twitch: behind the scenes
Embed Size (px)
TRANSCRIPT

Twitch for Game Development and Growth!

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
Who is Jon Carnage
In Short: I’ve been live streaming since 2010. Prior to joining Twitch in early 2012, I was co-creator of several successful Twitch channels. I was a certified middle weight professional wrestler, made ends meet as a public speaker, dabbled as a stand-up comic, and has always been a hardcore gamer. Now I am Twitch’s Live programming director!

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
Before this Success

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
My Early Days on Twitch

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
Behind the Scenes We tried any and everything to get viewers.
Once we had a big enough community we started selling official merchandise.

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
• Twitch is fast becoming more important and growing faster than traditional TV especially for those brands interested in social gaming, social entertainment, and pop culture
• Twitch is a living and breathing environment that you can seamlessly integrate and emerge your brand
• The Twitch experience is heavily built around the idea of interaction, which creates more community interaction and brand loyalty with users
Twitch 101
1.5+ Million Unique Broadcasters per Month (300k in Jan 2013)
106 Minutes Spent Daily on Twitch
per User
100+ Million Unique Viewers
per Month Worldwide
MEDIA COMMUNITIES DEVELOPERS EVENTS ESPORTS

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
• Creating their own original content and enhancing their communities
• Engaging with Twitch Broadcasters to be ambassadors for brand awareness
• Gathering feedback from their Twitch audiences to help guide development
• Creating tournaments or competitions that bring more viewers and brand awareness (Esports)
What are Developers doing?Developers are beginning to realize the audience reach and content potential on Twitch.

Blizzard WCS / Hearthstone
RIOT GamesLCS US / EU
ROBLOX Weekly ROBLOX shows
Hi-Rez StudiosDaily & Community Driven Content
Magic The GatheringIn-House Competitive Content
H1Z1Game Announcement + Content
NCSoftContent Announcements / Esports
RockstarNew Content Showcases
CapcomCapcomCup & Weekly Shows
VlambeerCommunity Focused Content
Developers Using Twitch

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
• Joined Twitch to take advantage of an Interactive Audience
• Created community driven weekly programming• Incentivized streamers to stream ROBLOX
‣ Monthly rewards for Streamers (IGC & other prizing) ‣ Went from 0 broadcasters to 2170 broadcasters /
month • Used their community to gather show feedback and
content ‣ Feature different community members each week‣ Gave their community a feeling of ownership
ROBLOXDeveloper
How did ROBLOX go from 100,000 minutes watched to an astounding 5M minutes watched in under a year? By leveraging their community!

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
• ROBLOX tapped into their existing audience while also focusing on the “new audience” on Twitch
• Created a brand awareness eco-system• Educated their users to broadcast on Twitch and
become brand ambassadors• On a site dominated by Minecraft, ROBLOX was able to
position themselves as a frequent Top 20 game• 48m Channel Views / 59k Followers
ROBLOXDeveloper
The value of utilizing Twitch:

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
• Being consistently non-frequent can actually have a GOOD EFFECT
• Content reveals generated 10-20k CCU streamers• They identified that the content they were “giving away”
could actually be leveraged to create massive community broadcasts
• Fans and community want a feeling and connection with what they love
• By being open with their community regarding what they are developing they were able to create excitement
WARFRAMEDeveloper
Digitial Extremes is a company who takes a different approach to Twitch.

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
WARFRAMEDeveloper
Created content which was meaningful to their users while gathering feedback and making game changes that directly effected the community.

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
H1Z1 & Hi-RezDeveloper
The H1Z1 team and Hi-Rez are great examples of developers who have completely embraced Twitch as a focal part of their player’s gaming experience

Reach New Customers by Jumping into the Twitch EcoSystem
The Twitchaudience isn’t
a segmentationof communities,
but rather aWHOLE one
where gameshave viewership
overlap

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
Twitch Plays Pokemon

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
Creative on Twitch

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
What can Dev’s do with Twitch

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
What if?!

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
• Brand Awareness - Twitch is a platform to use for your game to grow
• Community - Create an interactive environment for fans of your game(s)
• New Age Game Journalism - Gamers are turning to their favorite streamers as their source of news and reviews
• Loyalty - Make the out-of-game-experience, just as important as the in-game experience
How should you look at Twitch?

file:///Users/joncarnage/Downloads/file:///Users/joncarnage/Desktop/ross.jpgdogfacenospace.png
• Embrace the Twitch Community and its viewers
• Think about your Long-Term Strategy - • Network with other streamers
and learn who is playing your game
• Determine what content works for you. Every game & company has their own strategy
What should you start doing?
"Instead of being more secretive we decided to be more open and just talk to
people and own our ideas, and make sure people know that that's what we're working
on."
Vlambeer made even more noise when they used Twitch’s API to sell their game as
a download visitors would get for subscribing to their channel.