usability essentials
DESCRIPTION
An introduction to usability and some practical examples.TRANSCRIPT
Sid B. Dane, CUAOnline / Front End DevelopmentNovember 29, 2010
Usability Essentials
Usability Essentials, Sid B. Dane, November 29, 2010
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Who am I?
• 1990: Application Developer• 1994: Network Engineer• 1997: Internet and Multi Media Developer• 2006: Rich Internet Developer• 2008: Certified Usability Analyst• 2012: Scrum Master / Agile Project Lead / Coach
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Bad usability?
Usability Essentials, Sid B. Dane, November 29, 2010
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Bad usability?
Usability Essentials, Sid B. Dane, November 29, 2010
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Bad usability?
Usability Essentials, Sid B. Dane, November 29, 2010
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Why is usability important?
You are not your user(No matter how good you think you are)
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Usability is about…
• Effectiveness– Can users achieve what they need by using the product?
• Ease of learning– How fast can a user who has never seen the interface learn to use it?
• Efficiency of use– How fast can the user complete tasks?
• Memorability– Can users remember enough to reuse the interface effectively?
• Error prevention– The best way to deal with errors is to design the interface so users do
not make errors• Satisfaction
– How much does the user like using the system?
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User Centered Design: playground
Design
What will the end user gain?
User Experience
Technology
What can it do?
Business
What will the business gain?
Goal
A successful product
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User Centered Design: methodology
Product Analysis
Research+Planning
Conceptual Design
Navigation Design
Detailed Design
Live Product
Strategic Planning Expert Review User Performance Tests
User Needs Assessment
ProductStrategy Brand
Guidelines
Task Design InformationArchitecture
High-level UI Structure
Strategic Objectives Review
Contrast Studies
ProductPerformance
RedesignOpportunities
DetailedUser Interface
Presentation Design Content
Design
Interaction Design
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Research
• Discover:– Who the users are
(Personas)– How they think and work
(Scenarios and tasks)– The stakeholder goals and
objectives
• Collect data on…– User profiles– Work environment– Scenarios of how users will
use the interface– Task analysis
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Mental models
• People come with mental models• Usually come from past experience• Mental models don’t always match reality• Mental models set expectations, which drive and shape behavior
People are “very active problem solvers who always have a current general model in mind that drives their behavior in a very systematic way, but who are also constantly refining and revising this model in response to feedback.” - Deborah Mayhew
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Mental models: what are the rules for turning left?
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Mental models: what are the rules for turning left?
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http://www.youtube.com/watch?v=Ahg6qcgoay4&feature=player_embedded
It’s easy to miss something you’re not looking for
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VIMM: Things that impact Usability
• Visual Clutter
• Intellectual Complexity
• Memory load (short & long term)
• Motor load (and inconsistency)
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80%of Usability is
determined by the
interface structure or
navigational container
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Usability guidelines
A bit more practical…
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Usability guidelines, example 1: faces
Attracting attention: Users focus on faces
We’re instinctively drawn to faces, but if that face is looking somewhere other than at us, we’ll also look in that direction.
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Usability guidelines, example 2: whitespace
White space makes content more readable.
A study (Lin, 2004) found that good use of white space between paragraphs and in the left and right margins increases comprehension by almost 20%.
Readers find it easier to focus on and process generously spaced content.
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Usability guidelines, example 3: advertising
Jakob Nielsen reports that most users are essentially blind to ad banners.
The implication of this is not only that users will avoid ads but that they’ll avoid anything that looks like an ad, even if it’s not an ad.
Some heavily styled navigation items may look like banners, so be careful with these elements.
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Usability guidelines, example 4: text
• According to classic typographic books, the optimal number of characters per line is between 55 and 75, but between 75 and 85 characters per line is more popular in practice.
• Twenty college-age students read news articles displayed in 35, 55, 75, or 95 characters per line (cpl) from a computer monitor. Results showed that passages formatted with 95 cpl resulted in faster reading speed.
• People with a higher education prefer more characters per line. Thos with lower education prefer columns and less characters per line.
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Usability guidelines, example 4: text
• According to classic typographic books, the optimal number of characters per line is between 55 and 75, but between 75 and 85 characters per line is more popular in practice.
• Twenty college-age students read news articles displayed in 35, 55, 75, or 95 characters per line (cpl) from a computer monitor. Results showed that passages formatted with 95 cpl resulted in faster reading speed.
• People with a higher education prefer more characters per line. Thos with lower education prefer columns and less characters per line.
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Usability principles change: “above the fold”• Jakob Nielsen’s study on how much
users scroll revealed that only 23% of visitors scroll on their first visit to a website.
• This means that 77% of visitors won’t scroll; they’ll just view the content above the fold (i.e. the area of the page that is visible on the screen without scrolling down).
• This data highlights just how important it is to place your key content on a prominent position, especially on landing pages
• However, users’ habits have significantly changed since then. Recent studies prove that users are quite comfortable with scrolling and in some situations they are willing to scroll to the bottom of the page. Many users are more comfortable with scrolling than with a pagination, and for many users the most important information of the page isn’t necessarily placed “above the fold” (which is because of the variety of available display resolutions a quite outdated, deprecated term). So it is a good idea to divide your layout into sections for easy scanning, separating them with a lot of white space.
• See: unfolding the fold
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Usability testing
The ideal number of users in a usability test has been a source of discussion for the past ten years. Five users are sufficient to discover most of the problems. More users could be helpful, but you will achieve better results by retesting when you have tried to solve the problems discovered in the first test. More on badusability.com
Image: useit.com
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More information• HFI courses:
– User Centered Analysis and Conceptual Design– The Science and Art of Effective Web and Application Design– Practical Usability Testing– Putting Research into Practice– Courses in NL: http://academy.capgemini.nl/clusters/website-usability.aspx
• Online:– Jakob Nielsen’s Alertbox: www.useit.com– Usability.gov (U.S. Department of Health and Human Services):
www.usability.gov– What makes them click: www.whatmakesthemclick.net– UX magazine: uxmag.com– UX matters: www.uxmatters.com– How to experience the internet: www.siddane.com – Bad usability: badusability.com/
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Questions?
Any questions?
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Appendix
• Persona example
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Persona example