unit 3: research - introduction
DESCRIPTION
Introduction to the module and the workload. Brief overview of all materialsTRANSCRIPT
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Irashimasuいらっしゃいます
[Ura-shi-masu]
Japanese Word of the Week (7)
You can also say Yo Koso (which is where ‘yo’ comes from)
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Aims:Introduction to the units, presentation on the types of initial research and pre-production used in games development
Objectives:All students will be able to ask 1 question about gameplayMost students will be able to establish evidence of preference through gameplaySome students will be able to explain why initial pre-production and research is carried out
Aims & Objectives
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Research and Pre-Production
w/c 10th January 2011
Unit 3 Research Techniques for Media IndustriesUnit 1 Pre-Production for Media Industries
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Research Techniques
1 Understand the purposes of research in the media industries2 Be able to apply a range of research methods and techniques3 Be able to present results of research.
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Pre-Production Techniques
1 Understand requirements for production2 Be able to obtain resources for production3 Be able to apply production logistics.
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I Play What I Like!
2007Enchanted Arms
OblivionGRAW
GRAW 2Rainbow 6: Las Vegas
2009GTA4
Gears of WarCOD 4: Modern Warfare
Modern Warfare 2Bioshock
2011????????????
Take some time to think about the games you have played over the last 3 years
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Why is Documenting Gameplay Important?
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Why is Documenting Gameplay Important?
Focus testingDevelopment techniques
Localisation Review
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Focus Testing
Focus groups are key to this term. By the end of term you will be able to:
• Document group preferences (on video)• See the impact of focus testing on newly released games• Explore your gameplay and record findings
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Development Techniques
By playing games yourself, you will be able to dissect games at first hand. At the end of this term you will be able to:
• Break down game designs in detail• Read about and understand development blogs• Begin a blueprint for your final game design
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Localisation
Understanding local customs and language intricacies is key to developing a game that everyone wants to play. At the end of this term you will be able to:
• Highlight possible custom issues in existing games• Explore the world of gaming through someone else‘s eyes• Suggest effective localisation opportunities in your proposed game design
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ReviewThink you’ve played every game imaginable? Chances are you haven’t even scratched the surface. By the end of this term you will be able to:• Give an overview of a chosen genre citing key evidence of played games• Explore how journalists influence the making of world-beating games• Compare and contrast genre and games within genre to express preferences
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Activity
Discuss amongst yourselves the games you have played over the Christmas period. When your time is up, give me 2 questions that were asked the most during your discussions.
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4 Ws and H
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WWWWH
hathenherehyow
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Why here now?
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Task 1
Using a game of your choice, go home, play it and blog the pros and cons of playing your chosen game.
Psst! Use the simple research techniques listedTimescale: 1 week please
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Storing Information
Storing info is key to how games are made.This term you will learn about:
• Gamelogs• Gamecast
O RLY?
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Intro to Glogs
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Task 2
Go to the Gamelogs site and read about gamelogs (there are literally thousands). Then see how your task 1 results compare?
Timescale: 2 weeks please
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Next Week!
More research techniques – the DL of answersGamecasting and why we do it…
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Gamecast
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Overview – What Have We Learned?
• The beginning of research techniques• Trying things out for yourself• Types of research• Pre-production starting point
Have we met our outcomes?