turning good ideas into great products

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Zero to 60 Turning a Good Idea into a Successful Product

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Taking Digital Products from Idea to Launch, including strategy, product development, customer development and distribution.

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Page 1: Turning Good Ideas into Great Products

Zero to 60

Turning a Good Idea into a Successful Product

Page 2: Turning Good Ideas into Great Products
Page 3: Turning Good Ideas into Great Products

Agenda

• Ideas & Opportunities• Markets• Exercise• Business models• Features• More exercise

Page 4: Turning Good Ideas into Great Products

One Word: Plastics

Page 5: Turning Good Ideas into Great Products

Why the one word?

• Opportunity• Brand Completeness• Blocking competition• Raising money• Curiosity

Page 6: Turning Good Ideas into Great Products

Return on Investment

All your CEO cares about …

Returns (measurable changes)– Increased sales– Reduced costs– Achieving the mission (for a non-profit)

Investments (cost of making change happen)– Keeping headcount low– Using resources more effectively– Only bringing in consultants if necessary

Page 7: Turning Good Ideas into Great Products

Types of Opportunities/Ideas

Better Cheaper Niche New

I can do itbetter

I can do itcheaper

I can do itfor you

You neverknewyou needed it

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How big is the opportunity?

Total Available Market (TAM)

Total Available Market (TAM)• How many people would want/needthe product?• How large is the market be(in $’s) if they all bought?• How many units would that be?

How Do I Find Out?• Industry Analysts – Gartner, Forrester• Wall Street Analysts – Goldman, Morgan

Page 9: Turning Good Ideas into Great Products

How big is my slice?

Total Available Market (TAM)

Served Available Market (SAM)

• How many people need or can use product?• How many people have the money tobuy the product• How large would the market be(in $’s) if they all bought?• How many units would that be?

How Do I Find Out?• Talk to potential customers

Served Available Market (SAM)

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Your idea is worthless alone

Idea Execution Timing Dumb Luck

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MARKETSWhat business will you be in?

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Customer Development

Customer Development

CompanyBuilding

CustomerDiscovery

CustomerValidation

Customer Creation

Steven Gary Blank, Four Steps to the Ephinany

Page 13: Turning Good Ideas into Great Products

• How many of them are there?

• Are they price sensitive?• How big is their problem?• How often do they have

the problem?• How do they solve it

today?

Who are your customers?

Page 14: Turning Good Ideas into Great Products

New Product Conundrum

• New Product Introductions sometimes work, yet sometimes fail– Why?– Is it the people that are different?– Is it the product that are different?

• Perhaps there are different “types” of ventures?

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Three Types of Markets

• Who Cares?• Type of Market changes EVERYTHING• Sales, marketing and business development

differ radically by market type

Existing Market Resegmented Market

New Market

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Existing: founded 1938

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Competitor founded 1972

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Competing in an Existing Market

• Faster/Better • High end• Somewhere else

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Resegmented

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Gap’s new entry

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Competing by resegmenting

• Niche = marketing/branding driven

• Cheaper = low end

Page 22: Turning Good Ideas into Great Products

New Market?

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New

New Existing Resegmented

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New Market

• Cheaper/good enough can create a new class of product/customer

• Innovative/never existed before

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Deadpool

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Type of Market Changes Everything

• Market– Market Size– Cost of Entry– Launch Type– Competitive

Barriers– Positioning

• Sales– Sales Model– Margins– Sales Cycle– Chasm Width

Existing Market Resegmented Market

New Market

• Finance• Ongoing Capital• Time to Profitability

• Customers• Needs• Adoption

Page 29: Turning Good Ideas into Great Products

Choose your idea

From Guy Kawasaki, Art of the Start

Ability to provide unique product or service

Value to customer

compete on price

stupid

bankrupt

The holy grail

Page 30: Turning Good Ideas into Great Products

WHAT IS YOUR IDEA?Exercise

Who are your customers?What is your market?

How big is the opportunity?

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BUSINESS MODELSHow do we make money?

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WHAT DO YOU USERS HAVE TO DO?

Who are you users?

Page 34: Turning Good Ideas into Great Products

Marketplace ModelAdvertising Model

Affiliate ModelCommunity Model

Subscription Model

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I have always been a woman who arranges things,for the pleasure–and the profit–it derives.I have always been a woman who arranges things, like furniture and daffodils and lives.

Marketplaces bring buyers and sellers together and facilitate transactions. They can play a role in business-to-business (B2B), business-to-consumer (B2C), or consumer-to-consumer (C2C) markets. Usually a marketplace charges a fee or commission for each transaction it enables.

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I’ll go where the buyers are

I want to find things!

I want the best price!

Can I trust this seller?

Users must find products, evaluate seller, and make a purchase

Page 38: Turning Good Ideas into Great Products

Advertising ModelThe web advertising model is an update of the one we’re familiar with from broadcast TV. The web “broadcaster” provides content and services (like email, IM, blogs) mixed with advertising messages. The advertising model works best when the volume of viewer traffic is large or highly specialized.

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Users must:•Notice advertising•Interact with ad

Preconditions: User must visit advertising locationShare their demographic information

Types:CPMCPCCPA

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Community ModelThe viability of the community model is based on user loyalty. Revenue can be based on the sale of ancillary products and services or voluntary contributions; or revenue may be tied to contextual advertising and subscriptions for premium services. The Internet is inherently suited to community business models and today this is one of the more fertile areas of development, as seen in rise of social networking.

Open Source Red Hat, OpenXOpen Content Wikipedia, Freebase

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Users need to •Create an identity •Connect with other users •Build a reputation•Create and share content/work/etc

Users must care

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Subscription ModelUsers are charged a periodic—daily, monthly or annual—fee to subscribe to a service. It is not uncommon for sites to combine free content with “premium” (i.e., subscriber- or member-only) content. Subscription fees are incurred irrespective of actual usage rates. Subscription and advertising models are frequently combined. Content ServicesSoftware as a ServiceInternet Services Providers

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User must:•Able to evaluate the offering• Subscribe and unsubscribe to offering•Realize value offered

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Combos

Advertising Community

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Combos

Advertising Community

Subscription

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Combos

Marketplace Community

Affiliate

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1, 2, 3Prioritize and Sequence

Pattern:User gets valueUser returns, gets more

valueUser reciprocates

User adds contentUser contributes money

Wikipedia:Looks up contentKeeps finding more

contentSees error, correctsUser donates

Page 51: Turning Good Ideas into Great Products

HOW DO YOU MAKE MONEY?Exercise

Marketplace ModelAdvertising Model

Affiliate ModelCommunity Model

Subscription Model

Page 52: Turning Good Ideas into Great Products

FEATURESAnd now let’s do less

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The AOF Method

1. Defining your Activity2. Identifying your Social Objects3. Choosing your Features

Courtesy of Joshua Porter. Check out bokardo.com!

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Page 55: Turning Good Ideas into Great Products

Business Model Questions • Who are your users?• What will they pay for?• What do you need them to do?

Feature Questions• What are your users doing?

• What do people have to do to make you successful?• What are you making people better at?• What are your users passionate about?

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Page 57: Turning Good Ideas into Great Products

2. Identifying yourSocial Objects

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What are Social Objects?

• Social objects can be ideas, people, or physical objects.

• By interacting through/with social objects, people meet others they might not otherwise know.

• Social objects can be the reason why people have an interaction or form a relationship.

Joshua Porter (bokardo.com)

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3. Choosing your Features

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LET THE CUSTOMERS CHOOSEThe roadmap

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Customer Development

Customer Development

CompanyBuilding

CustomerDiscovery

CustomerValidation

Customer Creation

Steven Gary Blank, Four Steps to the Ephinany

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Page 65: Turning Good Ideas into Great Products

Voice of the customer Interview

• What we are doing• A lot about you• What we’ve

heard/Problem statement

• Solution Overview• Demo (clickable

mocks!)• Limitations

• Potential roadmap• Justifications• Procurement

– Who’s our competitor– Who’s not here to

decide?

• How would you describe this to a colleague?

• Homerun/strikeout?

SyncDev http://www.productdevelopment.com/

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66

Potential Roadmap

• Collaboration space• Speaker features/video

Cap

abili

ty

Soon Later Much Later

What would you move?

• Reporting and advanced Admin

• Community features• E(mail) to attendees

Version 1.0• Un/Official

events list• Network

notifications• Basic Admin

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Pricing

• Part of the business model– How do we make money? How much?– Revenue/profit/shipment forecasts

• Supports core value proposition– “Our product/service saves you $$$$…– …and we want 15% of the savings.”

• Often an obstacle to buying– Too complex– Much too high (sticker shock) or too low (desperate)– Free (no reason to trade up)

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Designing pricing

• What’s the natural unit of exchange?– How do they derive value? – What does the competition do?– Can you split off a profitable segment?

• How much of customer value can you capture?• Test, trial-close, get your hands dirty

Page 69: Turning Good Ideas into Great Products

Software Pricing Models

1. Time-based access (e.g. unlimited/month)2. Transaction (stock trade)3. Metered (seats, CPUs, named users)4. Hardware (appliances, dongles)5. Service (virus updates, support)6. Percentage of incremental revenue/savings7. Data-driven insights

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Pricing drives customer behavior

• What do you want core customers to do?– No-brainer renewals (small monthly fees)– Big up-front license (lock up marketplace)– Lust for upgrades (cool features are extra)– Freemium model (1% upsold into paid services)– Install latest version (free updates, increasing

service– fees)

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WHERE ARE THE USERS?Distribution

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Why

• If you build it… they don’t come

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Charter Clients

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SEO & SEM

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SEO SEM

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Private Betas

• Works if you know cool people• Classic influence concept of Scarcity• Good for user feedback

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Think about how you will pull people in…• How do people share?• With whom do they share?• Where and how many of those tools do you

place?

Distribution Exercise

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10 Questions1. Exactly what problem will

this solve? (value proposition)

2. For whom do we solve that problem? (target market)

3. How big is the opportunity? (market size)

4. What alternatives are out there? (competitive landscape)

5. Why are we best suited to pursue this? (our differentiator)

6. Why now? (market window)7. How will we get this product

to market? (go-to-market strategy)

8. How will we measure success/make money from this product? (metrics/revenue strategy)

9. What factors are critical to success? (solution requirements)

10. Given the above, what’s the recommendation? (go or no-go)

Marty Cagen http://www.svpg.com/blog/files/assessing_product_opportunities.html

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Questions?

@[email protected]

Page 80: Turning Good Ideas into Great Products

appendix

Page 81: Turning Good Ideas into Great Products

Return on InvestmentAll your CEO cares about …

Returns (measurable changes)– Increased sales– Reduced costs– Achieving the mission (for a non-profit)

Investments (cost of making change happen)– Keeping headcount low– Using resources more effectively– Only bringing in consultants if necessary

“ROI” is just a fancy estimate accountants use to make decisions

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About Business

Things you should know to have a conversation

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Profit and Loss

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Investment vs. expense

Location Location Location

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The Fish MarketStock

Location

Advertising

Differentiation

Diversifying

Pricing

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Got Metrics?

Do you know what matters?

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Web Experience Metrics

Development: Reduce Costs

• Development Costs• Development Time• Maintenance Costs• Redesign Costs

Sales: Increase Revenue• Transactions/

purchases• Product sales• Traffic, audience size• Customer retention• Appeal• Market Share

Use: Improve Effectiveness• Success rate/user error• Efficiency/productivity• User Satisfaction• Job Satisfaction• Ease of use• Ease of learning• Trust• Support costs• Training/documentation

Return on Investment for Usable User-Interface Design, Aaron Marcus

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User Experience Also Influences…Web Metrics• Total page views• Page views per session• Click paths• Unique visitors• Return visitors• Conversion rate (sales,

reservations, applications, etc.)

Business Metrics• Leads• Sales• Retention• Length of sales cycle• Productivity• Development costs• Customer Satisfaction

Page 89: Turning Good Ideas into Great Products

What market are you in?

Media•Advertising

•Subscription

•Single purchase

Commerce•Profit margin

•Customer retention

Broker•Transactions

•Users

•Liquidity

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Why the one word?

• Opportunity• Brand Completeness• Blocking competition• Raising money• Curiosity

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Business creates value for which they receive money

Money allows them the resources to provide value

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ROIReturn

Investment

Everything You Need to Know About ROI (in one slide)