAttractivenessAccessibilityAffordability

Does it interest/excite me ?Is it easy to access ?Can I afford the time, attention and money ?

Page 10: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Attractive, Accessible, Affordable

Immersive technologies focusing on attractiveness (engagement), accessibility (no barriers) and

affordability (cost and time)

Page 11: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Immersive Technologies

Games Virtual Worlds Social Networks

Immersive Technologies make serious games an attractive, accessible and affordable space in

which to devote our discretionary time, attention and money

Page 12: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

The Importance of Immersive TechnologiesThe Importance of Immersive Technologies

Immersive Technologies are hugely important because of three main factors – commercial potential, societal disruption and

technological innovation

Page 13: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Why are Immersive Technologies Disruptive ?

Page 14: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Disruptive Communications Technologies

The internet is different in its scope and impact on businessand society to any previous disruptive technology

Page 15: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

The Prosumer

The prosumer effect is unique in our history

Page 16: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

The Prosumer Phenomenon

Digital Media Technologies empower individuals in ways previously unknown in

mankind’s history

Page 17: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

The Attention Economy

Capturing and retaining attention and loyalty are critical in today’s digital media society

Page 18: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Games-based Learning Examples

Page 19: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Playgen Serious Games for Schools

www.playgen.com

Page 20: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Mangahigh Maths Game

Page 21: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Caspian Thinking Worlds

Tools to develop learning Games

Page 22: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Roma Nova Project

Page 23: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

RescueSim Training Platform

Page 24: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

WeForest Environment Game

Social Network Game to save forests

Page 25: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Current Trends

Page 26: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Serious Games around the World

Many different approaches but massive interest

Page 27: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Recruitment and Training

Assess skills and develop training plans

Page 28: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Revenue / Client Generation

Find ways to connect to and retain customers

Page 29: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Emergency Response

Simulations reduce both cost and risk

Page 30: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Virtual Collaboration

Improving productivity and time management

Page 31: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Social Networks

Massive consumer base and growing use of gamification

Page 32: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

New Business Models

Cloud Computing & Data / Functionality Sharing to create new franchise models

Page 33: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Personalisation

Building commercial and adaptive relationships

Page 34: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Technology and Innovation

Page 35: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Driving Technological Innovation

3D rendering, image processing, broadband speed, collaboration tools, networking, artificial intelligence,

pattern recognition are all driven by Immersive Technology features

Page 36: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Data Visualisation

Visualise data in richer and easy to understand ways

Page 37: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Physical / Virtual Integration

Connecting the physical and virtual

Page 38: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Augmented Reality Innovation

Innovating new services to the customer

Page 39: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Learning Innovation

Bringing Science and Art together

Page 40: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Technical Support Innovation

Windows help – Get a friend to help you over the internetAsk experts and other Windows users !!

Page 41: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Simulation Innovation

High levels of fidelity with multiplayers now possible

Page 42: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Interface Innovation

Broadening user base and creating new experiences

Page 43: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Mobile Apps and Location Based Services

“My SGI”

Mobile Device Applications and personalised services based on location will see massive

growth

Page 44: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Innovation in SMEs

Small creative businesses at the leading edge

Page 45: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Summary and Conclusions

Games and experiences which immerse us have always been an important societal and commercial influence in humankind’s development because

they address fundamental human needs. However, their impact on society and business has always been determined by their accessibility and

affordability.

Each quantum leap in communications technology in our history has made these immersive experiences more accessible and affordable with its

consequential dislocating effects.

Today’s immersive technologies are the most profound development in our history because of their ubiquitous accessibility and affordability. The

journey into the unknown has just begun

Page 46: Trends in immersive technologies and learning. David Wortley. 02.06.2011

Immersive Technology Strategieswww.davidwortley.com

Serious Games and Immersive TechnologiesSerious Games and Immersive Technologies

David Wortley FRSA