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StoryKit: The design & use of An Intergenerational Mobile Storytelling App

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Page 1: Use of StoryKit

StoryKit: The design & use of

An Intergenerational Mobile Storytelling App

Page 2: Use of StoryKit

Alex Quinn, StoryKit Developer

Ben Bederson, ICDL reader

Allison Druin, HCIL Director

Acknowledging those without whom this research could not have been done

Page 3: Use of StoryKit

• Research Questions & Context– Storytelling– Children’s literacy practices– Mobile technologies

• Related Work• StoryKit

- Participatory Design Process- Tour of the App

• StoryKit Use Case Study– Methodology– Findings

• Conclusions

Overview

Page 4: Use of StoryKit

Children

Mobile TechnologiesStorytelling

Page 5: Use of StoryKit

Children

Mobile TechnologiesStorytelling

How are integrated authoring tools in mobile devices being used by children?

How might their use inform their design?

Page 6: Use of StoryKit

Why Storytelling?

Cognitive Social

Page 7: Use of StoryKit

Storytelling

Page 8: Use of StoryKit

Media-Making

Storytelling Technologies

Page 9: Use of StoryKit

“Media Change” concept: Eidman-Aadahl, E. National Writing Project, Nov 2009

Technologies

Page 10: Use of StoryKit

Technologies

Page 11: Use of StoryKit

Pelli, D. G., & Bigelow, C. (2009, October 20). A Writing Revolution: Analysis. Seed Magazine.

Page 12: Use of StoryKit

[Media-Makers]YOUNG

Children Storytelling

Page 13: Use of StoryKit

“Who are these peoplewho dare to reinvent mythology?”

Children + StorytellingPaley, V. (1991). The boy who would be a helicopter (1st ed.). Cambridge Mass.: Harvard University Press. .

Page 14: Use of StoryKit

Media-Making

Children Technology

Page 15: Use of StoryKit

Children + Technologies

Page 16: Use of StoryKit

• 93% of 6-to-9-year-olds live in a home with a cell phone

• Over 30% of 6-to-9-year-olds have their own cell phone

• Mobile device ownership among children ages 4-14 has experienced double-digit growth since 2005

Children + TechnologiesShuler, C. (2009). Pockets of Potential: Using Mobile Technologies to Promote Children's Learning. Joan Ganz Cooney Center at Sesame Workshop.

Page 17: Use of StoryKit

• Makela et al. (2000)– Early field trials of camera phones with SMS– Children & their families, friends

• Hartnell & Young (2008)- Ethnographic study of Teens (Australia)- MMS phone w/ Nokia Lifeblog s/w

• Jokela et al. (2008) – Mobile Multimedia Presentation Editor – Integrated audio, image, text, video (no draw/paint)– Presentation metaphor– Young adults (24+)

• MobileActive.org (HASTAC feature)- “Citizen media” (Mobile Voices in Los Angeles, CA)

Page 20: Use of StoryKit

Readers to Writers

Page 21: Use of StoryKit

Cooperative Inquiry

Page 22: Use of StoryKit

Browsing your Bookshelf

Page 23: Use of StoryKit

Editing a Book

Page 24: Use of StoryKit

Tools Palette

Page 25: Use of StoryKit

Sharing a Book

Page 26: Use of StoryKit

Data Source Timeframe Description Analytic Approach

Field Observations, notes, short videos

Initial Field Use, August 7, 2009

Observation, field notes (n=16)

Grounded Theory (Corbin & Strauss, 2008)

Interviews Initial Field Use, August 7, 2009

Semi-structured interviews of adult-child pairs, focusing on adults (n=7)

Grounded Theory

Interviews Extended Field Use, Oct 20-Dec 8, 2009

Semi-structured interviews (n=2)

Grounded Theory

Shared Stories Repository

Sep 9, 2009 – Jan 9, 2010

Shared Stories (n=270)

Genre Analysis (Orlikowski & Yates, 1994)

Page 27: Use of StoryKit

Field Session: A Day at the Farm

Page 29: Use of StoryKit

• Social Interactivity• Users can collaborate face-to-face

• Portability• Users can move freely across/within sites

• Connectivity• Users can create shared environments by connecting to a

common network

• Context Sensitivity• Users can collect and respond to current location & events

• Individuality• Users can customize their activities and interfaces

Klopfer, E., Squire, K., & Jenkins, H. (2002). Environmental Detectives: PDAs as a window into a virtual simulated world. In Proceedings, IEEE Wireless and Mobile Technologies in Education, 2002.

Page 30: Use of StoryKit

Social Interactivity:Users can collaborate and exchange data face-to-face

“It felt, like it was a bonding time. Maybe he doesn’t understand the bonding atmosphere,But he seemed like he was really bonding with me, learning what I had to say…and then showing me how to manipulate the [interface] to do certain things…”

“It’s a nice tool to get kids to interact with each other…The whole family can sit aroundAnd take turns. I like that it can be passed around.”

Page 31: Use of StoryKit

“We traded off drawing the pictures and doing the writing, so, one of us would writeAnd one of us would make the pictures. That was lots of fun.”

Portability:Users can move freely across & within sites

“It’s sort of magical for me – it’s a very unique way of writing. You can take it anywhere.”

Page 32: Use of StoryKit

“These [recordings] add a whole new facet to the storytelling.”

Context Sensitivity:Users can collect and respond to current location &

events.

“It’s kind of fun to have a time limit – maybe two minutes would be fun – to see how much information you could give in two minutes .”

Page 33: Use of StoryKit

“It’s all in one. You can record sound, take pictures, do text. You have a full publishing tool,right there in your hand.”

Integrated Interface:Multiple modes of input and media in one

“The integrative function of it, being able to put the story – the words and the picturestogether right now on the page. It was really cool.”

“A lot of times – even me, as a photographer – you have all these photos, but to put them together in something that makes sense or is easy to share, it’s a lot.Here’s a device that is fairly easy, and if families can use it…with the end-product in mind,then instead of taking a bunch of pictures and having to go back and rearrange them…You have them already there, with your mind already…thinking on the story.”

Page 34: Use of StoryKit

“I had 2nd and 3rd grade students who had a hard time – the act of writing was a chore for them… So, lots of times they would dictate and I would write... They would come up with really great stories – then they could copy it over. I think that especially for kids who have issues with the act of writing – there are a lot of kids like that, and they’re very creative but it’s just the chore of writing – this would be great .”

Education:Opportunities for authentic learning

“Anytime kids can use technology like this to gather and document their experience, and then to extend that experience by sharing it with other people… We know [that] works for learning. It’s the reflection and the extension. Like, somebody told me a story and now I’m gonna tell it to you, and in that telling I own it and it’s part of me.”

Page 35: Use of StoryKit

Sep 2009 – Jan 2010 Today (Mar 22)

Use 14,600 times by 3,007 users

34,943 times by 6,723 users

Countries 64 75

Books Shared 270 (10.4%) 1,271 (19.6%)

Books Created 2,604 6,473

Photos 9,647 22,287

Text 8,813 20,898

Sounds 2,185 (saved) of 3,704 (created)

5,175 (saved)of 9,207 (created)

Page 36: Use of StoryKit

Sep 2009-Jan2010

Today0%

10%

20%

30%

40%

50%

60%

70% iPod TouchiPhone

Sep 2009-Jan2010 Today0%

10%

20%

30%

40%

50%

60%

70%

Distribution for All StoryKit Authors Distribution for Shared Stories

Page 37: Use of StoryKit

Audio

Photos

Text

Drawing

Text & Photo

s

Text & D

raw

Photos &

Audio

Text & A

udio

Text, Photo

s, A

udio

Text, D

raw, A

udio

Photos,

Draw, A

udio

All Media

0%

10%

20%

30%

40%

50%

60%

70%

80%

Media Use Distribution Across Shared Stories

iPod

iPhone

Total Stories

Media Types

% S

ha

red

Sto

rie

s

Page 38: Use of StoryKit

Distribution of media across stories

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Experie

ment/Test

ICDL

ICDL Remix

Family

Narr

ative

Narrati

ve of S

elf

Educa

tion

Fairy

Tale/F

able

Fantas

y

Informati

onal

Remix of C

lassic

0.0%

5.0%

10.0%

15.0%

20.0%

25.0%

30.0%

35.0%

iPod iPhoneTotal

Page 40: Use of StoryKit

• Fairy TaleThe adventures of Kylie and Friends #1

•Family NarrativeThe emotional adventures of the Lorihood Kids

•Family Narrative as FantasyZombie Cake

•Education (biography)NAPOLEON the HERO

Sample stories

Page 41: Use of StoryKit

Child Authors Mobile Technologies

Children bridge imaginary and physical worlds via their stories

Portable, mobile devices support this behavior

Storytelling is multimodal, and so are children

Mobile applications can support both

Children naturally engage in conversational storytelling

Mobile devices can support oral storytelling natively

Children need tools that enable them to save and share stories as they create them – intermittently

Portable, mobile devices support this behavior

Children+Storytelling+Mobile

Page 42: Use of StoryKit

• Integrated Interface- Multimodal input

• Storybook metaphor- Construct accessible to children (and their adults)- Positively influenced narrative expression

• Authoring task & sociability was enriched by affordances specific to mobile devices- Context-sensitivity, portability, social interactivity

Page 43: Use of StoryKit

Questions?

http://en.childrenslibrary.org/

Thank you!

Elizabeth Bonsignore [email protected]