tvte apri 2016
DESCRIPTION
Buyers Guide. NAB. Making the grade.TRANSCRIPT
April 2016 I Issue 2 I Volume 34
Future-proof your
STORAGE
www.tvtechnologyeurope.com
Buyers guide Affordable 4K
cameras
NABsneak-peek
Making the grade A new series of talks
with colourists
01 TVTE Apr16 Cover_final.indd 1 30/03/2016 15:59
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Full Page Template.indd 1 3/1/2016 10:54:29 AM
MANAGING storage
can be stressful. I know
because I’ve still got a
storage space in L.A.
fi lled with stu� I’m sure
is very important – but
apparently not important
enough to ship to my
home in London. I still can’t quite bring
myself to either take the hit on the shipping,
or cut my losses and sell it all o� . And I’m
sure the second I get rid of one old, unread
book, I’ll suddenly have a burning need for it.
Digital storage bestows upon us all the
opportunity – or curse – of never having
to make a decision about what to keep
and what to jettison. Digital storage is
infi nitely expandable and becoming ever
cheaper, particularly cloud storage. With this
embarrassment of riches, we fi nd ourselves
in the position of being able to hang on to
absolutely everything. The big questions
then are what to do with those assets, how
to manage them, how to future-proof the
storage we’ve chosen. This issue’s Storage
Focus o� ers insights and strategies on how
to take advantage of all the storage options
available in a new cloud-centric world.
There’s plenty more in this issue. We take
a look at the bleeding edge of acquisition,
Light Field Technology, and kick o�
‘Making The Grade’, a new regular feature
on colourists and their craft. And our NAB
Product Preview highlights some of the
gear that will be on display at the biggest
broadcast show of the year.
Neal Romanek, [email protected]
WHAT’S IN STORE?
BUYERS GUIDE: AFFORDABLE 4K CAMERASThe best 4K cameras for the budget-conscious shooter
WHAT IS THE REAL COST OF 4K?A new study claims that UHD TV sets will cost the US an additional $1 billion in energy consumption
32
STORAGE FOCUS: CHOOSING YOUR CLOUDRichard Welsh helps us shop for the best cloud storage solution
22
1436AUDIO CASE STUDYJünger Audio helps ABS in London stay “Loudness Legal”
38
www.tvtechnologyeurope.com 3 April 2016 TVTechnologyTVBE090316 NAB16.indd 1 09/03/2016 14:59:59
home in London. I still can’t quite bring
CONTENTS
NAB PREVIEWA look at the products coming up at the year’s biggest trade show
03 TVTE Apr16 Contents_final.indd 1 30/03/2016 16:00
www.tvtechnologyeurope.comTVTechnology April 2016 4
COMMENTARY
The overriding message to come out
of BVE 2016 was that the future of
IP in a broadcast infrastructure has
made good progress last autumn’s
IBC. Although a single set of standards are
still not agreed - there are different flavours
from different manufacturers - we’re seeing
IP standards and products moving in a more
consistent direction.
MOVE TO MIXED ESSENCE
At IBC2015 there was a lot of talk about IP
needing to be more than just video signals over
IP. Now there’s a definite shift towards mixed
essence over an IP infrastructure. Put simply,
mixed essence enables the isolation of individual
elements such as audio and metadata, meaning
they can be treated separately, so only what’s
needed gets moved. It’s a far more efficient way
to send media across a network as you don’t
have to push around a massive payload each
time.
The move to IP for baseband signals, not just
baseband video, is similar to the digital workflows
we saw emerge around ten years ago. It was not
enough to simply switch from tapes to files. The
smart companies analysed the potential benefits
of a file-based workflow, and adapted their
production workflows accordingly. This process is
exactly what’s needed with IP, and at BVE we saw
a lot of this positive movement.
STANDARDS DEFINITION
Interoperability between systems is critical.
While many companies have already directed
considerable investment in their own approach to
IP, this R&D doesn’t need to go to waste. Interfaces
can be developed to link into other technologies
and standards. This is why we’re seeing the
emergence of standards groups such as the Alliance
for IP Media Solutions (AIMS), established to bring
manufacturers together. For successful industry
adoption, it’s vital that bodies like AIMS ensure
what’s being delivered is what the customer actually
wants, as opposed to what vendors want to sell.
2016 is a crucial year for our industry and it
will be interesting to see whether a coherent
set of standards can be agreed. I expect to see
the results of this work more clearly displayed at
NAB in 2017. NAB, in both 2016 and 2017, is an
opportunity for manufacturers to demonstrate to
end users and systems integrators the value of
their work.
As a systems integrator, we want choice and
interoperability. We don’t want to be forced
down the route of some proprietary technology
because a manufacturer believes they know best.
The more coherent the policy and the standards,
the better for us, the better for our customers,
and the better for the industry as a whole.
AN EASIER TRANSITION
Going IP will make managing 4K and beyond
a lot easier. Right now, getting 4K delivery
down to a single interface instead of quad HD
infrastructure, is critical to its adoption. Few
broadcasters and content creators can afford
to invest in the huge routers and vision mixers
needed for 4K, when they’ll only use 25% of a
system’s capacity for their current HD operations.
Building the right system infrastructure to
meet these needs now and in the future is
crucial. For example, we actually held talks with
a customer recently about 8K because they
want to have a future-proofed infrastructure.
The only way of delivering media of that size
is over IP. Indeed, some see 4K as a temporary
format because once the standards are in
place to make 4K over IP work, 8K is a natural
progression. It could be argued that we’re now
at the stage where moving to IP is like the switch
from analogue to digital, and the move from 4K
to 8K is the equivalent of going SD to HD. Yes,
there will be complications and the inevitable
interoperability issues, but we’re going to see a
much easier transition with IP at the heart of this
transformation.
LAYING THE FOUNDATIONS
While there wasn’t much new in the way of
technology on show at BVE, it’s a great show
for networking. It’s also a gauge of the current
market feeling as we build towards new
product announcements at NAB in April.
There’s still considerable work to do to prepare
for the arrival of a full IP infrastructure and UHD,
but it’s reassuring to see the building blocks
being put in place, and the market mood far
more optimistic.
The formation of industry alliances to define
standards is a big step forward. These will help
ensure that systems integrators like ourselves
can build our customers the right, future-proofed
infrastructure, allowing them to benefit from
new production workflows that an IP
infrastructure brings. n
A brighter future for IP and UHD
“Going IP will make managing 4K and beyond a lot easier”
David Phillips, business development director, systems integration, at Gearhouse Broadcast looks back on this year’s BVE show in London and sees an industry ready to embrace change
04 TVTE Apr16_ Commentary_final.indd 2 30/03/2016 17:41
www.tvtechnologyeurope.com TVTechnology April 20165
I n January, the industry took a
giant leap when the LiveIP Project
performed a landmark remote
production of a live Belgian musical
concert using IP and open standards
throughout the production chain.
Overseen by the European Broadcasting
Union (EBU) and Belgian operator VRT,
with the support of several broadcast
technology partners, the LiveIP project
was first launched last year and is the
first proof of concept of a complete
multivendor live production chain that
relies exclusively on IP.
The latest phase of the LiveIP project,
and the remote production of the
concert, was an extension of the LiveIP
full IP local studio set up in August 2015,
which in many ways paves the way for
broadcasters in the transition towards
IP. It also demonstrates the potential for
remote locations to become extensions
of the studio/campus set-up. The
project addresses many concerns cited
by broadcasters exploring the move to
IP, including performance, reliability,
deterministic network behaviour and
clean-switching.
EARLY STAGES
The IP evolution is still in its early
stages, but in a recent survey of leading
broadcasters conducted by Futuresource
Consulting on behalf of Nevion, 41 per
cent of global broadcasters said they
had already begun the transition to IP
and were preparing their business and
workflow for an all-IP future. According
to the survey, those broadcasters who
had not yet started to move to IP in live
production anticipated they would do so
in the next two years, with a complete
transition expected within the next
ten years.
Despite the encouraging research,
the main challenges for broadcasters
are around building an adequate
infrastructure that will allow them to
transition. However, common technical
reservations regarding the technology,
such as reliability, latency and
management, can be overcome with
the right, standards-based equipment
and software.
THE RIGHT ARCHITECTURE
As business needs evolve, the best
way forward is for broadcasters to
move to IP incrementally. The core
principles to consider include making
allowances for a period of co-existence
between baseband and IP, adhering to
recognised standards and ensuring that
the architecture is based on the use of
software defined networks.
To some broadcasters, the distributed
nature of IP networks appears to be very
different from the familiar centralised
architecture they are used to. However,
the architecture of modern, robust
networks is not that dissimilar to
baseband networks.
Based on a ‘leaf-spine’ set-up, the
equivalent of the central router in the
MCR is the ‘spine’: a set of standard
IP routers and the spine routers are
connected to ‘leaf ’ networks situated in
various locations. The ‘leaves’ consist of
standard IP routers combined with media
nodes that provide the bridge between
baseband technology and IP. Each leaf
is connected to multiple spine routers,
ensuring reliability and scalability, with
bi-directional links. The media nodes also
ensure signals are never disrupted and
the spine-leaf architecture scales easily,
meaning that in theory, there’s no limit
to the size of the network. The whole
network is controlled by management
software, making it an SDN in which
the routes between the sources and
destinations are set up dynamically to
guarantee the right level of deterministic
performance. As the network is IP based,
handing signals to other networks such
as remote production, telco networks
or other broadcasters, is a standard
IP feature. Any router in the network
can forward the packets to any other
connected network, even if the latter is
not SDN-based. As no specialist gateways
or bridges are needed to achieve this,
remote locations effectively become
extensions of the central studio/campus.
MANAGING THE SYSTEM
The key to efficient management of
the transition from baseband to IP is to
ensure that the migration of the network
is transparent. There is a growing need
for a media service management system
capable of handling baseband and IP
networks that presents a broadcast-
centric view of the network as a whole.
The journey to IP does not need to be
difficult. The route has been carefully
planned and projects like LiveIP will help
by addressing common challenges.n
IP stepping stonesNevion is a partner in the Live IP project, which has pioneered an all-IP workflow for live production. The company’s marketing director, Olivier Suard, says that the road to IP will require steady steps, but doesn’t need to be difficult
“The IP evolution is still in its early stages, but the transition to IP in the live production environment is underway”
COMMENTARY
05 TVTE Apr16_ Commentary_final.indd 2 30/03/2016 17:00
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www.tvtechnologyeurope.comTVTechnology April 2016 7
SHARPSHOOTER
Where did you grow up?
A small village in Surrey, called Dormansland.
Where do you live today?
I live near Tetbury, in Gloucestershire.
Languages?
English and un poquito Espanol.
What education have you had? Special training
in camera work?
After leaving school I had no idea what I wanted
to do. After starting as a greenkeeper, I then
became a tree surgeon for five years, which
enabled me to get work in Australia. Whilst
travelling for work, I enjoyed scuba diving as a
hobby, and on a remote island called Koh Tao in
Thailand, I first found my love of filmmaking.
I’ve always been an avid photographer and
little realised I could turn my hobby into a career,
until I started filming people completing their
PADI open water diving certificate. The resident
underwater cameraman, Wayne, gave me a
crash course on how to film, edit and deliver a
DVD to the students, all on the same day. I learnt
fast — it was the only way I could afford to stay
on this paradise island. Ever since then I’ve pretty
much taught my self. Then, ten years later, I was
awarded an 18 month bursary at the BBC Natural
History Unit. This was the golden ticket to work
closely with the best in the industry. I watched,
helped, asked questions — and now I teach too.
What was your first ever shooting job?
My first ever shooting job was to film the open
water students, but my first ever TV credit was for
a series I shot called Spanish Dive Adventures.
You specialise in wildlife shooting. In what way
does your mental approach differ from, say, a
news video cameraman?
When starting a wildlife sequence I spend a lot
of time researching and preparing to film the
creatures’ behaviour. In the field you have to
think like the animal, behave like the animal and
sometimes even smell like the animal. Being
smarter than your subject is not that easy,
especially when everything is against you - either
the weather is not on your side, the animals are
not behaving, or you’re just in the wrong location.
Whenever I tell anyone about my job they always
say I must have a lot of patience. True. In filming
wildlife you do need a lot of patience, but you
must also trust your instincts.
Current assignments. Where, doing what,
shooting for whom?
Lately, my career has taken quite a turn. I’ve
just started up my own company called Motion
Impossible. We make remote camera platforms.
I was one of the first in our industry to start
working with handheld gimbals and ever since
then I’ve been using the technology in many
different ways - on jibs, cable dollies and now
with our own remote camera platform called
BuggyCam, which we sell all around the world.
Our latest one is for filming virtual reality. In
the past, moving VR camera arrays has been
done mainly by drones, but they’ve never
moved very well nor remained stable from the
ground without someone in shot. So my latest
assignment was to be a DoP on a VR experience
for Universal Music and film five songs for a new
album of thrash metal band called Megadeth — a
different type of wildlife filmmaking!
The young man and the sea
This issue Barrie Smith talks with wildlife cameraman Rob Drewett, who has evolved a wild creation of his own: the BuggyCam mobile camera platform
BY BARRIE SMITH
“Producer Alex Lanchester and I were stalked by a grizzly bear for about an hour”
07 08 09 TVTE Apr16 Sharpshooter_final.indd 8 30/03/2016 16:08
Are you affected by weather conditions?
When you want sunshine, it rains and when you
want rain, it’s sunny. It’s called Sod’s law! We’re
very weather dependent. I once worked on a
BBC series called Wonders of the Monsoon.
In the couple of years we filmed it, there was
a drought, and we really struggled to get the
content of true monsoonal rains.
Do you travel much in Europe?
I recently filmed the mayfly sequences for the
new Brian Cox show Forces of Nature. We
travelled up and down the Tisza river in Hungary.
This was my first European job in a long time. I
do take many of my holidays to explore European
countries though.
What programmes have you shot for?
Mostly my work is out of the BBC. I’ve filmed
on Africa: Hidden Kingdoms, Planet Earth 2, Life
Story, Wonders of the Monsoon, Alaska, Forces
of Nature, Springwatch, Autumnwatch, and The
Dark.
Do you find some producers lack understanding
of your role and special needs?
Mainly inexperienced producers don’t understand
and always get you to film more than is needed.
Gearwise, do you travel heavy or light? Do you
work with an assistant or alone?
I’m afraid the days of wildlife camera assistants
are gone. Budgets just don’t allow it. That’s one
of the reasons all my gear is lightweight.
Current camera equipment you use?
RED Dragon, Arri Alexa or Sony FS7 for normal
filming and Phantom Flex 4K for high speed.
Is the DSLR style of camera workable in your
shooting style?
Maybe five years ago, but now there are a lot of
other options for that range of work.
What specialist camera gear do you use?
High speed cameras, cable dollies, gimbals,
Steadicam, Easyrigs, remote camera platforms,
vehicle mounts, long lenses. I use the MōVI
stabiliser too.
What can the MōVI system do that others, like
Steadicam, can’t do?
I’ve used the MōVI on a jib, hanging from a rope,
on a cable dolly and now on remote camera
platforms. So it can do a lot more!
What make and range are the lenses you use?
Mostly Canon, Nikon, Fujinon and Zeiss, ranging
from the most macro to the longest, like a Canon
50-1000mm.
In the field, is battery life a big issue?
Yes, and sometimes we use solar to recharge
the batteries, especially now as the technology is
becoming more intelligent.
Is 3D shooting difficult where you have little
control of subject distance?
My filmmaking is all about behaviour and filming
in 3D really limits that way of filming.
What useful piece of gear do you wish someone
might make?
A cheaper alternative to a Cineflex.
Is underwater work still in your repertoire?
It used to be, but I started getting bad ears whilst
doing lots of dives.
You have a fear of snakes. Has that affected
your ‘performance’?
I have filmed the largest snake in Africa
and for that sequence I was nominated for
a BAFTA.
What was that round-the-world power boat trip
(Earthrace) like?
The most amazing thing I have ever done. But I
would never do it again! Check out my website
to see more info on Earthrace.
What awards have you won?
RTS award, Jackson Hole Golden Panda, Guild of
Television Cameraman award and runner up for
two BAFTAs.
Best thing about your job?
I’m very lucky to experience places that most
SHARPSHOOTER
www.tvtechnologyeurope.comTVTechnology April 2016 8
Drewett’s BuggyCam is a manoeuverable, high-speed camera platform for use on all terrains
07 08 09 TVTE Apr16 Sharpshooter_final.indd 9 30/03/2016 16:08
people are not even allowed to go.
Worst thing about your job?
Spending so much time away from my family.
Hairiest/scariest assignment?
Working on a show called Alaska: Earth’s Frozen
Kingdom. The producer Alex Lanchester and I
were stalked by a grizzly bear for about an hour.
We wanted to film some caribou on the snow,
which was at the top of a large hillside. The walk
to the top was a lot harder than we first thought
and took a lot longer than expected, which took
us dangerously into predator hour. On the way
back down we literally bumped into a large female
grizzly. She was grubbing for berries and I’m sure
a bit of meat would have gone down nicely. She
was about 50 metres away when we saw her
and she was right on our direct route down the
hillside, so we had to reroute right through a
dense gorse forest. Our guide, who was waiting
by our trucks, was watching the grizzly through
his binoculars and told us that she was zig zagging
behind us and getting pretty close. In hindsight,
we were a little unprepared for that trip.
What country would you most like to shoot in?
New Zealand. This one has escaped me so far. n
www.tvtechnologyeurope.com April 2016 TVTechnology9
Drewett likes the MōVI camera stabiliser for hand-held work
CONTACTwebsites: www.robthecameraman.co.uk & www.motion-impossible.comEmail: [email protected]
“Sometimes we use solar to recharge the batteries, especially now as the technology is becoming more intelligent”
07 08 09 TVTE Apr16 Sharpshooter_final.indd 10 30/03/2016 16:08
W ay back at IBC2014, Sony
launched the PXW-FS7 and had
a winner on its hands. Then last
year, at IBC2015, it launched the
PXW-FS5: a cheaper, smaller version of the FS7.
The FS5 offers 100Mbps Ultra HD (3840x2160)
for around £3,600 (+VAT, body only) with a Super
35 Exmor sensor using Sony XAVC (Long GoP)
compression recording.
On the FS5 website Sony urges you to: “Grab
and shoot with handheld Super 35”. Certainly the
first thing you notice about the FS5 is how small
and light it is. The camera body is only 830g. In
comparison, the new Canon C300 Mark II (body
only) is 1.7kg. Sony is deliberately aiming this
camera at the run and gun shooter. But drone
and gimbal users will find its light weight a bonus.
With the 18-105mm lens Sony provided for the
review, the camera was evenly balanced. The
body has a rounded bottom that nicely tucks
into your chest. The rotatable side grip handle is
nicely moulded and easy to adjust with a thumb-
operated release. The grip comes with three
assignable buttons and an assignable dial, joystick
and record button. But what is clever is the
function button on the handgrip, when used with
the joystick it gives you full control of iris, ISO,
shutter, AE shift, ND filter value, white balance
and focus. Your right thumb can now control all
the essential functions of the camera.
The top handle is firmly attached to the body
using two screws. On the base of the handle is
an electronic interface connecting the camera to
a zoom controller, record button and a single XLR
socket. The second XLR socket for input one is
located at the back on the camera body, so if you
want to work pared down without the handle you
can still plug in a microphone. If you do remove
the handle there is a protective cap to reduce the
risk of damage to the exposed electronics.
ASSIGNABLE FUNCTIONS
There are six assignable buttons on the camera
with 32 functions to choose from, including
smartphone connect, streaming and FTP transfer.
Sony is betting you need to connect and upload
your pictures at, well, the press of a button.
I liked the assignable dial on the grip.
Even though the movement is stepped, the
adjustments seemed very smooth. You can assign
focus or exposure controls to the dial. I’m not
sure I would use it for focus as I’d prefer to have
a second point of contact (ie, my hand on the
lens) to add extra stability.
Some auto focuses I’ve seen seem to hunt
around like a demented squirrel. The FS5’s
autofocus felt slow but in a good, thoughtful
way. If you stay in autofocus you get to use face
detection. I know some people still think it is a
gimmick, but I’m a big fan especially when the
talent insists on a walking piece to camera. If the
camera detects more than one face in the frame
a double orange box appears around what it
thinks is the primary face and a single orange box
ACQUISITION - USER REVIEW
Sony’s FS5 offers Super 35 on the run The Sony PXW-FS5 is an ideal for camera for 4K run and gun
shooting. Christina Fox runs it through its paces
“Your right thumb can now control all the essential functions of the camera.”
www.tvtechnologyeurope.comTVTechnology April 2016 10
The rotatable side grip handle is nicely moulded and easy to adjust with a thumb-operated release
10 11 12 TVTE Aquisition Sony_final.indd 8 30/03/2016 16:08
around the secondary faces. Using the selection
dial you can select who is the primary face.
It was a bit of a surprise to find that the LCD
screen really is an LCD screen and not OLED.
That said, it was a decent enough size (8.8cm)
and can be positioned at varying angles around
four rotation points, making positioning it very
precise. The LCD screen feels flimsy compared to
the camera body, which feels robust. The screen
will need to be removed or have protection when
in transit as it doesn’t have a protective parking
place on the camera (although it can be fixed
in several places). It is also (like all LCD screens)
difficult to use in bright sunlight so I would
recommend you buy a sunshade. If you don’t,
you’ll need to use the eyepiece, but don’t forget
to attach the large eyecup to keep out the light.
I like to use peaking to help me with focusing,
but found the peaking to be poorly executed on
this camera. I could see it on wide shots but it
would often not appear at all in close-up. I tried
turning it from middle to high, but that didn’t
help. You may find it more useful to use the
magnification option to check focus. But if you
record with the screen magnification on, you
aren’t getting a close up, so be sure you turn it off
to see the correctly framed shot. I found the Push
Auto focus button useful to help me with the
focus in bright sunlight.
The 1cm eyepiece was a bit small, but it is an
OLED and so a better, more contrasty option in
“The execution of the variable ND is something Sony should be proud of. I’m sure others will want to copy it”
www.tvtechnologyeurope.com April 2016 TVTechnology11
The grip comes with three assignable buttons and an
assignable dial, joystick and record button
Peaking (in red) should make it easy to focus, but it seemed to disappear on closer shots
10 11 12 TVTE Aquisition Sony_final.indd 9 30/03/2016 16:08
bright sunlight. There is an option in the menu
(VF/LCD PANEL) that, when turned to LCD,
ensures the video is sent to the LCD screen
only. However set to AUTO it will automatically
turn off the LCD screen as you put your eye to
the eyepiece. Or, as I found out, when you put
the eyepiece to your chest when hand held. At
one point I looked at a blank LCD screen and
waited for what for what seemed like ages for the
camera to turn on, only to find it was on and I
was just standing too close to the eyepiece. The
option is there to try and extend the life of the
battery, but I found it very annoying, and as with
other cameras that have it, you should be able to
have both on and buy another battery.
VARIABLE ND
The FS5, like most pro cameras, has a neutral
density filter dial with four positions: Clear,
1/4ND, 1/16ND and 1/64 ND. However, you
can assign a different ND value to any of those
positions (except clear). This is an innovative
way of extending your ND filter capabilities. But
it gets better. There is also an option to select
Variable ND. You can then adjust the ND from
¼ to 1/128. The transition is very smooth. If your
reason for buying this camera is its shallow depth
of field this will be a killer feature. You can set
your aperture to the shallowest DoF and use the
variable ND for perfect exposure. The execution
of the variable ND is something Sony should be
proud of. I’m sure others will want to copy it.
The 18-105mm Sony E mount kit lens has a
constant aperture at f4 throughout the zoom.
The camera does have the option to use Sony’s
Clear Image Zoom - not your standard digital
zoom found on holiday camcorders. It is pretty
much undetectable as you move from optical to
digital zoom. It gives 2x magnification in HD and
1.5x in 4K. It is enough to help out a news camera
operator who can’t get close to the action – but
not so much that it degrades picture quality.
If you are considering this as a B roll camera,
note there is no time code in and out. Syncing
with another camera or audio requires a clapper.
The camera comes with the usual options
of 60Hz and 50Hz recording in HD so that you
should be able to make it backward compatible
with an older camera. I hate to say you can future
proof yourself with any camera, but, it does
offer 50p (60p) in HD and of course 4K/UHD
(24/25/30p) for when clients start to ask for it.
While HD recording formats are 4:2:2, UHD
at 100Mbps is 8-bit 4:2:0, which will put some
people off. It is worth noting that the SDI socket
can only output HD, but the HDMI output can do
4K. Also upgrades are in the pipeline, including
UHD Raw output.
The camera will record onto SD cards if you are
happy with AVCHD recording, but you will need
SDXC (U3) cards (around £42 +VAT for 64GB) if
you intend to use the camera at 100Mbps and for
Slow and Quick motion.
The FS5 can record eight-second bursts at 240
frames per second (or 16 seconds at 120fps) in
full HD XAVC 10-bit 4:2:2, so, if your project plays
at 24p, you can achieve 10x slow motion action.
The camera does offer S-log 2 and S-log 3
with a boast of 14 stops of dynamic range. But
according to Alister Chapman (DoP and Sony
certified expert) you really need to know what
you’re doing with your exposure as there is very
little latitude for error with 8-bit S-log. Using
S-log in HD is slightly less exacting as it will be
10-bit 4:2:2.
CONCLUSION
The FS7 is a popular camera and some will
think of the FS5 as a great B-roll option. But,
for those on a smaller budget, it would certainly
make a good A-roll camera for the run and
gun shooter.
If you have no money for grading then the
8-bit recording probably won’t concern you, but
I’d suggest you buy a good monitor (with its own
built-in peaking) to ensure those UHD images are
as pin sharp as possible. n
www.tvtechnologyeurope.comTVTechnology April 2016 12
MULTI-INTERFACE A SHOE-IN FOR RADIO MICS
On top of the FS5’s camera handle is an accessory shoe, but this is not a cold shoe: there are electronic connectors. Sony calls it a Multi-Interface (MI) shoe and it’s available on many Sony cameras. I was loaned a wireless microphone: Sony’s UWP-D11 radio mic kit (from about £325 +VAT).
On the base of the radio mic receiver is a docking port that connects to Sony’s shoe mount adapter, which acts as a cradle and connects to the camera through the MI connector. The advantage of this is the receiver can now send audio direct to the camera and receive power from the camera.
If you don’t have a camera with a multi-interface shoe then you can still feed audio to the camera via an XLR cable.
The pocket transmitter comes with a lavalier microphone but this can be removed. In the menu you can swap from mic to line input.
The UWP-D11 was simple to set up. On the receiver you can choose Auto Set in the menu and it will scan for an unused channel. Once it has found one, it asks if you want to sync with the transmitter, then sets the frequency of the transmitter to match the receiver via infrared.
The receiver is a diversity system with two antennae and two independent receiver sections. There is also a headphone socket on the receiver, useful for checking the quality of the audio coming in.
As a partner to the FS5, the UWP-D11 is a good choice as you can make use of the MI shoe connector. But if you are looking for a new set of radio mics for non-MI cameras, this range, with its ease of set up, is still definitely worth a look.
ACQUISITION - USER REVIEW
“It would make a good A-roll camera for the run and gun shooter”
Grab and shoot: Sony’s new PXW-FS5 is small enough for
run and gun use
10 11 12 TVTE Aquisition Sony_final.indd 10 30/03/2016 16:08
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ACQUISITION – BUYERS GUIDE
Almost every new camera coming out
this year is Ultra HD (3840x2160 -
16:9 aspect ratio) or 4K (4096x2160
- 17:9, and intended primarily for
cinema). Even if you only want to shoot HD, it is
probably worth considering the UHD/4K cameras,
as they often offer excellent HD pictures and
should still be of use if you need to shoot
UHD/4K in future.
Of course, not every camera is created equal.
There are a lot of trade-offs, particularly if you
want to save money. For the purposes of this
article, ‘affordable’ is anything less than about
£5,000: although usable 4K cameras can cost
as little as £360.
The key choices, from front to back, are:
lenses, sensors, formats, codecs, bitrates, inputs/
outputs and ergonomics.
Lenses: Cameras that come with a built-in
lens are generally less expensive (all in) than
ones that allow you to change lenses. One-piece
camcorders have the advantage that everything
(including lens control) is integrated, the lens and
sensor are probably well matched, and you won’t
get dust on the sensor. Interchangeable lenses
offer more creative possibilities, allow you to use
lenses you’ve already invested in, and give you
scope for growing your lens collection.
Canon EF mount, Micro Four-Thirds mount,
and Sony E or A mounts tend to offer the
cheapest lenses, while PL or B-4 mount lenses
are generally much more expensive - there are
lots of adaptors available.
Sensors: Usually, the bigger, the better - in
terms of quality, low-light capability, and shallow
depth of field (if that is the look you want). A
smaller sensor camera will be easier to focus,
as it gives greater depth of field, which may be
exactly what you want for unpredictable subjects.
Some sensors are native UHD or 4K, others
(particularly on stills cameras) may have even
more pixels - which can be an advantage in post
production, or can cause problems (such as poor
low light performance).
Formats: If you’re shooting a drama and want
a cinematic look, 24/25 frames per second will
be enough. For documentary, sport or reality,
50p would be better, and if you want to do slow-
motion action, then you’ll need higher frame
rates. Most of the cameras in this buyer’s guide
offer higher frame rates for HD than for UHD.
Codecs: All the cameras use some form of
compression, generally based on H.264, but
some also offer Raw output or recording, using
logarithmic gammas. These Log outputs will
look terrible (grey and flat), because they have to
be colour graded to get the most out of them
(which generally includes higher dynamic range),
so only use them if you are going to do proper
post production. 4:2:2 colour sampling is always
preferable to 4:2:0, as is 10-bit or even 12-bit
(higher specs are available, particularly for Raw).
Bitrates: Generally, the higher the bitrate
the better, but that takes up more space on
your (more expensive higher-spec) recording
media, and you’ll need a more powerful
computer to edit it.
I/O: Some cameras will record in Apple’s ProRes
or Avid’s DNx codecs, but many other cameras
can be used with an external recorder to add
these higher-quality, edit-ready codecs, either
via HDMI or SDI outputs. If you are going to use
the camera live, you will need one of these - and
usually genlock too (for use with other cameras).
For inputs, look for XLR for higher quality audio,
and LANC for using with an external controller.
Ergonomics: Very tiny cameras can be difficult
to hand hold (they’re just too light), but may be
perfect for remote mounting. DSLRs generally
also need some sort of rig to make them easier
to hold, while shoulder-mounted cameras tend to
be the most comfortable to hold for a long time.
Small cameras also tend to have fewest
buttons, forcing you to use the menu for even
simple changes - assignable buttons are always
welcome. Features like built-in neutral density
filters are also useful, particularly if you want to
open the lens wide for shallow depth of field
shots. Always try out a camera before you buy
it, like big fingers and small buttons, they will suit
some people better than others.
To get the most out of many of these cameras,
you’ll also need to budget for lenses (such as
Samyang’s EF-mount VDSLR Lens Kit 2 with
14mm, 35mm and 85mm lenses and case for
about £1,000), add-on electronic viewfinders
(about £750-£1,000), and external recorders/
monitors, such as the Ninja Assassin 4K for
HDMI cameras (£850) the Shogun for HDMI and
SDI cameras (about £1,300), or the Convergent
Design Odyssey7Q+ (about £1,700) - bear in
mind that the recorders are liable to be limited to
a maximum of 30p in 4K or UHD.
WHAT’S AVAILABLE:
There is lots of choice, and if you look for deals,
you can get a lot for your money. All prices here
include VAT and were the best available at larger
broadcast dealers at time of writing. n
Low budget cameras for a high-budget lookWith quality 4K cameras becoming more affordable, anyone can produce broadcast quality images, and broadcasters can make sure even B-roll footage is future-proofed for UHD. David Fox guides us through buying 4K on a budget
David Fox
14 15 16 18 TVTE Buyers Guide_4K_final.indd 18 30/03/2016 16:19
www.tvtechnologyeurope.com April 2016 TVTechnology15
£1,000 - £2,000
Action time: The GoPro Hero4 Black is about the cheapest way into 4K
Remote possibilities: The compact new E1 from Z-Cam offers excellent smartphone control
Blackmagic’s small Micro Studio Camera 4K (£1,000) takes MFT lenses and is designed for live use (UHD 24/25/30p or HD 50/60p) via 6G-SDI (10-bit 4:2:2). It is the cheapest way in to studio production, especially when teamed with Blackmagic’s ATEM hardware.
Canon’s £1,450 XC10 records UHD 25/30p to an internal CFast 2.0 card at up to 305Mbps (XF-AVC). It has a 1-inch sensor, C-Log (11 stops), 10x zoom (manual zoom and focus rings), and optical and electronic image stabilisation. It’s small, but easy to operate and offers excellent HD quality - 8-bit 4:2:2 50Mbps 50/60p to an SD card.
UNDER £1,000
The new £800 Z-Cam E1 is the smallest 4K camera that takes interchangeable lenses (MFT mount). It is a good size and weight (210g) for use with a drone, and records 4K at 24p, UHD at 24/25/30p and HD at up to 50/60p, using H.264 to a micro SD card at up to 60Mpbs. It has Mini HDMI output, Bluetooth and WiFi, and comprehensive control via an iOS or Android app.
4K Z-CAM E1
If you don’t need the GoPro’s remote mounting options, there is the Panasonic HX-A500E (UHD 25p and HD 50p) wearable camera, with separate camera and recorder (attached via cable) for the same price.
Panasonic also has small consumer (UHD/25p HD/50p) camcorders with 20x zoom lenses that are nice to use and produce pretty good pictures (especially for HD with HDR at 50Mbps). The £600 HC-VX870 is probably the one to choose, but there are other models.
PANASONIC HX-A500
Sony’s compact £1,000 Cybershot DSC-RX10 II camera offers UHD/25p recording, a fixed Zeiss 24-200mm (35mm equivalent) f2.8 zoom lens, uses the 100Mbps XAVC-S codec and Slog-2 gamma, and would be useful for drone use or hand-held gimbal stabilisers. It uses a medium-size (1-inch type) sensor, with ND filters, but the lens could be sharper. Frame rate in HD is up to 100fps.
Cable guy: Panasonic’s HX-A500 costs only £360
Plugged up: Panasonic’s GH4 recording to an Atomos Shogun
CANON XC10 SONY CYBERSHOT DSC-RX10 IIBLACKMAGIC MICRO STUDIO CAMERA 4K
At £360, GoPro’s Hero4 Black (UHD24/25/30p, 2.7K 2704x1520 50p and 1080p120) is the industry standard action camera.
GOPRO HERO4 BLACK
For something more serious, there is the £900 (body only) Panasonic Lumix DMC-GH4 Micro Four Thirds camera, which offers a lot of capability for the money and is well built. It shoots 4K/24p and UHD 24/25p at 100Mbps, and HD/50p at 200Mbps. It has useful video functions like peaking and zebras. But if you want to do colour grading or match more expensive cinema cameras look at the GH4R, which includes V-Log L gamma and unlimited recording time (about £100 extra).
PANASONIC GH4 + SHOGUN
14 15 16 18 TVTE Buyers Guide_4K_final.indd 19 30/03/2016 16:19
www.tvtechnologyeurope.comTVTechnology April 2016 16
ACQUISITION – BUYERS GUIDE
£3,000 - £4,000
Sony’s new £3,500 PXW-Z150 has a 1-inch sensor, 12x zoom lens, and a usable digital zoom (from the 20-megapixel sensor) claimed to enable enlarging the image to 18x in UHD or 24x in HD. It records UHD 24/25/30p at up to 100Mbps in XAVC (4:2:0) or HD at up to 100/120fps (10-bit 4:2:2) in XAVC or MPEG2 at up to 50Mbps, to two SDXC/SDHC card slots.
SONY PXW-Z150
Blackmagic’s £3,800 Ursa Mini 4.6K EF (and £4,250 Ursa Mini 4.6K PL) look like the Ursa Minis to buy, with an improved sensor offering up to 15 Stops dynamic range in Raw. The camera has just started shipping, but without its promised global shutter. Whether it lives up to its potential has yet to be seen. Look for a review in TV Tech Europe later this year.
BLACKMAGIC URSA MINI 4.6K EF
Panasonic’s £3,300 AG-DVX200 has a 4/3-inch sensor and fixed 13x zoom lens, recording 8-bit 4:2:2 internal (10-bit output via SDI and HDMI), offering 100Mbps 4K/24p, or 50/60p for UHD (150Mbps) and HD (200Mbps). It can go up to 120fps in HD. It is a stylish, versatile general-purpose camera, but not great in low light.
PANASONIC AG-DVX200
Simply red: Panasonic’s DVX200 with an Atomos Ninja Assassin recorder
Panasonic’s £1,700 HC-X1000 records 100Mbps UHD 50/60p to SD card, 4K/24p, HD 50/60p 200Mbps. Small sensor, 20x zoom, three manual lens rings, 3x ND filters, 2x XLR input, HDMI out, IR night mode.
Sony’s £1,700 entry-level XDCAM 10-bit 4:2:2 XAVC HD camcorder, the PXW-X70 requires a UHD upgrade (licence about £375) to record 8-bit 4:2:0 UHD 24/25/30p at 60Mbps (this may improve in future). It has 12x zoom, single focus/zoom control ring, ND filters, HDMI and SDI out, 2x XLRs in, 2x SD card slots, is highly configurable, lightweight but front heavy.
JVC’s £1,600 GY-HM170 (150Mbps UHD 24/25/30p + 4:2:2 50Mbps HD 50/60p) has a 12x zoom (no resolution loss 24x digital for HD) and two SD cards slots. Nice to use, highly configurable, but the lens is a bit soft when wide open. JVC’s £1,800 GY-HM200 is essentially the same, but with XLR audio handle, SDI output and live streaming (worth the extra £200).
Sound investment: JVC’s GY-HM200 gets a handle on XLR audio
Up to speed: The Panasonic HC-X1000
can do 4K 50/60p
PANASONIC HC-X1000
SONY XDCAM
JVC GY-HM170 & GY-HM200
14 15 16 18 TVTE Buyers Guide_4K_final.indd 20 30/03/2016 16:19
True 4K/UHD Waveform Analyser from Omnitek12-bit true 4K/UHD waveform solution for content creatives, colourists & post-production editors
The Ultra XR is Omnitek’s new UHD Video Waveform Rasterizer that addresses the demanding requirements of extended resolution production QC and 4K post production grading.
Neat, powerful and sophisticated, Ultra XR has been designed specifically for content creatives, colourists, post-production editors, and digital intermediates working with Ultra high resolution UHD images in all SDI and HDMI formats.
UltUltra XR not only provides all of the traditional tools that are expected in these operating areas but also supports the emerging standards for High Dynamic Range, Wide Colour Gamut and IPTV.
www.omnitek.tv | [email protected] | +44 (0) 1256 345 900
○ True 4K flat frequency response Waveform Analysis, Vectorscope ○ and Histograms.
○ High Dynamic Range (HDR) inputs: ST2084 / PQ and Hybrid Log ○ Gamma.
○ Wide Colour Gamut RGB: ITU-R BT.2020.
○ CIE colour gamut chart.
○ Selectable Region of Interest.
○ 12-bit 4:4:4 SDI input formats in Digital Levels and NITs ○ luminance scales, YCbCr and RGB and X’Y’Z’.
○ Comprehensive standards support - up to quad 3G, dual 6G and ○ 12G-SDI, 2 Sample Interleave and Square Division formats.
Las Vegas Convention Center18-21 April 2016, Central Hall - C10418
Full Page Template.indd 1 3/16/2016 10:41:37 AM
www.tvtechnologyeurope.comTVTechnology April 2016 18
ACQUISITION – BUYERS GUIDE
£4,000 - £5,000
AJA’s Cion camera is a lot of camera for the sort of deals seen recently (£4,700). It is a shoulder-mounted (ENG-style) model offering Apple ProRes 422 and 444 at up to 4K 50/60p (or outputs AJA Raw at up to 4K 120p), to SSD media. It has a global shutter, PL mount (MTF makes alternative mounts) and 4x SDI outputs (for Quad HD links), and all the professional features you could want: although you have to buy your own viewfinder.
AJA CION
Sony’s £4,000 PXW-Z100 handheld XDCAM camcorder has a 1/2.3-inch sensor, 20x zoom, recording 4K/UHD at 50/60p (up to 600Mbps, 10-bit 4:2:2) and HD 50/60p using XAVC to 2x (fairly expensive) XQD cards, with HDMI and SDI outputs and 2x XLR inputs. Very nice documentary-style camera, but not great in low light (as you’d expect from such a small sensor on what is one of the older 4K cameras).
Canon’s newly launched EOS-1D X Mark II full-frame sensor DSLR should cost under £5,000 when it’s available. It offers 4K video capture up to 60p (800Mbps), plus HD 120p (360Mbps), to a CFast 2.0 card, with very good low-light capabilities.
Sony’s full-featured PXW-FS7 4K XAVC XDCAM camcorder is available for less than £5,000, but only ex VAT (less than £6,000 including VAT), so if you have the budget, it should probably be on your list too. It can record Raw 4K/UHD to an external device at up to 60p or HD at up to 240fps. It has two internal XQD media slots recording up to UHD 50/60p or HD 150/180p in 10-bit 4:2:2 XAVC.
SONY PXW-FS7
CANON EOS-1D X MARK II SONY PXW-Z100
Sony’s £4,500 PXW-FS5 Super 35 sensor camera takes E-mount lenses and records 100Mbps UHD 24/25/30p (4:2:0) and HD 50/60p (10-bit 4:2:2) XAVC, as well as eight or 16 seconds cache record of 240 or 120fps in HD, to SD cards. One of the neatest features is its electronic variable ND filter (very useful for shallow depth of field shots). It can also crop to Super 16 mode for 2K shots, and has a nice, rotatable handgrip. See Christina Fox’s review on page 10 of this issue.
SONY PXW-FS5
14 15 16 18 TVTE Buyers Guide_4K_final.indd 21 30/03/2016 16:10
I nstead of recording a flat picture, what
if we could capture all the light falling on
the camera?
And if we could do that, could we then
generate a perspective from any position? And
possibly even display it as a three-dimensional
holograph?
That’s the theory behind light field
imaging, which has potentially revolutionary
consequences for visual storytelling. Recent
advances in processing power and sensor
technology have made the technology
appealing to electronics giants like Microsoft
and august cinema engineering bodies
like SMPTE.
A light field – a concept originally proposed in
1846 by Michael Faraday – is defined by the
number of light rays within a given area. It is
technically five-dimensional: three spatial (x, y,
z), plus two angular dimensions describing the
direction of the ray.
To capture a light field you typically either
array cameras which will simultaneous record
different angles of the same scene, or place a
micro-lens in front of conventional optics
to funnel information (about intensity,
direction, colour).
POST PRODUCTION POSSIBILITIES
At present, there is no way of post-producing
the sheer volume of data produced, or of
displaying it, but that doesn’t mean there aren’t
useful applications for the technology around
the corner.
Researchers at German institute Fraunhofer
IIS, for example, have developed a system
comprising 16 HD cameras arranged in a 4x4
grid. Last September, it released a plug-in for
Nuke as an aid to processing the data and shot
a short film, Coming Home, with Stuttgart Media
University, which showcased the technique’s
capabilities for live action filming. The plug-
in can be downloaded from the Fraunhofer
website (www.iis.fraunhofer.de/lightfield)
The chief advantage, Fraunhofer contends,
is that light field imaging will offer a more cost
effective way to produce film and TV.
“On-location retakes are time-consuming
and expensive,” says Frederik Zilly, head of
Fraunhofer’s Computational Imaging
group. “What if the focus was incorrectly
set during shooting or the perspective has
to be changed? The use of multicamera
systems opens the door to a world of new
post production possibilities.”
Among the possibilities are dolly-zooms,
vertigo and Matrix camera tricks which could
be rendered out of existing material in the
cutting room. “Expensive effects, previously the
preserve of cinema, can be brought to TV with
light-field recording,” Zilly says.
NEW REALITY FOR CINEMATOGRAPHERS
Also known as computational cinematography,
the idea is anathema to most cinematographers.
If all the important camera parameters, such
as position, viewing angle, depth of field,
aperture and exposure, can be determined in
post there are big questions about where this
leaves the DP’s craft.
Light field imaging Object-oriented video
ACQUISITION – SPECIAL REPORT
www.tvtechnologyeurope.com April 2016 TVTechnology19
“I think both the capture and playback of light fields will be the future of cinematic virtual reality.”
The Raytrix R29 3D lightfield colour camera has a light field
resolution of 29 Megarays (number of light rays
captured by the sensor). So far, Raytrix cameras
have been primarily used for industrial
applications.
Advances in audio technology have resulted in flexible, object-oriented sound. Could light field imaging usher in an era of object-oriented video? Adrian Pennington reports
The Lytro Illum’s 40 megaray light field sensor
19 20 TVTE Apr16_Aquisition_final.indd 8 30/03/2016 16:13
“Cinematographers will worry that light fields take
away one of their primary tools – composition –
because the viewer can move around the space,
and see things from different perspectives,” says
Ryan Damm, founder and light field systems
developer of Visby Camera. “On the other hand,
this opens up lots of new creative possibilities
and completely changes the creative toolkit.”
The main driver of interest in light field today
is its potential application in virtual reality. Most
current VR systems position multiple lenses in a
sphere then stitch the resulting images together.
Despite some tweaking in software this approach
arguably lacks the subtitles of parallax which
allow a VR viewer to have positional tracking
- to move their head side to side, forward and
back, look straight up or down without the
illusion breaking. In theory, light field-captured
360-degree video would create a more genuine
sense of presence and freedom of movement
for live video which is only possible today in CG
VR experiences.
“Cameras shooting 360-video can’t use
position tracking to synthesise a single
perspective,” says Damm. “That is VR video using
existing standards, rendered using game engines,
and that model won’t work.”
Lytro, Californian maker of the first consumer
light field still cameras, announced Lytro
Immerge last November and plans to launch it
at NAB. Immerge consists of a five-ring globe
that captures what Lytro calls “light-field volume”,
dedicated servers for storage and processing,
an editor for integrating data with NLEs and
compositors and a video playback engine.
“Everybody is talking about light fields and
nobody fully understands the potential yet,”
said Aaron Koblin, co-founder and CTO of VR
production outfit Vrse which helped develop
Immerge. “We’re just waiting for the moment
when we have the tools. I think both the capture
and playback of light fields will be the future of
cinematic virtual reality.”
VR headsets (Oculus, HTC Vive) and
augmented reality systems (Meta, Microsoft
Hololens - both in closed beta) are the only
means to display light fields at present. In the
pipeline are holographic screens, such as that in
development at Leia3D, with Samsung among
tech giants to have filed similar patents.
None of these displays is capable of showing
live action video, though that may change with
the release of Immerge. The bigger challenge is
creating a camera with enough fidelity that it may
be better termed a holographic video camera.
400 PETABYTES AN HOUR
“With a micro-lens approach you end up
with an effective resolution equal to the
number of micro lenses,” says Christian
Perwass, founder, Raytrix. “Even
with a 40 megapixel camera, with
20,000 micro-lenses you will only
end up with 20,000 pixels. The
higher the effective resolution, the
shallower your depth of field becomes
which means you can’t take
advantage of all the
different views.”
Raytrix, a German
company selling precision
measuring instruments for
industrial work, has effected a compromise by
deploying a micro-lens with three different focal
lengths. Based on a 42 megapixel sensor, its R42
camera offers an effective resolution of 10
megapixels at 7fps. Perwass believes existing light
field systems are limited by the laws of physics.
“They are workable with close-up subjects like a
face but if you want to extract depth information
for scenes 10-20 metres away you might as well
use standard stereo 3D cameras,” he says.
There is a third way, using traditional optics:
This is to film a scene with multiple arrays of
micro-lens imagers or with higher resolution
sensors; or ideally a combination of both. Phase
One released a 100MP stills camera in January,
Canon is developing one with 120MP and even
has a prototype 250MP chip. However, this only
shunts the problem down the line.
But exactly how much data does a hologram
require? Damm, presenting on the topic for
SMPTE at NAB, has done the math. A rough
approximation: for a two square metre surface,
you would need about 500 gigapixels of raw light
field data, taking up more than a terabyte. At 60
frames per second that’s about 400 petabytes per
hour. “That equals a whole lotta hard drives,” he
says. “People are cutting various corners to try to
make it work, but it’s a hard problem.”
Visby, Damm’s company, has a light field codec
in development but doesn’t plan on releasing
anything until next year, at the earliest.
“In the near term we are able to capture light
fields and collapse all the data down to non-three
dimensions for manipulation in post,” says Simon
Robinson, chief scientist at The Foundry.
“Imagine looking out of a window in your
home. Now imagine that as a holographic
picture. That is where we are headed in the
longer term.” n
x
ACQUISITION – SPECIAL REPORT
20 www.tvtechnologyeurope.comTVTechnology April 2016
Leia3D is one of a new generation of mobile holographic screens
Light field cameras like the Raytrix use an array of microlenses over
the image sensor
“Everybody is talking about light fields and nobody fully understands the potential yet”
19 20 TVTE Apr16_Aquisition_final.indd 9 30/03/2016 16:13
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At Sundog we offer cloud Software-as-
a-Service for various post production
processes. Early on in building the
Sundog platform we made the
decision not to offer storage services. There are
many options for storing media in the cloud,
and we didn’t want to force a particular solution
or provider on our customers. This has meant
that we have built ways to work with a number
of methods of cloud storage and have seen a
variety of solutions. In this article, I will outline the
cloud storage approaches we have seen and the
practical implications of their use.
BEYOND PUBLIC-PRIVATE-HYBRID
Public and private and hybrid cloud are now
well understood concepts. What is interesting
is the recent rise of community cloud, which
is filling a gap in the marketplace for those
who want content-focussed cloud storage
but don’t want the complexity of operating a
private cloud. A number of providers of media-
centric storage have sprung up who offer a laser
focus on content applications and have a deep
understanding of production and post workflows.
These providers offer a cost-effective scalable
solution that gives an option to those not wishing
to move wholesale into public cloud. Many of
these providers also run hybrid models where you
can use hosted storage for regular work, and still
leverage public cloud at peak times.
The other area seeing growth is the ‘glue’
joining different cloud solutions. It’s not
uncommon to use multiple services in Google,
Microsoft and Amazon public clouds on a project
but store production data in managed service
clouds such as Sohonet or Base Media. In this
multi-cloud environment there are many ways
to join the dots. In the case of software services,
some are based in a particular cloud and require
connection to storage systems in that cloud.
Others are able to work with data from multiple
sources. We are seeing increasing sophistication
in the ability of SaaS applications to speak to
multiple clouds via multiple mechanisms. Many
software systems and managed storage providers
offer integration to familiar file transport systems
such as Aspera and Signiant.
£ $ €
It’s important you understand the basic financial
mechanics of the solution you’re choosing. Is
data movement (ingress and egress) a chargeable
part of the service? Different providers charge
for all, some or none of your data movement.
Another question you should ask is how does
better connectivity impact total cost of the
service? Public cloud typically offers some sort of
dedicated connection option but you may find
this attracts additional charges elsewhere from
your telecoms provision or hosted cloud services
connecting to the public cloud.
One of the most important elements to
understand is tiered access storage – block
versus object versus archive storage – what are
the combined volume and access costs (for
instance archive storage may appear to be more
cost-effective than block or object for the total
volume, but can quickly become costly if you
require frequent access).
So when does it make sense to use block
over object storage? Typically block storage is
required when running with a ssmall number
of processing end points. For instance, if you’re
running a real-time application such as colour
grading where you require high bandwidth to
a single server, block storage makes sense. If
you’re running highly scalable processing where
there are potentially many servers running in
parallel then object storage is faster because of
a high aggregate speed to multiple endpoints.
However, if using object storage, it’s important to
STORAGE – BUYER’S GUIDE
Get started with cloud storageYou’re going to migrate to the cloud sooner or later. Richard Welsh, former SMPTE governor and founder of Sundog Media Toolkit, offers tips on getting started
“Look to companies that offer flexibility in storage options, and the transport mechanisms for getting files in and out.”
www.tvtechnologyeurope.comTVTechnology April 2016 22
“It’s important you understand the basic financial mechanics of the
solution you’re choosing”
22 23 TVTE Apr16 Storage Analysis_final.indd 8 30/03/2016 16:15
have the right tools for asset management. Block
storage presents an array of drives striped with a
file system, so this looks and behaves like a local
SAN/NAS volume - useful if you want to spin up
servers in the cloud to run the same software
that you use on local machines. Object storage is
entirely virtualised so files now become “objects”
with paths that look like network addresses.
Object storage has a high level of distribution and
redundancy across the infrastructure of the data
centre(s) in use. Those objects are reconstructed
by the storage controller to deliver files to the
sever requesting them. The software must be able
to understand those object paths in order to get
the files, process them and put them back into
object storage. It’s essential that your choice of
SaaS and asset management system can interpret
these objects and present them in a familiar
way. More advanced tools will be content aware,
interpreting content types, formats, metadata, and
allowing proxy views of the media.
SECURE STORAGE
The number one question about using cloud
services for media recently has been security.
The focus on security for cloud has resulted in
a plethora of options. Understanding these is
another important element in choosing storage.
There are two main areas of security to look at
here, encryption and access control.
Encryption at rest can be handled broadly
in two ways, server side and client side. Server
side means that the cloud control layer handles
encryption and decryption of content as it
enters and leaves the storage cloud. In public
cloud, server side encryption and key handling
is performed transparently to the client and
typically doesn’t add any significant processing
overhead and little or no additional cost. Client
side encryption means data is pre-encrypted
before transport and key management is the
responsibility of the client. The advantage is
complete control of keys and decryption points
is with the client, but the process is no longer
transparent and adds processing and operational
cost. The implementation very much depends
on other factors such as the use of encryption
at rest on local (non-cloud) storage and key
management and access control systems
already in place.
Typically, server side encryption is already used
and trusted by large corporations.
GETTING UP AND RUNNING
Cloud storage offers scale and flexibility whilst
moving from a capex to an opex model. As the
industry migrates elements of its operations to
cloud, we will see a high level of fragmented
services and hybrid workflows. So it’s essential to
analyse the applications you want to run in the
cloud, how to interface those various services
and especially how cost savings can be achieved.
Look to those companies that offer flexibility
in storage options and the transport mechanisms
for getting files in and out. This is just as
important as any financial benefit, because if
workflows become constricted your savings can
quickly evaporate. The initial learning curve for
cloud storage can be steep, but we have had
an overwhelmingly positive experience once
customers are up and running. If you’re thinking
about it, you should start to dip your toe in the
water now. Many providers offer free trials which
are perfect to experiment. Take advantage of that
and stay ahead of the curve! n
www.tvtechnologyeurope.com April 2016 TVTechnology23
22 23 TVTE Apr16 Storage Analysis_final.indd 9 30/03/2016 16:15
Television viewers have an insatiable
appetite for nonlinear content. They
want to consume it when they want,
on any device. PVR solutions are a
popular way for IPTV, cable and OTT operators
to deliver nonlinear content, yet they are limited
to a single device type. Operators need a flexible,
scalable, and cost-effective method for delivery
high-quality nonlinear content in a multiscreen
environment.
Recent advancements in IP technologies have
emerged as a solution. IP networks now have
the capabilities of storing content and streaming
it on-demand to each end-user, allowing cloud
PVR applications. Instead of storing the recorded
content on a local drive, cloud PVR captures the
content in the heart of the network and streams
it as video-on-demand content, with all the trick
mode functions (e.g., pause, fast rewind, fast
forward) available. Additional applications such as
start-over, catch-up, and time-shifting TV can also
be supported with cloud PVR.
BENEFITS OF CLOUD-PVR VS LOCAL PVR
The cloud PVR approach offers a multitude of
benefits compared with the local PVR approach,
for both service operators and end-users. The
benefits are even bigger when shared copy
is allowed.
With cloud PVR solutions, end-users can
launch any number of recordings on various
channels simultaneously without any constraint
on the available bandwidth or number of tuners
on their reception device. The recorded content
can be viewed on all of a subscriber’s devices.
Moreover, the quantity of storage available is
not limited to the STB initially installed by the
operator. Storage can be increased, as needed.
Another advantage of cloud PVR solutions
for end-users is that the quality of the recorded
content is not limited by the constraints on the
network at the time of the recording. With local
PVR, if the network quality is not good at the time
of the recording, the content will be stored with a
low quality, whereas cloud PVR enables content
to be adapted to the conditions at the time of
the streaming. Ultimately, this leads to a superior
quality of experience (QoE) for end-users.
From a service operator standpoint, cloud PVR
solutions offer significant cost savings. Operators’
hard drive costs are reduced, since storage is only
added on an as needed basis. There is no need
to deploy PVR STBs with a monumental amount
of storage space that may not be used. Support
costs also go down with cloud PVR solutions, as
there are no disks in the STB, which can be a key
point of failure.
Operators that use a cloud PVR solution will
also see reduced churn. Since their customers
have recorded all their content in the operator
network, they are less willing to switch to a
new provider. In addition, cloud PVR solutions
open up new business models for operators,
allowing them to use storage space in the cloud
in various ways (e.g., global fee per month, price
per channel or bouquet, storage quotas, etc.) as
well as insert targeted advertising into the stream,
personalizing the end-user experience.
SCALABILITY
One of the most important features that an
operator should look for in a cloud PVR solution
is scalability. A cloud PVR solution must scale to
handle a growing number of recordable channels
(i.e., ingest capacity), new recording requests (i.e.,
recording and storage capacity), and an increase
in viewing requests (i.e., playback capacity).
From a scalability standpoint, operators will
want a cloud PVR solution that offers a high level
of flexibility to answer all the constraints of the
different cloud PVR use-cases and usage models,
including shared and private copy. This will
simplify capacity planning.
Using a cloud PVR solution for multiscreen
can require a huge amount of storage. Each
piece of recorded content must be available
in the various delivery formats (e.g., Apple HLS,
Microsoft Smooth Streaming, Adobe HDS, MPEG-
DASH) supported by the broad range of end-user
devices. Storing the same recording in all of
these different formats in advance is costly and
can become an obstacle for operators to rollout
cloud PVR.
Operators can overcome this challenge using
on-the-fly (OTF) packaging. With OTF packaging,
the recording is stored in only one format,
preferably protected with an AES fixed key (DRM
is not applicable), or in the clear in a format
usually named ‘pivot format’. In this case, content
is packaged in the right format and protected
via the DRM of the choice of the operator by
the origin server only when requested by an
end-user device.
REDUNDANCY
Redundancy management is an important point
for operators to consider when rolling out a
cloud PVR solution. However, redundancy in a
cloud PVR solution can be costly because all of
the recorded channels have to be ingested twice
in the origin server cluster when a 2N redundancy
scheme is used. This doubles the recording
capacity of the origin server cluster.
Employing an N+1 redundancy scheme,
operators can reduce the cost of the cloud PVR
solution. However, part of the recordings will be
lost during the time required to set up the live
channel on the redundant origin server in case of
failure. Operators will want a redundancy scheme
that doesn’t record the same live channels twice
and avoids loss of video data.
The best case scenario is to select a cloud
PVR solution that supports a 2N architecture
where a live channel is ingested by two origin
servers but actually recorded by the main
origin server. In case of failure of the main
origin server, the recording can be resumed
by the redundant one without any loss of
video data, ensuring the best possible QoE
for end-users without requiring doubling the
writing bandwidth and the storage capacity
of the system.
By using a highly scalable cloud PVR
solution that features best-in-class redundancy
management and OTF packaging capabilities,
operators can deliver a multiscreen service with
exceptional QoE at the best cost. With cloud
PVR solutions, operators have the flexibility to
deliver content over managed and unmanaged
networks, support traditional VoD or advanced
applications like catch-up TV on every screen,
and adjust storage, as needed, to increase end-
user engagement with their service and their
revenue streams. n
Cloud PVR: Optimising the multiscreen delivery of live TVNivedita Nouvel, VP marketing at Broadpeak, outlines the capabilities operators should look for when choosing a cloud PVR solution for multiscreen delivery
x
STORAGE - FEATURE
www.tvtechnologyeurope.comTVTechnology April 2016 24
24 TVTE broadpeak feature_final.indd 8 30/03/2016 16:28
U HD is effectively four times the size of
HD. That means significantly greater
capacity is needed to store UHD
media. The shift to UHD production
also demands an increase in bandwidth and
therefore faster connections to enable the
same level of performance for editing, file
movement and media processing on and off
a storage system.
Although capacity and bandwidth requirements
are transforming performance requirements
needed with the move to UHD, the workflow
they support is remaining relatively unchanged.
HDR and the immersive audio can add to the
workflow, but for the most part there is little or
no action being taken to change editing and
production workflows, and so the transition to
UHD isn’t really changing the way that storage
gets used by those processes.
COMPRESSION CHOICES
As facilities begin working with UHD, they have an
array of new codecs, as well as older well-known
options, from which to choose. The specific
codecs they embrace will have a direct impact
on the capacity and bandwidth required of the
storage platform. With UHD file sizes being so
large, the differing requirements of these codecs
is an important consideration - higher bandwidth
requirements add up fast. In many cases,
a facility will settle on a mezzanine
compression format (lightly compressed)
that is visually indistinguishable from the
original uncompressed version.
Another consideration in UHD adoption is
how and where to store UHD assets. Should
the content be integrated with other assets on
existing storage? Or, should they be stored on a
dedicated new system. Either way, the ability to
expand in both capacity and bandwidth as UHD
becomes a greater part of the overall workflow
is an important factor to consider when deciding
on a storage solution. The latter approach is
made possible when using storage technologies
that offer non-disruptive scaling of storage.
Bandwidth and storage capacity can be added
while the system is still in use with no interruption
to service and no down time for users. As
workflow requirements evolve, this approach
creates efficiency and an easy way to provide the
new resources in the right place at the right time.
THE RIGHT TECHNOLOGY
To be cost-effective, the UHD storage solution is
most likely to be built on hard-drive technology.
To get the required level of performance means
more disks and faster connectivity than for
HD assets. It is beneficial to have a greater
number of drives per rack unit along with higher
speed connectivity. This helps reduce space
requirements, complexity of installation and can
mitigate maintenance and power consumption.
UHD storage solutions will depend on 10GbE
or other high-speed connections. As editing
clients and workstations are upgraded to support
UHD, it is important that the right connectivity
technology link those workstations to storage.
GETTING DISKS TO SHINE
Where storage for UHD content can really shine
is in how consistently it provides direct access to
files, regardless of how much storage capacity is
in use. This is a performance characteristic that
makes a high quality shared storage system an
ideal solution for UHD production workflows.
Providing the performance of a Fibre Channel
Storage Area Network (SAN) and the simplicity
and scalability of Ethernet-based Network
Attached Storage (NAS), such a system can
ensure the user experience is always the same
no matter how large the system grows, or how
much storage capacity is consumed. Even when
multiple editors are working on large UHD files
simultaneously, the load on the system does not
translate to slowdowns. Likewise, because there
is no down time for scaling or drive rebuilds,
editors and other processes, like file transfer and
transcoding, enjoy continuous performance.
Many broadcasters are considering also how
their investment might boost other areas of
production and delivery. Storage technologies
have evolved to support an array of applications,
including the creation of digital libraries and the
consolidation of “islands” of storage onto a single
storage platform.
As with every other migration, a move to UHD
will demand efficient, cost-effective storage.
Demands for multiplatform delivery as well as for
UHD means new or expanded storage systems
will be required to support conventional linear
broadcast workflows, new UHD/4K workflows,
and workflows supporting delivery of content to
OTT and VOD services, as well as to CDNs. n
Building a home for your UHD contentAdopting UHD means an opportunity to rethink storage. Andy Warman, Harmonic’s director of production and playout strategy, gives tips on building a storage solution for UHD
STORAGE – BUYERS GUIDE
www.tvtechnologyeurope.com April 2016 TVTechnology25
The UHD cinematic/offline workflow
25 TVTE Harmonic feature_final.indd 8 30/03/2016 16:30
Deluxe Digital Cinema EMEA has
carried out post-production on
some of the industry’s major
films of recent years, including
Frozen, the Harry Potter franchise and Avatar.
Relying on industry-leading graphics and
post production software, the company’s IT
infrastructure is at the heart of its success.
In addition to a natural need for greater
storage capacity (due to the resurgence in
3D as well as the advent of 4K resolution
imagery), Deluxe Digital, based in London,
needed a smaller array with higher storage
capacity to adequately archive films in its
space-challenged data centre. Its legacy
Oracle/STK L700 was aging, support contract
fees were becoming increasingly high and
Oracle’s future support plans for the L700
library were uncertain.
After researching the market, the Deluxe
Digital team selected Spectra Logic’s T950
tape library with LTO-5 drives to archive over
10TB of film footage every day.
The T950 is library is designed and built to
meet stringent requirements for data integrity,
data security and high reliability. At Deluxe
Digital, it is used to archive film projects from
14 European countries and to access data
from old LTO-3 tapes from the L700. The unit
can expand over time and will support future
projects as Deluxe Digital London creates
and ultimately archives more video material.
The T950 also reduces staff administration
significantly, affordably scales in throughput
and capacity, and supports multiple
generations of current and future
tape formats.
Meanwhile the LTO-5 drives offered
Deluxe Digital performance benefits. The
media cartridges were suited for the media
and entertainment industry because they
are optimally balanced for protecting
content for the long-term and have a
native capacity of 1.5TB (3TB with 2:1
compression). They have a native transfer
rate of up to 140Mbps (280Mbps in compressed
mode). The cartridge capability of the Deluxe
Digital solution allowed the company easy access
to archive and backup data on tape and a smooth
integration of new higher performance interface
standards. The system’s backward compatibility
ensures that data that was written up to five years
ago can easily interface with contemporary and
higher-density formats: a crucial feature in this
fast-moving industry.
In an active archive configuration, feature film
footage can be restored into Deluxe Digital’s
production environment for foreign versioning
and subtitling. Deluxe Digital’s Active Archive
environment allows data to be moved between
Deluxe Digital’s SGI disk-based arrays and the
T950 library using ASG’s Time Navigator software.
Footage is kept in the Active Archive format
for 12 months as standard before the tapes are
taken out of the archive and moved to secure
off-site storage.
“Feature film foreign versioning and subtitling
for theatrical distribution are key, specialised
services for Deluxe Digital London and have been
ever since the two concepts evolved. Spectra
Logic gives us the most cost effective, secure and
efficient means of safeguarding our clients’ digital
assets and ensuring they are readily available for
valuable versioning and subtitling projects. Being
based in Soho, London, floor space was also a
major factor in our decision to select Spectra
Logic, along with the T950’s massive density and
LTO-5 format.” n
STORAGE – CASE STUDY
Archiving the blockbustersWith a need for more storage, and not much space, Deluxe Digital Cinema EMEA looked to Spectra Logic for its new archive. Brian Grainger, Spectra Logic chief sales officer, tells us how they did it
www.tvtechnologyeurope.comTVTechnology April 2016 26
Environment Snapshot• Spectra T950 tape library• Six LTO-5 fibre channel drives and 450 licenced slots• DVS DDN SAN• Active Archive environment
26 TVTEApr16 Storage Quantum_final.indd 8 30/03/2016 17:20
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www.tvtechnologyeurope.comTVTechnology April 2016 28
STORAGE – INTERVIEW
How has easy access to the cloud shifted
Signiant’s service?
Initally our customers were the larger companies
in the media and entertainment space, the large
studios and post production houses. But what
we’ve done recently is make our software much
easier to deploy for smaller participants in the
industry by shifting to SaaS (Software as a Service)
products. The key benefit to those SaaS products
is there’s much less for the customer to manage
and deploy and worry about. They just get the
benefit of the software.
The next big trend in media is people moving as
much of their operations as possible to
an opex model as opposed to a capex model. And
obviously things like SaaS and cloud are
a part of that.
What processes will companies be migrating
to the cloud?
The big thing that we see shifting to cloud is
content aggregation and distribution because
of the elastic nature of bandwidth and storage.
This use case still has the same requirements as
moving media between facilities or within
a facility in that it needs to be fast and secure
and reliable.
It’s interesting how quickly things are
accelerating in this area. Almost everybody we talk
to says that management is pushing them to use
cloud first and only look at on-premises storage
when cloud isn’t practical economically or if there
are security concerns: although
those concerns are going away as people
get more comfortable.
Are you looking at companies beyond the
broadcast space?
Absolutely. We’re seeing everybody becoming a
video company as they start to use video more
and more. Especially with things like training and
marketing activities. And having a SaaS solution
that’s mainly cloud-based allows companies
without a lot of IT support to use our software.
And it’s not just small companies that are taking
advantage of us. It’s departments within larger
companies, where they don’t want to be as reliant
on IT. The IT departments are realising their role
is shifting too. They’re more about guiding users
to the right solutions. Instead of in the past where
they provided the full compliment of technologies.
I think the corporate video market is definitely
looking for solutions that are easy to use and
deploy and cloud lends itself to that. They can
really benefit from the SaaS approach.
Their requirements also tend to work well for
cloud workflows: say, if they’re creating advertising
or training content. The objective of that content
is to be widely distributed within the organisation,
and so in some instances the cloud infrastructure
is a better fit.
Dropbox was showing at the BVE
Show in London. People said
“What are you doing here?”
and they said, “We’re in this
space now.”
I think a lot of the things
Dropbox is good for now
are lighter weight assets.
Things like scripts and
low res proxies. But what
people find when they
try to use Dropbox for
broadcast quality video is
that is just doesn’t work. The
file sizes are too big and the
times it takes to move things are
too long.
We try to offer the ease of
use of Dropbox but with the
professional quality
and speed. But
they’re
definitely looking at this space. There’s no doubt
about that.
Are people expecting more commodity
IT solutions, rather than specialised
broadcast equipment?
I think people are much less willing to pay ten
times as much for a piece of hardware that is
theoretically media and entertainment specific
but in its core has the same processor
commodity IT has.
Companies used to have three networks. They
had their IT network for standard office activities,
they had their production network for moving
around files, and they had their SDI network for
video routing. Two of those networks were IP. The
final stage in all that is putting all that SDI traffic
over IP. When that happens, you can converge the
infrastructure. With software defined networking
capabilities, everything is just an IP port, regardless
of whether it’s file-based, live, or IP stuff.
What is Signiant working towards
in the future?
The key thing for us is to continue
building on the momentum of
moving to file-based workflows:
it’s hard to believe in 2016 that
there’s still a lot of physical
media around. And we want
to keep building on the
momentum of the move
from on premises storage
to cloud, which is where
most of the movement is now.
We want to make that easier
and easier and a better
experience for our
customers. n
Fast moverSigniant’s Media Shuttle product allows users to move big, media industry-size files anywhere at high speed. We interviewed CTO Ian Hamilton on how the cloud is changing how the industry works
“Almost everybody we talk to says that management is pushing them to use cloud first and only look at on-premises when cloud isn’t practical”
28 TVTE Apr16 Signiant Feature_final.indd 14 30/03/2016 17:10
E Even the language around captions and
subtitles is confusing. And perhaps that’s
the best place to start. In America, they
refer to the timed text that accompanies
video/audio as captions – specifically, open
captions or closed captions. Open Captions are
“burnt” into the encoded/distributed video picture.
Closed Captions are carried alongside, and the
display device controls the rendering of the text
over the image when selected by the user. And
‘subtitles’ refers only to foreign language text.
In Europe (and elsewhere) we tend to just use
‘subtitles’ to refer to all cases. For this article, it is
only subtitles, the European equivalent to Closed
Captions, that we will discuss.
WHY WE CARE
Aside from being ethically sound, in many
territories providing subtitles is a regulatory
obligation – as such, it is a business cost that
must be addressed with maximum efficiency.
When all or most content was delivered to
consumers by linear broadcast, the most
effective time to add subtitles was at playout –
before which all the subtitle data would exist in
a discrete workflow and data path. This posed
some challenges in terms of association of text
with video/audio but avoided the much larger
issues of media interoperability and file exchange.
However, when we start delivering content
through multiple platforms, it is not efficient
to have separate subtitle data paths for each
platform. We need to look at how to bring text,
video and audio together much earlier in the
production and content preparation process.
FORMATS
STL, SCC, PAC, RAC, CHK, SRT, SUB, 890, XIF,
CAP, TXT are some of the popular file formats for
authoring, editing and storing subtitles standalone
from the video and audio. Standards and
specifications exist for some, but there are many
proprietary implementations too, meaning that
converting archives of these files to something
interoperable often poses a hurdle. Tools exist
to handle these conversions, but it is important
to ensure those conversions can be easily
orchestrated and married to other operations to
maintain efficiency.
Although there are other alternatives,, the most
common carriage formats for subtitles are OP42
(Operational Practice as defined by Free TV
Australia) for SD and OP47/SMPTE RDD08 for
HD. These specifications describe the way in
which the text is actually written into the ancillary
data space (VBI or VANC) in file or stream form.
While there is opportunity for error in encoding/
decoding to and from these formats, this is a well
understood area and errors are relatively rare.
CARRIAGE MECHANISMS
Although by no means necessarily the same
thing, the carriage mechanism and media
file format are very much related. By carriage
mechanism, we are referring to the container
for the carriage format. For MXF files this will
commonly be an ST436 track – a track that
contains ancillary data according to the SMPTE
ST436 specification. However there are many
other frequently used containers such as MPEG-
2 user data space, ‘in-vision’ space in IMX (tall
MPEG) or VAUX in DV. Some vendors created
proprietary side-car files to contain ancillary data
while some proprietary codecs (such as ProRes)
have specific containers for captions. Regional
application specifications such as AS-11 UK DPP in
the UK and the ARD-ZDF MXF profiles in Germany
should go some way to constrain options and
aid interoperability, but limited vendor support
along with variations in the implementation
of those specifications can still cause issues.
Understanding the carriage mechanisms and
different media file formats is especially important
when dealing with legacy files with embedded
subtitle data and/or files arriving from third party
sources. Whether you are looking to extract
the subtitles from these files for reference or
manipulation, or converting them to a mezzanine
format, knowing what subtitles are in the source
files and where they are is the difference between
success and a potentially untestable workflow.
PIVOT FORMATS
As with any ‘many in, many out’ scenario, the
test matrix, and chance of error, can be greatly
reduced by using a mezzanine or ‘pivot’ format
at the centre of your workflow – converting
only to that format on the way in and only from
that format on the way out. The best format to
choose will depend on your workflows – if you’re
significantly manipulating or editing subtitles
then an STL or TTML file might be preferable, in
repurposing and delivery workflows, a standalone
(reference) ST436 MXF file could speed up
transformations for delivery – but generally
something tightly defined, specified and/or
standardised will be advantageous.
As stated at the beginning of this article, even
the language around captions and subtitles is
confusing and there are possibly terms and
acronyms used here that are unfamiliar or
different from those you may have used. The
most important factor in any conversation around
subtitles to define a vocabulary from the start and
minimise confusion. n
Finding the right wordsBen Davenport, director of marketing at Dalet, takes a look at the challenges in subtitling for a multiscreen world
MULTISCREEN - FEATURE
www.tvtechnologyeurope.com April 2016 TVTechnology29
29 TVTE Dalet Feature_final.indd 8 30/03/2016 16:54
www.tvtechnologyeurope.comx www.tvtechnologyeurope.comTVTechnology April 2016 30
It’s been a turbulent few years for
broadcasters. The rush of viewers online
has been so frantic that there has been a
growing fear amongst broadcasters that they
will be left behind.
But now things are getting back into
perspective. Broadcasters have discovered that
they’ve held an ace card all along: live TV.
Event television has generated viewer demand
for live services in the online domain. Sporting
events are obviously big drivers of simultaneous
audience engagement, but Saturday night is also
a case in point: a quick look at Twitter during
these periods will demonstrate how much
viewers like the idea of everyone watching the
same thing at the same time.
Broadcasters have added live streaming across
their online platforms and, in doing so, they’ve
discovered that live channels online are very
popular: especially for live events, such as a major
sporting tournaments where key fixtures are
played out during the day, when the viewer often
doesn’t have access to a television.
OPPORTUNITY TO MONETISE
We have seen that viewers will watch a typical
live programme from start to finish, a streaming
session that may last for more than an hour. This
makes inserting pre-roll ads very inefficient in
terms of ads watched per content hour. Indeed,
it also represents a fraction of what would be
expected by broadcast television. Pre-roll is also
incredibly frustrating to users.
In some territories, broadcasters are credited
in their ratings for online views of the broadcast
ad breaks, but streaming video tends to be a
personal experience for the viewer. If they are
watching on a mobile or tablet, for example, they
have a one-on-one relationship with the screen,
as opposed to the traditional TV that counts
whoever is in the living room as its audience. As
a result, there’s a huge opportunity to be able
to cater content, including advertising, to the
individual, which can be sold by broadcasters at a
premium. The most obvious approach to achieve
this was to apply client-side ad insertion, as used
already on their VoD services. But this approach
has drawbacks, including:
• Heavy demands on the player leading to
stream inconsistency
• Added buffering while each advert loads
• One bad video asset can break the stream
• Software must be developed and maintained
for each platform/device
With many such annoyances directly affecting
the viewing experience, it shouldn’t be a surprise
that users have been reaching for the ad blockers.
Broadcasters, faced with the ongoing cost of
maintaining multiple platforms, and potential
brand damage for a poor user experience, have
rightly been put off.
A BETTER WAY
Server-side offers the best user experience
because it isn’t reliant on heavy lifting by
the player. The viewer is delivered a single,
continuous stream, regardless of platform/device,
that is free from the tell-tale buffering that betrays
the client-side approach.
For commercial broadcasters, a commitment
to a linear streaming strategy also means a
commitment to server-side ad insertion. That
means integrating an ad technology provider
with their streaming workflow in order to create a
user experience in which ad insertions are frame-
accurate, seamless, and placed in a section of the
stream where viewers expect adverts to be.
Channel 4 was the first UK broadcaster to offer
a full catch-up TV service. The 4OD platform has
been relaunched as All4 and now includes live
streaming with ad replacement. Having collected
user data, such as age and gender, at the point
of registration for over ten years, the insight it has
into its audience places it in an enviable position.
Other broadcasters have since realised the value
in owning first-party data.
Despite the plethora of shows now available
on catch-up, there is considerable evidence to
suggest that there is a demand for a ‘lean-back’
viewing experience. This has an interesting
effect on how many ads are watched through.
Yospace customers consistently report watch-
through rates of over 98 per cent in their live
streams, not just for sporting events, but linear
television also.
The impact of server-side ad insertion
on digital revenues has been so great in live
streaming that broadcasters are starting to
replace existing VOD solutions, too. The key
workflow integrations are already in place so it’s a
straightforward step.
It’s clear now that the concept of live TV is
here to stay and that server-side ad insertion will
become the standard, if it isn’t already. n
Live ad insertion: killer app for broadcasters?VoD services have had traditional broadcasters on the defensive, but can sophisticated ad insertion get linear viewing back on top? Paul Davies, communications manager at Yospace, gives his take
MULTISCREEN – COMMENTARY
30 TVTE Apr16 Perception_final.indd 8 30/03/2016 16:55
What is the Natural Resources
Defense Council?
NRDC is a California-based environmental NGO.
I am the Director of NRDC’s Center for Energy
Efficiency Standards. Our group works to reduce
the energy use of buildings and the equipment
inside them through voluntary programs,
such as energy labels, consumer education,
rebates or tax credits, bulk procurement, design
competitions, and mandatory policies at the
state or national level. As power plants are
often the largest source of CO2 emissions in
many countries, anything we can do to reduce
electricity use helps us prevent climate change.
One of the Center’s main areas of focus has
been consumer electronics. We did the first
ever comprehensive study on the energy use of
flat screen TVs back in 2005 (http://www.nrdc.
org/air/energy/energyeff/ftv.pdf) when little to
no information was publicly available on the
energy use of new digital TVs.
Our work served as an effective call to action
to the industry and policy makers to update the
test method for measuring TV on mode power
use so that it could be used for digital TVs.
The old method used static test bars, which
would not capture the energy used to process
and display moving digital content. We also
worked to add on mode power levels to the
ENERGY STAR labelling program and to require
energy use labels to be displayed on new TVs
and websites. We also helped promote rebate
programs for the more efficient models on the
market, and set minimum energy efficiency
standards for new TVs sold in California and
other jurisdictions. The California standards
paved the way for the labelling and MEPS set in
the European Union.
What prompted your look at UHD and its
impact on energy consumption?
We closely track industry trends and new
features with an eye towards the impact they
might have on energy use and operating costs.
One way we do this is to closely monitor
product introductions and communications
that emerge from CES, the annual Consumer
Electronics Show. In January 2015, the industry
was heavily promoting the latest TVs generically
referred to as Ultra High Definition or 4K TV.
Once again there was virtually no information
on the energy use of these new TVs. So we
hired an expert consulting firm, Ecos Research,
to do testing for us of a cross section of new
UHD TV models that were introduced in 2015.
We tested the energy use of UHD TVs playing
current content (high definition or HD) and
also 4K content. Then we tested the energy
use of the new emerging format called high
dynamic range (HDR), and also measured the
standby power use and resume times of internet
connected TVs, also called Smart TVs.
We also did some modelling on the potential
incremental energy use and carbon emissions
that would occur if the industry were to
transition to UHD TVs for all TVs over 36 inches.
One of the good environmental
developments that has come about is
the industry’s evolution from using linear
fluorescent lamps in the back of the TV to LED
backlights. The fluorescent lamps contained
mercury whereas LEDs do not.
Did this year’s CES raise any flags
about the energy impact of new
consumer technologies?
The industry is shifting its promotion and focus
from simply higher resolution to TVs that can
play back high dynamic range content. TVs
capable of displaying HDR content will use a lot
more energy as the images are brighter. The
CES show seemed to be an arms race as to
who had the TV with the brightest picture. This
has a real energy impact.
The limited testing we did with native HDR
content showed a 30% increase in power use
compared to the 4K version of the same movie.
As things are in their infancy, now is the time
for the industry to also focus on bringing down
the energy use of HDR-ready TVs. The first
step is to update the clips that are used during
testing. The current version is in HD and does
not contain HDR images, and as a result will
grossly under-report real world power use when
viewing HDR content.
The other trend at CES was simply how big
the TVs on display were. Throughout the huge
convention hall I was hard pressed to find TVs
less than 50 inches on display. And in general,
the bigger the TV the higher the energy use, all
things being equal.
In addition, it appears that HDR will be a
much more compelling feature for consumers
than straight up 4K TV. While 4K TV offers
greater resolution, the improved picture is only
slightly noticeable to most consumers and
requires one to be fairly close to the TV and for
the TV to be a really big one. HDR content on
the other hand is more of a ‘killer app’ which
SPECIAL REPORT
How much does UHD really cost?
“The CES show seemed to be an arms race as to who had the TV with the brightest picture. This has a real energy impact”
www.tvtechnologyeurope.comTVTechnology April 2016 32
A report by the US-based Natural Resources Defense Council says UHD TVs could cost Americans an additional $1 billion a year in energy consumption: or close to an additional 8 Terrawatt hours. The report’s author, Noah Horowitz, talks to us about the hidden costs of 4K
32 33 TVTE Apr16 feature DPS Analysis_final.indd 8 30/03/2016 17:05
will drive new TV sales, as the pictures are
brighter and produce a wider, more vivid set
of colours.
What energy impact is being made
by other video technologies apart from TV?
Much of the equipment in the TV ecosystem,
including the TV and the pay-TV set-top box
will need to be capable of processing and
displaying the latest content, like 4K. As 4K
TV programming contains four times more
information than conventional HD, the files
will be larger and bigger pipes and processors
will be needed. As such, the data transfer
capabilities will need to be greater, meaning
more powerful servers and routers in the
future too.
This has an energy and environmental
impact that has not been quantified throughout
the system – from the Netflix server, to your
home, within your home, and inside your TV.
(For NRDC’s look at data centre efficiency, go
to: http://www.nrdc.org/energy/data-center-
efficiency-assessment.asp)
A few years ago, we did a report on cable and
satellite set top box energy use (http://www.
nrdc.org/energy/files/settopboxes.pdf).
One of the common themes with this
equipment is the unnecessarily high amounts
of power some of these devices use when they
are not in use. When we did our study, set
top boxes in the US consumed an alarming $3
billion per year in electricity use, with $2 billion
of that due to the power used when the devices
were turned off. Things are starting to get
better in the US as the industry is a lot
more focused on making their boxes more
energy efficient.
And once again, information on the set top
box energy use was not readily accessible
by consumers until we did our report and
successfully advocated for it to made public.
Without this information, consumers – and
many businesses - have no way of knowing
which is the superior model from an energy
efficiency and lower operating cost point of
view or alternately which is the energy hog that
they might want to avoid.
Download the full NRDC report at: http://www.
nrdc.org/energy/uhd-tv-energy-use.asp n
“The limited testing we did with native HDR content showed a 30% increase in power use compared to the 4K version of the same movie“
www.tvtechnologyeurope.com April 2016 TVTechnology33
Preferred supplier of switches for Acuity, Carbonite, & CrossOver production switchers.
32 33 TVTE Apr16 feature DPS Analysis_final.indd 9 30/03/2016 17:05
How did you get started being a colourist?
I wanted to be an editor, but that wasn’t really
happening for me. So I went travelling, and I
got a call from a friend of mine who was an
assistant colourist at a company called Rushes.
He said he’d been made a full colourist, and
because I knew him and the head of the
department, they asked if I wanted take a role as
an assistant colourist. At that time I didn’t know
anything about colour grading – or telecine, as
it was known back then. It wasn’t something I
necessarily wanted to do, but from the moment
I put up a roll of film in the telecine gate I was
hooked. I worked my way up, then went to a
company called Red Post Production. I helped
set up a new grading division there with an old
Spirit telecine, and we started developing a bigger
client base. From there I went to One Post, then
finally came back to Rushes, where I was for the
past seven years. Then last year I left to set up the
grading team at Time Based Arts.
What is your set up at Time Based Arts?
We have two Da Vinci Resolve grading suites with
Dolby monitors. They’re both commercial grading
suites, but the second suite doubles as a film
grading suite. We have a 2K Christie projector and
projection screen, and we can swap over in the
room, so we can do both commercial grading
and long-form grading in that suite.
It’s obviously a very different process now from
when you started on that Spirit telecine.
It’s a totally different process. It was a more - for
lack of a better word - ‘organic’ process back
then. You would put the film on the gate, and
you wouldn’t have all the tools you have now.
With the old telecines and the panel that came
with them, you had maybe four or five windows,
and none of them would track. There was only
so much you could do. In a way you became
more creative working with those limitations. The
classic example is you would use Vaseline, or put
a ruler in the gate, to create a lighting effect.
But since the advent of digital intermediate,
you can track windows which isolate various
parts of the screen. And these shapes will track
through the shot, so if you have someone
moving through frame and you want to change
the colour of their face or make it brighter, you
can track that. Before, you had to incrementally
go through and create an event on each frame.
Then every time you put the film up, the film
would be in a slightly different place. It was a
bit of a nightmare. That one small change,
being able to use a trackable window, has
saved so much time.
But there was something quite magical about
working with those limitations and working
directly on film. Sometimes you kind of miss that.
It’s interesting that some people now are starting
to shoot film again.
When did you start using digital tools?
I was at Rushes at the time. We had two telecine
machines there: a C-Reality, made by Rank
Cintel, and a Spirit telecine, made by Philips
Thomson. The C-Reality went, and we bought
this new product made by Da Vinci, called
Resolve. We saw the benefits immediately in
terms of how much more colour correction
you could do, the tracking tools, and editing
tools as well. It became a complete tool. In a
few months, we phased out the Spirit and got
another Resolve.
MAKING THE GRADE
BlindingCOLOUR
Simone Grattarola discovered grading accidentally. In our first Making the Grade interview, the colourist of Peaky Blinders and the BBC’s adaptation of War and Peace talks about the evolution of the craft and how having the skill with the technology isn’t enough
www.tvtechnologyeurope.comTVTechnology April 2016 34
Peaky Blinders: “A fresh approach”
34 35 TVTE Apr16 Making the grade_final.indd 8 30/03/2016 17:23
What kind of work did you do before you moved
on to long-form television?
Rushes was mainly a commercials grading
facility, as we are now at Time Based Arts. But
when you’re starting out as a junior colourist
you tend to work on prop promos and short
films. You cut your teeth doing those with
directors that you end up working with on
commercials. A lot of the people I started
working with years ago are doing long-form
TV or features or high-end commercials
now. That was one reason we put a projector
in at Time Based Arts: a lot of our directors
now do features.
Is long-form drama a very different process?
It becomes a lot more about storytelling.
Everything tends to be subtler. In a commercial
or music video, you have less time to create an
emotion - it’s one feeling that runs through it.
Doing a TV series involves a lot of preparation
– talking to the director and editor and the
DOP beforehand. We use a lot of references.
On commercials you don’t always get that
opportunity. You might only get to grade for a
day – or half a day - then you’re on to the next
job. Working on longer form, you can prepare
and bring in a lot of references.
What I enjoy is that it is a different skillset. You
keep watching things back and keep changing
them. Even physically when you step back from
a monitor, things can change. In Walter Murch’s
classic book In The Blink Of An Eye, he talks
about how he stands up when he’s editing. When
you’re grading, trying things like that helps, and
longer form projects allow you to do that.
You’ve just done the BBC adaptation of War and
Peace. How did it compare to Peaky Blinders?
Peaky Blinders was an interesting project because
the DOP, George Steel, was someone I knew
from grading commercials. When he landed
the job, he wanted to bring in someone with a
commercial background to create a commercial
look for that project. He didn’t want it to have the
“long form look”. He wanted a fresh approach.
We worked on tests before he went to shoot,
so we had quite a good idea of the look. And
after the project started, that look continued. It
got adapted as the series went on, but it was
a case where we hit on something early and it
carried through.
War and Peace was more involved - partly
because there’s a classic nature to it, whereas
in Peaky Blinders we had a blank canvas. At the
same time we wanted to do something that was
modern. It was a difficult balance. We did a lot of
tests and went through a lot of references.
But when we looked at it, it was too extrem - too
‘printerly’, like a painting. As it progressed, it didn’t
feel quite right. So we pared it back and there was
a lot of reworking and finessing. The producers
might not agree, because we spent more time
doing it, but it was creatively a really good thing
to step back and re-look at the work.
Kids entering the industry want to be colourists
rather than cinematographers or editors. What
advice do you have for people getting started?
When I started, it was like a dark art. No one who
came into post understood it or knew what it
was. Even I sort of stumbled into it. But now, a
company like Blackmagic has free versions of Da
Vinci Resolve that you can download, so a lot
more people know the toolset.
I’m constantly getting people contacting me,
saying “This is my reel. I’m a colorist.” My thing
with that is, if you have Final Cut at home and
can edit you might call yourself an editor, but in
our small community, in the commercials or film
world, you’re not.
Anyone who has these tools should try and
experiment with them, and should contact
people like myself. We’re always looking at
people’s work. But you still haven’t worked at
a company and understood what is expected
in terms of sitting down in front of clients and
delivering the best quality service. It’s very
different doing it at home than actually being in a
company with clients paying for what is perceived
as the best quality work they can get.
When I have people coming through, I do a
lot more schooling of them in terms of they’re
approach to work, how they deal with people,
how they manage their room and their session.
A lot of people have a good eye, but it’s about
understanding what a multitude of people
want, interpreting that and delivering it to them,
then giving them something more as well. That
becomes an art form in itself. With the people
that I’ve trained over the years, that’s always the
last piece of the jigsaw.
Emotional intelligence ends up being the most
important thing.
Yes. With grading there’s a hell of a lot of
preparation, especially on the long-form work
– looking at references, working with the DOP
on tests, creating look up tables. But when you
come to work on it, you have to free yourself
a little bit. You don’t want to constrain yourself
to what you’ve done before. Because you’re
emotionally engaged and you’ve done so much
preparation, it becomes intuitive. By the fourth
episode of War and Peace, we were in that mode
of working, but it took a long time to get there. n
www.tvtechnologyeurope.com April 2016 TVTechnology35
“Because you’re emotionally engaged and you’ve done so much
preparation, it becomes intuitive.”
War and Peace: “We pared it back and there was a lot of
reworking and finessing”
34 35 TVTE Apr16 Making the grade_final.indd 9 30/03/2016 17:23
www.tvtechnologyeurope.comTVTechnology April 2016 36
AUDIO – CASE STUDY
London-based Advanced Broadcast
Services is using Jünger Audio’s loudness
control technology to deliver a better
service to its international clients.
Established in 1989 by former BBC Broadcast
Engineer Sass Jahani, ABS manages the
transmission and technical requirements for
major TV channels around the world. The
company initially designed and implemented
bespoke broadcast installations, but with the
advent of the Sky Digital platform in the UK in
1998, it became a service provider and now
supports the needs of more than 50 channels
from its playout operations centre in Park Royal.
According to Mukund Patel, ABS head of
technology and engineering, monitoring all
incoming and outgoing services is a key part of
the company’s quality control strategy.
“Controlling audio loudness is now a legal
requirement in many countries around the
world and, as we broadcast TV channels on an
international basis, having a reliable loudness
management system in place is imperative,” he
explains. “Since making the decision to go with
Jünger Audio’s system we haven’t looked back.”
ABS first made contact with Jünger Audio in
2005 when an ABS customer complained about
an imbalance in the audio levels between his
station’s programme content and commercials.
“Someone we knew recommended the Jünger
Audio B42 leveller, so we bought one and it
solved the problem,” Patel says. “We just plugged
it in and it worked. We ended up buying quite a
few more B42s to help level our audio content.
Of course, the B42 doesn’t control loudness
so when that became an issue we went back
to Jünger Audio and started investing in the
company’s C8000 system.”
LEGALISING LOUDNESS
Jünger Audio’s modular C8000 solution
incorporates a suite of DSP and I/O interface
cards enabling it to integrate workflow for
managing surround sound and Dolby coded 5.1
audio signals in production, ingest and playout.
These include HD/SDI de-embedding/embedding
with VANC, Dolby E resynchronisation with
in-built video delay and Dolby Metadata
generation. All C8000 systems include Jünger
Audio’s Level Magic adaptive loudness algorithm,
which is based on a multi-loop dynamic range
control principle. This enables slow changes
(AGC), fast changes (transient processing)
and look ahead peak limiting to be handled
simultaneously.
“When we installed our first C8000 systems
we started putting two TV channels through
them,” Patel says. “They were so useful that
we invested in more. Now we are up to ten
channels. Because it is a modular system it is very
easy to expand as we go along. We just add more
cards, copy and paste the pre-sets for a particular
territory and off we go.
“Initial set up was just as easy. When we first
got a C8000, Jünger Audio helped us test it
and install the right pre-sets. Everything we
put through the C8000 is now compliant with
loudness legislation in all key territories including
the USA, and we don’t manually have to
adjust anything.”
GOING GLOBAL
Of course, not every country has Loudness
legislation in place and channels broadcasting to
those countries don’t need to playout through
a Jünger Audio system, but Patel thinks it won’t
be long before demand for Loudness control
laws reaches even these places, especially if
the content they are producing is destined for
international markets.
“If our customers want to broadcast to Europe
or the US, they have to comply with legislation,
or get fined,” Patel says. “We do provide loudness
logging and our reports are very comprehensive,
but provided the audio content is going through
the Jünger Audio system we can be confident
that there won’t be a loudness issue. The C8000
sits towards the end of the broadcast chain and
going through it is pretty much the last thing that
happens to the audio before transmission.”
ABS is now housed in the fourth iteration
of its playout facility. By combining traditional
broadcast practices with the latest technology
and innovative thinking, ABS has pioneered many
of today’s best practices in the multi-channel
playout and transmission environment.
Although ABS has no immediate plans to add
additional Jünger Audio C8000 units to its roster,
Mukund Patel is in no doubt that more will be
coming along eventually. n
Loudness: keeping it legalWhen ABS Broadcast needed a solution to manage loudness compliance for their customers, they looked to Jünger Audio
Mukund Patel
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www.tvtechnologyeurope.comTVTechnology April 2016 38
NAB 2016Product PreviewNAB 2016 is never short of new product launches. Here are just a few of our technology picks that will be debuting in Las Vegas
The news on TVU
The new UHD-12G digital
routing switcher from Utah
Scientifi c enables distribution of
SDI video signals, from SD data
rates up to 2160P/60 data rates, in
a single-link interconnect. Good
for live acquisition of UHDTV
content, the UHD-12G simplifi es
installations, reduces the rack
space needed to process 4K
signals, and lowers opex.
Compliant with SMPTE ST
2081 and ST 2082 standards
for SDI video, the switcher is
compatible with Utah Scientifi c’s
line of products. The UHD-12G is
available in 32x32, 144x144, and
288x288 frame confi gurations and
comes with a ten-year warranty
and no-fee product support.
Utah Scientifi c’s new family of
IP gateway input and output cards
provide two-way conversion of
SDI video signals and SMPTE-
2022 signals over a 10G Ethernet
connection. The new cards
work with all UTAH-400 Series 2
enterprise routers and also plug
directly into a stand-alone 2RU
utility chassis.
TVU One, a live, mobile, IP
newsgathering transmitter
from TVU Networks, aims to
deliver the same transmission
performance, picture quality and
sub-second latency of a full-size
backpack transmitter in a smaller
and lighter form factor. It features
the company’s Inverse Statmux
Plus transmission algorithm,
Smart VBR technology and the
TVU.264 video codec. TVU One is
available with embedded modems
and can transmit simultaneously
over multiple mediums, including
cellular, microwave, MIMO
microwave mesh, Ka-band and
Ku-band satellite, BGAN, Wi-Fi
and Ethernet.
TVU Grid, an IP video
distribution, routing and switching
system, lets broadcasters switch
live IP video content and share
live streams between remote
locations.
The TVU Anywhere app turns
an iPhone or Android device into
a live video transmitter. It uses
a 3G/4G/LTE wireless connection
and Wi-Fi when available to
transmit live video to a TVU
receiver.
UTAH SCIENTIFIC TVU NETWORKS
Switching it up
MARKETPLACE - NAB PREVIEW
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www.tvtechnologyeurope.com April 2016 TVTechnology39
Easy switching fromBlack Box
The DKM FX matrix switching
system by Black Box provides
flexible and instantaneous
switching and extension of high-
definition video and peripheral
signals. Designed for easy
expansion, the system lets users
add connections and change
inputs/outputs as needs evolve. A
variety of interface cards including
digital/analog video, USB, audio
and serial are available for the
system.
Multiple video inputs
allow the DKM FX to
support DVI, HDMI,
DisplayPort, SDI, VGA
and other digital and analog
standards, and it can support 4K
video up to 60 fps with 10-bit
color over a single DisplayPort
cable.
All DKM components can be
centrally managed and updated
with the latest firmware, and Black
Box offers free 24/7 technical
support.
Setting store by storage
NetApp is featuring its E5600
Series storage systems with
dynamic disk pools that provide
consistent video bandwidth. The
resiliency scheme provides 50%
more bandwidth during rebuilds
than standard RAID. The data
rebuild time is 1/8 the time of
standard RAID.
StorageGRID Webscale is
NetApp’s next-generation solution
for multi-petabyte distributed
content repositories. It provides
erasure coding or automatic
file copies to remote locations
depending on the value of the
media and the needs of the
workflow. StorageGRID Webscale
features include self-healing data
protection and tiering to either
cloud or tape.
The NetApp clustered Data
ONTAP operating system running
on the company’s FAS8000 Series
of enterprise storage systems
improves video bandwidth and
provides always-on operation.
Data ONTAP enables data mobility
between private and public
clouds, and its disaster-recovery
software improves overall data-
management strategies.
WOWZA MEDIA SYSTEMS
LIVEU
BLACK BOX
NETAPP
The Wowza GoCoder software
development kit simplifies
mobile app offers a common,
cross-platform API to capture
and stream live video and audio,
with broad support for a range of
iOS and Android devices. It offers
connection to Wowza Streaming
Engine and Wowza Streaming
Cloud and provides control of
video and audio encoder settings,
including support for 4K video
resolution. Wowza GoCoder SDK
features multiple-camera support
and configurable network bitrate.
For iOS development, iOS
SDK 8.01 or later is required.
For debugging Xcode 7 or later.
Android development requires
Android SDK 4.4.2 or later.
Wowed by a new streaming SDK
LiveU is debuting Solo, a plug-
and-play live streaming,
bonded solution for the online
media market. LiveU Solo allows
users to live-stream into any web
streaming workflow by connecting
automatically to popular content
delivery networks such as YouTube
Live and Wowza Streaming Cloud.
Solo can be managed remotely via
a Web interface or smart device.
LiveU’s live acquisition,
management and distribution IP
solutions are also being exhibited.
These include the LU200 field unit
and LU200e video encoder.
LiveU debuts live web streaming
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MARKETPLACE - NAB PREVIEW
www.tvtechnologyeurope.comTVTechnology April 2016 40
Integrating with Grass Valley
At NAB, Dejero is featuring
its interoperability with
video production and content
management systems. Dejero
and Grass Valley are collaborating
to incorporate functionality of
Dejero’s LIVE+ Control into Grass
Valley’s GV STRATUS platform,
giving operators the ability to
access, manage and assign
content from Dejero transmitters
within a single window.
With LIVE+ Multipoint, content
is simultaneously delivered to
multiple stations over standard
IP networks, retaining HD quality
with low latency. Operators can
fi lter, monitor and route the
content from a single source to
many destinations.
Zooming in on Zeiss
At this year’s NAB, Carl Zeiss
is highlighting its compact
Zeiss CZ.2 zoom lenses that off er
the versatility of a cine zoom
and feature an interchangeable
mount for use on many camera
systems. The
weather-
sealed
lenses are
designed
for full-
frame
coverage and are
optimized for digital
cameras.
The Zeiss CZ.2
zoom lenses are available
in 15-30mm, 28-80mm and
70-200mm and weigh between
5.5 and 6.2 pounds. They have
fl are suppression, a circular-
shaped iris and are color-matched
with all Zeiss prime lenses. The
Zeiss CZ.2 lenses have a calibrated
focus scale and there is no focus
shift over the entire zoom range.
CLEAR-COM
AMIMON
DEJERO
CARL ZEISS
Clear-Com is highlighting its
new DX410 two-channel
digital wireless system, operating
in the 2.4 GHz band. The system
features 7 kHz wideband audio,
two-wire and four-wire bridging,
and two-wire auto-nulling for
integration with Clear-Com or
TW-wired partyline systems.
With HelixNet 3.0 the HMS-4X
HelixNet Main Station provides
power and networked channels
of audio to support up to 20
digital beltpacks. The rugged,
ergonomically designed HBP-
2X HelixNet Beltpack enables
access to two of any four system
channels over a single cable.
Clear-Com’s fi ve-channel,
full-duplex FreeSpeak II digital
beltpack operates in the 2.4 GHz
frequency band and features up
to fi ve communication routes per
beltpack.
High wireless act
T The Connex Mini is Amimon’s
small zero-latency HD
wireless video link measuring
65.5x44.7x14.9 mm (2.5x1.7x.6
inches). It provides plug-and-fl y
HD video transmission at distances
up to 500 meters (1,600 ft.).
Connex Mini’s 5 GHz transmitter
has automatic channel selection
for connectivity that is free from
interference from unmanned
aerial vehicle controls and 2.4
GHz radio links. A multicasting
feature supports four screens
simultaneously.
For content protection, the unit
employs AES128 for the video
encryption and RSA1024 for key
exchange.
The Connex Mini kit includes all
antennas, cables and connectors
required for link setup. Amimon
also off ers a mobile app for
Windows and Android.
A mini with multicasting
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Virtual playout gets real
Pixel Power is
demonstrating
its latest version
of StreamMaster
virtualised playout.
Built on the Clarity
3D graphics engine,
the modular
software platform is
designed to provide
facilities for anything from a pop-
up channel to a premium service,
running on dedicated hardware,
on a virtual machine or in the
cloud with new pricing models,
including pay-as-you-go for trial
channels and pop-up services.
The Pixel Factory Clarity 3D
graphics engine now can use
templates to generate large
numbers of clips such as promos,
trailers and other marketing
content. Creative editors set out
the templates and provide core
information for each campaign,
and Pixel Factory will generate all
the versions and resolutions for
each clip.
COMREX PIXEL POWER
The new Comrex VH2 provides
the capabilities of a two-line
digital hybrid and benefi ts of VoIP.
The unit has front-panel controls
and connects directly to several
VoIP PBXs.
Access fi rmware 4.0 includes
forward error correction and
CrossLock, a new feature that
provides added capability for
bonding to enable
multiple
networks to be
used at once.
Users also can
confi gure multiple networks for
redundancy mode, which provides
reliability on higher bandwidth
links.
With the introduction of
LiveShot fi rmware 1.4, LiveShots
can interact using a peer-to-peer
model, making it more effi cient to
confi gure LiveShot connections.
LiveShot delivers low-latency
video and audio over a range of IP
networks.
All access
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Ikegami is debuting the UHK-430 4K camera.
Designed for use in the studio and field, it
features three 2/3-inch 4K CMOS sensors
with RGB prism optics. Equipped with the
new ASIC for low power and new digital
signal processing features, the camera attains
16-axis color correction from a 3D linear
matrix. It also enables iLog, the Ikegami log
transfer characteristic for HDR. The UHK-
430 is capable of 40G transmission using
standard SMPTE hybrid fiber/copper camera
cable, uncompressed 4:4:4 resolution RGB
transmission, with four HD channels from CCU
to camera, one HD trunk channel from camera
to CCU, and there are simultaneous 4K and 2K
outputs from the CCU.
Masstech Innovations is demonstrating
a version of the MassStore platform,
which now supports LTO-7-compliant storage
devices. MassStore for MAM has a unified Web
interface for finding, viewing and managing
both video and non-video assets. MassStore for
News lets users archive, retrieve and exchange
content directly from their NRCS interface.
Stories and media are moved between users,
systems and sites with a single drag-and-drop.
MassStore for Program & Spot Aggregation
is an integrated content aggregation solution
that automates the detection, processing,
movement and management of incoming
file-based content and metadata from media
delivery platforms and portals.
T he Share application for Volicon’s
Observer Media Intelligence Platform
helps broadcasters repurpose and deliver
timely content to viewers via new channels for
on-air broadcast or digital and social media
platforms. Share is available on-premise and
as a cloud service, providing instant browser-
based access to media captured by the
Observer platform. New enhancements to the
Share application include integration with the
As-Run Log to enable users without training on
video editing systems to remove ads quickly
and generate complete frame-accurate
long-form VOD assets.
Volicon’s Observer OTT is a solution for
logging and monitoring OTT services that
stream content to computers, tablets and
smartphones.
IKEGAMI
MASSTECH INNOVATIONS
VOLICON
New 4K pro camera
Giving viewers a Share
EDITORIAL CONTENT DIRECTOR James [email protected]
EDITOR Neal [email protected]
CONTRIBUTORS Ann-Marie Corvin, Chris Forrester, Christina Fox, David Fox, Carolyn Giardina, Mark Hallinger, Heather McLean, Ian McMurray, Anne Morris, Adrian Pennington, Barrie Smith, Philip Stevens
NEWBAY MEDIA LLC CORPORATEPRESIDENT AND CEO Steve Palm
CHIEF FINANCIAL OFFICER Paul Mastronardi
CONTROLLER Jack Liedke
GROUP CIRCULATION DIRECTOR Denise Robbins
VICE PRESIDENT OF WEB DEVELOPMENT Joe Ferrick
TV Technology Europe ISSN 2053-6674 (Print) ISSN 2053-6682 (Online) is published four times annually by NewBay Media. ©2016 by NewBay Media. All rights reserved.
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