using story-based games and simulations for safety training
TRANSCRIPT
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Using Story-Based Training, Games and Simulations for Safety TrainingUsing Story-Based Training, Games and Simulations for Safety Training
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AgendaAgenda
• Designing story-based simulations • Bechtel Safety Simulator
• Designing game-based simulations• Office Safety Challenge
• Blending story and game elements• Driving Safety Challenge
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Learner is part of the storyLearner is part of the story
Design Features
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Design Features
Recognizable Characters
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Design Features
Realistic Behavior, Real-life Scenarios
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Design Features
Customized Summary Feedback
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Technology ChallengesTechnology Challenges
Must work on the Bechtel infrastructure Web-based Works over 56K modem connection Reaches remote construction sites
Easy-to-Use No installation needed by learner Uses standard hardware and software
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Results:Significant Knowledge GainResults:Significant Knowledge Gain
Learner
Completions
Pre-test
Score
Post-test Score
Improvement
513 5.42 8.86 61%
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Office Safety GameOffice Safety Game
Create Learning game that: Is intuitive and easy to learn Is interactive and engaging Increases awareness on safety issues Encourages replay
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http://www.cyberiandesign.com/bechtel_build/index.html
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Ergonomic Scorecard
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The Office Safety GameThe Office Safety GameThe Office Safety GameThe Office Safety Game
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ESH 172 Results: High Learner EvaluationsESH 172 Results: High Learner Evaluations
Evaluation Questions Agree Strongly Agree
Agree
TotalCourse Objectives were met
57% 39% 96 %
Applicable to my needs
68% 26% 94%
Valuable Use of my Time
63% 28% 91%
Course length was sufficient
63% 21% 84%
Recommend course 58% 35% 93%
836 Learners (as of Jan 5)
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Driving Safety ChallengeCreative Approach
Driving Safety ChallengeCreative Approach
Uses “Voyage” metaphorCreated “Mike”, an everyman characterStory told through Mike’s internal monologue
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Driving Safety Challenge DemoInteraction question
Driving Safety Challenge DemoInteraction question
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Driving Safety Challenge Demo Interaction feedback on highway
Driving Safety Challenge Demo Interaction feedback on highway
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TipsTips
Everything Must Serve Your Goal Understand which program parts are
Must -haves Good-to-have Nice-to-have
Be prepared to drop the Nice-to-haves Avoid Feature or Design Creep The Opposite of Good is Better “Always Carry an Extra Suitcase”