understanding and designing for the voluntary adoption of community displays
TRANSCRIPT
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
1/289
Understanding and Designing
for the Voluntary Adoption of
Community Displays
Harry Brignull
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
2/289
DeclarationI hereby declare that this thesis has not been submitted, either inthe same or different form, to this or any other university for adegree.
Harry Brignull
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
3/289
Contents
i Acknowledgements
ii Preface
iii Abstract
5 Chapter 1
Introduction
14 Chapter 2Background
55 Chapter 3Studying the social nature of a large display in acommunal space
76 Chapter 4The adoption of the Opinionizer Community Display ina one-shot setting
99 Chapter 5
Informing the design of Dynamo: a Community Displayfor on-going usage settings
132 Chapter 6Preliminary observational study of an on-going setting
145 Chapter 7The adoption of the Dynamo Community Display inan on-going setting
190 Chapter 8Discussion
219 Chapter 9Conclusions and future work
232 References
260 Appendix 1
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
4/289
Acknowledgements
This thesis is dedicated to the memory of Mike Scaife, who sadly died in
December 2001. Mike helped me become an HCI researcher, so his
influence will stay with me for the rest of my life. Thanks Mike.
Mike Scaife and Yvonne Rogers tutored me while I was an undergraduate, a
Masters student, and supervised me during my PhD. Thank you both for all
your support and inspiration. Without your guidance I would not be here
today.
Geraldine Fitzpatrick took on the tricky task of supervising me throughout
my thesis write-up. Thank you for the amazing amount of effort you have
put in, particularly those brain-bending sessions in front of the whiteboard.
I must also thank the other people I collaborated with during the EPSRC
funded Dynamo project. Shahram Izadi, my research colleague, spent a
significant chunk of his life working closely with me on the project, and has
become a great friend. My thanks also go to Tom Rodden, whose distinctive
approach to motivation and management will not be forgotten.
Many other people have helped me along their way with their kindness,
advice and time: Jon Rimmer, Eric Harris, Sam Woolf, Paul Marshall, Jon
Matthews, Rowanne Fleck, and everyone at the Interact lab; Rene and the
AV team; the staff and students at Blatchington Mill; and of course thesupport staff here at Sussex University Christian Catherham, Richard
Grainger, Linda Thompson, Rita Stone, Celia McInnes, and everyone else.
Finally, I would like to thank the most important people in my life my
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
5/289
Preface
Part of the work in these pages has also appeared in the various forms
below, and was part of the EPSRC funded Dynamo project (GR/N01125).
The papers below and the user-studies reported within them were the
product of collaborative group work between myself and the other Dynamo
project members: Shahram Izadi, Yvonne Rogers, Geraldine Fitzpatrick and
Tom Rodden. My contributions to this collaborative work included the
design and building of prototypes; the planning, design and running of user
studies; and a substantial part of the analysis. However, it should be noted
that the analysis and discussion carried out within this thesis is entirely my
own work, and considerably extends that reported within the papers below.
Brignull, H., Izadi, S., Fitzpatrick, G., Rogers, Y., & Rodden, T. (2004). The introduction
of a shared interactive surface into a communal space In Proceedings of the 2004 ACM
conference on Computer supported cooperative work (pp. 49-58). Chicago, Illinois, USA
ACM Press.
Brignull, H., & Rogers, Y. (2003). Enticing People to Interact with Large Public Displays
in Public Spaces. In Proceedings of Interact 2003 (pp. 17-24). Zurich, Switzerland.
Izadi, S., Brignull, H., Rodden, T., Rogers, Y., & Underwood, M. (2003). Dynamo: a
public interactive surface supporting the cooperative sharing and exchange of media In
Proceedings of the 16th annual ACM symposium on User interface software and
technology (pp. 159-168). Vancouver, Canada ACM Press.
Rogers, Y., & Brignull, H. (2002). Subtle ice-breaking: encouraging socializing and
interaction around a large public display. Paper presented at the Workshop on Public,
Community and Situated Displays at Computer Supported Cooperative Work (CSCW02),
New Orleans USA
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
6/289
Abstract
Community Displays are a new genre of large digital wall display system
for the support of informal social interaction in communal spaces. Prior
research shows that encouraging the initial voluntary adoption of
Community Displays in situ can be difficult, and is currently not well
understood. This problem is investigated in this thesis.
A critical analysis of research studies is carried out, revealing two distinct
categories of Community Display settings: one shot and on-going
usage. Three case studies are carried out, which investigate the similarities
and differences between these settings in terms of Community Display
usage and voluntary adoption. A combination of observational studies,laboratory studies and prototyping are employed. The first case study
observes the use of a physically large display in a shared office by a team of
locally mobile workers, and provides a grounding understanding of the
situated use of large displays. The second case study involves the
prototyping of a Community Display called Opinionizer, deployed in twoobservational studies in one-shot settings, both social gathering events. The
third case study involves informing the design of Dynamo, a Community
Display for on-going settings, and its subsequent study in an on-going
setting: the common room of a local college.
Findings relate to the spatial distribution and flow of interaction around a
Community Display; and the corresponding progression of users
understanding and adoption. The public availability of interaction with a
Community Display is shown to be highly important since it allows
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
7/289
Chapter 1
Introduction
1.1 Introduction _________________________________________________ 5
1.2 Overview of Thesis ___________________________________________ 6Chapter 2: Background ________________________________________________ 6Chapter 3: Studying the social nature of a large display in a communal space. _____ 7Chapter 4: The adoption of the Opinionizer Community Display in a one-shot
usage setting ________________________________________________________ 8Chapter 6: Preliminary observational study of an on-going usage setting _________ 10Chapter 7: The adoption of the Dynamo Community Display in an on-goingusage setting. _______________________________________________________ 11Chapter 8: Discussion ________________________________________________ 12Chapter 9: Conclusions and Future Work _________________________________ 13
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
8/289
1.1 Introduction
This thesis investigates the problem space of designing Community
Displays, a new genre of digital wall display system for the support of
informal social interaction in communal spaces. An analysis of prior
research reported in Chapter 2 shows that achieving initial voluntary
adoption by a community is a crucial first hurdle that many systems fail
on, even for those that are technically impressive and feature-rich. The
contribution of this thesis is that it provides the beginnings of a lingua
franca or framework for researchers and system designers, enabling them to
better understand the interplay between the settings, the social behaviour,
the voluntary adoption and the design issues that are at work in the design,
use and appropriation of Community Displays. The key concepts put
forward include:
The definition of one shot and on-going settings, which
describe some important distinctions in the nature of social
behaviour in different communal spaces, and the implications this
has for the design of community displays.
The honey pot effect which describes the manner in which a
Community Display can facilitate spontaneous social congregations
in its vicinity, owing to the public availability of interaction around
it. This also has implications for the process of vicarious learning by
which community members oversee usage and learn about the
system.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
9/289
This thesis is structured as follows: Chapter 2 provides the background to
this research, detailing a literature review, an analysis of the problem-space,
and the research questions. Following this, three case studies are reported,
beginning with an initial grounding case study in Chapter 3, a main case
study in chapter 4, and the largest case study is reported in Chapters 5, 6 and
7. Chapter 8 consists of the thesis discussion, and Chapter 9, the future work
and conclusions. The rest of this chapter will provide a more detailed
chapter-by-chapter overview of the thesis.
1.2 Overview of Thesis
Chapter 2: Background
This chapter details the nature of communal spaces and Community
Displays, relating them to literature and research in the area. It begins by
introducing the problem of the voluntary adoption of technology:
encouraging end-users to choose to use a tool of their own accord. It then
specifies the scope of this thesis: studying voluntary adoption of
Community Displays from the perspective of the situated interaction
engaged in by small groups.
This chapter begins by describing the nature of informal social interaction in
communal spaces such as common rooms, conference foyers, and cafs. It is
then explained how the nascent field of Community Display research aims
to provide technological support for this area. Community Displays are
defined as large publicly visible screens which offer facilities for situated
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
10/289
This leads into the specific problem addressed by this thesis: the situated
voluntary adoption of Community Displays. Examples are given from the
literature which demonstrate the existence of this problem, together with a
heterogeneity in the nature of the deployment sites in which it has been
observed. A critical analysis of the properties of these sites gives rise to a
characterization of these sites into two kinds of setting: one-shot usage
settings and on-going usage settings. Following this analysis, the thesis
research questions are then put forward, followed by the approach and
methodology.
Chapter 3: Studying the social nature of a large display in acommunal space.
This chapter details an initial investigation into the properties of large
displays and their situated and social nature when used in a communal
space. This research was carried out in the following manner: first, a two-
week long observational field study was carried out, looking at the use of
large displays in a real-world communal space. Specifically, this was the
shared office of a team of audio-visual technicians at a conference, with
particular focus on their use of a large pin and paper wall display to
represent and manage their on-going work. Second, based on an analysis of
the findings, a large display prototype called Wall-Loader was developed.
This was evaluated via a field evaluation on site.
Analysis of the findings from this case study extends the understanding of
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
11/289
These findings are applied and refined in the following two case studies,
where they provide a focus for the analysis of situated voluntary adoption of
Community Displays.
Chapter 4: The adoption of the Opinionizer Community Displayin a one-shot usage setting
This chapter details the investigation of the nature of voluntary adoption of
a Community Display called Opinionizer, in a one-shot usage type of
communal space, specifically, social gathering events (parties). This work
was carried out in the following manner: first, the Opinionizer prototype
was designed, drawing upon findings from the previous case study andrelated work. Following this, two field studies were carried out, in which
Opinionizer was deployed at two social gathering events, a book-launch
party at a conference, and a postgraduate welcoming party at a university. In
the analysis of the findings, the concepts of the honey-pot effect and
flow are expanded upon for the one-shot usage setting.
In the studies, the information shown on the Community Display offered a
resource for conversation initiation within its vicinity, which, by virtue of its
situatedness and public availability, enabled serendipitous opportunities for
social interaction. The concept of flow is used to describe the movement of
social interaction in relation to the Community Display. It was found to be
facilitated by avoiding physical bottlenecks, and psychological hurdles,
in the sense that the Community Display must help observers discover its
functionality and entice them to buy in and interact with it. A model of
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
12/289
Factors found to deter adoption were found to be a fear of social
awkwardness (feeling on stage) and the length of the queue, among
others.
Chapter 5: Informing the design of Dynamo: a Community
Display for on-going usage settings
Dynamo, a novel Community Display system was developed as part of the
EPSRC Dynamo project. This chapter details how its design was
informed by the interpretation of the previous case study findings and
related work into some initial user-experience principles, contributing to
the development of Dynamo Version 1 (V1). One of the key suggestions
was to make the Community Displays resources openly accessible to all
community members, since this seemed to facilitate uptake in the previous
two case studies by making the interaction model simple and therefore easy
to learn.
However, findings from a lab study and field evaluation on Dynamo v1
question this design suggestion, and uncover a dilemma: while simplicity is
clearly desirable to encourage adoption, the open access model can result
in conflicts between users over the ownership of resources, such as display
estate, windows and devices. Analysis showed that a means of managing
temporary ownership of display estate needed to be provided for those users
who required it. To address this, a real estate ownership management tool
called carving was developed for Dynamo version 2 (V2), which, among
th i d f t i t d i thi h t
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
13/289
Chapter 6: Preliminary observational study of an on-goingusage setting
This chapter describes a 5 day long preliminary observational study of an
on-going usage setting- the common room of a 6th form college. The aim of
this study was to investigate its suitability as a potential deployment site,
and to provide a grounding description of the communitys existing
activities, practices and flow, in order to offer a point of comparison with
the effects of Dynamo after it was deployed.
To summarize the findings of this preliminary observational study, the
common room was found to have many of the hallmarks of an on-going
communal space. It was used by an established community and members
were generally familiar with one another; the room was used on a daily
basis by much of the community; and it was used predominantly for
socializing. In general, the common room was observed to be a comfortable
place in which people passed time and interacted with others for the purpose
of enjoyment.
A survey revealed the community members to carry an assortment of
personal devices, and engage in a range of information sharing practices.
Noticeboards and flyers were also widely used for asynchronous
information dissemination. Together, these findings suggested a potential
suitability of Dynamo for this setting.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
14/289
Chapter 7: The adoption of the Dynamo Community Display in
an on-going usage setting.
This chapter details a ten day long observational study of Dynamo V2 in the
college common room. The findings showed that over the course of the
study, the community progressed from initially treating it like a normal PC,
to eventually developing a recognized set of practices, which are detailed in
this chapter.
As found in the previous case study, learning about the system tended to
occur vicariously, and interaction in relation to the Community Display
occurred at different levels of engagement, from peripheral overseeing
through to direct interaction. However, in this setting, since user exposure tothe system spanned a long duration, this did not manifest itself in the one-
shot studies as two prominent thresholds that user needed to cross. Instead,
it enabled many community members to learn about the system gradually
while going about their other daily activities, through the employment of
low engagement activities.
Also, users were observed to engage with the system and each other in a
wide array of different contingencies of use. For example, they would use it
individually or in groups, with or without various kinds of help (e.g. side-
by-side support, back seat tutoring or over the shoulder learning), with
or without various kinds of devices, and so on. These different
contingencies are defined as entry points, and it is suggested that they
should be wide-ranging, to enable gradual buy-in and a wide user base; and
that designers should monitor for closed entry points during evaluation, and
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
15/289
Chapter 8: Discussion
This chapter takes stock from the findings of all the user studies carried out
in this thesis, and incorporates them into a cohesive account of the way the
Community Displays in one-shot and on-going settings studied were
adopted and used, addressing each of the research questions and providing
suggestions for the design of future Community Display systems.
In summary, the characterisation of one-shot and on-going usage settings is
shown to be meaningful and useful. The user studies corroborate the
analysis of the literature put forward in Chapter 2, showing that the two
settings have marked differences in their nature, which has a substantial
effect on the situated user behaviour and voluntary adoption that occurs inthem. As such, each setting demands a different kind of Community Display
system.
The concepts and interaction models put forward for the two settings are
summarised and compared, drawing attention to the similarities and
differences between the two. Finally, to demonstrate the value of the
concepts and interaction models as analytical tools, they are applied in a
post hoc analysis of user-studies from the Community Display literature.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
16/289
Chapter 9: Conclusions and Future Work
This chapter reflects on the thesis research as a whole, details a number
important avenues for future research in this area, and then concludes the
thesis, summarizing its contributions.
One of the important avenues suggested for future research in this area is
the progression beyond the one-shot and on-going setting characterization.Through a literature review and an analysis of a number of hypothetical
settings, some suggestions are made for other ways in which these settings
vary beyond those investigated in this thesis. These include differences
between loose knit and close knit communities; and the effect of
mixed settings in which different communities with different needs usethe same communal space together.
Also, a proposal is made for future research in the field of Community
Displays to place an emphasis on the importance of reporting voluntary
adoption problems as well as successes, in order to help the field move
forward and better understand the nature of voluntary adoption in a range of
difference settings and on a range of different Community Display systems.
The thesis concludes that the concepts and interaction models put forward
provide the beginnings of a lingua franca for researchers and system
designers, enabling them to better understand the setting, the social
behaviour and the voluntary adoption that occurs in relation to Community
Displays.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
17/289
Chapter 2
Background to this thesis
2.1 Introduction 15
2.2 Adoption: the key to the success of any technology 17
2.2 Informal Social Interaction in Communal Spaces 19
2.3 The social nature of large displays 232.3.1 Information Dissemination 252.3.2 Awareness 262.3.3 Shared Point of Reference functions 292.3.4 Serendipity functions 30
2.4 Community Displays 322.4.1 Noticeboard service 322.4.2 Immediate Display and Exchange service 34
2.4.3 Passive Awareness services 362.5 Voluntary Adoption of Community Displays 39
2.5.1 Voluntary Adoption in the one-shot usage category 462.5.2 Voluntary Adoption in the on-going usage category 49
2.6 Research Questions 51
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
18/289
2.1 Introduction
Figure 2.0 provides a visual overview of its scope of this thesis. Originating
from an interest in Community Display systems, the problem of voluntary
adoption is found to be an important problem in need of investigation.
Therefore this research lies at the intersection of research on adoption, and
research on Community Displays. Its motivation lies in the improvement
Community Displays, with the aim to develop concepts and uncover
pertinent issues for Community Display system designers, to help them
develop systems that actually get used by their target communities.
Figure 2.0: Diagram showing scope, motivation and focus.
This chapter will detail the research that underpins and motivates the thesis.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
19/289
Some underpinning research is then detailed, describing the inherent social
nature of physically large displays.
This then leads into the specific problem-space of this thesis: the voluntary
adoption of Community Display systems. The widespread nature of
voluntary adoption problems is described, referencing a number user
studies from the Community Display literature. The diverse and varied
nature of these studies is discussed. A critical analysis gives rise to six
dimensions on which studies vary, and from these, two types of setting are
characterized: one-shot and on-going usage. The differences of
voluntary adoption problems between these two settings are described. This
analysis gives rise to a set of research questions that this thesis aims to
address. Finally, the methodological approach chosen to study these
research questions is described.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
20/289
.2 Adoption: the key to the success of any technology
Getting a new idea adopted, even when it has obvious advantages, is often
doption of technology by end users is key to its success: even the most
There are two kinds of adoption: mandated adoption, in which usage is
2
New technology intended to support cooperation often risks initial
rejection (Francik et al., 1991; p. 53)
very difficult. (Rogers, 1962; p. 1)
A
brilliant and beneficial innovation is worth nothing if it does not get used.
Many technologies suffer from delays in achieving adoption. For example,
when Bell Co. attempted to introduce the telephone into America, it was
delayed for years while consumers simply couldnt fathom its potential
usefulness (Aronson, 1968; Seely-Brown & Duguid, 2000). More recently,
voicemail was reported to have taken approximately 10 years to achieve
widespread adoption (Francik et al., 1991), while the fax machine took
approximately 50 years (OBrien, 1989). This shows that it is not just
quality or usefulness that determines successful adoption: the above
technologies were ignored for long periods of time, and only recently
became widely used. Therefore, there are other factors at work beyond a
technologys usefulness. The many-faceted sociotechnical problem of
achieving adoption is the topic of much discussion within CSCW
(Computer Supported Collaborative Work) and its related fields (e.g.
Grudin & Palen, 1995, Rogers, 1962).
prescribed as compulsory within an organization (e.g. due to contractual
obligations from an employer, [Grudin & Palen, 1995]), and voluntary
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
21/289
the most well known is the problem of achieving critical mass (Ehrlich,
1987; as cited in Grudin, 1988). Also known as the network effect
(Liebowitz & Margolis, 1998), it can be described as a persons decision to
use a tool being determined by whether other people they know also use it.
Email, for example, would be of no value to a user if they knew no-one else
who used it. Thus voluntary adoption depends not on the decisions of
isolated individuals, but on the emergent effect of interactions between
people in a community.
Adoption can be explored from a number of different perspectives. For
ered is the perspective taken
example, it can be considered from a marketplace perspective, in which case
marketing, pricing, infrastructure and industrial standards play a large role
in determining success (e.g. Liebowitz & Margolis, 1998). This is a primary
concern of commercial enterprises. Adoption can also be considered in
terms of its diffusion through the formal structure of an organization, which
is a primary concern of organizational perspectives (e.g. Grudin, 1988.
Orlikowski, 1992; Bannon & Kutti, 1996). Also, it can be considered in
terms of a technologys life-cycle and the temporal progress of user groups
and their different needs (e.g. early adopters through to laggards,
Norman, 1998; Rogers, 1968; Moore, 1991). This is primarily the concern
of product designers and usability specialists.
Another way in which adoption can be considwithin this thesis the perspective of the situated social interaction
between individuals that leads to community-wide adoption. The
perspective of situated action, put forward by Suchman (1987), can be
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
22/289
This perspective enables researchers to address questions about how users
react to a system when they use it for the first time, how they then learn
about the system and its features, how adoption takes place socially between
immediate colleagues or friends, and what social roles it develops through
use. To quote Bradner et al. (1999), [U]nderstanding adoption requires
careful examination of the interactions between technological features and
the social context of use (p. 139).
2.2 Informal Social Interaction in Communal Spaces
The focus of CSCW is to develop an understanding of collaborative work
activities with a view to informing the design of computer technology to
support them. The focus of this thesis is closely related yet different, since it
looks specifically at informal social interaction, not work activities per se. It
looks at this within a particular kind of social setting: communal spaces.
This section will elaborate on these details.
In this thesis, the term Communal space is used to describe a physical
location that is shared between members of a local community. Communal
spaces serve the function of offering a location for general-purpose informal
and opportunistic social interaction between co-located people. They may
be public places accessible by anyone, such as entertainment venues or
cafs, or they may be privately owned and offer limited access, such as
workplace cafeterias or school common rooms. They typically contain a
number of shared resources or services that draw people to and through
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
23/289
are not communal spaces since usage in these settings is typically
planned, scheduled, and there is little overlap or mixing between different
people engaged in different activities in the same space.
The nature of interaction in communal spaces is typically informal, which is
believed by some to serve a community-building function (e.g. Whittaker et
al., 1994). They are often comfortable places in which people pass time
(Oldenburg, 1989), and interact with others for the purpose of enjoyment.
Common language offers a number of different words to describe them,
such as the French rendezvous, the American hang-out, the Greek
agora and the Roman-derived forum. In research, there are also a
number of different terms which refer to communal spaces, each being
slightly different in their definition and purpose. One of the most well
known is Oldenburgs (1989) concept of the third place, which places a
large emphasis on the role they take in supporting local community and
encouraging sociability. Oldenburg (1989) characterizes places into three
categories first, second and third. The first place is the workplace, the
second is the home, and the third is the informal public meeting place.
For want of a suitable existing term, we introduce our own:
the Third Place will hereafter be used to signify what we have
called the core settings of public life. The Third Place is a
generic designation for a great variety of public places that
host the regular, voluntary, informal and happily anticipated
gatherings of individuals beyond the realms of home and
work. [T]hey help create a sense of place and community,
they provide numerous opportunities for serendipity, they are
socially binding, they encourage sociability instead of
isolation, and they enrich public life (p. 16)
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
24/289
educational establishments and members clubs as well as workplaces, and
so offers an unnecessarily narrow view. It is for this reason that this thesis
adopts the more general term communal space, which, although less
widely used, is recognised by other researchers in the field (e.g. Churchill et
al., 2004; Russell & Sue, 2001; Huang & Mynatt, 2003; Rogers & Rodden,
2003). Other related terms include social condenser, a term from
architecture that describes places which serve socialising functions (e.g.
Hughes, 1991); transitional space: which describes spaces that people
move through but do not spend extended durations within (e.g. Sawhney, et
al., 2000); and interstitial space, which describes spaces between
architectural structures (Tschumi, 1994), as well as various others.
Traditionally, communal spaces have received little specific technological
support for the informal social interactions that take place there. With the
increased awareness of the value of co-present, informal and community
interaction, and the movement of research interest away from the desktop
(Bellotti & Bly, 1996; Dix, et al., 1998), and towards everyday settings
(Mynatt, 2004), communal spaces are among the new settings which are
receiving a growth in attention. Other such settings include home
environments (e.g. Abowd et al. 2002), shopping environments (e.g.
Rudstrm & Hk, 2003), outdoor urban spaces (e.g. Brown & Chalmers,
2003) and community care environments (e.g. Cheverst et al., 2003).
Large displays - from traditional cork pin-boards and whiteboards, to their
high technology counterparts such as plasma or projected screens - are
known to have a number of beneficial social properties. These known
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
25/289
members are involved in selecting the material that is displayed, either
actively, by explicitly putting material on the display, or passively, via
sensors and system interpretation of user profiles (see Figure 2.2 on page 43
for some examples). Community displays are widely believed to have the
potential to play a role in supporting community and enhancing social
capital, which can be likened to a stock of altruism and friendly favours
which community members develop and exchange with each other through
ongoing social interaction (Grasso et al., 2003; McCarthy, 2003; Zhao &
Stasco, 2002). However, the scope of this thesis is within the support of
informal social interactions rather than the emergent effect on community as
a whole, which is discussed in detail elsewhere (e.g. Resnick, 2002).
Community Display systems are referred to by a variety of names. For
example: public displays (Black et al., 2004), situated displays,
peripheral displays (McCarthy et al., 2004), ambient displays (Mankoff
& Dey, 2004; Grasso et al., 2004), large format information appliances
(Russell & Sue, 2003), and community noticeboards (Churchill et al.,
2004). Some of these terms are too general for the needs of this thesis
such as public or situated display, which refers to any large, fixed,
publicly visible displays; or too narrow such as community noticeboard
which refers to a particular set of features. The term Community
Display is chosen for this thesis because it describes the type of technology
fairly explicitly without emphasising any particular property or type.
The field of Community Displays sits within a wider context of large
interactive wall display systems, including Interactive Whiteboards
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
26/289
planned meetings and work activities, and thus their analysis lies outside the
scope of this thesis.
The field of Community Displays is nascent, and much of its research has
taken place during the course of this five year PhD research (2000-2005).
The motivation to develop and study Community Displays may have partly
emerged from the previously-mentioned research in other settings (e.g.
interactive whiteboards in meeting rooms) and the increasing availability of
the technology. However, aside from this technological motivation, over the
past decade a body of evidence has emerged which shows that all large
displays have an inherently social nature owing to their physically large
sizes. This provides a sociological motivation to develop and study
Community Displays. The following section will critically evaluate this
research.
2.3 The social nature of large displays
Large displays can consist of any kind technology, from old and non digital,
such as pin boards, and whiteboards, to cutting edge digital technology,
such as projectors or plasma screens linked to touchscreens or wireless mice
and keyboards. Within this thesis, the term large display is used to refer to
vertically oriented displays rather than horizontal (e.g. tabletop) ones.
Furthermore, the term large is not intended to refer to a specific
measurement, but as a relative approximation of sizes above those normally
used by individuals, e.g. larger than the average computer display or paper
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
27/289
displays as being publicly available (e.g. Heath and Luff, 1991; Robertson,
2002), allowing the information displayed to be used by multiple people in
cooperative activities. This is a property which has been observed in many
kinds of physical artefacts (e.g. Robertson, 2002; Hughes et al.,1992; Moran
& Anderson, 1990; Suchman, 1987), but is considered to be particularly
prominent in large displays owing to their size. Together with their
situatedness, it is their physical size that gives large displays their special
nature. An analysis of the literature on large displays was carried out,
revealing them to have four main social properties, shown in figure 2.1,
below.
Figure 2.1: Some known social properties of large displays
h f ll i i ill d il h i l i h f
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
28/289
2.3.1 Information Dissemination
Anecdotally, we have all had experience with the use of large displays for
information dissemination. Noticeboards, railway time-tables, road signs,
billboard advertisements and graffiti are all examples, which take advantage
of the size and positioning of the display to visually broadcast information
to people in the vicinity. Bellotti and Rogers (1997) report an account of a
manager in a newspaper publishing company constructing a large
information display by painstakingly copying details each day from their
group project management software system onto a whiteboard in a shared
office, because it provided an effective public reminder of what was urgent
and needed doing that day (p. 282). In a study of a team of programmers,
Whittaker and Schwarz (1995) observed a similar scenario. Here, the
programmers chose to use traditional pin-and-paper noticeboards in a
communal space to plan and coordinate their programming projects, instead
of the project management software assigned to them by their company.
This was found to be not due to a lack of technical expertise in using the
software, but in fact due to a preference for the noticeboards. In both cases,
this effortful use of non-digital tools shows how much they valued the
benefits of large displays over and above the desktop computer network and
project management software.
When interviewed, respondents in both studies generally stated that they felt
digitally transmitted information (e.g. email or shared calendars) was
transient and easier to lose, forget about, or overlook, whereas the physical
board created a sense of realness. To quote Bellotti and Rogers: When
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
29/289
2.3.2 Awareness
Awareness is something that pervades all aspects of human interaction put
simply, for a person to interact with something, they need to be aware of it.
For this reason, awareness is intrinsically related to every property listed inthis section. The topic of awareness has been much researched and
discussed within CSCW and its related fields, but even so, it is still difficult
to define and has received many attempted definitions and classifications.
To quote Pedersen and Sokoler (1997) awareness is one of the most
tricky and dangerous terms in psychology (p. 52). Robertson (2002) drawsattention to the bewildering array of awareness terminology:
Awareness must be one of the most extensively qualified
concepts in CSCW. [] Gutwin identified workspace,
organisational, situation, informal, social and structural as
qualifiers for awareness (p. 1). Pedersen and Sokoler (1997)
distinguished between intentional and unintentional awareness(p. 53) and we have also seen synchronous awareness
(Edwards and Mynatt, 1997), user awareness (Ramduny et al.,
1997), activity awareness (Nomura, Hayashi, Hazama and
Gudmundson, 1998; 1999), task-oriented awareness (Prinz,
1999), cross-application awareness (Fuchs, 1999) and
presence awareness (Godefroid, Herbsleb, Jagadeesan and Li,
1999). (p. 310)
Robertson goes on to explain that part of the reason for this bewildering
array of awareness terminologies is because they derive from different
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
30/289
we do so (p. 51). In CSCW, the concept of awareness is usually applied to
awareness of other people, work activities, and the artefacts that are used. In
co-operative activities, awareness allows people to understand what others
are doing and thus to plan and coordinate their own actions (Bellotti &
Dourish, 1993).
Robinson (1993) describes the nature of a hotel key-rack: a large, centrally
located and publicly-visible display located in a hotel foyer, consisting of an
array of pigeon-holes. He states that, among other important functions, it
provides an important awareness function for staff and guests: Guests can
leave and collect their keys, can see which other guests are in or out, and
leave messages in the pigeonholes. [] Hotel staff use it to place bills []
etc. to be given out to guests. The presence of keys, or contents of
pigeonholes, conveys information, and may be the subject of questions or
discussion (p. 190)This example shows how a large display can be well
suited to fostering awareness owing to its inherent public availability.
Field studies of large displays in workplaces often show them to be
employed to represent an overview of the current state of affairs of the work
activities and resources. The examples previously cited from Whittaker and
Schwarz (1995), and Bellotti and Rogers (1997) apply here as well as
disseminating general notices, they provide awareness of the current state of
affairs. To quote Bellotti and Rogers (1997), they employed the whiteboard
to display current information, because due to the multiplication of
projects and people working on them, it had become very difficult to keep
track of everything that was going on (p. 282). In a study of hospital
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
31/289
more than that which we immediately attend to: we have the ability to
perceive things peripherally (e.g. out of the corner of your eye) as well as
focally. Research in vision psychology details the physiological and
neurological basis for this (Pedersen et al., 1997). This peripheral awareness
provides us with the ability to be aware of multiple things at the same time,
and therefore to participate in multiple activities.
In an analysis of case studies of a team of architects, and of workers in a
financial dealing room, Luff and Jirotka (1998) found that people engaged
in co-located interaction drew upon an array of interactional resources.
These include shared artefacts, body movement, orientation, gesture and
pointing, and are used both in focal and peripheral interactions. Specifically,
people may say or do something for the benefit of others who may be in the
midst of other activities and only watching out of the corner of their eye:
Participants frequently adopt orientations which allow them
to monitor, oversee and overhear the conduct of others. When
they are engaged in seemingly individual activities,
participants may be sensitive to the conduct of others, even
designing those activities with respect to the activities of
colleagues (Luff & Jirotka, 1998; p. 254)
This peripheral awareness serves an important function in group tasks when
people have to work closely and coordinate their activities to achieve their
goal. For example, in a study of a team working in a London Undergroundline control room, Heath and Luff (1992) found that colleagues would co-
ordinate their activities by doing things in a manner so that the other could
either see or hear them do it. They refer to visual monitoring as
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
32/289
driver on the radio, which the DIA (his colleague, the Divisional
Information Assistant) notices:
The DIA's looking [at the fixed line diagram] is motivated
and driven by virtue of the Controller's attempt to call a
driver, and the DIA scans the fixed line diagram in order to
provide an account for the upcoming intervention. Moreover,
the DIA, is not only able to overhear the Controller, and
assume that they have mutual access to the same informationdisplays, but is also able to discern, through peripherally
monitoring the actions of his colleague, where the Controller
might be looking and what he might have seen. The various
information displays, and their use by particular individuals, is
publicly visible and can be used as a resource in determining
courses of action and for the mutual coordination of conduct.
(p. 9)
Since the large displays have a large interaction space, this enables people
to be peripherally aware of them across a wide area they provide a
medium that people can employ to broadcast information to others. Also,
colocatedness fosters peripheral awareness simply in the sense that people
are able to see what their colleagues are physically doing.
The role of peripheral awareness and peripheral participation in the adoption
of Community Displays is something that is expanded on greatly within in
Chapters 4, 7 and 8 and this thesis.
2.3.3 Shared Point of Reference functions
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
33/289
1999). Research has found that a shared point of reference can help
establish common ground and mutual knowledge, provide a means to
monitor comprehension, and enable effective communication by allowing
deixis, i.e. pointing or other physical references to the visual representation,
rather than needing a full verbal description (Kraut et al., 2002). Jordan and
Henderson (1995) make a similar point in their analysis of large displays:
[Large Displays] often provide a crucial focal point for
marshalling a group's attention. They also serve the important
function of supporting the public availability of the
information they display (p. 41)
They then go on to state that having a shared point of reference creates
conversation opportunities:
In industrial process control rooms, large public information
displays often not only disseminate information but also
provide the resources for making that information available
for discussion. [A]nomalies that become visible on large
public displays tend to generate conversations and thereby
draw multiple expertise into the process of explanation and
resolution. (p. 41)
Other studies have found related limitations with small displays. For
example, Rodden et al. (2002) found that face-to-face interactions in travel
agents are limited because the desktop monitor used by the agent is oriented
away from the customer, preventing them from having a shared point of
reference and reducing the effectiveness of their interaction.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
34/289
opportunities for social interaction because people are more likely to bump
into each other serendipitously (by happy accident). In a field study of a
university library, Twidale et al. (1995) observe this happening:
In the case of Lancaster University Library, the layout
promotes informal social interaction by placing communal
services (help desks, photocopying, etc.) around a large public
space. [] [that creates] opportunities for spontaneous co-
located synchronous collaboration. [] For example, astudent printing search results found an uncollected printout
and inquired whose it was when the owner was identified he
proceeded to use the results to discuss the CD-ROM system.
(p. 9)
Isaacs et al. (1996) observe that colleagues often meet at high traffic areas,
where there are shared resources such as coffee machines or water coolers.
Also, Perry et al. (1999) found, in a field study of the management office of
a construction site, that large pin-and-paper displays showing project
information served to encourage and support serendipitous interactions.
Studies of serendipitous interactions in workplaces have revealed them to be
short and frequent in nature, and do much to support work-related
collaborative activities (Kraut et. Al., 1990; Kraut & Streeter, 1995;
Whittaker, et. al, 1994). They are also believed to benefit information flow
in an organization (Kraut et al., 1990), and help people learn and adopt the
social conventions and procedures of a community (Suchman & Wynn,
1984). It has even been suggested that they may contribute to the well-being
of the group (Isaacs, et al., 1997), although this is likely to be hard to
critically evaluate.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
35/289
section will show, these social properties have been exploited by designers
of Community Display systems in varying extents and to various different
ends.
However, little is yet known about exactly how these properties interact
when Community Displays are used in communal spaces, and what the
implications are for voluntary adoption. As such, this presents itself as the
first set of research questions for this thesis:
1. Understanding the phenomena of situated social behaviour aroundCommunity Displaysa. What common phenomena of situated behaviour are observed across
all the case studies?b. How are the social properties of a Community Display involved in
these phenomena?c. How does this relate to the process of community adoption?
2.4 Community Displays
This section will provide an overview of the different kinds of services
offered by Community Display systems. Community Displays are not easily
categorised since many offer hybrid combinations of features. As reported
in the following sections, an analysis of the Community Display literature
was carried out, defining them as offering one or more type of service.These are categorised into three broad types: noticeboard services,
immediate display and exchange services, and passive awareness
services.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
36/289
interfaces, such as FXPals Plasma Poster (Churchill et al., 2003, Figure
2.2b); XRCEs Community Wall, Intels GroupCast and Outcast, and
Carnegie Mellons Messyboard (Fass et al., 2002; Figure 2.2f). Other
methods of posting include email, e.g. Plasma Poster, Community Wall, and
Apple NewsLens (Houde et al., 1998); SMS and MMS, such as SPAM,
ECT (Greenhalgh et al., 2004), the Orange SMS board (Figure 2.2d), and
Meshbox (Anderson, 2003); paper scanners , such as Community Walls
usage of Xerox Dataglyph technology), and extensions of drag-and-drop
on the Windows desktop (Greenberg & Rounding, 2001).
Many of the systems automate the decisions about presentation by taking a
time-sharing approach, displaying items one-at-time in a rotating
billboard style, and removing items from the pool when they pass a
certain age (e.g. two weeks, Churchill et al., 2003). These include FXPals
Plasma Poster (Churchill et al, 2003), and the Apple NewsLens (Houde et
al, 1998). The Speakeasy display divides the screen up into a simple
chequerboard and uses this approach to display multiple items. Community
Wall displays multiple items in a random arrangement on the screen to
give a more organic look and feel (Grasso et al., 2003 p.267). Messyboard
(Fass et al., 2002), on the other hand, puts presentation entirely in the hands
of the end users, who position, size, and remove old items themselves, with
no assistance from the system.
Community Display systems currently under development that will offer
noticeboard services include WebWall (Ferscha, et al., 2002), Community
Pillar (Koch et al., 2004), and Fraunhofer IPSIs Hello.Wall (Prante et al.,
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
37/289
2.4.2 Immediate Display and Exchange service
The immediate display and exchange service is a Community Display
service that caters for small co-present groups to spontaneously use the
Community Display to show each other, exchange, and possibly work on
media (e.g. annotate it or take notes). It primarily builds on the shared
point of reference property of large displays (see Section 2.4.3). This
service places emphasis on rapidity, ease of use, and minimising
configuration problems in accessing or exchanging media. Examples
include Blueboard (Russell, 2003) , the Speakeasy Public Display (Black et
al., 2003), the Intel Personal Server situated display concept (Want et al.,
2002), Dynamo (See Chapter 7) and, to an extent, Messyboard (Fass et al.,
2002).
An example of a Community Display which provides an immediate display
and exchange service is Blueboard (Russell et al., 2002; as shown in Figure
2.2c, p. 43). A group of users can gather round Blueboard and log in simply
by passing their ID badges in front of an RFID tag reader. This causes
personal icons of their faces to be displayed down the right-hand side of the
screen. Selecting each of these icons causes their personal resources to be
made available their calendar, web home page, and any other files they
had previously made available on their web-space. Blueboard offers an
annotation tool that allows users to sketch on top of any displayed media
using the touch screen. Displayed media can be shared between the users by
dragging and dropping the items onto their personal icons, which causes
them to be emailed to the recipient. After an interaction is finished, all of the
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
38/289
submitted media, called the media soup. Any user, however, can connect
to the display via laptop or PDA, allowing them to take control of it. This
enables them to control the current media on display (e.g. to browse a
website), or take over the entire display with a copy of the screen of their
personal device (cf. VNC, Richardson et al., 1998), allowing them to
show their screen to a larger number of people.
Some immediate display and exchange services explicitly attempt to
support group interaction with the Community Display. For example, some
use touchscreens which are thought to be more suited to group interaction
because users can easily take turns with their fingers while standing around
the display, compared to other input devices such as mice which need to be
passed around (cf. Inkpen et al. 1999; Shu, 1992). Russell (2003) claims that
users quickly adjusted to turn taking using the touchscreen on Blueboard
without a serious impact on their activities.
Synchronous multi-user systems such as Single Display Groupware (SDG)
systems (e.g. Bederson et al. 1999) are believed to offer benefits to groups
of users interacting together. For example, Benford et al. (2000) carried out
a study on pairs of 5-7 year old school children, giving them a SDG drawing
tool offering two mice, and comparing it against a normal single-user
drawing tool with one mouse. Pairs using the SDG tool were noted to
exhibit less frustration, less loss of motivation, and less domineering
behaviour from the user holding the mouse; and engaged in a greater degree
of collaboration compared to users of the single-user drawing tool.
Although these findings were from studies of young children, they imply
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
39/289
2.4.3 Passive Awareness services
Passive awareness services are intended to support community members
awareness of each others interests and activities while requiring very little
effort or interaction from the users. These services attempt to explicitly
build on the awareness property of large displays (see Section 2.3.2). Unlike
noticeboard services or immediate display and exchange services, users do
not explicitly initiate an interaction or put up media themselves. Instead the
passive awareness service will gather relevant content itself and display it
with minimal explicit effort from the users. For example, the service might
parse content from local web pages (Stasko & Zhao, 2002). Also, passive
awareness services often detect the presence and identity of people in the
vicinity of the Community Displays using sensor technology (e.g. computer
vision or RFID tags), and then, using profiles of users interests, show
media that may be relevant to them or that matches a shared interest of two
or more parties, with the aim of facilitating conversation.
For example, Stasko & Zhaos (2002) Whats Happening Community
Display collects images from the local web pages of community members
and some other pre-specified sites (e.g. local weather and travel), and
constructs collages from each page. These collages are then shown on
rotation on the display, with the aim of providing users with information
suited to a short glance as community members walk past. Participants in
a user study of Whats Happening stated that the displayed information
sometimes facilitated social interactions, encouraging people to discuss the
images they saw, and some reported that it was a convenient and
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
40/289
required to carry) and a beacon on the public displays. Friend of a friend
information about common interests and colleagues is then displayed in anabstract manner, either on the Iconic display, using abstract icons, or the
Lexical display, using brief textual descriptions. However, initial user
studies revealed problems with the design of their visual representations,
giving users problems in making sense of the information.
Intels Autospeaker ID Proactive Display (McCarthy et al., 2004) offers a
basic passive awareness service when a person moves into the vicinity of
the display, their name, affiliation and photo is shown in a large size on the
Community Display. This is carried out using RFID tags which were
distributed to the community, and a tag reader attached to the display.
Autospeaker ID was specifically developed for use in a conference hall, to
be positioned next to the microphone at the front of the room used for
audience questions at the end of each presentation. This gives the audience a
greater awareness of who is asking a question, thus facilitating knowledge
of other community members identities and helping provide context for
future conversations. Intels Ticket-to-Talk Proactive Display (McCarthy
et al., 2004) is another passive awareness tool, also for use at conferences,
but instead is intended to facilitate conversations in the refreshments queue
during breaks. In advance, while registering and picking up their RFID tag,
each participant registers the URL of an image of something they would like
to talk to people about at the conference (e.g. the cover of their recently
published book or their favourite holiday destination). While standing in the
queue, this is displayed along with their name, photo and affiliation, giving
b t d t i f ti t t ik ith th ti i
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
41/289
that they both share a common interest in wine (information that had been
previously gathered by the system at an earlier point in time). McCarthyclaims that by learning a little more about each other, this makes them more
likely to have conversations in the future (p. 287), which he suggests can
promote a sense of community (p. 306) and increase social capital (p.
284). Other examples of Community Display system that offer similar
passive awareness services include MITs Aware Community Portal(Sawhney et al., 2001), IBMs Fishtank Community Display (Farrell, 2001).
Other passive awareness services collect and aggregate demographic
information about people in the vicinity, providing overview visualisations.
Borovoy et al.s Community Mirror (1998) draws information from meme
tags, which are wearable badges with small displays which show textual
memes (e.g. Computing should be about insight, not numbers) which
community members can transmit to each other using buttons on their
badges. This information is aggregated and visualised as graphs on the
Community Mirror display, for example, bar graphs of the most popular
memes, the users who interacted the most with others, and the flow of
memes through a network. In a similar manner, the Intellibadge Community
Display (Cox et al., 2003) aggregates information about delegates attending
a conference, and associates this with live location information, allowing
viewers to find out the most dominant interest profiles in different areas of
the conference, helping them to decide which area of the conference to
attend.
In conclusion, this section has identified Community Displays as typically
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
42/289
2.5 Voluntary Adoption of Community Displays
This section will critically evaluate current research relating to the voluntary
adoption problems of Community Displays. In particular, it will draw
attention to the diversity of these different studies, and propose some
dimensions on which they differ.
Community Display research systems have often been successful in
supporting informal social interaction in communal spaces. For example,
McCarthy et al. (2004) reported that in a field study of their Proactive
Community Displays deployed at a conference, they experienced some
success in creating greater awareness and interaction opportunities within
the conference community (p. 9). They also reported that according to
survey responses new members of the community reported that the system
helped them learn new things about other conference attendees and interact
with people they didnt already know.
Churchill et al. (2004) report that in a workplace field study of Plasma
poster, it became an accepted publication and communication tool
(p.8), by which users often informally found out about information they
would not otherwise have come across. Another successful example is the
Intellibadge Community Display, which Cox et al. (2003) found in a field
study at a conference that they sometimes created a kind of cocktail party
atmosphere where people gathered and which encouraged casual
conversation (p. 278).
However Community Displays have also widely suffered problems in
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
43/289
they tended not to perceive information on which they do not have reason
to focus, and that they should be made aware of the benefits of suchdisplays to encourage use (p. 3). Agamanolis (2002) reported after studies
of the MIT Human Connectedness Community Display prototypes, Half
the battle in designing an interactive situated or public display is designing
how the display will invite that interaction.
Given the young age of the field, there is a great diversity in the research
carried out on Community Displays there is even little agreement on the
name of the field. Furthermore, little has yet been done to categorize and
understand the differences between the diverse items of research. For
example, Intels Proactive Displays (McCarthy, 2004) were designed for
and studied within a conference setting, Churchill et al.s (2004) Plasma
Poster was designed for and studied within workplace communal areas; and
Borovoy et al.s Community Mirror (1998) was designed for and studied
within a social party event. Figure 2.2 overleaf shows photographs of six
different Community Display field studies.
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
44/289
Figure 2.2: Community Displays in a range of different communal spaces (a)McCarthy, 2004; (b) & (c) Churchill et al., 2003; (d) Orange, 2002; (e) Russell,Drews & Sue, 2002; (f) Fass, et al., 2002
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
45/289
knit community, in which each member knows few of the other community
members, or it may be tight-knit community, where they know manyothers. These terms are used by social network researchers to give a
generalized description of the community interconnectedness (e.g.
Wellman, 1996; Wellman, et al., 2002; Burt, 2000). Other similar
descriptors are used by social network researchers, such as sparse or
dense knit (e.g. Guiffe, 1999). Other notable dimensions include theactivities normally carried out in the space, and the duration and frequency
people normally spend there. Finally, the systems themselves will differ in
terms of the services they offer, as described in section 2.4. These six
dimensions are depicted in Figure 2.3, below.
Figure 2.3: Properties of Community Displays in Communal Spaces
Based on these dimensions, a selection of fourteen Community Display
field studies were analyzed and compared. These studies were selected on
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
46/289
Proactive DisplaysIntellibadge Public
DisplayAgentSalon Iconic & lexical Community Mirror Community Wall Palimpsest
Reference McCarthy, 2003 Cox et al., 2003Sumi & Mase,
2001Carter et al., 2002
Borovoy et al.,1998
Agostini et al.,2002
Agamanolis, 2003
Type of CommunalSpace
Conference CentreSocial event in
workplace venueSocial Event inreception area
Naval MuseumLocal digital filmand art festival
Permanence ofCommunal Space 3-4 days Few hours Few hours Permanent 1 day
Duration &frequency spent in
proximity
Conference Breaks: typically up to one 1 hour break and twoshorter breaks.
A single visit to asocial gathering for
one hour
A single visit to asocial gathering for
an afternoon
Typically peoplevisit one time only,duration probably
approx 3 hrs
Typically one timevisit. duration
probably approx 3hrs
Activity normallycarried out
Attending conference, socialising, getting refreshments Socialize SocializeLearn about navalhistory, interaction
with exhibits.
Trying out exhibits,of which this was
one.
CommunityInterconnectedness
Generally loose knit: International community brought togetherfor few days, a combination of established and nascent parts
Loose-knit: familiarstrangers i.e. work
colleagues whodont know each
other well
Mixed: workcolleagues (tight-
knit) and labvisitors (loose-knit)
Very loose-knit:museum visitorsunlikely to know
each other outsideimmediate friends
Loose-knit festival attendees
united by aninterest in film and
art.
System ServicesPassive
AwarenessPassive
Awareness
Noticeboard(among other
services)
PassiveAwareness
PassiveAwareness
Noticeboard Noticeboard
Adoption Issues None reported None reported None reportedPeople tended to
ignore the displaysNone reported
Usage wasgenerally low
None reported
Table 2.1: Analysis of field studies in one-shot usage settings
43
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
47/289
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
48/289
An analysis of tables 2.1 and 2.2 show a marked clustering on two of the
dimensions: permanence of communal space, and communityinterconnectedness. These give rise to the one-shot and on-going
characterizations.
To elaborate, table 2.1 shows the clustering within the one shot setting
characterisation. All of the examples in this table are temporary events, such
as conferences (McCarthy, 2003; Cox et al., 2003, Sumi & Mase, 2001),
rather than permanent communal spaces, and are typically used by loose-
knit communities. As the examples show, users are exposed to the
Community Display for only a short period up to a few hours in total,
before the event finishes. A common activity seen in the majority of the
examples is socializing, which may complement other activities, such as
viewing presentations or exhibits.
Conversely, Table 2.2 shows the clustering within the on-going usage
setting characterisation. A typical example in this table is a workplace
common room or coffee area. All of the seven field studies listed share the
properties of being a permanent of the communal space used by a tight-knit,
long term community. The spaces are used regularly on a day-to-day basis
by various community members, either momentarily passing through and
using the shared resources, or spending regular periods there, (e.g. up to an
hour), taking refreshment, relaxing and socializing (Houde et al., 1998;
Grasso, 2003; Churchill et al., 2003, Russell and Sue, 2003; McCarthy et
al., 2001; Greenberg & Rounding, 2001; Agostini et al., 2002). Essentially,
the communal space is a part of normal daily community life, and the
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
49/289
Figure 2.4: The on-going and one-shot settings shown on two defining
dimensions.
Therefore, when considering the nature of a communal space, the question
should be Is this more of a one-shot setting ormore of an on-going
setting?, rather than Which category does this fit into?. Indeed, looking
to the future, as research in this nascent field progresses, other important
qualities and dimensions of communal spaces and the way they are used are
likely to emerge.
The following sections summarize the adoption problems reported in some
of the studies listed in tables 2.1 and 2.2 above. It shows that the adoption
problems have a marked difference in character across the two types of
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
50/289
participants did not realize what the Community Displays had to offer, nor
that the displayed information could actually be a useful adjunct to theirconversations. This example draws attention to the fact that participants
need to know what a Community Display does before they can decide to
benefit from its functionality, and if this is unclear, adoption is going to be
hindered. The participants only had the duration of the social gathering to
learn this and make the decision to use it, otherwise they would have missedtheir chance and may never have been exposed to the exact same
Community Display again.
McCarthys (2003) Proactive Displays (Autospeaker ID and Ticket to
Talk, detailed in Section 2.4.3) were a successful pair of Community
Displays for one-shot settings . Designed for and deployed at a conference,
201 out of 500 attendees registered to use the system. 94 responded to a
survey, of which 64% stated that they considered the Proactive displays to
have had a positive impact on the conference.
In general, Community Displays for one shot settings tend to have simple,
limited functionality that are designed to be suited to brief, one time
interactions. For example, the functionality of the Proactive Displays is
rather limited as users get into range of a Proactive Display, it displays
some information relating to them. A user cannot take control of a Proactive
Display, as with an immediate-display-and-exchange service, nor can they
post up any kind of material they like, as with a noticeboard service.
Crucially, while this limits their utility, this simplicity may have made it
easy for passers-by to comprehend. Also, to use an analogy with
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
51/289
Community Display systems. (McCarthy, Personal Communication, March
10 2005), which included making the community more aware of theirexistence and making registration easier and more rapid.
Unlike the Proactive Displays, Community Wall offers a range of
functionality, including the browsing of community-related web pages, and
facilities for freehand annotation (Agostini et al., 2002). Community Wall
was generally deployed and studied in on-going settings. However, in one
field study, it was deployed in. a one-shot usage setting, specifically, a
museum. Agostini et al. found that interaction with it was consistently low.
It can be postulated that perhaps the system was too complicated for this
setting and it may not have been clear enough to the passers-by how they
would benefit from a short one-time interaction with it.
In summary, voluntary adoption problems within one-shot usage scenarios
relate to whether users can discover the functionality of Community
Display, decide to buy in to it, and then try it out, all within the small
window of disposable time they have available to them. Community
Display systems for one shot settings tend to be simpler in functionality than
their counterparts designed for on-going settings. However, little is yet
known the specific nature of voluntary adoption in one shot settings, which
raises the following research questions:
2a. How do people progress from complete naivety of a CommunityDisplay to participation in related social activities and directinteraction with it?
2b. How does usage spread through the community?2c. What are the implications for design to improve adoption?
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
52/289
2.5.2 Voluntary Adoption in the on-going usage category
Voluntary adoption problems in the on-going usage scenario are different in
nature. Rather than needing to achieve just a single interaction from passers
by, the goal is to achieve repeat usage within an established community, and
ultimately take on a familiar role in community life.
Churchill et al. (2002) found, in an early study on Plasma Poster, that
initially, users needed constant encouragement and demonstration (p.6).
Achieving first time usage from community members is therefore still a
crucial challenge in adoption in this category. Similarly, Grasso et al. (2003)
found that Community Wall met with initial scepticism and many people
were not sure that it would be of any use (p. 227). However, in this
category of setting, the time frame is much longer, removing the urgency
and shifting the focus to the longer term.
In on-going usage communal spaces, there is an established community
with existing practices and activities, into which the Community Display
then needs to fit. For example, in a study of Notification Collage, Greenberg
and Rounding (2001) found that usage of the large display was low, while
usage of the desktop counterpart, which community members could access
from their workstations, flourished. This finding raises a number of
questions did people normally spend time hanging out in the communal
space before it was installed? Or was the existing norm of informal social
interaction for them to sit at their desks and email each other, even if they
were sitting in the same room? This contextual information about their prior
practices would suggest the nature of the adoption problems, or conversely,
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
53/289
advertisement to sell their car, three people independently complained and
asked to have it taken down, because it did not fit the accepted themes ofcommunity research interests or light-hearted humour.
It also should be noted here that adoption problems may have been under
reported in both categories researchers may have worried that reporting
this kind of information would make their system and field study look like
a failure. It is plausible that they instead may have concentrated on
reporting the positive aspects of uptake instead. Alternatively, they may
simply not have considered it relevant to the analysis in their report.
This critical analysis of the findings of Community Display field studies
gives rise to a number of research questions. These are similar to those
posed in the previous section, except here they refer to the specific nature of
on-going usage settings.
3a. How does usage progress and adapt over time?3b. How does adoption spread through the community?3c. How does the community appropriate the Community Display
and how does it become integrated into community life?3d. What are the implications for design to improve adoption?
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
54/289
2.6 Research Questions
The research questions posed for this thesis are summarized below:
1. Understanding the phenomena of situated social behaviour aroundCommunity Displaysa. What common phenomena of situated behaviour are observed across
all the case studies?b. How are the social properties of the Community Display involved in
these phenomena?c. How does this relate to the process of community adoption?
2. Understanding adoption in one-shot settingsa. How do people progress from complete naivety of a Community Display
to participation in related social activities and direct interaction with it?b. How does usage spread through the community?c. What are the implications for design to improve adoption?
3. Understanding adoption in on-going settings.
a. How does usage progress and adapt over time?b. How does adoption spread through the community?c. How does the community appropriate the Community Display and how
does it become integrated into community life?d. What are the implications for design to improve adoption?
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
55/289
2.7 Approach
This thesis aims to address its research questions by using a range of
methods including ethnographically-informed observational studies, lab
studies and the development and testing of prototypes in the field. These
methods are utilized in a non-linear spiral design approach consisting of
analyze-create-evaluate cycles (Boehm, B. 1988). This approach has been
found to be most suitable in designing for wicked problems of this nature
(Rittel & Webber, 1973; Fitzpatrick, 2003). This section will detail the
approach taken.
2.7.1 A Strategy for studying a young field
As detailed previously, the Community Displays field is very young. At the
outset of this thesis research in 2000, there was very little published work on
Community Displays, and in particular a scarcity of research investigating
their nature in ecologically valid (real world) settings. Therefore study of
this area can be classified as a wicked problem one which is only
understood progressively as solutions are developed (Fitzpatrick et al.,
1996):
A wicked problem is usually situated in the social realm,
where the aim is not to find the truth, but to improve some
characteristics of the world where people live (Rittel andWebber, 1973; p. 167). A wicked problem can never be
definitively formulated. In fact , the problem is only
understood progressively as solutions are developed. As such,
there are no right or wrong solutions, only better or worse
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
56/289
This research was therefore carried out in an iterative manner, drawing on
the spiral design approach (Boehm, 1988), which defines the process ascycles of analysis, creation and evaluation, progressively leading to
improved understanding and design. The critical analysis of contemporary
research carried out in the previous sections of this chapter raised some
questions about large displays in communal spaces in general, uncovered
two common types of Community Display settings, on-going and one-
shot, and pointed towards some key differences between the two in terms
of the issues they face in voluntary adoption. These were therefore selected
to be investigated in a series of case studies. This approach is called the
collective case study approach (Stake, 2000), and it advocates the use of
multiple, heterogeneous cases, because they can lead to better
understanding, perhaps better theorizing, about a still larger collection of
cases (Stake, 2000; p. 437). Proponents of this approach also suggest it can
be used to suggest complexities for future investigations, and help establish
the limits of generalizability between the cases (Stake, 1994).
2.7.3 Informing design from observational studies
Part of the motivation to study the voluntary adoption of Community
Displays in this thesis is to develop concepts and uncover pertinent issues
for designers of future Community Display systems, with the goal of
informing and improving design. However, crossing the gap between
observational study and system design is known to be fraught with problems
(e.g. Hughes et al., 1992; Plowman, et al., 1995). Specifically, there is a risk
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
57/289
appropriate. Any requirements identified would better be
considered as provisional, being part of an iterative design
process, needing testing, prototyping and experimentation
with various options and trade-offs identified by the analysis.
(p. 264, emphasis added)
Following this point, implications for design in this thesis are specified as
design suggestions rather than recommendations, and are intended to beevaluated in future research, rather than to be considered the final word in
design for Community Displays. This approach ties back into
conceptualising the design of Community Displays as a wicked problem,
in which there is no single solution, and in which the problem is only
understood progressively as solutions are developed (Fitzpatrick et al.,
1996, p. 122)
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
58/289
Chapter 3
Studying the social nature of a large
display in a communal space.
3.1 Introduction __________________________________________ 56
3.2 The Field Study _______________________________________ 573.2.1 Method ________________________________________________ 573.2.2 Observations ____________________________________________ 573.2.3 Analysis of study findings __________________________________ 66
3.3 Prototyping and evaluating a digital large display __________ 683.3.1 Wall-loader prototype system description ______________________ 693.3.2 Wall-loader field evaluation _________________________________ 72
3.4 Discussion __________________________________________ 74
-
8/14/2019 Understanding and Designing for the Voluntary Adoption of Community Displays
59/289
3.1 Introduction
The case study reported in this chapter involves an initial investigation into
the social properties of a large display when used in a communal space.