used for “pay for€¦ · incentive rates helps break down the labor content of a task can...
TRANSCRIPT
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Used for “pay for performance”
Incentive rates
Helps break down the labor
content of a task
Can Identify ways to improve
processes
Determine expected
production
Helps schedule and plan needed
resources
Aides in Calculating
employee performance
Work Sampling
1
Stop Watch
2
Synthesis
3
Predetermined Motion Time
Systems
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Time Study Example
Part: NailHead 2187
Engineer: Daniel Hayes
Date: 10/16/2017
VA # Task Element Description Layout Sketch Photo
no 1 Retrieve Retrieve the piece from staging area and place in the work area
no 2 Position Load and position the piece on the lift table, and lift to working height
yes 3 Attach Panels Position and attach arm panels with nail gun
yes 4 Apply Nails Retrieve the nailhead gun and apply nails along appropriate seams
yes 5 Inspect/Adjust Inspect nails for straightness and depth, adjust if needed
no 6 Offload Lower the lift table and offload piece into the out queue area.
7
8
9
10
# Irregular Elements Description
no 1 Reload NailGun Refill the nailgun hopper with appropriate nailheads during nailing process
2
3
4
5
208 nailheads per chair head to head
52 nailheads per chair spaced
2 curved arm panels
Element
Cycle # 1 2 3 4 5 6 IE Total
1 0.75 0.32 2.08 4.25 0.82 0.65 0 8.87
2 0.7 0.3 2.33 4.3 0.78 0.55 0.18 9.14 Abnormal Readings
3 0.85 0.38 2 4.15 1 0.43 0 8.81 Cycle Reason
4 0.65 0.37 2.43 4.25 0.94 0.59 0.19 9.42 9 Employee was stopped to answer a question by management
5 0.76 0.4 2.1 4.22 0.89 0.63 0 9
6 0.8 0.29 2.33 4.5 0.84 0.5 0.22 9.48
7 0.71 0.3 2.05 4.34 0.86 0.49 0 8.75
8 0.59 0.35 2.22 4.24 0.88 0.55 0.16 8.99
9 0.68 0.32 x 4.13 0.84 0.6 0 x
10 0.74 0.38 2.27 4.2 1.01 0.63 0.23 9.46
11 0.65 0.42 2.04 4.4 0.9 0.57 0 8.98
12 x
13 x
14 x
15 0.7164 0.3482 2.1850 4.2709 0.8873 0.5627 0.0891 9.0900
Average Cycle Time 9.090
Rating 110%
Ideal cycles= 15 Normal Cyle Time 9.999
PF&D 15%
Standard Minutes 11.499
SALH 0.192 which means the employee gets paid for .192 hours of work for this job
std dev = 0.0741 0.0447 0.1499 0.1089 0.0721 0.0678
element avg= 0.7164 0.3482 2.1850 4.2709 0.8873 0.5627
# of Cycles 10 15 5 1 6 14
n = t∗𝑠
k∗ ҧ𝑥
2
Personal Allowance – 5%
Basic Fatigue Allowance – 4%
Bad Lighting – 2-5%
Weight Lifted – 1-22%
Loud Noise – 2-5%
Sample size ≤30
Use T-score
2.26
Sample size >30
Use Z-score
1.96
Degrees of
Freedom
Sample size
minus one.
E.g.
10 cycles – 1 =
9 degrees of
freedom
9 0.68 0.32 x 4.13 0.84 0.6 0 x
10 0.74 0.38 2.27 4.2 1.01 0.63 0.23 9.46
11 0.65 0.42 2.04 4.4 0.9 0.57 0 8.98
12 x
13 x
14 x
15 0.7164 0.3482 2.1850 4.2709 0.8873 0.5627 0.0891 9.0900
Average Cycle Time 9.090
Rating 110%
Ideal cycles= 15 Normal Cyle Time 9.999
PF&D 15%
Standard Minutes 11.499
SALH 0.192
std dev = 0.0741 0.0447 0.1499 0.1089 0.0721 0.0678
element avg= 0.7164 0.3482 2.1850 4.2709 0.8873 0.5627
# of Cycles 10 15 5 1 6 14
n = t∗𝑠
k∗ ҧ𝑥
2
2.262 ⋅ .0447
.075 ⋅ .3482
2
14.9906 Cycles After timing 15 cycles, we can be 95%
confident that the rate is within ± 7.5%
of the average time.%
𝑡 = 𝑡. 𝑠𝑐𝑜𝑟𝑒 𝑓𝑟𝑜𝑚 𝑡𝑎𝑏𝑙𝑒𝑠 = 𝑠𝑡𝑎𝑛𝑑𝑎𝑟𝑑 𝑑𝑒𝑣𝑖𝑎𝑡𝑖𝑜𝑛𝑘 = 𝑎𝑙𝑙𝑜𝑤𝑎𝑏𝑙𝑒 % 𝑒𝑟𝑟𝑜𝑟
ҧ𝑥 = 𝑠𝑎𝑚𝑝𝑙𝑒 𝑚𝑒𝑎𝑛
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R 10 B = 11.5 TMUs
REACH
10” Distance
Variable Location
Can get very complicated.
There are other MTM and PMT
systems that exists for different
applications
A sort of combination of both stop watch
time studies and predetermined
studies.
Create your own elemental time
standards (EXCEL)
Not as accurate as a pure PMTS, but is
more specialized to fit your processes
The standards data base will save time for
rate setting in the future
Works well for determining the rate for a new style or part before it is produced
CRAFTMASTER NailHead Rate Calculation Form
STYLE 2187
DATE 10/16/2017
Analyst D.HAYES
Element Description Chair Loveseat Sofa Chair2 Loveseat2 Sofa2 Chair3 Loveseat3 Sofa3
TMUs FREQUENCY TOTALC LS S C LS S C LS S
NAILHEAD-0 OBTAIN FURNITURE FROM STAGING AREA 1237 1484 1781 1 1 1 1237 1484 1781
NAILHEAD-1 POSITION FURNITURE IN WORK AREA FOR OPERATION 1005 1206 1447 1 1 1 1005 1206 1447
NAILHEAD-2 POSITION AND NAIL FLAT ARM PANEL 2358 2358 2358 0 0 0
NAILHEAD-3 POSITION AND NAIL CURVED ARM PANELS 4504 4504 4504 1 1 1 4504 4504 4504
NAILHEAD-4 APPLY NAILHEADS HEAD TO HEAD 34 34 34 208 208 208 7072 7072 7072
NAILHEAD-5 APPLY NAILHEADS SPACED 56 56 56 0 0 0 0
NAILHEAD-6 INSPECT AND ADJUST APPLIED NAILHEADS 7 7 7 208 208 208 1456 1456 1456
NAILHEAD-7 MOVE FURNITURE TO OUT QUEUE 972 1166 1399 1 1 1 972 1166 1399
REACH-3 OBTAIN NAILGUN AND ASIDE 51 51 51 2 2 2 102 102 102
NAILHEAD-8 REFILL NAILHEAD HOPPER (USUALLY JUST ONCE) 136 204 272 1 1 1 136 204 272
NAILHEAD-10 NAILHEAD STYLE CHANGE OVER (USUALLY JUST ONCE) 48 48 48 1 1 1 48 48 48
NAILHEAD-11 REPOSITION OR ROTATE FURNITURE 278 306 337 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
TOTAL TMUs 16532 17242 18081
NORMAL MINS 9.9192 10.3452 10.8486
P.F. & D. 11.4071 11.8970 12.4759
S.A.L.H. 0.190 0.198 0.208
Thank you for your attention