understand digital art instantly

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LIMA, February 19, 2016 Sandra Fauconnier [email protected] @sanseveria

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Page 1: Understand Digital Art Instantly

LIMA, February 19, 2016

Sandra [email protected]@sanseveria

Page 2: Understand Digital Art Instantly

history of digital art in 20 minutes1. timeline2. (themes)

new media artinformation arts

computer artdigital art

tool vs mediumproduction

storagecharacteristics

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1940 1950 1960 1970

Memex

ENIAC (UPenn)

Cybernetics

hypertext hypermedia

ARPANET

interfacemouse

Xerox PARC: GUI

Page 5: Understand Digital Art Instantly

1940 1950 1960 1970

Memex

ENIAC (UPenn)

Cybernetics

hypertext hypermedia

ARPANET

interfacemouse

Xerox PARC: GUI

Dada Fluxusconceptual art

instructions concept, event, audience participation

Page 6: Understand Digital Art Instantly

The ZUSE Graphomat Z64 drawing machine in 1964. Credit: Robert Rohrbach

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Frieder Nake, 13/9/65 Nr. 2, 1965 (also known as Homage to Paul Klee). Digital Art Museum, Berlin

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A. Michael Noll Gaussian Quadratic © AMN 1965 1962

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John WhitneyPermutations, 1966

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Frieder NakeMichael A. NollBela JuleszGeorg NeesJohn WhitneyCharles CsuriVera Molnar

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Lejaren Hillen at the University of IllinoisIlliac I computer – Illiac Suite for String Quartet, 1957

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Howard Wise GalleryComputer-Generated Pictures exhibition, 1965

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Cybernetic Serendipityexhibition at ICA London curated by Jasia Reichardt, 1968

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Tendencies 4Zagreb, Museum of Art and Work & Gallery of Contemporary Art, 1968-69

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Software, exhibition at Jewish Museum organized by Jack Burnham, 1970

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launched 1967by Billy Klüver, Fred Wadhauer, Robert Rauschenberg, Robert Whitman

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Harold CohenAARON at Stedelijk Museum Amsterdam, 1977

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academiaresearch centers / labs

military-industrial complexconsumer culture

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Zomerzegels 1970, graphic design: R.D.E. Oxenaar, in collaboration with the group numerical control of the department business science i.o., Technical University Eindhoven.

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Zomerzegels 1970, graphic design: R.D.E. Oxenaar, in collaboration with the group numerical control of the department business science i.o., Technical University Eindhoven.

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Edward IhnatowiczSenster robotic sculpture

at Evoluon, Eindhoven1971-74

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1980 1990 20002010

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academiaresearch centers / labs

military-industrial complexconsumer culture

digital citizenship / activism

Page 26: Understand Digital Art Instantly

Leonardo Journal founded 1968SIGGRAPH, first conference 1974

Ars Electronica (Linz, Austria) founded 1979V2_ (Rotterdam, the Netherlands) founded 1981

ISEA, first symposium 1988ZKM (Karlsruhe, Germany) founded 1989

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Aesthetics of the digital • Art and cinematography • Artificial intelligence, intelligent agents • Artificial life •

Bodies, surrogates, emergent systems • Body and identity • Charged environments • Coded form and electronic

production • Cyborg bodies • Databases, data visualization, mapping • Gaming • Generative tools •

Mapping and text • Mobile and locative media • Motion, duration, illumination • Networks, surveillance, culture

jamming • Photo / byte • Public sphere • Simulations and simulacra • Social networking • Sound and image •

Tactical media, activism, hacktivism • Technologies of the future • Telepresence, telematics, telerobotics • Text and

narrative environments • Virtual worlds

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Kit Galloway & Sherrie RabinowitzHole in Space, 1980

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Lynn Hershman LeesonLorna, 1979-1984Collection ZKM | Center for Art and Media

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Robert Adrian XDie Welt in 24 Stunden, Sept 27-28, 1982, Ars Electronica Festival

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The Thinginitiated by Wolfgang Staehle, 1991

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Jeffrey Shaw with Dirk Groeneveld: The Legible City, 1989-1991

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ART+COM: Terravision (1994)

Google Earth initial release: 2001

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Antonio MuntadasThe File Room, 1994

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Granular SynthesisModell 5, 1994-96

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StelarcPing Body, 1995

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JODI, wwwwwwwww.jodi.org, 1995?

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Martine Neddam, Mouchette.org, 1996

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Cory ArcangelSuper Mario Clouds2002collection Whitney Museum of American Art

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Tale of TalesThe Endless Forest2005

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Aram Bartholl, “Map,” 2013. Aram Bartholl/datenform.de

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F.A.T. LabAugust 1, 2015http://fffff.at/rip/