utc 2008 core runs
TRANSCRIPT
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8/14/2019 UTC 2008 CORE RUNS
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RULES COACHING POINTS
DESCRIPTION: GAP/PATTERN SCHEME RUN UTILIZES ANGLE BLOCKING TECHNIQUES
TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE
END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!
MDM, Responsible for # 4 (SS). No # 4(SS) Block
man on.
Outside foot up. Meet # 4(SS) at the crossroads. Give
RB a two way go.
Tate to #3 Backside vs guard bubble
Lock #2 LOS vs tackle bubble
Firm inside step and foot is key on Tate and Lock vs.
7 tech.
Tate to #3 Backside vs guard bubble
Tag to #3 Backside vs tackle bubble
Tap and lift from the ground is crucial when you are
the postman. Run the seam of the defender if you
are the driver.
Man or down on #1 vs guard bubble
Tag to #3 Backside vs tackle bubble and/or 2i(G)
Tap and lift from the ground is crucial when you are
the postman.
Man back to A gap extended.May have to slow down vs odd front. Blunt the nose
before working back vs odd.
Pull around double team (Tag/Tate) for # 0(Mike)
Secure B-Gap then pick and hinge for EMOL # 2 Must have eyes up and be firm in the B-Gap.
Reverse pivot, hug midline, take ball back deep, then
show pass.
Sprint ball back. Know where the double team is
occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
# 3 playside with hat placement at the inside
number.
Inside-out leverage while tracking the C-Gap and
cover up the defender.
Clear drop and vertically press the butt of the
postman executing the double team. Keep pads
parallel to LOS.
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W/S
34/35 POWER
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(1)(2)
(3)(4)(4)
Keep lean towards LOS and fit with inside hat
placement on 2nd level defender.
MDM, No #4 Touchdown Block center field vs
corner or safety.Must finish on someone in Touchdown Block mode.
Stay vertical and read the fit of the Mike linebacker.
Under
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34/35 POWER
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT KING 34 POWER
EN
M
F
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT KING 34 POWER
EN
M
F
T
ZX
S
TEWC
C(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4)
(4) (4)
"Possible Watch it"
"Spot the Mike"
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Tag"
W/S
$(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tag"
W/S $ (4)(4)
(4)(4)
QY
(4)
B-Gap Seal /Hinge Lock
QY
A Gap Extended "Tate"
EVEN SOLID
QY
OVERSTACK
QY
"Tag"
EXAMPLE: RIGHT KING 34 POWER
EXAMPLE: RIGHT KING 34 POWER
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FG
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RULES COACHING POINTS
DESCRIPTION: GAP/PATTERN SCHEME ONE BACK RUN UTILIZES ANGLE BLOCKING
TECHNIQUES TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS IS
AN ATTITUDE PLAY!
MDM, Responsible for # 4 (SS). No # 4(SS) Block
man on.
Outside foot up. Meet # 4(SS) at the crossroads. Give
RB a two way go.
Tate to #3 Backside vs guard bubble
Lock #2 LOS vs tackle bubble
Firm inside step and foot is key on Tate and Lock vs.
7 tech.
Tate to #0 Backside vs guard bubble
Tag to #0 Backside vs tackle bubble
Tap and lift from the ground is crucial when you are
the postman. Run the seam of the defender if you
are the driver.
Man or down on #1 vs guard bubble
Tag to #0 vs tackle bubble and 2i(G)
Tap and lift from the ground is crucial when you are
the postman.
Man back to A gap extended.May have to slow down vs odd front. Blunt the nose
before working back vs odd.
Pull around double team (Tag/Tate) for # 3 Strong
Secure B-Gap then pick and hinge for EMOL # 2 vs
6 man defensive front. Secure B-Gap up to # 3 weak
vs 7 man defensive front.
Must have eyes up and be firm in the B-Gap.
Reverse pivot, hug midline, take ball back deep, thenshow pass.
Sprint ball back. Know where the double team isoccurring. Hunch at the mesh area.
Utilized from different alignments and motions, you
will position yourself to block # 2 LOS weak.Make sure to cut off any inside move by the defense.
Clear drop and vertically press the butt of the
postman executing the double team. Keep pads
parallel to LOS.
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C C
W/S
34/35 PUNCH
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0) (3)
(2)(1)(1)(2)
(3)(4)
(4)
Keep lean towards LOS and fit with inside hat
placement on 2nd level defender.
MDM, No #4 Touchdown Block center field vs
corner or safety.Must finish on someone in Touchdown Block mode.
Stay vertical and read the fit of the flow/force
linebacker.
Stack(4)
(4)
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34/35 PUNCH
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT DIVIDE 34 PUNCH
EN
M
H
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT DIVIDE 34 PUNCH
EN
M
H
T
ZX
S
TEWC
C(0) (3)
(2)(1)(1)(2)
(3)
W/S $(4)
(4)
(4)
(4)
(4) (4)
"Cog"
UNDERG7
EN
M
H
T
ZX
S
TEW
C C(0) (3)
(2)(1)(1)(2)
(3)
"Tag"
W/S$
(4) (4)
(4)
EN
M
H
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Cog"
W/S $ (4)(4)
(4)(4)
QY
(4)
B-Gap Seal /Hinge Lock
QY
EVEN BOW
QY
UNDER
"Tag"
EXAMPLE: RIGHT DIVIDE 34 PUNCH
EXAMPLE: RIGHT DIVIDE
QY
(4)
(4)
A Gap Extended
Cut
Lock
Must Hin
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C
FG
BG
BT
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F
RULES COACHING POINTS
DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING # 4 STRONG.
HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL CUT
DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.
Responsible for man on, unless there is an exchange of
force from the secondary level.Outside foot up. Give the RB a two way go.
Lock #3 playside vs guard bubble. Tres #2 LOS to #3
playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS
to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los
to #0 playside vs tackle bubble.
You will Stake(Uno) 2i or tough shade to #0 playside vs
initial guard bubble.
Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0
playside vs tackle bubble. Call guard-A Scoop to # 0
backside vs double guard bubble.
Call the guard (Uno) in order to stake a 2i or tough shade
vs. guard bubble.
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BG to # 3 backside vs 2i(#1 LOS backside).
B Gap protector vs. guard bubble backside. Only Slip vs
2i or fire zone situations.
Clear step with playside foot. Track # 4 strong. Outside
hat placement when executing block with strong inside
presence.
Read it like you are running it, especially the primary read
as that will dictate entry point for your block.
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Q
YX
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E T N E S
W M
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C C
W/S
26/27 STRIKE
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
Touchdown Block center field vs corner or safety. Must finish on someone in Touchdown Block mode.
Under
(4)(4)
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BT to # 3 backside vs 2i(#1 LOS backside).
Center may call you on a Scoop to #0 backside vs double
guard bubble.
Front out at 5/7 oclock. Stay on this track. Take ball to
back as fast and as deep as posible. Misdirect to control
fold player.
Punch and go get it step aiming at the butt of the TE.
Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Patience to and acceleration thru LOS.
Make a decision with one vertical cut and live with the
dirty run. Pace and spacing are paramount.
No false steps. Show ball to the defense. Sit down at mesh
point. Get vertical off of mesh point. 10 yard arc on
misdirection sale.
(1)
Primary read
Secondary read
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26/27 STRIKE
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 26 STRIKE
EN
M
F
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT 26 STRIKE
EN
M
F
T
ZX
S
TEWC
C(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4) (4)
"A Scoop"
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Uno"
W/S $(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tres"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
Sift B Gap Protector "Dos"
EVEN SOLID
QY
OVERSTACK
QY
"Uno"
EXAMPLE: RIGHT 26 STRIKE
EXAMPLE: RIGHT 26 STRIKE
"A Slip"
Lock
"Uno"
"Tres"
Sift B Gap Protector A
Sift B Gap Protector A
Possible Gang
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X
Y
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FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING #0 (MIKE).
HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL CUT
DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.
Responsible for #4 (SS) playside. No #4, Man on.Outside foot up. Minus split with possible Can Zin
motion. Give the RB a two way go.
Lock #3 playside vs. guard bubble. Tres #2 LOS to #3
playside vs. tackle bubble. Covered Aiming point is outside
part of playside number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to Stake end vs fire zone.
Dos #2 LOS to #3 backside vs guard bubble. Tres #2 LOS
to #3 playside vs. tackle bubble. Dos #2 LOS to #0 and/or
stack vs. double guard bubble.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #3 backside vs guard bubble. Uno #1 Los
to #3 backside vs. tackle bubble. Dos #2 LOS to #0 and/or
stack vs. double guard bubble.
You will Stake(Uno) 2i or tough shade to #3 backside vs
initial guard bubble.
Lock #1 LOS playside vs. guard bubble. Uno # 1 LOS to
#3 backside vs. tackle bubble. Call guard-A Scoop to #0
stack or backside vs. double guard bubble.
Call the guard (Uno) in order to stake a 2i or tough shade
vs. guard bubble.
Lock #2 LOS vs guard bubble and no bubble. B block
#1 LOS to #4 backside vs. no bubble and #4 inversion
backside. (Jester $)
B Gap protector (Sift) vs. guard bubble and #4 inversion
backside. (Jester $)
Clear step with playside foot. Track # 0 strong. Outside
hat placement when executing block with strong inside
hand presence.
Read it like you are running it, especially your primary read
as that will dictate entry point for your block.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
26/27 FORCE
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
Under
(4)(4)
Lock #1 LOS vs. guard bubble and no bubble. B block
#1 LOS vs. no bubble and #4 inversion backside. (Jester $)
Center may call you on a Scoop to #3 backside vs double
guard bubble.
Front out at 5/7 oclock. Stay on this track with toe pointedbackwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
Punch and go get it step aiming at the butt of the TE.
Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Patience to and acceleration thru LOS.
Make a decision with one vertical cut and live with the
dirty run.
No false steps. Show ball to the defense. Sit down at mesh
point. 10 yard arc on misdirection sale.
(1)
Primary read
Secondary read
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26/27 FORCE
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODD STACKBOSSEXAMPLE: RIGHT 26 FORCE
EN
M
F
T
ZX
S
P
E
WC C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$(0)
EXAMPLE: RIGHT 26 FORCE
EN
M
F
T
ZX
S
TEWC
C(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4)
(4)
"A Scoop"
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Uno"
W/S $(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tres"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
Sift B Gap Protector "Dos"
EVEN SOLID
QY
OVERSTACK
QY
"Uno"
EXAMPLE: RIGHT 26 FORCE
EXAMPLE: RIGHT 26 FORCE
Lock
"Uno"
"Tres"
Sift B Gap Protector A
Sift B Gap Protector A Lock
Possible Gang
Sift B Gap Protector Lock
(4)
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FT
C
FG
BG
BT
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F
RULES COACHING POINTS
DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING #3 WEAK(WILL). FULLBACK WILL
READ ENTRY BASED ON SECONDARY RUN READ.HORIZONTALLY STRETCHES THE DEFENSE AND
ALLOWS FOR A VERTICAL CUT DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.
Responsible for #4 (SS) playside. Minus split with possible Can Zin motion.
Lock #3 playside vs. guard bubble. Tres #2 LOS to #3
playside vs. tackle bubble. Covered Aiming point is outside
part of playside number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to Stake end vs fire zone.
Dos #2 LOS to #0 play side vs guard bubble. Tres #2 LOS
to #3 play side vs. tackle bubble. Dos #2 LOS to #0 play
side and/or stack vs. double guard bubble.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a Stake situation by guard.
Dos #2 LOS to #0 play side vs guard bubble. Uno #1 Los
to # 0 play side vs. tackle bubble. Dos #2 LOS to #0 play
side and/or stack vs. double guard bubble.
You will Stake(Uno) 2i or tough shade to #0 play side vs
initial guard bubble.
Lock #1 LOS playside vs. guard bubble. Uno # 1 LOS to
#0 play side vs. tackle bubble. Call guard-A Scoop to #
3 stack/backside vs. double guard bubble.
Call the guard (Uno) in order to stake a 2i or tough shade
vs. guard bubble.
Lock #2 LOS vs guard bubble and no bubble. B block
#1 LOS to #4 backside vs. no bubble and #4 inversion
backside. (Jester $)
B Gap protector (Sift) vs. guard bubble and #4 inversion
backside (Jester $,) and/or versus 8 man front with a spot
call adjustment.
Clear step with playside foot. Track # 3 weak vs 4 DL and
# 0 weak/stack vs odd/odd stack. Outside hat placement
when executing block with strong inside hand presence.
Read it for the secondary run read and do not change
footwork.
F
Q
YZ
Z
E T N E S
W M
SS
C C
W/S
26/27 EXCHANGE
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
Under
(4)(4)
Lock #1 LOS vs. guard bubble and no bubble. B block
#1 LOS vs. no bubble and #4 inversion backside. (Jester $)
Center may call you on a Scoop to #3 backside vs double
guard bubble.
Front out at 5/7 oclock. Stay on this track with toe pointed
backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
Punch and go get it step aiming at the butt of the TE.
Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Patience to and acceleration thru LOS.
Make a decision with one vertical cut and live with the
dirty run.
No false steps. Show ball to the defense. Sit down at mesh
point. 10 yard arc on misdirection sale.
(1)
Primary read
Secondary read
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26/27 EXCHANGE
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODD STACKBOSSEXAMPLE: RIGHT 26 EXCHANGE
EN
M
F
T
ZX
S
P
E
WC C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$(0)
EXAMPLE: RIGHT 26 EXCHANGE
EN
M
F
T
ZX
S
TE
WC C
(3) (0)
(2)(1)(1)(2)
(4)
W/S
$
(4)
(3)(4)
(4)
(4)
(4)
"A Scoop"
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Uno"
W/S $(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)
(1)(1)(2)
(3)
"Tres"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
Lock "Dos"
EVEN SOLID
QY
OVERSTACK
QY
"Uno"
EXAMPLE: RIGHT 26 EXCHANGE
EXAMPLE: RIGHT 26 EXCHANGE
Lock
"Uno"
"Tres"
Sift B Gap Protector A
Lock A Lock
Possible Gang
Lock Lock
(4)
Spot
(4)
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X
Y
Z
FT
C
FG
BG
BT
Q
T
H
RULES COACHING POINTS
DESCRIPTION: HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL
CUT DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.
Responsible for man on, unless there is an exchange of
force from the secondary level.
Outside foot up. Possible MDM. Give the RB a two way
go.
Lock #3 playside vs guard bubble. Tres #2 LOS to #3
playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS
to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los
to #0 playside vs tackle bubble.
You will Stake(Uno) 2i or tough shade to #0 playside vs
initial guard bubble.
Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0
playside vs tackle bubble. Call guard-A Scoop to # 0
backside vs double guard bubble.
Call the guard (Uno) in order to stake a 2i or tough shade
vs. guard bubble.
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BG to # 3 backside vs 2i(#1 LOS backside).
B Gap protector vs. guard bubble backside. Only Slip vs
2i or fire zone situations.
Lock # 2 LOS
H
Q
Y
XZ
ET N E S
W M
SS
C C
W/S
16/17 SLANT
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
Under
(4)(4)
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BT to # 3 backside vs 2i(#1 LOS backside).
Center may call you on a Scoop to #0 backside vs double
guard bubble.
Front out at 5/7 oclock. Stay on this track with toe pointed
backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
Punch and go get it step aiming at the butt of the TE.
Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Patience to and acceleration thru LOS.
Make a decision with one vertical cut and live with the
dirty run.
No false steps. Show ball to the defense. Sit down at mesh
point. 10 yard arc on misdirection sale.
(1)
Primary read
Secondary read
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16/17 SLANT
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RAM 16 SLANT
EN
M
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RAM 17 SLANT
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$(4)
(4)
(4)
(4) (4)
"A Scoop"
OVERBOW
EN
M
H
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Uno"
W/S $(4) (4)
(4)
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tres"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
Lock "Dos"
EVEN SOLID
QY
OVERSTACK
QY
"Uno"
EXAMPLE: RAM 16 SLANT
EXAMPLE: RAM 16 SLANT
"A Slip"
Lock
"Uno"
"Tres"
Sift B Gap Protector A
Possible Gang
H
H
H
"B Slip" Sift C Gap Protector
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X
Y
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FT
C
FG
BG
BT
Q
T
H
RULES COACHING POINTS
DESCRIPTION: HORIZONTAL STRETCH TO CREATE VERTICAL RUNNING LANES. POWER
ZONE COMBINATION BLOCKS THAT WILL ENSURE VERTICAL MOVEMENT. THE BACK
HAS A PROGRESSION OF READS TO TELL HIM WHERE THE ONE VERTICAL CUT WILL BE.
Responsible for man on, unless there is an exchange of
force from the secondary level.
Outside foot up. Possible MDM. Give the RB a two way
go.
Lock #3 play side vs guard bubble. Tres #2 LOS to #3 play
side vs tackle bubble. Covered Aiming point is inside part
of play side number. Uncoverednear shoulder / seam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a vertical step
initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 play side vs guard bubble. Tres #2 LOS
to #3 play side vs. tackle bubble. Covered-aiming point is
inside part of play side number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a vertical
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 play side vs guard bubble. Uno #1 Los
to #0 play side vs tackle bubble.
You will Stake (Uno) 2i or tough shade to #0 play side vs
initial guard bubble.
Lock #1 LOS play side vs guard bubble. Uno # 1 LOS to
#0 play side vs tackle bubble. Call guard-A Scoop to # 0
backside vs double guard bubble.
Call the guard (Uno) in order to stake a 2i or tough shade
vs. guard bubble.
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BG to # 3 backside vs 2i(#1 LOS backside).
B Gap protector vs. guard bubble backside. Only Slip vs
2i or fire zone situations.
Lock # 2 LOS vs guard bubble. Lock #3 vs double bubble
and no #4 inversion into the box. C block #2 LOS to #3 vs
double bubble stack.
Make sure to see inversion by safety and also the front call
by the center, as well as the technique calls.
H
Q
Y
X Z
E T N E S
W M
SS
C C
W/S
14/15 ROLL
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
Under
(4)(4)
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BT to # 3 backside vs 2i(#1 LOS backside).
Center may call you on a Scoop to #0 backside vs double
guard bubble.
Front or reverse out. Work the clock @ 5:00 PM or 7:00PM. Stay on that track toe pointed backward. Take ball
to back as quick and as deep as possible. Misdirect.
Punch and go get it step aiming at the inside leg of the
tackle.
Primary Read is the first down lineman inside landmark.
Secondary read is the next down lineman. Speed control
and pace is paramount. Press landmark.
QB is responsible for mesh point under center. Do not
push back off landmark. Take ball to back now.
(1)
Primary read
Secondary read
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14/15 ROLL
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RAM 14 ROLL
EN
M
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)(3)
W/S$
(0)
EXAMPLE: RAM 14 ROLL
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)W/S
$
(4)
(4)(4)
(4)
(4) (4)
"A Scoop"
OVERBOW
EN
M
H
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Uno"
W/S $(4) (4)
(4)
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tres"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
LOCK (unless # 4inversion into the box-C.)
"Dos"
EVEN SOLID
QY
OVERSTACK
QY
"Uno"
EXAMPLE: RAM 14 ROLL
EXAMPLE: RAM 14 ROLL
"A Slip"
Lock
"Uno"
"Tres"
Sift B Gap Protector A
A Slip
Possible Gang
H
H
H
Lock CGap Sift
Spot
Possible Triple
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GAP RESPONSIBILITY RUN INCORPORATING A
POSSIBLE VERTICAL DOUBLE TEAM WITHIN THE
SCHEME.
UTILIZES A PULLING LINEMAN TO THE PLAY SIDE OF
THE RUN WHO IS RESPONSIBLE FOR A SECOND LEVEL
DEFENDER.
ONCE GAPS BECOME THREATENED IMMEDIATELY
WE WILL EMPLOY OUR PATTERN SCHEME.
THIS PATTERN SCHEME WILL ALLOW US TO BLOCK
OUR ASSIGNED GAPS. WE WILL ALSO BE ABLE TO
HANDLE ANY TYPE OF PENETRATING MOVEMENT BY
FIRST OR SECOND LEVEL DEFENDERS.
THE BACK WILL PRESS THE VERTICAL DOUBLE TEAM
BY USING THE POST MAN OF THE VERTICAL DOUBLE
TEAM AS HIS INITIAL LANDMARK. THE BACK RUNS
HIS COURSE THRU THE TOP OF THE (V) OF THE
VERTICAL DOUBLE TEAM.
CORE RUNS
34/35 POWER34/35 PUNCH
32/33 TANK
GAP / PATTERN RUNS
2008 OFFENSIVE PLAYBOOK
RUN GAME
PAGE
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GENERAL ZONE PRINCIPLES
RUN GAME SCHEME WHICH CREATES VERTICAL
LANES BY HORIZONTALLY STRETCHING THEDEFENSE. UTILIZES ZONE COMBINATIONS (MATE
BLOCKING) IN A COVERED / UNCOVERED ZONE
BLOCKING PRINCIPLE.
WE WILL SEPARATE THE DEFENSE BETWEEN THE
PLAY SIDE AND THE BACKSIDE . WE DO THIS WITH A
TRUE ZONE CONCEPT, AN EXCHANGE CONCEPT,AND WE ALSO HAVE THE CAPABILITY OF MAN
POSSIBILITIES ON THE BACKSIDE. THIS CREATES
THE VERTICAL RUNNING LANES.
THE BACK HAS A PROGRESSION OF READS WHICH
TELL HIM WHERE THE VERTICAL CUT WILL OCCUR.
HE IS RESPONSIBLE TO MOVE THE SECOND LEVELOF THE DEFENSE BY EXECUTING PROPER RUN GAME
FOOTWORK AND BODY DEMEANOR.
ZONE RUNS
2008 OFFENSIVE PLAYBOOK
RUN GAME
PAGE
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GENERAL ZONE PRINCIPLES CONT.
THE BACK WILL PRESS HIS ZONE LANDMARK.
SPEED CONTROL OF THE BACK IS VERY IMPORTANT.PACE AND SPACING IS PARAMOUNT. THE BACK IS
ALLOWED ONE VERTICAL CUT. THE CUT WILL BE
EITHER A VERTICAL BANG, VERTICAL BEND, OR A
VERTICAL BOUNCE. THE BACK WILL HAVE PATIENCE
TO HIS LANDMARK AND THEN ACCELERATE
THROUGH.
CORE RUNS 2 BACK
26/27 STRIKE
26/27 FORCE
26/27 RELEASE
26/27 EMOL
26/27 BUSTER
CORE RUNS 1 BACK
16/17 SLANT
14/15 ROLL
10/11 READ
ZONE RUNS
2008 OFFENSIVE PLAYBOOK
RUN GAME
PAGE
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THIS RUN GAME SCHEME REQUIRES EACH OF OUR
BLOCKERS TO ACCOUNT FOR A SPECIFIC MAN.
IT ALSO UTILIZES A VERTICAL DOUBLE TEAM (S)CONCEPT (S) WHICH ALLOWS US TO GENERATE
MOVEMENT AT THE POINT OF ATTACK.
THE BACK WILL PRESS THE VERTICAL DOUBLE AT
THE POINT OF ATTACK. HE WILL ALSO READ THE
DESIGNATED LINEBACKER FOR POSSIBLE VERTICAL
BANG, VERTICAL BEND, OR VERTICAL BOUNCE CUT.
2 BACK CORE RUNS
42/43 BLAST
42/43 BRUSH
44/45 DUO
1 BACK CORE RUNS40/41 PAINT
MAN RUNS
2008 OFFENSIVE PLAYBOOK
RUN GAME
PAGE
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THESE RUNS ARE A COMBINATION OF TWO OF OUR
CORE RUN GAME CONCEPTS. WE HAVE THE ABILITY
TO EITHER MAN THE PLAY SIDE AND ZONE THEBACK SIDE OR ZONE THE PLAY SIDE AND MAN THE
BACK SIDE.
THIS ALLOWS US TO GAIN AN ADVANTAGE VERSUS
THE DEFENSE BY UTILIZING EITHER A DOWN
BLOCK / PULL TECHNIQUE (TRUCK CONCEPT) OR
A TRUE VERTICAL DOUBLE TEAM CONCEPT WITHWITHIN ZONE BLOCKING RULES.
WE CAN LEVERAGE AND SEPARATE THE DEFENSE BY
USING THE DOWN BLOCK / PULL TECHNIQUE (TRUCK
CONCEPT).
WE WILL AGAIN SEPARATE AND STRETCH A DEFENSEHORIZONTALLY TO CREATE VERTICAL LANES
WITHIN A ZONE / VERTICAL DOUBLE TEAM
CONCEPT. (BOB CONCEPT)
THE BACKS LANDMARK WILL COINCIDE WITH THE
CORRESPONDING RUN GAME CONCEPTS.
2 BACK CORE RUNS 1 BACK CORE RUNS
26/27 TRUCK 16/17 TRUCK
26/27 BOB
24/25 BOB
MAN / ZONE RUNS
2008 OFFENSIVE PLAYBOOK
RUN GAME
PAGE
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X
Y
Z
FT
C
FG
BG
BT
Q
T
H
RULES
COACHING
POINTS
DESCRIPTION: CREATES HORIZONTAL STRETCH WHICH ALLOWS FOR VERTICAL
RUNNING GAME LANES. POWER ZONE CONCEPT THAT CREATES GAP CONTROL
PROBLEMS BY UTILIZING THE QB AS A POSSIBLE RUNNER.
Responsible for man on, unless there is an exchange of
force from the secondary level.
Outside foot up. Possible MDM. Give the RB a two way
go.
Lock #3 backside vs guard bubble. Tres #2 LOS to #3
playside vs tackle bubble. Covered Aiming point is inside
part of play side number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a vertical
reach step initially. May have to stake end vs fire zone.
Lock #2 LOS vs no bubble. Tres #2 LOS to #3 playside vs. tackle
bubble. Dos #2 LOS to # 0 play side vs. double bubble. Covered-
aiming point is inside part of play side number.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use vertical reach
step initially.
Dos #2 LOS to #0 playside vs double bubble. Uno #1 LOS
to #0 play side vs tackle bubble. Uno #1 LOS to #3 play
side vs. no bubble.
You must get movement at the point of attack. Use vertical
reach step with landmark at the inside part of the play side
number.
Uno # 1 LOS to #0 play side vs. tackle bubble. Uno # 1
LOS to #3 play side vs. no bubble. A Scoop #1 LOS to #0
backside vs. double bubble.
You must seal the LB away from the play and cut the
defense in half.
B-Gap protector up through to #4 vs. guard bubble. Lock/
gather #2 LOS vs. edge pressure and read changes to #3.
Vs. double bubble and pressure threat (ie W walk up,) you
will lock #2 LOS and the new read is #3.
Heels at 5 yards. Catch ball first. Seat ball at run game
carriage. Allow back to remain on track. Ride back while
reading end man on LOS for give or keep.
Give to back when in doubt. Must get up into LOS slightly
Do not block path of back. Attack LOS downhillregardless
of give or keep. One vertical cut get north and south.
TE -Lock #3 backside vs. guard bubble/double bubble.
Arc to #4 backside vs. 4-4 alignment. Slot- #3 weak/Will
removed. #3 walk-up, climb to #4.
When not tagged with a look call responsible for # 3 weak
or # 3 strong depending upon your alignment.
H
Q
YX
Z
E T N E S
W M
SS
C C
W/S
10/11 READ
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
Under
(4)(4)
Lock/A #1 LOS backside vs guard bubble/2i. A Scoop #1
LOS to #0 backside vs. double bubble.
You must generate movement on the shade and drive them
and seal them while dividing the defense.
Toes at QB heels. Chase centers butt attack the track
downhill. Slight open, cross, roll step (J footwork). Feel
for give or keep by QB.
You are responsible for the mesh point in the gun.
Vertical bang or vertical bend only. Primary Read Only-
first down lineman inside landmark.
(1)
Read of QB
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10/11 READ
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT DIVIDE 10 READ
EN
M
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT DIVIDE 10 READ
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)(4)
(4)
(4)
(4) (4)
"A Scoop"
OVERBOW
EN
M
H
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Uno"
W/S $(4) (4)
(4)
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tres"
W/S $ (4)(4)
(4)(4)
Q
Y
(4)
Lock
Q
Y
Sift B Gap Protector "Dos"
EVEN SOLID
Q
Y
OVERSTACK
Q
Y
"Uno"
EXAMPLE: RIGHT DIVIDE 10 READ
EXAMPLE: RIGHT DIVIDE 10 READ
"A Slip"
Lock
"Uno"
"Tres"
Sift B Gap Protector
A
Sift B Gap ProtectorA
Possible Gang
H
H
H
Spot
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X
Y
Z
FT
C
FG
BG
BT
Q
T
H
RULES COACHING POINTS
DESCRIPTION: GAP PATTERN RUN THAT UTILIZES MISDIRECTION TO ATTACK THE SPLIT
SIDE OF THE DEFENSE WITH AGGRESSIVE ACTION.
C gap seal and cut off any defender in C gap. Run through
gap and climb to any secondary defender. Vs. no bubble
cut #2 LOS and do not allow penetration.
Keep eyes up for any possible run through.
Lock # 2 LOS. Vertical set and invite up field and outside.
Use Shot Put technique and throw him past your hips.If the DE crosses face drive him down past the hole.
Cog #1 LOS with center to #0.Make sure to identify the leverage of the LB and you must
get movement on the Cog.
Cog #1 LOS with guard to #0. Keep eyes up for A gap run-through.
Pull and wrap around the Cog for #3 play side.Stay low in the pull, get around the Cog, and keep your
eyes on the secondary level target.
Block man on. MDM. Climb to high safety.
H
Q
YX
Z
E TN E
SW M
SS
C CW/S
36/37 TANK
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0) (3)
(2)(1)(2)
(3)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
OVER STACK
(4)
Lock #1 LOS and stake him. Must keep inside leverage on your man.
Gun heels at 5 yards. Slightly get into the LOS. Make it
look like zone read. Mesh with back. Show pass as fake.
Under center footwork is clear, replace, and go. Press the
V of the double team. Set pads square to LOS. Read
backside linebacker for possible vertical cut
Under center reverse pivot. Do not push back off his track.
Stay on midline. Take ball to back as fast and as deep as
possible. Hunch after mesh. Show pass as fake.
(1)
Always Responsible for mesh point when we are in gun.
Slight open, crossover, roll (zone read). Press the V of the
double team. Read backside linebacker for possible
vertical cut.
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36 / 37 TANK
OFFENSIVE PLAYBOOK
RUN GAME
2008
EXAMPLE: RIGHT 26 STRIKE
EN
M
T
ZX
S
TE
WCC
(0) (3)
(2)(1)(1)(2)
(3)W/S
$(4)
(4)(4)
OVERBOW
EN
M
H
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)W/S $
(4) (4)
(4)
Q
Y
(4)
Lock
EVEN SOLID
Q
Y
EXAMPLE: RIGHT DIVIDE 36 TANK
"COG"
Lock
H
Spot"COG"
EXAMPLE:
ZX Y
H
EXAMPLE:
ZX Y
H
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X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: MAN SCHEME DRAW PLAY DESIGNED TO LOOK LIKE A PASS WHILE ALSO
UTILIZING A VERTICAL DOUBLE TEAM. FULLBACK IS RESPONSIBLE FOR THE MIKE.
Man on, MDM, No #4..Know where #4 is for entry point, if no other motion, you
may utilize Zin motion.
Lock #3 play side with inside hand presence. Keep defender sealed outside.
Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.
Cog #1 LOS with center to #3 backside vs. guard bubble.
Lock #1 LOS vs. tackle bubble.
Maintain the outside leverage and do not allow the DT to
cross face.
Cog #1 LOS with PS guard to #3 backside vs. guard
bubble. Ace #1 LOS with BS guard to #3 backside vs.
tackle bubble.
Keep eyes up for any run through.
Lock #2 LOS with inside hand presence vs. no bubble,
guard bubble. Fan to #3 weak vs. double bubble.
Make sure on the fan that you keep inside leverage on #3
and be ready for an exchange by #2 LOS and #3.
First step -reach step get away from LOS. No Skippy sit.
The drop should be the same as a five step drop.
Clear, drop, and go. Lock on #0 play side with inside hat
and hand placement.
Hide your numbers. Be deliberate in footwork. Work your
scan as if in pass protection.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
42 / 43 BRUSH
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.
Under
(4)(4)
Lock #1 LOS with inside hand presence vs. no bubble. Ace
#1 LOS with center to #3 backside vs. guard bubble. Fan
to #2 LOS vs. double bubble.
Look through # 2 LOS to #3 vs. double bubble when a
stunt or pressure is involved.
Hard focus the safety(s) on the snap. Carry the ball deepfor mesh and show pass after hand off. Re-hard focus the
middle of the field.
Clear, drop, and go attacking double team block.
Read backside linebacker for possible vertical cut.
Hide your numbers. Be deliberate in footwork. Work your
scan as if in pass protection. Do not wait for the ball.
(1)
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42/43 BRUSH
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 42 BRUSH
EN
M
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT 42 BRUSH
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)W/S
$
(4)(4)
(4)
(4) (4)
"Fan"
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)W/S $
(4) (4)
(4)
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
"Cog"
EVEN SOLID
QY
OVERSTACK
QY
"Quick Ace"
EXAMPLE: RIGHT 42 BRUSH
EXAMPLE: RIGHT 42 BRUSH
"Ace"
Lock
"Ace"Lock Lock
SpotLock
F
F
F
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X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: ISOLATION PLAY DESIGNED TO ATTACK THE DEFENSE WITH HARD BALL
ACTION AND MAN BLOCKING CONCEPTS. THIS IS AN ATTITUDE PLAY!
Man on, MDM, No #4..Know where #4 is for entry point, if no other motion, you
may utilize Zin motion.
Lock #3 play side with inside hand presence. Keep defender sealed outside.
Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.
Cog #1 LOS with center to #3 backside vs. guard bubble.
Lock #1 LOS vs. tackle bubble.
Maintain the outside leverage and do not allow the DT to
cross face.
Cog #1 LOS with PS guard to #3 backside vs. guard
bubble. Ace #1 LOS with BS guard to #3 backside vs.
tackle bubble.
Keep eyes up for any run through.
Lock #2 LOS with inside hand presence vs. no bubble,
guard bubble. Fan to #3 weak vs. double bubble.
Make sure on the fan that you keep inside leverage on #3
and be ready for an exchange by #2 LOS and #3.
Clear and go. Lock on #0 play side with inside hat and
hand placement.Attack Mike linebacker.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
42 / 43 BLAST
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.
Under
(4)(4)
Lock #1 LOS with inside hand presence vs. no bubble. Ace
#1 LOS with center to #3 backside vs. guard bubble. Fan
to #2 LOS vs. double bubble.
Look through # 2 LOS to #3 vs. double bubble when a
stunt or pressure is involved.
Front out and stay on the midline, take the ball straight
back. Show pass.
Clear and go attacking double team block.
Read backside linebacker for possible vertical cut.
(1)
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42/43 BLAST
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 42 BRUSH
EN
M
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT 42 BRUSH
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)W/S
$
(4)(4)
(4)
(4) (4)
"Fan"
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)W/S $
(4) (4)
(4)
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
"Cog"
EVEN SOLID
QY
OVERSTACK
QY
"Quick Ace"
EXAMPLE: RIGHT 42 BRUSH
EXAMPLE: RIGHT 42 BRUSH
"Ace"
Lock
"Ace"Lock Lock
SpotLock
F
F
F
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X
Y
Z
FT
C
FG
BG
BT
Q
T
H
RULES COACHING POINTS
DESCRIPTION: A ONE BACK MAN SCHEME DRAW PLAY DESIGNED TO LOOK LIKE A PASS
WHILE ALSO UTILIZING A VERTICAL DOUBLE TEAM. O-LINE IS RESPONSIBLE FOR THE
MIKE.
Man on, MDM, No #4..Know where #4 is for entry point, if no other motion, you
may utilize Zin motion.
Lock #3 play side with inside hand presence.
Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.
Cog #1 LOS with center to #3 backside vs. guard bubble.
Lock #1 LOS vs. tackle bubble.
Maintain the outside leverage and do not allow the DT to
cross face.
Cog #1 LOS with PS guard to #3 backside vs. guard
bubble. Ace #1 LOS with BS guard to #3 backside vs.
tackle bubble.
Keep eyes up for any run through.
Lock #2 LOS with inside hand presence vs. no bubble,
guard bubble. Fan to #3 weak vs. double bubble.
Make sure on the fan that you keep inside leverage on #3
and be ready for an exchange by #2 LOS and #3.
First step -reach step get away from LOS. No Skippy sit.
The drop should be the same as a five step drop.
Block #3 play side. Utilize inside hat and hand placement.
H Q
YX
Z
E TN E
SW MSSC C
W/S
40/41 PAINT
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0) (3)
(2)(1)(2)
(3)(4)
Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.
Under
(4)
Lock #1 LOS with inside hand presence vs. no bubble. Ace
#1 LOS with center to #3 backside vs. guard bubble. Fan
to #2 LOS vs. double bubble.
Look through # 2 LOS to #3 vs. double bubble when a
stunt or pressure is involved.
Hard focus the safety(s) on the snap. Carry the ball deep
for mesh and show pass after hand off. Re-hard focus the
middle of the field.
Clear, drop, and go attacking double team block.
Read backside linebacker for possible vertical cut.
Hide your numbers. Be deliberate in footwork. Work your
scan as if in pass protection. Do not wait for the ball.
(1)
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40 / 41 PAINT
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE:
EN
M
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE:
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)W/S
$
(4)(4)
(4)
(4) (4)
OVERBOW
EN
M
H
T
Z
X
TE
WC C
(0)
(3)
(2)(1)(1)(2)
(3)W/S $
(4) (4)
(4)
EN
M
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
EVEN SOLID
QY
OVERSTACK
QY
EXAMPLE: RIGHT TRIPLE 40 PAINT
EXAMPLE:
"Ace"
F
F
F
S
-
8/14/2019 UTC 2008 CORE RUNS
30/46
X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: MAN SCHEME RUN UTILIZING TWO COMBOS AT THE POINT OF ATTACK
AND POWER LANDMARKS.
MDM, Responsible for # 4 (SS). No # 4(SS) Block
man on.
Outside foot up. Meet # 4(SS) at the crossroads. Give
RB a two way go.
Tate to #0 play side vs guard bubble
Lock #2 LOS vs tackle bubble
Maintain outside leverage on the double team. Four
eyes on the linebacker.
Tate to #3 Backside vs guard bubble
Tag to #3 Backside vs tackle bubble
Tap and lift from the ground is crucial when you are
the postman. Run the seam of the defender if you
are the driver.
Cog #1 LOS to #3 backside vs guard bubble. Tag to
#3 Backside vs tackle bubble and/or 2i(G)
Tap and lift from the ground is crucial when you are
the postman.
Cog #1 LOS to #3 backside vs guard bubble. Ace #1
LOS backside to #3 backside vs tackle bubble.
Lock #1 LOS backside vs no bubble. Ace #1 LOS
backside to #3 backside vs guard bubble.
Lock #2 LOS backside Must have inside hat and hand presence.
Reverse pivot, hug midline, take ball back deep, then
show pass.
Sprint ball back. Know where the double team is
occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
# 3 playside with hat placement at the inside
number.
Inside-out leverage while tracking the C-Gap and
cover up the defender.
Clear drop and vertically press the butt of the
postman executing the double team. Keep pads
parallel to LOS.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
44/45 DUO
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(1)(2)
(3)(4) (4)
Must be aware of bubble alignment.
MDM, No #4 Touchdown Block center field vs
corner or safety.Must finish on someone in Touchdown Block mode.
Stay vertical and read the fit of the Mike linebacker.
Under
-
8/14/2019 UTC 2008 CORE RUNS
31/46
44/45 DUO
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT KING 44 DUO
EN
M
F
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT KING 44 DUO
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4) (4)
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Tag"
W/S
$(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tag"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock Lock
QY
"Tate"
EVEN SOLID
QY
OVERSTACK
QY
"Tag"
EXAMPLE: RIGHT KING 44 DUO
EXAMPLE: RIGHT KING 44 DUO
"Ace"
"Cog""Fan"
"Ace"
Zin"Ace"
-
8/14/2019 UTC 2008 CORE RUNS
32/46
X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES
Same as 26/27 bob
COACHING POINTS
DESCRIPTION: MAN-ZONE RUN DESIGNED TO ATTACK THE WEAK SIDE OF THE DEFENSE
USING A COMBINATION OF ZONE AND MAN BLOCKING CONCEPTS. IT ALSO ALLOWS FOR
MULTIPLE VERTICAL CUTS BY THE BACK.
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown block mode.
Lock #3 vs guard bubble. Lock #2 LOS vs tackle bubble.
Lock blocks are predicated on no inversion by #4.
Keep eyes up in stance for #4 inversion. Possible C or Fuse
backside.
Lock #2 LOS with heavy inside hand presence vs no
bubble. Dos #2 LOS to #3 play side vs guard bubble.
Landmark is inside part of play side number.
Must be firm with that inside hand on all Lock situations.
Vertical reach steps.
Lock #1 LOS with heavy inside hand presence vs no bubble. Dos
#2 LOS to #3 play side vs guard bubble and 6 man box. Cog #1
LOS to #0 vs guard bubble and 7 man box.Must be firm with that inside hand on all Lock situations.
Rub #1 LOS backside to #0 vs no bubble and shade. Lock
#1 LOS vs guard bubble and tight shade in 6 man box. Cog
#1 LOS to #0 vs guard bubble and 7 man box.
Possible Stake call vs 2i and 6 man box.
Lock #2 LOS backside vs guard bubble backside unless
there is #4 inversion weak-C block. B block #1 LOS
backside to #3 backside vs tackle bubble backside.
Must be ready for C on #4 problem and/or the Fuse vs no
bubble and #4 inversion.
Lock #3 play side. 6 inch lead step with your hat placement
on the outside part of the play side number.
Be alert for possible FAN call. This call puts you on #0
(Plug or Mike) and the O-line takes # 3 weak.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
24 / 25 BOB
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
Outside foot up. Give the RB a two way go.
Under
(4)(4)
Rub #1 LOS backside to #0 vs backside guard bubble. B
block #1 LOS backside to #3 backside vs tackle bubble
backside.
Must fight to overtake on Rub with the center.
Front out at 5/7 oclock. Stay on this track with toe pointed
backwards. Take ball to back as fast and as deep as
possible.
Punch step and go get it with landmark at the inside leg of
the tackle.
Patience to and acceleration thru LOS.
Make a decision with one vertical cut and live with the
dirty run.
No false steps. Show ball to the defense. Sit down at mesh
point.
(1)
-
8/14/2019 UTC 2008 CORE RUNS
33/46
24/25 BOB
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 25 BOB
EN
M
F
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)(3)
W/S$(0)
EXAMPLE: RIGHT 26 FORCE
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4)
(4)
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Cog"
W/S $(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)
(1)(1)(2)
(3)
"B"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
EVEN SOLID
QY
OVERSTACK
QY
"B"
EXAMPLE: RIGHT 25 BOB
EXAMPLE: RIGHT 26 FORCE
Lock
"Cog"
"Dos"
Lock
(4)
"Rub""Dos"
Lock
C gap sift
Possible Fan Call
-
8/14/2019 UTC 2008 CORE RUNS
34/46
X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: MAN-ZONE RUN DESIGNED TO ATTACK THE WEAK SIDE OF THE DEFENSE
USING A COMBINATION OF ZONE AND MAN BLOCKING CONCEPTS AND ALSO A WIDER
LANDMARK. IT ALLOWS FOR MULTIPLE VERTICAL CUTS BY THE BACK.
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown block mode.
Lock #3 vs guard bubble. Lock #2 LOS vs tackle bubble.
Lock blocks are predicated on no inversion by #4.
Keep eyes up in stance for #4 inversion. Possible C or Fuse
backside.
Lock #2 LOS with heavy inside hand presence vs no
bubble. Dos #2 LOS to #3 play side vs guard bubble.
Landmark is outside part of play side number.
Must be firm with that inside hand on all Lock situations.
Lateral reach steps.
Lock #1 LOS with heavy inside hand presence vs no bubble. Dos
#2 LOS to #3 play side vs guard bubble and 6 man box. Cog #1
LOS to #0 vs guard bubble and 7 man box.Must be firm with that inside hand on all Lock situations.
Rub #1 LOS backside to #0 vs no bubble and shade. Lock
#1 LOS vs guard bubble and tight shade in 6 man box. Cog
#1 LOS to #0 vs guard bubble and 7 man box.
Possible Stake call vs 2i and 6 man box.
Lock #2 LOS backside vs guard bubble backside unless
there is #4 inversion weak-C block. B block #1 LOS
backside to #3 backside vs tackle bubble backside.
Must be ready for C on #4 problem and/or the Fuse vs no
bubble and #4 inversion.
Lock #3 play side. 6 inch lead step with your hat placement
on the outside part of the play side number. Cover will
linebacker up-do not play on the edge.
Be alert for possible FAN call. This call puts you on #0
(Plug or Mike) and the O-line takes # 3 weak.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
26 / 27 BOB
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM. No # 4, Man On. MDM. Outside foot up. Give the RB a two way go.
Under
(4)(4)
Rub #1 LOS backside to #0 vs backside guard bubble. B
block #1 LOS backside to #3 backside vs tackle bubble
backside.
Must fight to overtake on Rub with the center.
Front out at 4:30/7:30. Stay on this track with toe pointed
towards the sideline. Take ball to back as fast and as deep
as possible.
Punch and go get at with your landmark as the Ghost TE.
Patience to and acceleration thru LOS.
Make a decision with one vertical cut and live with the
dirty run.
No false steps. Show ball to the defense. Sit down at mesh
point.
(1)
-
8/14/2019 UTC 2008 CORE RUNS
35/46
26/27 BOB
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 27 BOB
EN
M
F
T
ZX
S
P
E
WC C
(0)
(3)(2)(1)(1)(2)(3)
W/S$(0)
EXAMPLE: RIGHT 27 BOB
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4)
(4)
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Cog"
W/S $(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)
(1)(1)
(2)
(3)
"B"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
EVEN SOLID
QY
OVERSTACK
QY
"B"
EXAMPLE: RIGHT 27 BOB
EXAMPLE: RIGHT 27 BOB
Lock
"Cog"
"Dos"
Lock
(4)
"Rub""Dos"
Lock
C gap sift
Possible Fan Call
-
8/14/2019 UTC 2008 CORE RUNS
36/46
X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: SPLIT FLOW INSIDE ZONE PLAY THAT ATTACKS THE INTERIOR OF THE
DEFENSE AND ALLOWS FOR THE VERTICAL BEND VS. AN OVER PURSUING DEFENSE.
FULLBACK WILL SEAL THE END MAN ON THE LINE OF SCRIMMAGE INSIDE-OUT.
MDM. No # 4, Man On. Be physical and attack defender.
Outside foot up. MDM. Responsible for # 4. Give the RB
a two way go. Can use possible Zin Motion to handle # 4
as long as there is no other motion called.
Lock #3 playside vs guard bubble. Tres #2 LOS to #3
playside vs tackle bubble. Covered Aiming point is the
inside part of the play side number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a vertical
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS
to #3 playside vs. tackle bubble. Covered Aiming point is
the inside part of the play side number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a vertical
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los
to #0 playside vs tackle bubble.
You will Stake(Uno) 2i or tough shade to #0 playside vs
initial guard bubble.
Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0
playside vs tackle bubble. Call guard-A Scoop to # 0
backside vs double guard bubble.
Call the guard (Uno) in order to stake a 2i or tough shade
vs. guard bubble.
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BG to # 3 backside vs 2i(#1 LOS backside).
B Gap protector vs. guard bubble backside. Only Slip vs
2i or fire zone situations.
Seal EMOL. Take great track inside-out. You are
responsible for the vertical bend running lane.
Do not get beat across your face. Do Not get squeezed
down the LOS. Utilize cut block versus over zealous
defender .
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
24/25 EMOL
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
Under
(4)(4)
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BT to # 3 backside vs 2i(#1 LOS backside).
Center may call you on a Scoop to #0 backside vs double
guard bubble.
Front out at 5/7 oclock. Stay on this track with toe pointedbackwards. Take ball to back as fast and as deep as
posible. Hunch and show pass.
Punch and go get it step aiming at the inside leg of the
tackle.
Primary Read is the first down lineman inside landmark.
Secondary read is the next down lineman. Speed control
and pace is paramount. Press landmark.
No false steps. Show ball to the defense. Sit down at mesh
point.
(1)
Primary read
Secondary read
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8/14/2019 UTC 2008 CORE RUNS
37/46
24/25 EMOL
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 24 EMOL
EN
M
F
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT 24 EMOL
EN
M
F
T
ZX
STE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4) (4)
"A Scoop"
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Uno"
W/S $(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tres"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
Sift B Gap Protector "Dos"
EVEN SOLID
QY
OVERSTACK
QY
"Uno"
EXAMPLE: RIGHT 24 EMOL
EXAMPLE: RIGHT 24 EMOL
"A Slip"
Lock
"Uno"
"Tres"
Sift B Gap Protector A
Sift B Gap Protector A
Possible Gang
-
8/14/2019 UTC 2008 CORE RUNS
38/46
X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK SEALING THE END MAN ON THE
LINE OF SCRIMMAGE HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A
VERTICAL CUT DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.
Responsible for man on, unless there is an exchange of
force from the secondary level.
Outside foot up. Possible MDM. Give the RB a two way
go.
Lock #3 playside vs guard bubble. Tres #2 LOS to #3
playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS
to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncoveredseam.
Adjust first step and angle predicated on defender
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los
to #0 playside vs tackle bubble.
You will Stake(Uno) 2i or tough shade to #0 playside vs
initial guard bubble.
Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0
playside vs tackle bubble. Call guard-A Scoop to # 0
backside vs double guard bubble.
Call the guard (Uno) in order to stake a 2i or tough shade
vs. guard bubble.
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BG to # 3 backside vs 2i(#1 LOS backside).
B Gap protector vs. guard bubble backside. Only Slip vs
2i or fire zone situations.
Seal E.M.O.L.Block end man inside out and do not allow him to cross
face.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
26/27 EMOL
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
Under
(4)(4)
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BT to # 3 backside vs 2i(#1 LOS backside).
Center may call you on a Scoop to #0 backside vs double
guard bubble.
Front out at 5/7 oclock. Stay on this track with toe pointed
backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
Punch and go get it step aiming at the butt of the TE.
Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Patience to and acceleration thru LOS.
Make a decision with one vertical cut and live with the
dirty run.
No false steps. Show ball to the defense. Sit down at mesh
point. 10 yard arc on misdirection sale.
(1)
Primary read
Secondary read
-
8/14/2019 UTC 2008 CORE RUNS
39/46
26/27 EMOL
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 26 EMOL
EN
M
F
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT 26 STRIKE
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4) (4)
"A Scoop"
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Uno"
W/S $(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
"Tres"
W/S $ (4)(4)
(4)(4)
QY
(4)
Lock
QY
Sift B Gap Protector "Dos"
EVEN SOLID
QY
OVERSTACK
QY
"Uno"
EXAMPLE: RIGHT 26 EMOL
EXAMPLE: RIGHT 26 STRIKE
"A Slip"
Lock
"Uno"
"Tres"
Sift B Gap Protector A
Sift B Gap Protector A
Possible Gang
-
8/14/2019 UTC 2008 CORE RUNS
40/46
X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: UTILIZES MAN SCHEME PLAY SIDE AND FULL ZONE CONCEPT BACKSIDE.
WE SEPARATE THE DEFENSE BACKSIDE AND SEAL THE DEFENSE PLAY SIDE.
Outside foot up. Take the proper angle of departure on
MDM. Give the RB a two way go.
Down and Lock #2 LOS vs guard bubble. Lock #2 LOS vs
tackle bubble. Aiming on down block is the V of the neck.
Adjust initial step for the down block based on defender
alignment and demeanor.
Pull and seal end man on the LOS vs guard bubble (Jake.)
Down and Lock #1 LOS vs tackle bubble (Gut.)
Adjust initial step for the down block based on defender
alignment and demeanor. Pull to seal and aim at the
outside part of the play side number on the defender.
Pull to seal 1st LB in the front (#0) play side vs guard bubble
(Jake.) Pull to seal 1st defender around Lock block of Y. (Gut)
Aiming point will still be outside part of play side number.
You are thinking LB on Gut pull, but you must be ready
to react.
Lock #1 LOS play side vs guard bubble. A Scoop #1 LOS
to #0 vs tackle bubble. May shoot it through to LB. A
Scoop #1 LOS to # 0 backside vs. double bubble.
Make sure you do not give up penetration attempting to
get to the LB.
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BG to # 3 backside vs 2i(#1 LOS backside).
B Gap protector vs. guard bubble backside. Only Slip vs
2i or fire zone situations.
Clear step with playside foot. Track # 4 strong and/or
force. Outside hat placement when executing block with
strong inside presence.
Read it like you are running it, the block on #2 LOS, as
that will dictate entry point for your block.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
26/27 TRUCK
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown Block mode.
Under
(4)(4)
B block #1 LOS to #3 backside vs. no bubble. A block
#1 LOS backside vs. guard bubble. Possible A Slip
w/BT to # 3 backside vs 2i(#1 LOS backside).
Center may call you on a Scoop to #0 backside vs double
guard bubble.
Front out at 5/7 oclock. Stay on this track. Take ball to
back as fast and as deep as posible. Misdirect to control
fold player.
Punch and go get it step aiming at the butt of the TE.
Read the block on # 2 LOS. Try to leverage the defense.Read block on #2 LOS and find pulling lineman.
No false steps. Show ball to the defense. Sit down at mesh
point. Get vertical on the mesh, 10 yard arc on
misdirection sale.
(1)
MDM, to #4, no #4 block man on.
Primary read
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41/46
26/27 TRUCK
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 26 TRUCK
EN
M
F
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)
(3)
W/S$
(0)
EXAMPLE: RIGHT 26TRUCK
EN
M
F
T
ZX
S
TE
WCC
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4) (4)
"A Scoop"
OVERBOW
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)W/S $ (4)(4)
(4)(4)
QY
Sift B Gap Protector "Jake"
QY
OVERSTACK
QY
"Gut"
EXAMPLE: RIGHT 26 TRUCK
Down
"Gut"
Sift B Gap Protector
A Scoop
Sift B Gap Protector
A Scoop
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)W/S $
(4) (4)
(4)
QY
(4)
EXAMPLE:
Lock
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X
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING # 4 WEAK AND/OR POSSIBLE
FORCE LINEBACKER BASED ON GUARD BUBBLE. HORIZONTALLY STRETCHES THE DEFENSE AND
ALLOWS FOR A VERTICAL CUT DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.
MDM, No #4 Touchdown Block center field vs corner or
safety.Must finish on someone in Touchdown block mode.
Lock #2 LOS vs guard bubble. C gap protector vs tackle
bubble. Lock #2 LOS vs no bubble.First step is so very critical.
Lock #2 LOS with heavy inside hand presence vs no
bubble. Dos #2 LOS to #3 play side vs guard bubble.
Landmark is outside part of play side number.
Center may call the guard to Stake if shade is wide or 2i.
Lock #2 LOS.
Dos #2 LOS to #3 play side vs guard bubble. Uno #1 LOS to #3
play side vs no bubble and also vs wide shade and/or 2i.
Must take great angles of departure to make this play
happen.
Lock #1 LOS vs guard bubble. Uno #1 LOS to #3 play side vs no
bubble and also vs wide shade and/or 2i.Possible Stake call vs 2i.
We will Fuse the entire back side unless there is true guard
bubble play side in a 6 man box. True bubble, we will B
block #1 LOS backside to #3 backside.
Work hard towards the guard and B gap. Possible C block
with #4 inversion backside.
Block force reading initial block of OT for entry. Block
inside out and never pass up Will (#3) LB as it may be
difficult for the Uno to get there.
The only time we will block the safety is with a hard corner
look and/or inversion play side.
F
Q
YX
Z
E T N E S
W M
SS
C C
W/S
26 / 27 BUSTER
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(2)
(3)
(4)(4)
MDM, #4. A hard corner IS THE MOST DANGEROUS
MAN. No # 4 man on.MDM. Outside foot up. Give the RB a two way go.
Under
(4)(4)
We will Fuse the entire back side unless there is true guard
bubble play side in a 6 man box. True bubble, we will B
block #1 LOS backside to #3 backside.
Work hard towards the center and A gap.
Front out at 5:00/7:00 Stay on this track. Take ball to backas fast and as deep as possible. Misdirect to control fold
player.
Punch and go get at with your landmark as the Ghost TE.
Patience to and acceleration thru LOS. Jc Same as strike -
Make a decision with one vertical cut and live with the
dirty run.
No false steps. Show ball to the defense. Sit down at mesh
point. Misdirect Get vertical off mesh 10 yard arc boot.
(1)
Primary read
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26/27 BUSTER
OFFENSIVE PLAYBOOK
RUN GAME
2008
ODDEXAMPLE: RIGHT 27 BUSTER
EN
M
F
T
ZX
S
P
EW
C C
(0)
(3)(2)(1)(1)(2)(3)
W/S$(0)
EXAMPLE: RIGHT 27 BUSTER
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)(1)(1)(2)
(3)
W/S
$
(4)
(4)(4)
(4)
(4)
(4)
OVERBOW
EN
M
F
T
ZX
STE
WC C
(0)
(3)(2)(1)(1)(2)
(3)
"Dos"
W/S $(4) (4)
(4)
EN
M
F
T
ZX
S
TE
WC C
(0) (3)
(2)
(1)(1)(2)
(3)
"Fuse"
W/S $ (4)(4)
(4)(4)
QY
(4)
QY
EVEN SOLID
QY
OVERSTACK
QY
"B"
EXAMPLE: RIGHT 27 BUSTER
EXAMPLE: RIGHT 27 BUSTER
Lock
"Dos"
"Uno"
Lock
(4)
"A Scoop""Dos"
C Gap protector
C gap sift
"Fuse"
Lock
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H
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES COACHING POINTS
DESCRIPTION: GAP/PATTERN SCHEME RUN UTILIZES ANGLE BLOCKING TECHNIQUES
TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE
END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!
Utilize Zin motion and cut-off the E.M.O.L. Make sure to get hat placement and run your feet.
Tate to #3 Backside vs guard bubble
Lock #2 LOS vs tackle bubble
Firm inside step and foot is key on Tate and Lock vs.
7 tech.
Tate to #3 Backside vs guard bubble
Tag to #3 Backside vs tackle bubble
Tap and lift from the ground is crucial when you are
the postman. Run the seam of the defender if you
are the driver.
Man or down on #1 vs guard bubble
Tag to #3 Backside vs tackle bubble and/or 2i(G)
Tap and lift from the ground is crucial when you are
the postman.
Man back to A gap extended.May have to slow down vs odd front. Blunt the nose
before working back vs odd.
Pull around double team (Tag/Tate) for # 0(Mike)
Full zone backside with H. C Block #2 LOS and
serve as C gap protector. With no bubble FUSE.
You are also B gap protector due to the fact the
center will most likely be occupied by tight shade.
Reverse pivot, hug midline, take ball back deep, then
show pass.
Sprint ball back. Know where the double team is
occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
# 3 playside with hat placement at the inside
number.
Inside-out leverage while tracking the C-Gap and
cover up the defender.
Clear drop and vertically press the butt of the
postman executing the double team. Keep pads
parallel to LOS.
F
Q
YH
Z
T T N E SE
MWC
F
34/35 POKE
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(1)(2)
(3)
Keep lean towards LOS and fit with inside hat
placement on 2nd level defender.
Full zone backside with OT. C Block #2 LOS and
serve as C gap protector. With no bubble FUSE.Must get hat placement and have a great first step.
Stay vertical and read the fit of the Mike linebacker.
95
C
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H
Y
Z
FT
C
FG
BG
BT
Q
T
F
RULES
T
COACHING POINTS
DESCRIPTION: GAP/PATTERN SCHEME RUN UTILIZES ANGLE BLOCKING TECHNIQUES
TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE
END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!
Utilize Zin motion and cut-off the E.M.O.L. Make sure to get hat placement and run your feet.
Tate to #3 Backside vs guard bubble
Lock #2 LOS vs tackle bubble
Firm inside step and foot is key on Tate and Lock vs.
7 tech.
Tate to #3 Backside vs guard bubble
Tag to #3 Backside vs tackle bubble
Tap and lift from the ground is crucial when you are
the postman. Run the seam of the defender if you
are the driver.
Man or down on #1 vs guard bubble
Tag to #3 Backside vs tackle bubble and/or 2i(G)
Tap and lift from the ground is crucial when you are
the postman.
Man back to A gap extended.May have to slow down vs odd front. Blunt the nose
before working back vs odd.
Pull around double team (Tag/Tate) for # 0(Mike)
Full zone backside with H. C Block #2 LOS and
serve as C gap protector. With no bubble FUSE.
You are also B gap protector due to the fact the
center will most likely be occupied by tight shade.
Reverse pivot, hug midline, take ball back deep, then
show pass.
Sprint ball back. Know where the double team is
occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
# 3 playside with hat placement at the inside
number.
Inside-out leverage while tracking the C-Gap and
cover up the defender.
Clear drop and vertically press the butt of the
postman executing the double team. Keep pads
parallel to LOS.
F
Q
YH
Z
T T N E SE
MWC
F
QB SNEAK
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
(0)
(3)(2)(1)(1)(2)
(3)
Keep lean towards LOS and fit with inside hat
placement on 2nd level defender.
Full zone backside with OT. C Block #2 LOS and
serve as C gap protector. With no bubble FUSE.Must get hat placement and have a great first step.
Stay vertical and read the fit of the Mike linebacker.
95
C
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INSTALLATION
DAY 1
All Slant Zone
3 Man Surface 2 Man Surface
26/27 Strike 26/27 Buster
26/27 Force 26/27 Release26/27 Release
26/27 EMOL
16/17 Slant
All Mike Protection
70 7 man mike declaration
60 6 person mike declaration Strong Duel (Also Quick 60's)
50 6 person mike declaration Weak Duel
Rocket/Launch Quick gap protection (usually 6 or 7 person)
Rambo Run action, full sale protection.
DAY 2Gap/Pattern
3 Man Surface 2 Man Surface
34/35 Power 32/33 Tank
34/35 Punch
Will/Sam 6 person LB declaration slide protection (Area.)
200 7 person Will declaration slide protection (Area.)
DAY 3
Inside Zone
3 Man Surface Either surface
24/25 EMOL 10/11 Read
22/23 Belly 14/15 Roll
Scat 5 person slide protection (Area.)
Ringo / Lucky (Bluff) Gap protection (usually 6 or 7 person.)
DAY 4
Man/Zone
3 Man Surface 2 Man Surface
26/27 Truck 26/27 Bob
16/17 Truck 24/25 Bob
416/417 F/H/Load/ Jump 7 man mike declaration pocket misdirection protection.(Could be 8 man with score call off the TE.)
Fire/Blaze Pocket movement protection (usually 6 or 7 person.)
DAY 5
Review
FALL 2008