usability reports for prototype jam nov. 30 2015 presentation

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Usability and Testing Code for Kansas City Fall 2015 Elliott

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Page 1: Usability reports for prototype jam Nov. 30 2015 presentation

Usability and TestingCode for Kansas CityFall 2015Elliott

Page 2: Usability reports for prototype jam Nov. 30 2015 presentation

We tested the MWSU websiteList of Faculty Emails?

Police Department Phone Number?

Application Forms?

Academic Calendar?

Campus Address?

Campus Map that makes sense?

Page 3: Usability reports for prototype jam Nov. 30 2015 presentation

Usability is lots of different things to lots of different people.

•Usefulness (utility) + Reliability (it works) + usable (ease of use)= usability

Page 4: Usability reports for prototype jam Nov. 30 2015 presentation

Process with many different aspects and professionals• User Interface Designers• How should the interface look? • What is the best color?

• Interaction Designers• Why should I use drop down menus?• What should happen when the user clicks on this? • What type of interaction will given the user the best experience?

• Usability Researchers• Who are my users? • What do they like, hate about this site? • Where can I improve the site?

Page 5: Usability reports for prototype jam Nov. 30 2015 presentation

Why do I care?• What are your questions about your site?

• How do I make this hip? • Designers are about the look and feel of the site

• What do the users want?• Researchers are about testing and writing reports with more

information than you currently need. • How will the users use this thing? • What problems will they have? • What will they like, dislike?

Page 6: Usability reports for prototype jam Nov. 30 2015 presentation

Why do I need research? • You and your friends and family are not the users of the

application. • You will not tell yourself the truth• Your friends and family may not tell you the truth• It is possible that no one can tell you the truth about your

application. • Explicit and Implicit Knowledge• Explicit knowledge is stuff that you know.

• The ??? phone rarely works as promised.• Implicit knowledge is stuff that you cannot say but know.

• Show me…

Page 7: Usability reports for prototype jam Nov. 30 2015 presentation

User Testing = implicit knowledge

• We measure three things. • 1. time on task- efficiency• 2. errors/reliability- effectiveness• 3. satisfaction (usability, usefulness, learnability and liking it).

• People will say one thing• Yes, I would use this a lot.

• But, they will do another• I get frustrated when I look for the change projects button and

have to go through 5 screens to find it.• Going through all of these screens is so frustrating, it makes me

want to not use the application.

Page 8: Usability reports for prototype jam Nov. 30 2015 presentation

How do we build a test…• We ask you questions… and you reply

• Who are the users? • People who are interested in learning more about their

neighborhoods. • What are they supposed to do with the application? • Find community gardens• Add a project• Change a project

• Do you have specific development questions• Should we add a social network link?

Page 9: Usability reports for prototype jam Nov. 30 2015 presentation

Then we build the test• What does the user need to know to do the test? • How would the user normally use this application?• Are the people that we are testing the same as the actual

users? • How will we record the data? • Will the users use our system or their own? Is it important?• Are there other variables that would impact the user’s

feedback that we should control for? • Do we have an interface? • What other information can we gather that would be helpful

for development?

Page 10: Usability reports for prototype jam Nov. 30 2015 presentation

Usability does not happen alone

• Bevan, N. (1995). Usability is quality of use. Proceedings of the 6th International Conference on Human Computer Interaction. Yokohama, Japan: Elsevier. p. 5.

Page 11: Usability reports for prototype jam Nov. 30 2015 presentation

What do you do with the test results now? • The document might be overwhelming. • 1. go to the development questions that you had. • Should we have a social media link?

• Yes for Community KC

• 2. What tasks were difficult for the users? • Is there anything that you can do from a development side to

make it easier? • Is there anything that you can do from an interface instruction

side to make users understand it better? (onboarding)• 3. What did the users like/dislike about the app? • Don’t mess with the things that they liked• Pay attention to the dislikes, can you fix it?

Page 12: Usability reports for prototype jam Nov. 30 2015 presentation

As you develop…• Watch the videos of how people used it.

• What did they say? • Where did they go? As you resolve issues, test again. The user test is information. You can choose to use it or not. Sometimes you are unable to fix everything. In general, if 2 or more users have a problem, it should be fixed.

Page 13: Usability reports for prototype jam Nov. 30 2015 presentation

The end.

https://www.youtube.com/watch?v=Is2O666qDPs

• A great video from Harvard