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USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED LEARNING

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Page 1: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

USING GAME DESIGN TO

CREATE

ACCOMPLISHMENT-

BASED LEARNING

Page 2: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Video

Game

Stare

Page 3: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

HSA Procedures

OUR CHALLENGE:

THE MOST BORING TOPIC I COULD FIND:

OR one of your own topics

Page 4: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

GAMES AND LEARNING…

“One of the subtlest releases of chemicals is at that moment of triumph when we learn something or master a task…

…In other words, with games learning is the drug.”

Raph Koster – A Theory of Fun

Page 5: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Attention

Flow

Structured

HOW DO WE DO THAT?

Page 6: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

How long is your attention span?

FIRST, LET’S START WITH ATTENTION

Page 7: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Let’s talk about attention…

LET’S START WITH THE ELEPHANT

Jonathan Haidt, The Happiness Hypothesis

Page 8: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

THE RIDER

Page 9: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

THE ELEPHANT

Page 10: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

SO, WHEN THERE’S A CONFLICT…

Who do you think wins?

Page 11: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

URGENCY MATTERS

We are creatures of urgency:

Maybe I should

consider

retirement

planning… Basically, the elephant is bad at waiting for stuff.

Page 12: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

WE HAVE TROUBLE WITH THIS…

We are also loss averse…

Page 13: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

WHICH DO YOU THINK WORKS BETTER:

I guess I’ll

be glad I

know this

someday…

I’m really

glad I know

this now…

Page 14: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

AND THE FUTURE IS SOOOOO FAR AWAY…

Page 15: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

IT’S ABOUT CAKE VS FRUIT SALAD

Shiv and Fedorikhin 1999

Heart and Mind in Conflict: The Interplay of Affect and Cognition in Consumer Decision Making

Page 16: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

HSA Procedures

SO, IF OUR LEARNERS ARE FORCING

THEMSELVES TO PAY ATTENTION…

…WE’D BE LUCKY TO GET 7-10 MINUTES.

Page 17: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

POP QUIZ

How you do you say:

“Mihaly Csikszentmihalyi”

cheat code

Page 18: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

WHAT’S FLOW?

Flow: The Psychology of

Optimal Experience

By

Mihaly Csikszentmihalyi

Page 19: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Arousal Anxiety

Worry Control

Relaxation Apathy Boredom

Flow

Low Skill Level High

Ch

alle

ng

e L

eve

l

High

Low

Page 20: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

THE FLOW CHANNEL

Challenge

Ab

ility

- Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi

Page 21: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

WHAT’S HAPPENING IN THE BRAIN?

Page 22: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

WHAT IS GOING ON WHEN YOU ARE

LEARNING SOMETHING NEW?

Well, areas like

your frontal cortex

gets busy. It starts

burning a lot of

fuel, and hits its

limits pretty quickly.

Page 23: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

WHAT IS GOING ON WHEN YOU USING A

REGULAR PATTERN YOU ALREADY KNOW?

That leverages

parts of the

brain/brain

functions that can

run without a lot of

conscious attention.

Page 24: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Glucose Metabolic Rate after several weeks of Tetris Practice

Page 25: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

MOST CLASSES ARE BIKING

STRAIGHT UPHILL

New New New New New New

Whew!

Page 26: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

GAMES, ON THE OTHER HAND…

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Some new

stuff, pretty

easy

though

Stuff you

know plus

a bit more

Stuff you

know,

maybe a

little

faster

Stuff you

know plus

a bit

more

Stuff you

know,

kicked up

a notch

Boss Fight

Page 27: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

IT ALSO ALLOWS YOU TO PAY

ATTENTION TO WHAT’S DIFFERENT.

In this model, everything is new and

everything is important (so nothing is).

Whew!

Page 28: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

IT ALSO ALLOWS YOU TO PAY

ATTENTION TO WHAT’S DIFFERENT.

In this model, the new material is

mixed in with existing stuff, so the

new material stands out.

Whew!

Page 29: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

NEXT, LET’S TALK ABOUT GOALS

Image Credit – Sebastian Deterding http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design

Page 30: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

ANYBODY EVERY PLAYED DINER DASH?

Page 31: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller
Page 32: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller
Page 33: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

EVER BEEN ROCK CLIMBING?

Page 34: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Image Credit – Sebastian Deterding http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design

MICRO-LEVEL GOALS

Page 35: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

MEDIUM GOALS

Image Credit – Sebastian Deterding http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design

Page 36: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Image Credit – Sebastian Deterding http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design

END GOAL!

Page 37: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

BUT WAIT…

5.0 to 5.4 There are two hand- and two footholds for every move; the

holds become progressively smaller as the number increases.

5.5 to 5.6 The two hand- and two footholds are there, obvious to the

experienced, but not necessarily so to the beginner.

5.7 The move is missing one hand- or foothold.

5.8 The move is missing two holds of the four, or missing only one but

is very strenuous.

5.9 The move has only one reasonable hold which may be for either a

foot or a hand.

5.10 No hand- or footholds. The choices are to pretend a hold is there,

pray a lot, or go home.

5.11 After thorough inspection you conclude this move is obviously

impossible; however, occasionally someone actually accomplishes it.

Since there is nothing for a handhold, grab it with both hands.

5.12 The surface is as smooth as glass and vertical. No one has really

ever made this move, although a few claim they have.

5.13 This is identical to 5.12 except it is located under overhanging

rock."

Page 38: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

THERE’S MORE…

5.0 to 5.4 There are two hand- and two footholds for every move; the

holds become progressively smaller as the number increases.

5.5 to 5.6 The two hand- and two footholds are there, obvious to the

experienced, but not necessarily so to the beginner.

5.7 The move is missing one hand- or foothold.

5.8 The move is missing two holds of the four, or missing only one but is

very strenuous.

5.9 The move has only one reasonable hold which may be for either a foot

or a hand.

5.10 No hand- or footholds. The choices are to pretend a hold is there,

pray a lot, or go home.

5.11 After thorough inspection you conclude this move is obviously

impossible; however, occasionally someone actually accomplishes it.

Since there is nothing for a handhold, grab it with both hands.

5.12 The surface is as smooth as glass and vertical. No one has really

ever made this move, although a few claim they have.

5.13 This is identical to 5.12 except it is located under overhanging rock."

Page 39: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

EVEN IF YOU DON’T NOTICE IT…

Page 40: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

EVEN IF YOU DON’T NOTICE IT…

The Art of

Game Design

By

Jesse Schell

Page 41: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

HOW ABOUT MONOPOLY?

Page 42: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

KEEP IT BALANCED

Challenge

Ab

ility

Page 44: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Instead of WIIFM, How about

WCIDWT?

PURPOSE

Page 45: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

WCIDWT?

Page 46: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

A goal needs to be an accomplishment

GOALS = ACCOMPLISHMENTS

You completed Module 4! I crushed the quarterly

sales goal!

Page 47: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Restaurant Management

SO LET’S TRY ONE

Page 48: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Restaurant Management

Food Safety

Managing Staff

Customer Service

Marketing

Restaurant Financials

Inventory and Ordering

Etc.

TRADITIONAL COURSE ORGANIZATION

Page 49: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

FIGHTING TERRORISM – ANOTHER

EXAMPLE

Page 50: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

HSA Procedures

NOW, LET’S TACKLE OUR HSA EXAMPLE

OR one of your own topics

Page 51: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Green Work Practices Software Training

Safety Compliance

OKAY, NOW YOU TRY

OR one of your own topics

What are:

• Immediate Goals

• Short-term Goals

• Middle-term Goals

• The long-term

Goal

Page 52: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

NOW, LET’S MOVE IT TO THE REAL

WORLD

Page 53: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Also known as the Experience API

TIN CAN API

Page 54: USING GAME DESIGN TO CREATE ACCOMPLISHMENT- BASED … · THERE’S MORE… 5.0 to 5.4 There are two hand- and two footholds for every move; the holds become progressively smaller

Thanks!

Julie Dirksen

Usable Learning and Altius Education

[email protected]

Twitter: usablelearning

Linkedin: Julie Dirksen

QUESTION? COMMENTS? VIOLENT

DISAGREEMENT?

(In case I forget to mention it –

I have a book signing Thursday afternoon!)