twine workshop

21
How to Twine something A few short notes on using the Twine software to read a text

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Mikkel Lodahl's Twine Workshop presentation at CounterPlay '14.

TRANSCRIPT

Page 1: Twine Workshop

How to Twine something

A few short notes on using the Twine software to read a text

Page 2: Twine Workshop

Hello!• I'm Mikkel Lodahl

• I teach game design and game analysis at Dania Games

• Which consists of two applied science educations in programming and design

• It's located in Grenaa, the video game capital of Denmark

Page 3: Twine Workshop

Basic Twine

• A series of passages of text and or pictures, connected by lines that allow the player to chart a path through a story

• Made in a simple, graphical editor

• But actually made in your planning out before-hand

Page 4: Twine Workshop

Here was a picture of how a Twine-map looks that came from this site:

http://slav.global2.vic.edu.au/2012/12/12/interactive-fiction-with-twine/#.Uz6ZoVYaySM

Page 5: Twine Workshop

There are many resources for learning how to use Twine

• twinery.org

• The best text tutorial: http://www.auntiepixelante.com/twine/

Page 6: Twine Workshop

But I want to focus on the thinking process involved in planning your Twine game

Page 7: Twine Workshop

Basically, my theory is this...

Page 8: Twine Workshop

To write fanfiction well, you must understand the original text well

Page 9: Twine Workshop

Where most fanfiction fails as a created work is in the structure - nothing interesting happens

Page 10: Twine Workshop

Interactive fiction is only about things happening - it's just called input

Page 11: Twine Workshop

So preparing an interactive fiction version of a text - writing Twine fanfiction - will make you undestand what is interesting in the original

text's structure

Page 12: Twine Workshop

Who do you play?

• Who is the protagonist of the original text?

• Who might it be fun to be?

• Who faces interesting choices?

Page 13: Twine Workshop

Star Wars

Luke Skywalker is the protagonist.

But do we really want to be him and make choices as him?

Page 14: Twine Workshop

The Princess on the Pea

Page 15: Twine Workshop

Isolating interesting choices

• In linear media, interesting choices are interesting because of their consequences

• In interactive media, interesting choices are interesting because they are interesting to make

Page 16: Twine Workshop

Star Wars

Luke's aunt and uncle are dead, killed by stormtroopers.

What are his possible choices? Which of them are interesting?

Page 17: Twine Workshop

The Princess on the Pea

Page 18: Twine Workshop

Find spaces for expansion

• Where in the original text is there room to tell a different story?

• Remember that the different story needs to preserve something of the original

• This is usually well accomplished through isolating one or more themes in the original text and building a story from that

Page 19: Twine Workshop

Star WarsSome possible spaces for more story:

The Cantina Aliens The officers at the officer meeting The construction of the Death Star

The acquiring of the Death Star plans by the Rebels

Which themes from Star Wars as such could you use in each of these spaces?

Page 20: Twine Workshop

The Princess on the Pea

Page 21: Twine Workshop

Exercise

• Sit down and find a protagonist, some interesting choices and a space in the Princess on the Pea

• Plan out a short interactive fiction story this way

• You have fifteen minutes!