unit66 production log

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Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Unit 66 – 3D Modelling HA5 – Sidekick Task 6 – Production Name Adam Hughes Date: 12/03/14 I started by researching images of whatever robots I could think of and put them on this sheet. These robots will help inspire ideas for my own robot design.

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Salford City CollegeEccles Sixth Form CentreBTec Level 3Extended Diploma in Creative Media ProductionGames Design

Unit 66 – 3D ModellingHA5 – Sidekick Task 6 – Production

Name Adam Hughes

Date: 12/03/14

I started by researching images of whatever robots I could think of and put them on this sheet. These robots will help inspire ideas for my own robot design.

Date: 14/03/14

I made am idea map that mentions all the possible ways I could go with the creation of my robot. This was made with Second Life’s community game in mind. i.e. flying, in-game tutorials.

I also considered whether or not I’d make it look realistic, thinking about how much easier it would be to make otherwise, which could help me manage my time easier.

I was informed that flying is used in the second life community so I considered how my robot would be able to do so, be it hovering or a jetpack.

Date: 15-17/03/14

I devised two ideas for an assistant robot, one in a cartoonish style and one with a more realistic look. For each one there is a front and side view.

The idea on the left was inspired by Cyborg, the robot from Flubber, and a bit of C3P0, that I came up with quite quickly. The reason it has no legs is because I wanted it to hover from a jet coming out of the bottom of the body.

I used the grid on the paper to make sure the drawing was as symmetrical as possible, and to keep each view a similar height (I did this for both the ideas I had) as these would be scanned and used as a backdrop in Modeller to make the final product, the 3D robot model.

The idea on the right came from the previous idea, along with C3P0, Fender from Robots, the robots from iRobot, and my own new ideas. I wanted to give this one a jet pack, so I decided it would have one coming diagonally out of its back.

Date: 18/03/14

Started making the arm of the robot by creating a sphere for the shoulder, I made a hole in the side of the sphere using the bevel tool.

I used a cylinder to make the first half of the arm. At the end of the first cylinder I made two more cylinders that where turned on their side; they were used to make up the elbow joint. I bevelled the faces of the smaller cylinder to make it look more mechanical.

At the end of the second cylinder, which makes up the second part of the arm, I made a cube and used the drag tool to move the points of the cube to create the shape I will use to create the hand.

I changed the colour overlay of my drawings so that they would be easier to see when I’m using it to make my robot.

Date: 20/03/14

I sub-patched the palm of the hand, making it smoother. To make the fingers of the hand, I used spheres for the joints and cylinders for the fingers, for the tips of the fingers I sub-patched the end of the cylinders so that the tips are curved.

Date: 24/03/14

The leg was started with the cylinder at the top; this connects the leg to the body. Again, the spheres are for the joints and I have bevelled holes into them to make them look more mechanical.

I used the drag tool to mould the cylinder into the shape that I wanted. I then used the multishift tool to bevel into the top and bottom of the cylinder that would make the lower leg. This process was quite difficult and took a while to get right.

I then started working on the torso. I made most of it out of re-shaped cylinders as they are the most useful shape when it comes to making this robot.

Date: 26/03/14

I made the chest from a box, using the drag tool to shape it to look like my drawn idea. I spent a long time trying to get this to work; I kept messing up the shoulder. I did end up using edges too, this helped a lot as it allowed me to rotate the edges and change the shape of polygons easily.

Date: 27/03/14

I added an un-altered cylinder to the torso of the robot as it is a part of my robot idea.

I used a box to form the jetpack from, I used multishift on each polygon going down the bottom of the box and used it to make the holes where the jetpack’s jets shoot from. I highlighted each of the polygons that I multishifted at the same time, allowing me to multishift them all at one, making the process quicker.

The neck is made up of three cylinders, the more flat one at the base of the neck is sub-patched, and the other two are pretty

much unchanged.

I them went on to make the foot from a ball. I started by deleting the bottom half of the ball and creating a polygon in the gap I had made in doing so, this would be the bottom of the foot. I then used the drag tool and the move tool in the Edges mode to shape the “half-ball” into something resembling a foot. I deleted some of the polygons at the back and added a polygon in that gap, the same way I had done it with the bottom of the foot.

Date: 31/03/14

Unfortunately, this robot has caused me to go over the deadline. I started developing the head; I started with a square and used the drag tool to shape half the square into the shape of the head I had drawn. After I finished with the shape of the head, I deleted the half of the head I didn’t work on, and then mirrored the half I had worked on to make the head symmetrical.

To make the ears I made a cylinder and beveled one side to make a space so I can put two rectangles in an “X” shape into the ear. Then I mirrored the ear, creating a clone of it on the other side of the head.

Date: 33/03/14

To make the eyes and mouth I made a cuboid and used that to engrave holes into the head. Because of this process, I had to delete the other half of the head and mirror it again to make sure it was symmetrical.

when I had finished with the model I mirrored the entire thing, making my model perfectly symmetrical.

Date: 34/03/14

With my model finished, I went on to

add colour and texture to the model in Layout. For the torso and joints, I chose a copper-like texture and for the head, chest, hands, lower legs and feet I chose a silver chrome texture. For the arms, upper legs and the pipes on the torso; I chose a darker grey with a lesser- chrome texture. I made the eyes red and illuminated, meaning they appear to glow and made in ear-hole black.