updates on the msc malaysia digital content industry
TRANSCRIPT
Moving forward together to Create Content for the World.
By
Kamil Othman, Vice PresidentMultimedia Development Corporation
Updates on the MSC MalaysiaDigital Content Industry
These awesome slides were created by Hasnul Nadzrin Shah and Hasnul Hadi Samsudin
About MSC Malaysia
MSC Malaysia Mission: to realize Malaysia as a global hub and preferred location for ICT, Digital Content, Multimedia and Services for Innovation
and Operations – in support of Malaysia’s Vision 2020
MSC Malaysia Mission: to realize Malaysia as a global hub and preferred location for ICT, Digital Content, Multimedia and Services for Innovation
and Operations – in support of Malaysia’s Vision 2020
• Gov’t initiative to transition nation into K-economy
• A hub for global test-bed, applications and solutions
• A hub for global or regional operations in Asia
• Content Industry is a strategic growth area for Malaysia under the 9th Malaysian Gov’t Plan to be one of the key contributors to the nation’s GDP
MSC Malaysia Status Companies by Technology
July 2009
Cluster Active Companies*
1. Software & eSolution 1,426
2. Shared Services & Out-Sourcing 164
3. IHLs & Incubators 88
4. Creative Multimedia 194
GRAND TOTAL 1,872
Creative Multimedia Companies: Companies involved in the production of Film & TV Production; Animation; Special Effects & CGI; Virtual Reality & Simulation; Games; Mobile Content; and e-Learning.
These awesome slides were created by Hasnul Nadzrin Shah and Hasnul Hadi Samsudin
Foreign MSC Malaysia Status Companies
Highest No. Countries for MSC, besides Malaysia
No. of Companies*
1. Singapore 80
2. India 72
3. United Kingdom 47
4. Australia 36
5. Netherlands 30
6. Germany 22
7. Japan 18
8. Hong Kong 15
9. Sweden 13
10. Finland 10
5Global World-Class Companies
in the MSC Malaysia
GONZO ROSSO
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MSC Malaysia Creative CompaniesMedia, Broadband & Broadcast
GONZO ROSSO
Games
Creative Institutes
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Mobile Content
MSC Malaysia Creative Companies
Animation Production
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MSC Malaysia Creative Companies
Audio Post-Production
Visual Effects & Video Post-Production
MDeC supports the creation of an infrastructure and info-structure that supports, nurtures and sustains the development of a world class creative content industry in Malaysia
MDeC promotes MSC Malaysia as a regional hub for creative content activities and businesses
MDeC facilitates market access domestically and globally for MSC Malaysia Status Creative Multimedia Content companies
MDeC fosters the development of home grown content distilled from
Malaysia’s rich historical and cultural background (“melting pot of Asia”)
• MDeC supports the utilization of high-end digital technologies for the industry
Creative Multimedia Content Industry Development In the MSC Malaysia
Creating International Networking & Affiliations
• Member of the Los Angeles-based Association of Film Commissioners International (AFCI) and Creative Content Global Network Project (co-founder with KOCCA) the Busan-based Asian Film Commissioners Network (AFCNet)
• Panel Member of Expert Panel member of the Geneva-based World Summit Awards (WSA)
• Strategic Technology Partnership Agreements with Silicon Graphics and Hewlett-Packard
• MDeC has an MOU and collaboration with the Korean Culture & Content Agency (KOCCA), Seoul Animation Centre (SAC), Finanziaria Laziale Di Sviluppo (FILAS), Japanese Ministry of Economy, Trade and Industry (METI) and Software Industry Promotion Industry (SIPA).
• MDeC participates in UNDP Programs, and with Australian Centre for Moving Images.
• MDeC facilitates digital content submissions to SICAF, TIFF, TAF, DIGICON, APICTA, Asian TV Awards, HK Film Awards, Annecy, Global Mobile Content Awards, Bangkok Film Festival, MIPCOM, etc.
• MDeC also participates in markets such as 3GSM World Congress (Barcelona), HK Filmart, Locations Trade Show (LA), MIPTV, Mobile Entertainment Forum (UK), SICAF, Seoul Character Fair, MIPCOM, BIFFCOM (Busan), Thailand Entertainment Expo, TIFFCOM, Character Dubai, and ATF.
Funding for I.P1.
Market Access2.
StrategicAlliances3.
SkillsDevelopment4.
Digital Media Zones
5.
5 Key Areas
The Context
2010 KPI1. Revenue : RM 1.14
Billion (USD 326 mil)2. Exports : RM 660
Million (USD 188 mil)3. Jobs : 13 100 4. Companies :
a) 20 Local MSC CO’s working on World Class Projects
b) 3 Global Icons
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Acceleration will require us to focus on..
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DDI ( Domestic Driven Investments )
Co-Productions
Promote Local IP Ownership
Enhance Talent Development
FDI ( Foreign Direct Investments )
Attract The Best of BreedPromote
CollaborationMade in Malaysia
by Malaysians.
13Achievements : Original IP - Geng
Homegrown IP - Local Expertise
Produced by 40 Malaysians at Les’ Copaque Productions
Supported by MOSTI’s E-Content Grant and MDeC
In Cinemas End of the Year
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Co-production deal between Hollywood andMSC Malaysia to produce a 90 minute animated feature.130 Malaysians will be involved in the production in different capacities. IP is co-owned by Tripod Entertainment ( MSC Status)
Achievements : Goliath Co-Pro
Achievements: Saladin Co-Pro
MaC3 Business Zone: SME Tech Center 2
Content Accelerator• 50 workstations• Meeting Rooms
Games Technology Lab• 20 Workstations• Development Kits
Rendering Data Center• Scalable Rendering Servers• Digital Asset Management
MaC3 Learning Zone: Knowledge Development Institute
Resource Center• Content Library• Pre-Production Areas
Training Labs• 80 Workstations• Masterclass
Showcase Area • Digital Art Installation Area• Public Viewing Areas
04/08/2023 RAHSIA - NITC 2008 - MDeC MAC3 Update
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Hand in Hand with World-Class PartnersCo-Production between MDeC and Al-
Jazeera Children’s ChannelYoung Jump Studios growing to 70 artistsMerchandising and Licensing Worldwide
for Toys, Games and Clothing
Achievement: Rhythm and Hues
04/08/2023 RAHSIA - NITC 2008 - MDeC MAC3 Update
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Attracting Hollywood’s best to our doorstepOscar-winning Special Effects and Animation Studio R&H
will establish their 200-man Studio in Cyberjaya
17Achievements : Codemasters MY
Next Generation Games Done Locally!MDV funded Codemaster’s GRID auto –racing game was 80% done locally by
Malaysians. To date: 1.3 Million copies have been sold worldwide.
2600 hrs available for Malaysian content..
430 MillionViewers in China..
Market Collaboration with an establishedBroadcaster partner..
Presence in other markets such as
Hong Kong, Taiwan
Achievement: The Jia Yu Project
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19Current Scenario
• The borderless nature of the Information Age has made it imperative Malaysia continues to achieve a sustainable home-base for its own Content Industry to provide a balance between consumption of, and contribution to, the unprecedented global demand for content, and between investment in technology and non-technology related soft skills. The objectives therefore remain unchanged:
• To proactively guide channeling of public and private sector funds towards development of common areas for the industry as a whole such as for human resource development, market access, infrastructure, R&D and funding support
• To continue investing in new technology platforms, new tools and new skills for the industry to achieve a higher volume, quality and diversity of world-class and exportable multimedia content products
• To create a new generation of competitive Malaysian (and Bumiputra) entrepreneurs in this industry
• To attract FDIs, Malaysia will provide international CMC companies with an infrastructure, manpower pool and an operating environment that is unsurpassed, differentiated and desirable
• To recognize the contributions of the Malaysian creative sectors to the economy
20Year 2010 – 2015 Scenario
It is expected that (1) a major rationalization should take place to review existing MDeC criteria, programs and initiatives, and (2) develop new initiatives, both taking into account the following:
• Content is now becoming increasingly accessible over multiple platforms and broadband availability – both wired and mobile – will drive spending
• Malaysian population getting younger (the 15-24 age cohort is expected to grow to 5.9m by 2020)
• IT and IT skills base are only enablers for this industry and a “One Size Fits All” strategy will not work; the non-ICT component of this industry is equally significant.
• MDeC is now no longer the only player having a role in developing the industry under the national agenda and must therefore collaborate with other players including “opening up” its benchmarks and funds to other players in developing capabilities and creating awareness for the industry
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Year 2010 – 2015 Scenario(continue)
• The effects of the current economic recession might present some new business opportunities which have to be identified
• Importance of cultural elements in content production
• Greater private sector financing is still lacking even though the industry has potential to generate lucrative returns for investors, and efforts must be made to continue finding new funding models (and fiscal incentives) over and above that provided by the Government
• The Creative Economy as a global agenda, where parameters have now changed to generate growth through the interplay of various sub sectors ranging from traditional crafts, books and visual and performing arts to more technology intensive and service-oriented fields such as the music and film industries, TV and radio broadcasting, new media and design. Therefore, to claim that industry development is purely ICT based might become irrelevant over time.
22Existing Initiatives
• MSC MALAYSIA STATUS QUALIFYING CRITERIA & LOCATION
• MSC IPCC SERIES
• PROGRAMS & INITIATIVES UNDER KWI
• CO-PRODUCTION FUNDING
• E-CONTENT GRANT (MOSTI) • MAC3
• NATIONAL CONTENT POLICY
• CUSTOMISED INCENTIVES
• MARKETING SUPPORT PROGRAMS
04/08/2023 RAHSIA - NITC 2008 - MDeC MAC3 Update
23Achievements : Community-IPCC
5 WINNERSRM 250 000
3 WINNERSRM 150 000
10 WINNERSRM 200 000
5 WINNERSRM 250 000
New in 2008!IPCC Animation 2008 Competition is a collaboration with ASTRO and MCMC to create awareness of the animation industry with a REALITY SHOW and the climax to the SUPERPITCH to international broadcasters live on ASTRO.
04/08/2023 RAHSIA - NITC 2008 - MDeC MAC3 Update
24Achievements : Community-CERAMY
PUTERI SANTUBONG HANG TUAH SI BONGKOK PAK PANDIR
Malaysian Stories and Culture for the Today!The Cerita Rakyat Malaysia Competition attracted over 200 entries for both Above-18 and Below-18. The competition created 48 potential IPs for further development in Comics, Animation and Games.
MaC3 : Digital Media Zone
M-CMCI
MaC3 Business Zone
04/08/2023 RAHSIA - NITC 2008 - MDeC MAC3 Update
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40 Companies will enjoy full facilitiesAnimation Workstations
Rendering FarmsTechnology Labs
Mentorship Programs
MaC3 Learning Zone
04/08/2023 RAHSIA - NITC 2008 - MDeC MAC3 Update
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Animated Talent Trained and NurturedSummer Camps for KidsState of the Art Training LabsAnimation Museum/Showcase Center
MaC3 Implementation Timeline
04/08/2023 RAHSIA - NITC 2008 - MDeC MAC3 Update
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Immedi
ate
CAD-C• Cr
eative Multimedia Lab
• Virtual Reality Center
• Temporary Accelerator
Dece
mber 2008
MaC3
Business Zone @ SME TC2• Co
ntent Accelerator
• Games Technology Lab
• Rendering Data Center
Septe
mber 2009
MaC3
Learning Zone @ KDI• R
esource Center
• Training Labs
• Showcase Area
Contact of Presenter
04/08/2023
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RAHSIA - NITC 2008 - MDeC MAC3 Update
Mr. Kamil OthmanVice President Creative Multimedia Policy DevelopmentMultimedia Development Corporation
T : +601-8315-3311 | E : [email protected],my URL : www.mscmalaysia.my | FACEBOOK : www.facebook.com/mscmalaysia
B2B Opportunities Contact: Mr. Adam Ham
Entertainment & Media Specialist
Business & Market Development
Industry Development Division
Multimedia Development Corporation
아담 함 (Adam Ham)
과장 ( 매니저 )- 엔터테인먼트 & 미디어 전문가비즈니스 & 마켓 개발사업 개발부멀티미디어 개발 공사
C : +601-2214-ADAM | E : [email protected] |
URL : www.mscmalaysia.my |
FACEBOOK : www.facebook.com/mscmalaysia
.
PLEASE DOWNLOAD PRESENTATION SLIDES FROM :
www.facebook.com/mscmalaysia .
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