under construction caroline steiner & michael beham
TRANSCRIPT
Under construction
COMPUTER VISIONSYSTEMS
PROGRAMMINGCaroline Steiner & Michael Beham
OVERVIEWTask
Solution and AlgorithmsChallanges & Problems
Live DemoSummary
TASKOverview
Solution and AlgorithmsChallanges & Problems
Live DemoSummary
Task – Game Overview
Players are magicians In factory Want to kill each other No weapons, but spells And objects in factory
Task – Detection of
Basic Interaction Walking, Turning, Jumping, Cower
Spells Balls Wind Tornado Explosion Throw object Earthquake
Task - Tools
Microsoft Kinect and Kinect SDK OpenGL and GLSL nVidia Cuda Autodesk Maya + FBX nVidia PhysX
SOLUTION AND ALGORITHMS
OverviewTask
Challanges & ProblemsLive DemoSummary
Solution and Algorithms
Collison Detection• Boundingboxes• Forcefields
Kinect Solving• Track Skeleton
Positons• Calculate Bones• Detect Poses
Rendering• Scene• Particles
(Sorting and Rendering)
Detecting Basic Operation
Walking: Right Feet in height Turning Shoulders to go left/right
Kinect recognize Ground Plane: Jump Cower
Viewdirection Turn Shoulders to look left/right
Detecting Speels
HandTracking Detecting Hands movements for
Right hand Left hand Both hands
Detected Moves Push forward Whip to the side
Rendering effects
Particle System Depth of field Shadows Motionblur Parallax Mapping Transparency
CHALLANGES & PROBLEMS
OverviewTask
Solution and Algorithms
Live DemoSummary
Challanges
PhysX Effects Integration into the scene Modelling the scene CUDA on different graphics hardware
Problems
Calculating Joints Orientation Lot to do „Easy“ problems got hard Using too much time with effects
PROJECT STANDING:
What‘s working? What‘s missing?
Rendering Detecting
Animation Rigid body animation Make game ready Solving some Problems
Will finish it next week(s)
LIVE DEMO
OverviewTask
Solution and AlgorithmsChallanges & Problems
Summary
SUMMARY
Overview Task
Solution and AlgorithmsChallanges & Problems
Live Demo
Summary
Integration to game is missing Lot effects and spells