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Chess Puzzle Solving Practice Packet
2018‐2019
for
4th & 5th Grades
Written by
Beth Mader
Edited by
Nancy Barnard
These practice tests mimic the Chess Puzzle Solving Contest's style and format of the University of Texas
Interscholastic League (UIL). While the contest follows a multiple‐choice format referring to chess
diagrams, each contest may vary slightly, and certain criteria may change over time. We recommend
that you read all materials provided by your respective contest's website to help your student better
understand what is expected of them in this contest. If you are a parent, we encourage you to take the
time to communicate with your participating child's coach or teacher for general contest tips or with
help identifying your child's strengths and weaknesses in chess. Overall, you will find this contest
strengthens analytical thinking necessary for educational growth in all stages of life.
We are a small company that listens! If you have any questions or if there is an area that you would like
fully explored, let us hear from you. We hope you enjoy this product and stay in contact with us
throughout your academic journey.
~ President Hexco Inc., Linda Tarrant
HEXCO ACADEMIC
www.hexco.com
P.O. Box 199 ● Hunt, Texas 78024
Phone: 800.391.2891 ● Fax: 830.367.3824
Email: [email protected]
Copyright © 2018 by Hexco Academic. All rights reserved. Reproduction or translation of any part of this work beyond that permitted by Section 107 or 108 of the 1976 United States Copyright Act without the permission of the copyright owner is unlawful. The purchaser of this product is responsible for adhering to this law which prohibits the sharing or reselling of copyrighted material with anyone. This precludes sharing with coaches or students from other schools via mail, fax, email, or simply “passing along.” Hexco materials may not be photocopied, scanned, and/or posted online. Exception/permission for photocopies granted by Hexco Academic is only applicable for Practice Packets which may be copied expressly for the purchaser’s group or classroom at the same physical location.
©2018 HEXCO ACADEMIC • PO Box 199 • Hunt, TX 78024 • 800‐391‐2891 • Do not scan, post to web, or share electronically.
Chess Puzzle Solving Practice Packet
2018‐2019
for
4th & 5th grades
Contents
Six Sets of Chess Puzzle Solving Tests (A‐F)
Each Packet Includes:
Instructions and Scoring Sheet
Answer Sheet
Each Test Includes:
Tiebreaker Instructions
Tiebreaker
Test Instructions
Test
Tiebreaker Answer Key
Test Answer Key
©2018 HEXCO ACADEMIC • PO Box 199 • Hunt, TX 78024 • 800‐391‐2891 • Do not scan, post to web, or share electronically.
Chess Puzzle Solving
Instructions and Scoring
You have 30 minutes to complete the test. Each test consists of 20 puzzles, or chess
diagrams. Below each puzzle are four multiple‐choice answers, a‐d, to choose from. Mark
your answers on the separate answer sheet provided.
The separate 5‐minute tiebreaker section should only be graded for contestants involved in
a tie. The tiebreaker section is identical for all grade divisions.
There is one point for each correct answer. There is no point deduction for skipping a puzzle
or answering incorrectly.
How to read/answer the following test questions
Each square in the chess diagram has an
"address" consisting of a letter and a
number:
The questions on this test refer to the
specific piece symbols:
Remember Black pieces move
down the chess diagrams and
White pieces move up the chess
diagrams.
Good luck and have fun!
Piece Abbreviation SymbolMaterial
Value
King K l 0
Queen Q w 9
Rook R t 5
Bishop B n 3
Knight N j 3
Pawna‐h (what
tile it's on)
a‐h (what
tile it's on)1
©2018 HEXCO ACADEMIC • PO Box 199 • Hunt, TX 78024 • 800‐391‐2891 • Do not scan, post to web, or share electronically.
Chess Puzzle Solving
Answer Sheet Contestant Number: ___________
_________________________________________________________________________________
Circle Grade Level(s) 2 3 4 5 6 7 8
Test (circle only one answer per question)
1. A B C D
2. A B C D
3. A B C D
4. A B C D
5. A B C D
6. A B C D
7. A B C D
8. A B C D
9. A B C D
10. A B C D
11. A B C D
12. A B C D
13. A B C D
14. A B C D
15. A B C D
16. A B C D
17. A B C D
18. A B C D
19. A B C D
20. A B C D
Tiebreaker (circle only one answer per question)
1. A B C D
2. A B C D
3. A B C D
4. A B C D
5. A B C D
6. A B C D
7. A B C D
8. A B C D
Questions 17‐20 for grades 4‐8 only
Test A—Tiebreaker
©2018 HEXCO ACADEMIC • PO Box 199 • Hunt, TX 78024 • 800‐391‐2891 • Do not scan, post to web, or share electronically.
TIEBREAKER INSTRUCTIONS:
The following tiebreaker is used for all grades taking the
Chess Puzzle Solving Test A.
Use the answer sheet provided to take the tiebreaker
portion. There are eight (8) questions.
Each correct answer receives one point. There is no point
deduction for skipping a question or answering incorrectly.
Good luck!
Test A—Tiebreaker
#1. Black to move.
If Black can checkmate White in three
moves, what is the first move?
a) jˣg1 b) nˣc2 c) te1
d) wd5
#3. Black to move
If Black can checkmate White in four moves,
what is the final move?
a) …ta1
b) …tˣb3 c) …nˣc1 d) …nˣd1
#2. Black to move
If Black can checkmate White, how many
moves does Black need?
a) 1
b) 2 c) 3
d) Black cannot checkmate White
#4. White to move
If White can checkmate Black in three moves, what is the final move?
a) …wa8 b) …wc5 c) …nc8 d) …tˣb2
Test A
Test A—ANSWER KEY
1. a (White king is in checkmate because it cannot move to any available spot
without moving into check.)
2. a (Black has 26 points: Queen=9 + Rook=5 + Bishop=3 + Knight=3 + Pawn=6. White
has 23 points: Rook=10 + Bishop=3 + Knight=3 + Pawn=7)
3. a (Once the Black queen moves to e5, the White king is forced to either move out
of check or the White horse must move to e4 to protect the king. The Black queen then
moves to a1 capturing the White rook.)
4. b (Once the Black queen moves to g5, the White rook is pinned to keep the White
king out of check. The White rook also has the most material points out of the available
pieces to capture, putting Black ahead in material.)
5. c (White is in check because it can still move to c3 to escape.)
6. d (Once the Black rook moves to g1, the White king is in checkmate.)
7. d (Promoting to a knight forces the White king to move out of check, allowing the
Black knight to capture the White rook.)
8. a (The White rook can move to h3 forcing the Black king into checkmate.)
9. c (Once the Black queen moves to e6, the White king is in check and is forced to
move, allowing the queen to capture the White rook.)
10. c (Once the Black queen moves to b7, the White king is forced to move out of
check, allowing the Black queen to capture the White queen.
11. b (Once the Black rook moves to c8, the White knight is pinned because it cannot
move in order to protect the White king.)
12. a (Once the Black knight moves to d2, the White king is forced to move out of
check, allowing the knight to capture the White rook.)
13. b (Once the Black bishop moves to c5, the White king is in checkmate because of
the Black rook, horse, and bishop.)
14. a (The Black king and the Black rook can short castle because they have not yet
moved during the game and neither of the squares the king passes through are
controlled by an enemy piece.)