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    UNIT 2:

    2 marks:

    1.List the common obstacles in the development path.

    ans:

    * Nobody ever gets it right the first time.

    * Development is chock-full of surprises.

    * Good design requires living in a sea of

    changes. * Designers need good tools.

    2.List some common pitfalls in the development path.

    ans:

    * No usability testing.

    * No early analysis and understanding of user needs and

    expectations. * Little or no creation of design element

    prototypes.

    * No common design team vision of user interface

    design goals. List 3.List the five commandments of user

    Interface Design.

    ans:

    * Gain a complete understanding of users and their

    tasks. * Solicit early and ongoing user

    involvements.

    * Perform rapid prototyping and testing.

    * Modify and iterate the design as much asnecessary.

    * Integrate the design of all the system

    components.

    4.Define Usability.

    ans:

    Usability is the capability to be used by humans easily and effectively, where,

    easily = to a specified level of subjective assessment.

    effectively = to a specified level of human

    performance. 5.List some common usability

    prolems.

    ans:

    * Ambiguous menus and icons.

    * Input and direct manipulation limits.

    * Unclear step sequences.

    * Highlighting and selection limitations.

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    11. Give some

    psychological

    responses to poor

    design.

    Ans:

    * Confusion.

    * Annoyance.

    Frustration.* Panic or Stress.

    12. Give some physical responses to poor design.

    Ans:

    * Abandonment.* Partial use.

    Indirect use.

    * Modification of Task.

    13. List some important human Characteristics in Design.

    Ans:

    * Perception.

    Memory.

    * Sensory storage.

    * Visual acuity.

    14. List some perceptual characteristics.

    * Proximity.

    * Similarity.

    * Succinctness.

    * Closure.

    15. What are the system training

    tools?

    Ans:

    System training based on user needs, system conceptual design, system lear

    and system performance goals. Training include tools such as a formal orvideo training, manuals,

    online tutorials, reference manuals, quick reference guides, and onlinehelp.

    16. What are the structures of

    menu?

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    Ans:

    (1) Single Menus.

    (2) Sequential Linear Menus.

    (3) Simultaneous Menus.

    (4) Hierarchical Menus.

    (5) Connected Menus.

    (6) Event-Trapping Menus.

    16 marks:

    1.Explain the importance of human consideration in UI design with suitable example? What Screen Users Want Organizing Screen Elements Clearly and Meaningfully

    Consistency Ordering of Screen Data and Content Upper-Left Starting Point Screen Navigation and Flow Visually Pleasing Composition Balance Symmetry Regularity Predictability Sequentiality Economy Unity Proportion Simplicity (Complexity) Groupings

    2. What is requirement analysis? What are the methods involved in it? What is the impact of it

    on UI design

    DIRECT METHOD

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    Individual Face-to-Face Interview Telephone Interview or Survey Traditional Focus Group Facilitated Team Workshop Observational Field Study Requirements Prototyping User-Interface Prototyping Usability Laboratory Testing

    INDIRECT METHODS

    MIS Intermediar. Paper Survey or Questionnaire Electronic Survey or Questionnaire Electronic Focus Group Similar Marketing and Sales Support Line E-Mail, Bulletin Boards or Guest Book User Group Competitor Analysis Trade Show System Testing

    3. Explain the Structure of Menus

    A menu's structure defines the amount of control given to the user in performing a task. The most common structures are the following.

    Single Menus Sequential Linear Menus Simultaneous Menus Hierarchical Menus Connected Menus Event-Trapping Menus

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    4.Explain the Menu can be phrased?A menu must communicate to the user information about:

    The nature and purpose of the menu itself. The nature and purpose of each presented choice. How the proper choice or choices may be selected. The standard graphical system conventions inscribed on menus, intent indicators,

    keyboard equivalents, and keyboard accelerators, are also described.

    Menu Titles Menu Choice Descriptions Menu Instructions Intent Indicators Keyboard Equivalents Keyboard Accelerators

    5. Explain the functions ,contents and formatting of Menus?

    FUNCTIONS OF MENU:

    Navigatiion to a new menu Execute an action or procedure Displaying information Data or parameter input

    CONTENTS OF MENU:

    Menu Context Menu Title Choice Descriptions

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    Complete InstructionsFORMATTING OF MENUS:

    Consistency

    Display Presentation Organization Complexity Item Arrangement Ordering Grouping Line Separation

    6. Discuss briefly about Navigating Menus.

    Navigation goals Web site Navigation Components of Web Navigation System Web Site Navigation Guidelines Maintaining a sense of place

    7. Explain the Kinds of Graphical Menus

    Menu Bar Pull-Down Menus Cascading Menus Pop-up Menus Tear-off Menus Iconic Menus Pie Menus

    8. Explain the direct and indirect methods for determining business requirement analysis on user

    interface design.

    DIRECT METHOD

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    Individual Face-to-Face Interview Telephone Interview or Survey Traditional Focus Group Facilitated Team Workshop Observational Field Study Requirements Prototyping User-Interface Prototyping Usability Laboratory Testing

    INDIRECT METHODS

    MIS Intermediar. Paper Survey or Questionnaire Electronic Survey or Questionnaire Electronic Focus Group Similar Marketing and Sales Support Line E-Mail, Bulletin Boards or Guest Book User Group Competitor Analysis Trade Show System Testing

    9. Explain in detail Graphical Menus.

    Common Graphical Menus:

    Menu Bar Pull-Down Menus Cascading Menus Pop-up Menus Tear-off Menus Iconic Menus Pie Menus

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    10.With suitable examples explain how the human characterstics improve the user interface design.

    Perception Memory Visual Activity Foveal and Peripheral Vision Sensory Storage Information Processing Mental Models Movement Control Learning Skill Individual differences