useum: the crowdsourced art museum

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USEUM: Making Art Accessible with Crowdsourcing & Gamification Foteini Valeonti Founder of USEUM / PhD Candidate at UCL Willem van Haecht "The Gallery of Cornelis van der Geest" 1628

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Page 1: USEUM: The Crowdsourced Art Museum

USEUM: Making Art Accessible with Crowdsourcing & GamificationFoteini ValeontiFounder of USEUM / PhD Candidate at UCL

Willem van Haecht "The Gallery of Cornelis van der Geest" 1628

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A simple idea…

Piet Mondriaan "Composition II in Red, Blue, and Yellow" 1930

Page 3: USEUM: The Crowdsourced Art Museum

A simple idea…

Piet Mondriaan "Composition II in Red, Blue, and Yellow" 1930

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A simple idea…

What about Art?

Piet Mondriaan "Composition II in Red, Blue, and Yellow" 1930

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If something hasn’t been done before…

Fran Recacha "Odysseus" 2010

Unnecessary

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If something hasn’t been done before…

Fran Recacha "Odysseus" 2010

Unnecessary Impossible

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If something hasn’t been done before…

Fran Recacha "Odysseus" 2010

Unnecessary Impossible

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An observation

Based on Crowdsourcing

Piet Mondriaan "Composition II in Red, Blue, and Yellow" 1930

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USEUM: The Crowdsourced Art Museum

Page 11: USEUM: The Crowdsourced Art Museum

USEUM: The Crowdsourced Art Museum

70,000 Paintings 8,000 Artists 105 Countries

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USEUM: The Crowdsourced Art Museum

70,000 Paintings 8,000 Artists 105 Countries 100K Ratings 25K Tags 200 Senior Contributors

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USEUM: The Crowdsourced Art Museum

Empower the Users

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Empower the Users

Artists Art Lovers

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Empower the Users

ArtistsPromote Portfolio

Art Lovers

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Empower the Users

ArtistsPromote Portfolio

Platform Specialised for their

Medium

Art Lovers

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Empower the Users

ArtistsPromote Portfolio

Platform Specialised for their

MediumProfit from Gifts &

Prints

Art Lovers

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Empower the Users

Art LoversDescribe with Tags

ArtistsPromote Portfolio

Platform Specialised for their

MediumProfit from Gifts &

Prints

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Empower the Users

Art LoversDescribe with Tags

Rate(Implicit

Crowdsourcing)

ArtistsPromote Portfolio

Platform Specialised for their

MediumProfit from Gifts &

Prints

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Empower the Users

Art LoversDescribe with Tags

Rate(Implicit

Crowdsourcing)Add Artworks

ArtistsPromote Portfolio

Platform Specialised for their

MediumProfit from Gifts &

Prints

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Empower the Users

Art LoversDescribe with Tags

Rate(Implicit

Crowdsourcing)Add Artworks

Author Educational Content

ArtistsPromote Portfolio

Platform Specialised for their

MediumProfit from Gifts &

Prints

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Accessible /əkˈsɛsɪb(ə)l/

Vincent van Gogh "Self-Portrait with Pipe and Straw Hat" 1887

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Accessible /əkˈsɛsɪb(ə)l/

easily obtained, understood, appreciatedOxford English Dictionaries

Vincent van Gogh "Self-Portrait with Pipe and Straw Hat" 1887

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Accessible /əkˈsɛsɪb(ə)l/

easily obtained, understood, appreciatedOxford English Dictionaries

Vincent van Gogh "Self-Portrait with Pipe and Straw Hat" 1887

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Accessible /əkˈsɛsɪb(ə)l/

easily obtained, understood, appreciatedOxford English Dictionaries

Vincent van Gogh "Self-Portrait with Pipe and Straw Hat" 1887

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Accessible /əkˈsɛsɪb(ə)l/

easily obtained, understood, appreciatedOxford English Dictionaries

Vincent van Gogh "Self-Portrait with Pipe and Straw Hat" 1887

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Accessible /əkˈsɛsɪb(ə)l/

Vincent van Gogh "Self-Portrait with Pipe and Straw Hat" 1887

Cinephile≠

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Accessible /əkˈsɛsɪb(ə)l/

Enjoy Art

Vincent van Gogh "Self-Portrait with Pipe and Straw Hat" 1887

≠ Cinephile

≠ Art World Insider

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Challenges

"Hoisting Our Dreams into the Light of Another Sun" Paul Bond (US)

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Challenges

Image-based CrowdsourcingFunction of UGC but Purpose of CS

"Hoisting Our Dreams into the Light of Another Sun" Paul Bond (US)

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User Generated Content vs. Voluntary Crowdsourcing

"Girl with a phone" Levon Avagyan (Armenia)

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User Generated Content vs. Voluntary Crowdsourcing

"Girl with a phone" Levon Avagyan (Armenia)

Difference: The PurposeAll content contributed is organised and used towards the completion of the project’s end goal.

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User Generated Content vs. Voluntary Crowdsourcing

"Girl with a phone" Levon Avagyan (Armenia)

Difference: The PurposeAll content contributed is organised and used towards the completion of the project’s end goal.

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User Generated Content vs. Voluntary Crowdsourcing

"Girl with a phone" Levon Avagyan (Armenia)

Difference: The PurposeAll content contributed is organised and used towards the completion of the project’s end goal.

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Challenges

"Hoisting Our Dreams into the Light of Another Sun" Paul Bond (US)

Image-based CrowdsourcingFunction of UGC but Purpose of CS

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Challenges

IPR Lawyers

"Hoisting Our Dreams into the Light of Another Sun" Paul Bond (US)

Image-based CrowdsourcingFunction of UGC but Purpose of CS

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Challenges

IPR Lawyers: “You can’t do that”

"Hoisting Our Dreams into the Light of Another Sun" Paul Bond (US)

Image-based CrowdsourcingFunction of UGC but Purpose of CS

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Challenges

IPR Lawyers: “You can’t do that”Worked with Artists

"Hoisting Our Dreams into the Light of Another Sun" Paul Bond (US)

Image-based CrowdsourcingFunction of UGC but Purpose of CS

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Challenges

IPR Lawyers: “You can’t do that”Worked with Artists / Favourable Timing

"Hoisting Our Dreams into the Light of Another Sun" Paul Bond (US)

Image-based CrowdsourcingFunction of UGC but Purpose of CS

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Challenges

"Hoisting Our Dreams into the Light of Another Sun" Paul Bond (US)

IPR Lawyers: “You can’t do that”Worked with Artists / Favourable Timing

Image-based CrowdsourcingFunction of UGC but Purpose of CS

MotivationAttracting Contributors

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Motivation

George Bellows "Tennis Tournament" 1920

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Motivation

George Bellows "Tennis Tournament" 1920

“to be moved”

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Motivation

George Bellows "Tennis Tournament" 1920

Intrinsic

“to be moved”

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Motivation

Intrinsic Extrinsic

George Bellows "Tennis Tournament" 1920

“to be moved”

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Crowdsourcing

Evert Collier "Vanitas Still Life" 1662

PaidStrong Extrinsic

Incentive

Voluntary

Participation is Optional

Gamification

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Lucas van Leyden "The Game of Chess" 1508

Gamification

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The use of game design elements in non-game contexts

Gamification

Lucas van Leyden "The Game of Chess" 1508

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The use of game design elements in non-game contexts

Gamification

Lucas van Leyden "The Game of Chess" 1508

“The word for what’s happening at the moment is pointsification”

Margaret Robertson

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The use of game design elements in non-game contexts

Gamification

Lucas van Leyden "The Game of Chess" 1508

“The word for what’s happening at the moment is pointsification”

Margaret Robertson

Gamify = PleasuriseProf. Jesse Schell

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“Getting Gamification Right” by S. Deterding

MeaningGamification Acts as an Amplifier

Willem van Haecht "The House of Cards" 1737

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“Getting Gamification Right” by S. Deterding

MeaningGamification Acts as an Amplifier

MasteryClear Goals with Variable Challenge

Willem van Haecht "The House of Cards" 1737

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“Getting Gamification Right” by S. Deterding

MeaningGamification Acts as an Amplifier

MasteryClear Goals with Variable Challenge

Autonomy“A free space to play in and something to play with”

Willem van Haecht "The House of Cards" 1737

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Gamification on USEUM

Vincent Malo "Peasants Playing Cards outside an Inn" 1623

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Gamification on USEUM

Vincent Malo "Peasants Playing Cards outside an Inn" 1623

MeaningHelp build the World’s Art Museum

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Gamification on USEUM

Vincent Malo "Peasants Playing Cards outside an Inn" 1623

MeaningHelp build the World’s Art Museum

MasteryYou are the “Top Contributor of The Getty”

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Gamification on USEUM

Vincent Malo "Peasants Playing Cards outside an Inn" 1623

MeaningHelp build the World’s Art Museum

MasteryYou are the “Top Contributor of The Getty”

AutonomyUnlocking Tools & Higher Levels of Freedom

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Observations

Louis-Léopold Boilly ”Game of Billiards" 1807

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Observations

Louis-Léopold Boilly ”Game of Billiards" 1807

Be Prepared to be Surprised

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Observations

Louis-Léopold Boilly ”Game of Billiards" 1807

Be Prepared to be Surprised

Communication is Key

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Accessible /əkˈsɛsɪb(ə)l/

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Accessible /əkˈsɛsɪb(ə)l/

USEUM joins the Open Data movement

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Accessible /əkˈsɛsɪb(ə)l/

50,000 Copyright-free Old Masters Images

USEUM joins the Open Data movement