using serious games for learning in higher education – “false dawn” or untapped resource?

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Using serious games for learning in higher education – “False Dawn” or untapped resource?" Pauline Rooney, Brian MacNamee CAL ’07, Trinity College Dublin 26th-28th March 200

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Presentation at CAL ’07 Development, Disruption & Debate – D3, Trinity College Dublin, 26th-28th March 2007.

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Page 1: Using serious games for learning in higher education – “False Dawn” or untapped resource?

Using serious games for learning in higher

education – “False Dawn” or untapped resource?"

Pauline Rooney, Brian MacNamee

CAL ’07, Trinity College Dublin 26th-28th March 2007

Page 2: Using serious games for learning in higher education – “False Dawn” or untapped resource?

2of17 Presentation overview

Serious games & digital game-based learning

Serious Gordon case study Evaluation & future work Q & A

Page 3: Using serious games for learning in higher education – “False Dawn” or untapped resource?

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Serious games & digital game-based learning

What are “serious games”? “games designed to do more than just entertain”

(Michael & Chen 2005) “games that have ulterior motives such as

teaching, training and marketing” (Johnson et al. 2005)

Simple digital games for learning www.teach-nology.com

Page 4: Using serious games for learning in higher education – “False Dawn” or untapped resource?

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Modern serious games movement

Hazmat HotzoneAmerica’s Army Yourself!Fitness

Peacemaker Food Force A Force More Powerful

Page 5: Using serious games for learning in higher education – “False Dawn” or untapped resource?

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Why serious games for learning?

Engaging! Extensive opportunities for drill & practice / skills development in risk-free environment Multi-sensory environment Facilitate situated learning / cognitive apprenticeship Develop higher order cognitive skills – critical thinking, problem-solving, team work etc.

Page 6: Using serious games for learning in higher education – “False Dawn” or untapped resource?

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Designing serious games: the challenge

“…the key is not to privilege one arena over the other but to find the synergy between pedagogy

and engagement…”(Van Eck 2006)

LEARNING/PEDAGOGYLEARNING/PEDAGOGY

ENTERTAINMENTENTERTAINMENTVS

Page 7: Using serious games for learning in higher education – “False Dawn” or untapped resource?

7of17 Serious Gordon Project aims:

design serious game to teach undergraduate culinary arts students at DIT the principles of food safety

to explore the potential of using a commercial source engine for developing serious games

Page 8: Using serious games for learning in higher education – “False Dawn” or untapped resource?

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The Food Safety Authority of Ireland (FSAI)

FSAI state that:

“…it is a legal requirement that staff involved in a food environment are trained and/or supervised

commensurate with their work activity.”

Food Safety Authority of Ireland (2006)Guide to Food Safety Training: Level 1- Induction Skills and Level 2 - Additional Skills for Food and Non-Food Handlers (Food Service, Retail and Manufacturing Sectors)

Page 9: Using serious games for learning in higher education – “False Dawn” or untapped resource?

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Kitchen food safety competencies

1. Wear and maintain uniform/protective clothing hygienically

2. Maintain a high standard of hand-washing3. Maintain a high standard of personal hygiene4. Demonstrate correct hygiene practice if suffering

from ailments/illnesses that may affect the safety of food

5. Avoid unhygienic practices in a food operation6. Demonstrate safe food handling practices7. Maintain staff facilities in a hygienic condition8. Obey food safety signs9. Keep work areas clean

Page 10: Using serious games for learning in higher education – “False Dawn” or untapped resource?

10of17 Serious Gordon: first steps

Formed multi-disciplinary team

Learning Technology

Team

School of Computing

Digital Media Centre

School of Food Science

& Environmental Health

Page 11: Using serious games for learning in higher education – “False Dawn” or untapped resource?

11of17 DEMO

Page 12: Using serious games for learning in higher education – “False Dawn” or untapped resource?

12of17 Screenshots

Page 13: Using serious games for learning in higher education – “False Dawn” or untapped resource?

13of17 Screenshots (cont…)

Page 14: Using serious games for learning in higher education – “False Dawn” or untapped resource?

14of17 Screenshots (cont…)

Page 15: Using serious games for learning in higher education – “False Dawn” or untapped resource?

15of17 Future work

Undertake a rigorous evaluation and pilot (beginning 29 March)

Expand game scenarios to incorporate more complex learning outcomes.

Expand game features – e.g. complexity of graphics, difficulty levels, scoring mechanisms, multi-player option?

Page 16: Using serious games for learning in higher education – “False Dawn” or untapped resource?

16of17 Questions raised

Do students learn through game? Are students more motivated to learn through gaming?

Does students’ prior gaming experiences impact on effectiveness of gaming as learning aid?

Can students transfer learning in game to real-life context?

Balance between fun and learning: have we been successful? What constitutes an effective balance?

How realistic does the gaming environment need to be for effective learning?

Page 17: Using serious games for learning in higher education – “False Dawn” or untapped resource?

17of17 Questions

?