university of dublin trinity college adaptive educational games: providing non-invasive personalised...

17
University of Dublin Trinity College Adaptive Educational Games: Providing Non- invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent Wade Trinity College Dublin 17 th November 2008 DIGITEL 2008, Banff, Canada

Upload: sophia-madden

Post on 27-Mar-2015

216 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Adaptive Educational Games: Providing Non-invasive Personalised

Learning Experiences

Neil Peirce, Owen Conlan, Vincent WadeTrinity College Dublin

17th November 2008DIGITEL 2008, Banff, Canada

Page 2: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Overview Motivation Proposal Our Approach Design Architecture Case Study Experimental Results

2

Page 3: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Motivation Current Situation

• Growing Interest in Serious Games

• Motivating Learning Environments

Current Problems• Entertaining but with

limited educational benefit• Breaking the game

‘Shavian Reversals’

3

Page 4: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Proposal Perhaps we can enhance learning in games using

Adaptation Adapt the game for each player so we can provide a

personalised learning experience Example – Macroadaptivity/ Microadaptivity Problems and Pitfalls

• Breaking the game when we modify it Game Narrative and ‘Flow’

• Tight integration adds to game development complexity

4

Page 5: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Our Approach What if…

• We non-invasively modify the game Preserving Narrative, ‘Flow’, and gameplay

• We provide the adaptation as service Not Embedded Reusable, Flexible, Extensible A Separation of Educational Adaptation and Game Logic

5

Page 6: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Design

Key Aspects• Inferred Evidence• Context Accumulation• Adaptive Elements• Multi-stage constraint

Motivation

FlowExperience

Meta-Cognitive Support

Meta-Reflection Support

LudicActivities

Narrative LearningStyles

Game Design Educational Adaptation

Know the User Know the Game Know the impact of

Changes

6

Page 7: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Game Interface Game Output

• Player/NPC locations• Player task success• Player requests• Confidence feedback

Adaptation Output• References to Adaptive Elements to activate

7

Page 8: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Architecture Generic Adaptation

• Potentially Reusable Mapping between

game specifics and abstracted adaptation

Ability to author/modify the game and adaptation independently

8

Page 9: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Architecture

9

Page 10: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Implementation Standalone Java Application Utilises JBoss Drools Rule Engine

• Adaptation, Constraint, and Inference Rules• Fast & Scalable

Custom CbKST implementation• <50ms response times

Game Engine Communication via TCP socket• Custom protocol

10

Page 11: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Case Study - ELEKTRA

11

FP6 EU Commission Project

Immersive 3D Game Narrative driven adventure Physics of Optics for 13-15

year olds Multiple Forms of

Adaptation Realised

Page 12: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Adaptive Element

Example Adaptation Reducing Skill Trend

Identified

Player Confidence Degrees Do Not Match Task Successes

12

Wood is a medium-weight and non-magnetic material. It is not

influenced by the magnet, but can be influenced by

the fan

You're successful in finding the solution. But you are

not showing me that I can trust your judgment

Adaptive Element

Page 13: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Adaptation Setup Rules Authoring (65 rules)

• Adaptive Element Constraint• Rule flows

Knowledge Space Theory (KST) Ontology Adaptive Element Authoring (197 elements)

• “I’m not sure what you did will help us to solve the problem.”• “…but you were right to stay cautious”• “Some concepts may be new to you, but don’t be discouraged.”

13

Page 14: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Experimental Results No adverse affect on flow

Higher amount of invested effort and a higher degree of absorbedness

Higher relatedness with the Galileo NPC

Higher usefulness of the slope device

Higher confidence in their own learning achievement

Easier handling (lower Extraneous Cognitive Load) of the slope device

Approach to solution

0

1

2

3

4

5

6

neutral hint adaptive hint counter-adaptivehint

no hint

Hint typeM

ea

n a

pp

roa

ch

14

Page 15: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Related Work Façade Tactical Language & Cultural Training System

(TLCTS) <e-adventure> ELEKTRA Project (www.elektra-project.org) 80Days Project (www.eightydays.eu)

15

Page 16: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Conclusion Novel Approach Promising results Future Work

• Additional game in development

16

Page 17: University of Dublin Trinity College Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences Neil Peirce, Owen Conlan, Vincent

University of DublinTrinity College

Questions

17