us saga grand melee - adepticonthe following are the preliminary rules for the u.s. saga grand...

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us sAGA grand melee Singles Event ~ AdeptiCon 2017 ~ March 25-26

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Page 1: us sAGA grand melee - AdeptiConThe following are the preliminary rules for the U.S. SAGA Grand Melee, hosted by AdeptiCon 2017 in conjunction with StudioTomahawk and Gripping Beast

us sAGA grand meleeSingles Event ~ AdeptiCon 2017 ~ March 25-26

Page 2: us sAGA grand melee - AdeptiConThe following are the preliminary rules for the U.S. SAGA Grand Melee, hosted by AdeptiCon 2017 in conjunction with StudioTomahawk and Gripping Beast

The following are the preliminary rules for the U.S. SAGA Grand Melee, hosted by AdeptiCon 2017 in conjunction with StudioTomahawk and Gripping Beast.

The U.S. SAGA Grand Melee is a two-day event, tickets will be available with the launch of the AdeptiCon webcart in Late November. AdeptiCon tickets tend to go quickly, with many of our events selling out within 24-48 hours. More details to follow on the registration process as we get closer to the launch of the AdeptiCon 2017 webcart.

With all SAGA Grand Melee events, exclusive items will be inabundance and available to attendees including but not limited to:• Exclusive SAGA Grand Melee 2017 Figure• Official AdeptiCon 2017 U.S. SAGA Grand Melee T-Shirt• Official AdeptiCon 2017 U.S. SAGA Grand Melee Glass

Event rulesU.S. SAGA Grand Melee will be played with 6-point warbands. Yourwarband may be selected from either the SAGA or The Crescent & the Cross rule books or from any of the following supplements; Northern Fury, The Raven’s Shadow, Varajazi & Basileus. Steppe Tribes are also included in the playable factions.

Warbands may not include Heroes of the Viking or Crusading Age

conductThe U.S. SAGA Grand Melee is first and foremost a casual affair thatpromotes camaraderie, gentlemanly behavior, meeting new hobbyenthusiasts and most of all fun! While there is certainly a competitiveaspect to this event, winning games should never take priority over goodsportsmanship and civilized behavior. In the end, it is all about grown upsplaying with toy soldiers, rolling dice and enjoying it. Don’t forget it!

So, if you feel that you are taking the game a bit too seriously, headto the bar, get a drink, and come back to the gaming tablerelaxed. We will not tolerate inappropriate behavior and all players areexpected to abide by the AdeptiCon Conduct Policy.

rulesThe rules as defined in The Crescent and the Cross rule book willbe used along with the latest FAQ document.

Any other clarifications specific to the U.S. SAGA Grand Melee will befound in this document.

A separate printed warband list is required for the judges and eachof your opponents - minimum of seven copies required.

Each warband list must contain the following details: player name,faction, and the following warband composition. For each line, please indicatethe number of models fielded, class and equipment/options. Theseequipment/options are fixed for the whole tournament. However, theway they will be organized may change from game to game.

Example: Your roster indicates that out of your 24 NormanWarriors, 10 will be mounted, 8 will have crossbows and 6 do nothave any option. You can still organize the 10 mounted Warriors intwo units during a game, it is not mandatory to field them in a singleunit.

Each player must bring a rule book, the most current published rules fortheir warband, and all materials needed to play a game/report the results- including SAGA dice, battle board, measuring devices, templates, and awriting implement.

baggage trainPlayers must bring 3 painted baggage pieces for the Escort Scenario in addition to their warband.

U.S. SAGA Grand Melee Singles Event

Page 3: us sAGA grand melee - AdeptiConThe following are the preliminary rules for the U.S. SAGA Grand Melee, hosted by AdeptiCon 2017 in conjunction with StudioTomahawk and Gripping Beast

ModelsThe models used in your army must comply with the AdeptiCon ModelPolicy (all models MUST be WYSIWYG and 3-colors).

If illegal warbands or rules violations are detected, at a minimum,the models in violation will be removed from all subsequent play.Tournament points may be deducted and award eligibility maybe forfeited.

U.S. SAGA Grand Melee Tournament Judges’ and Officers’ rulings arefinal and arguments or poor conduct by players will not be tolerated.AdeptiCon reserves the right to remove players from the tournament orAdeptiCon itself with no refunds allowed.

PairingFor the first round players will be paired randomly. Note that playersusing warbands from the Crescent and the Cross rule book will berandomly paired with other players using warbands from the Crescentand the Cross rule book for the first round.

After the first round, swiss pairing format will be used to determineopponents and pairings will be based on results. Players will meet eachother only once, regardless of relative rankings. A results slip will beprovided for both players to complete at the end of each game.

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67 • Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

scheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 259:00am - 9:30am Registration & Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, Macrh 269:00am - 11:00am Game 111:00am -12:00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm – Awards & Thank you

AwardsThere is a bumper prize pool for the event, with support providedby Gripping Beast, Studio Tomahawk, Architects of War, Warlord,Artizan Designs, Sarissa Precision, 4Ground, Renedra, IronheartArtizans, Battlefoam, Little Big Man Studio, Krakenskulls andothers.

U.S. SAGA Grand Melee Awards• Overall - King of Sagas• 2nd Overall - Kings Champion• Best Sportsman - Lord of Branches• Best Painted Warband - Master of Runes• Most Slaughter Victory Points - The Crusader• Players Choice - The Banner Man

Overall score will based off Scenarios -50%, painting score- 25% and the sportsmanship score- 25%.

Page 4: us sAGA grand melee - AdeptiConThe following are the preliminary rules for the U.S. SAGA Grand Melee, hosted by AdeptiCon 2017 in conjunction with StudioTomahawk and Gripping Beast

No saga diceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

SCORING & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenariovictory, 3 points if neither player accomplished the scenario victoryconditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of your opponents points as well your own since The Crusader award is based off the total.

PLACING SCENERYScenery will be provided at each table. Players will perform scenery bidsas normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook.In some cases, the scenario in play may modify the terrain placement rules

scenario - Battle at the Ford & WallsThis scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

scenario - sacred groundThis scenario uses all the rules listed in the Saga Rule book on page 64 with the following modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored.The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e. your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Page 5: us sAGA grand melee - AdeptiConThe following are the preliminary rules for the U.S. SAGA Grand Melee, hosted by AdeptiCon 2017 in conjunction with StudioTomahawk and Gripping Beast

scenario - The ChallengeLayout: The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S of the center of the table.

Length of Game: The game lasts for 6 rounds. Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions: At the end of the 6th round, each player totals hisSlaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may play any ability, or use any special rule that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice on behalf of the targeted Warlord.

The area that extends within S of the center of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to thefollowing special rules:• They do not benefit from their “We Obey” special rule.• They may not use the “Side by Side” special rule, nor may theysacrifice any model from outside the Challenge Ground with their“Resistance” special rule to avoid being wounded.• They may not shoot at, nor be shot at by units outside theChallenge Ground.• If the Warlord unit consists of more than one model (as is the casewith some Heroes of the Viking Age) they are all deployed in theChallenge Ground.• Any special rule that would force another unit to be deployed within“X” of their Warlord is ignored entirely.• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value, etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate gameareas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him,the player that inflicted that hit or triggered that effect gains a Might Token.At the end of the game, each Might Token is worth 1 VP.