utc 2008 core runs

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  • 8/14/2019 UTC 2008 CORE RUNS

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    X

    Y

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    FG

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    RULES COACHING POINTS

    DESCRIPTION: GAP/PATTERN SCHEME RUN UTILIZES ANGLE BLOCKING TECHNIQUES

    TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE

    END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!

    MDM, Responsible for # 4 (SS). No # 4(SS) Block

    man on.

    Outside foot up. Meet # 4(SS) at the crossroads. Give

    RB a two way go.

    Tate to #3 Backside vs guard bubble

    Lock #2 LOS vs tackle bubble

    Firm inside step and foot is key on Tate and Lock vs.

    7 tech.

    Tate to #3 Backside vs guard bubble

    Tag to #3 Backside vs tackle bubble

    Tap and lift from the ground is crucial when you are

    the postman. Run the seam of the defender if you

    are the driver.

    Man or down on #1 vs guard bubble

    Tag to #3 Backside vs tackle bubble and/or 2i(G)

    Tap and lift from the ground is crucial when you are

    the postman.

    Man back to A gap extended.May have to slow down vs odd front. Blunt the nose

    before working back vs odd.

    Pull around double team (Tag/Tate) for # 0(Mike)

    Secure B-Gap then pick and hinge for EMOL # 2 Must have eyes up and be firm in the B-Gap.

    Reverse pivot, hug midline, take ball back deep, then

    show pass.

    Sprint ball back. Know where the double team is

    occurring. Hunch at the mesh area.

    Six inch lead step with inside the inside foot, block

    # 3 playside with hat placement at the inside

    number.

    Inside-out leverage while tracking the C-Gap and

    cover up the defender.

    Clear drop and vertically press the butt of the

    postman executing the double team. Keep pads

    parallel to LOS.

    F

    Q

    YX

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    E T N E S

    W M

    SS

    C C

    W/S

    34/35 POWER

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(1)(2)

    (3)(4)(4)

    Keep lean towards LOS and fit with inside hat

    placement on 2nd level defender.

    MDM, No #4 Touchdown Block center field vs

    corner or safety.Must finish on someone in Touchdown Block mode.

    Stay vertical and read the fit of the Mike linebacker.

    Under

  • 8/14/2019 UTC 2008 CORE RUNS

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    34/35 POWER

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT KING 34 POWER

    EN

    M

    F

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT KING 34 POWER

    EN

    M

    F

    T

    ZX

    S

    TEWC

    C(0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4)

    (4) (4)

    "Possible Watch it"

    "Spot the Mike"

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Tag"

    W/S

    $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tag"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    B-Gap Seal /Hinge Lock

    QY

    A Gap Extended "Tate"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Tag"

    EXAMPLE: RIGHT KING 34 POWER

    EXAMPLE: RIGHT KING 34 POWER

  • 8/14/2019 UTC 2008 CORE RUNS

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    X

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    C

    FG

    BG

    BT

    Q

    T

    H

    RULES COACHING POINTS

    DESCRIPTION: GAP/PATTERN SCHEME ONE BACK RUN UTILIZES ANGLE BLOCKING

    TECHNIQUES TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS IS

    AN ATTITUDE PLAY!

    MDM, Responsible for # 4 (SS). No # 4(SS) Block

    man on.

    Outside foot up. Meet # 4(SS) at the crossroads. Give

    RB a two way go.

    Tate to #3 Backside vs guard bubble

    Lock #2 LOS vs tackle bubble

    Firm inside step and foot is key on Tate and Lock vs.

    7 tech.

    Tate to #0 Backside vs guard bubble

    Tag to #0 Backside vs tackle bubble

    Tap and lift from the ground is crucial when you are

    the postman. Run the seam of the defender if you

    are the driver.

    Man or down on #1 vs guard bubble

    Tag to #0 vs tackle bubble and 2i(G)

    Tap and lift from the ground is crucial when you are

    the postman.

    Man back to A gap extended.May have to slow down vs odd front. Blunt the nose

    before working back vs odd.

    Pull around double team (Tag/Tate) for # 3 Strong

    Secure B-Gap then pick and hinge for EMOL # 2 vs

    6 man defensive front. Secure B-Gap up to # 3 weak

    vs 7 man defensive front.

    Must have eyes up and be firm in the B-Gap.

    Reverse pivot, hug midline, take ball back deep, thenshow pass.

    Sprint ball back. Know where the double team isoccurring. Hunch at the mesh area.

    Utilized from different alignments and motions, you

    will position yourself to block # 2 LOS weak.Make sure to cut off any inside move by the defense.

    Clear drop and vertically press the butt of the

    postman executing the double team. Keep pads

    parallel to LOS.

    H Q

    YX

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    E TN E

    SW M

    SS

    C C

    W/S

    34/35 PUNCH

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0) (3)

    (2)(1)(1)(2)

    (3)(4)

    (4)

    Keep lean towards LOS and fit with inside hat

    placement on 2nd level defender.

    MDM, No #4 Touchdown Block center field vs

    corner or safety.Must finish on someone in Touchdown Block mode.

    Stay vertical and read the fit of the flow/force

    linebacker.

    Stack(4)

    (4)

  • 8/14/2019 UTC 2008 CORE RUNS

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    34/35 PUNCH

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT DIVIDE 34 PUNCH

    EN

    M

    H

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    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT DIVIDE 34 PUNCH

    EN

    M

    H

    T

    ZX

    S

    TEWC

    C(0) (3)

    (2)(1)(1)(2)

    (3)

    W/S $(4)

    (4)

    (4)

    (4)

    (4) (4)

    "Cog"

    UNDERG7

    EN

    M

    H

    T

    ZX

    S

    TEW

    C C(0) (3)

    (2)(1)(1)(2)

    (3)

    "Tag"

    W/S$

    (4) (4)

    (4)

    EN

    M

    H

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Cog"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    B-Gap Seal /Hinge Lock

    QY

    EVEN BOW

    QY

    UNDER

    "Tag"

    EXAMPLE: RIGHT DIVIDE 34 PUNCH

    EXAMPLE: RIGHT DIVIDE

    QY

    (4)

    (4)

    A Gap Extended

    Cut

    Lock

    Must Hin

  • 8/14/2019 UTC 2008 CORE RUNS

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    FT

    C

    FG

    BG

    BT

    Q

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    F

    RULES COACHING POINTS

    DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING # 4 STRONG.

    HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL CUT

    DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.

    Responsible for man on, unless there is an exchange of

    force from the secondary level.Outside foot up. Give the RB a two way go.

    Lock #3 playside vs guard bubble. Tres #2 LOS to #3

    playside vs tackle bubble. Covered Aiming point is outside

    part of playside number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. May have to stake end vs fire zone.

    Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS

    to #3 playside vs. tackle bubble. Covered-aiming point is

    outside part of playside number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. Lock with a stake situation by guard.

    Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los

    to #0 playside vs tackle bubble.

    You will Stake(Uno) 2i or tough shade to #0 playside vs

    initial guard bubble.

    Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0

    playside vs tackle bubble. Call guard-A Scoop to # 0

    backside vs double guard bubble.

    Call the guard (Uno) in order to stake a 2i or tough shade

    vs. guard bubble.

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BG to # 3 backside vs 2i(#1 LOS backside).

    B Gap protector vs. guard bubble backside. Only Slip vs

    2i or fire zone situations.

    Clear step with playside foot. Track # 4 strong. Outside

    hat placement when executing block with strong inside

    presence.

    Read it like you are running it, especially the primary read

    as that will dictate entry point for your block.

    F

    Q

    YX

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    E T N E S

    W M

    SS

    C C

    W/S

    26/27 STRIKE

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    Touchdown Block center field vs corner or safety. Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BT to # 3 backside vs 2i(#1 LOS backside).

    Center may call you on a Scoop to #0 backside vs double

    guard bubble.

    Front out at 5/7 oclock. Stay on this track. Take ball to

    back as fast and as deep as posible. Misdirect to control

    fold player.

    Punch and go get it step aiming at the butt of the TE.

    Primary read is the 1st DL inside your landmark.

    Secondary read is the 2nd DL inside your landmark.

    Patience to and acceleration thru LOS.

    Make a decision with one vertical cut and live with the

    dirty run. Pace and spacing are paramount.

    No false steps. Show ball to the defense. Sit down at mesh

    point. Get vertical off of mesh point. 10 yard arc on

    misdirection sale.

    (1)

    Primary read

    Secondary read

  • 8/14/2019 UTC 2008 CORE RUNS

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    26/27 STRIKE

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 26 STRIKE

    EN

    M

    F

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    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT 26 STRIKE

    EN

    M

    F

    T

    ZX

    S

    TEWC

    C(0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4) (4)

    "A Scoop"

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Uno"

    W/S $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tres"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    Sift B Gap Protector "Dos"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Uno"

    EXAMPLE: RIGHT 26 STRIKE

    EXAMPLE: RIGHT 26 STRIKE

    "A Slip"

    Lock

    "Uno"

    "Tres"

    Sift B Gap Protector A

    Sift B Gap Protector A

    Possible Gang

  • 8/14/2019 UTC 2008 CORE RUNS

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    FG

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    RULES COACHING POINTS

    DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING #0 (MIKE).

    HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL CUT

    DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.

    Responsible for #4 (SS) playside. No #4, Man on.Outside foot up. Minus split with possible Can Zin

    motion. Give the RB a two way go.

    Lock #3 playside vs. guard bubble. Tres #2 LOS to #3

    playside vs. tackle bubble. Covered Aiming point is outside

    part of playside number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. May have to Stake end vs fire zone.

    Dos #2 LOS to #3 backside vs guard bubble. Tres #2 LOS

    to #3 playside vs. tackle bubble. Dos #2 LOS to #0 and/or

    stack vs. double guard bubble.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. Lock with a stake situation by guard.

    Dos #2 LOS to #3 backside vs guard bubble. Uno #1 Los

    to #3 backside vs. tackle bubble. Dos #2 LOS to #0 and/or

    stack vs. double guard bubble.

    You will Stake(Uno) 2i or tough shade to #3 backside vs

    initial guard bubble.

    Lock #1 LOS playside vs. guard bubble. Uno # 1 LOS to

    #3 backside vs. tackle bubble. Call guard-A Scoop to #0

    stack or backside vs. double guard bubble.

    Call the guard (Uno) in order to stake a 2i or tough shade

    vs. guard bubble.

    Lock #2 LOS vs guard bubble and no bubble. B block

    #1 LOS to #4 backside vs. no bubble and #4 inversion

    backside. (Jester $)

    B Gap protector (Sift) vs. guard bubble and #4 inversion

    backside. (Jester $)

    Clear step with playside foot. Track # 0 strong. Outside

    hat placement when executing block with strong inside

    hand presence.

    Read it like you are running it, especially your primary read

    as that will dictate entry point for your block.

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    26/27 FORCE

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    Lock #1 LOS vs. guard bubble and no bubble. B block

    #1 LOS vs. no bubble and #4 inversion backside. (Jester $)

    Center may call you on a Scoop to #3 backside vs double

    guard bubble.

    Front out at 5/7 oclock. Stay on this track with toe pointedbackwards. Take ball to back as fast and as deep as

    posible. Misdirect to control fold player.

    Punch and go get it step aiming at the butt of the TE.

    Primary read is the 1st DL inside your landmark.

    Secondary read is the 2nd DL inside your landmark.

    Patience to and acceleration thru LOS.

    Make a decision with one vertical cut and live with the

    dirty run.

    No false steps. Show ball to the defense. Sit down at mesh

    point. 10 yard arc on misdirection sale.

    (1)

    Primary read

    Secondary read

  • 8/14/2019 UTC 2008 CORE RUNS

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    26/27 FORCE

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODD STACKBOSSEXAMPLE: RIGHT 26 FORCE

    EN

    M

    F

    T

    ZX

    S

    P

    E

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$(0)

    EXAMPLE: RIGHT 26 FORCE

    EN

    M

    F

    T

    ZX

    S

    TEWC

    C(0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4)

    (4)

    "A Scoop"

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Uno"

    W/S $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tres"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    Sift B Gap Protector "Dos"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Uno"

    EXAMPLE: RIGHT 26 FORCE

    EXAMPLE: RIGHT 26 FORCE

    Lock

    "Uno"

    "Tres"

    Sift B Gap Protector A

    Sift B Gap Protector A Lock

    Possible Gang

    Sift B Gap Protector Lock

    (4)

  • 8/14/2019 UTC 2008 CORE RUNS

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    FT

    C

    FG

    BG

    BT

    Q

    T

    F

    RULES COACHING POINTS

    DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING #3 WEAK(WILL). FULLBACK WILL

    READ ENTRY BASED ON SECONDARY RUN READ.HORIZONTALLY STRETCHES THE DEFENSE AND

    ALLOWS FOR A VERTICAL CUT DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.

    Responsible for #4 (SS) playside. Minus split with possible Can Zin motion.

    Lock #3 playside vs. guard bubble. Tres #2 LOS to #3

    playside vs. tackle bubble. Covered Aiming point is outside

    part of playside number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. May have to Stake end vs fire zone.

    Dos #2 LOS to #0 play side vs guard bubble. Tres #2 LOS

    to #3 play side vs. tackle bubble. Dos #2 LOS to #0 play

    side and/or stack vs. double guard bubble.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. Lock with a Stake situation by guard.

    Dos #2 LOS to #0 play side vs guard bubble. Uno #1 Los

    to # 0 play side vs. tackle bubble. Dos #2 LOS to #0 play

    side and/or stack vs. double guard bubble.

    You will Stake(Uno) 2i or tough shade to #0 play side vs

    initial guard bubble.

    Lock #1 LOS playside vs. guard bubble. Uno # 1 LOS to

    #0 play side vs. tackle bubble. Call guard-A Scoop to #

    3 stack/backside vs. double guard bubble.

    Call the guard (Uno) in order to stake a 2i or tough shade

    vs. guard bubble.

    Lock #2 LOS vs guard bubble and no bubble. B block

    #1 LOS to #4 backside vs. no bubble and #4 inversion

    backside. (Jester $)

    B Gap protector (Sift) vs. guard bubble and #4 inversion

    backside (Jester $,) and/or versus 8 man front with a spot

    call adjustment.

    Clear step with playside foot. Track # 3 weak vs 4 DL and

    # 0 weak/stack vs odd/odd stack. Outside hat placement

    when executing block with strong inside hand presence.

    Read it for the secondary run read and do not change

    footwork.

    F

    Q

    YZ

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    26/27 EXCHANGE

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    Lock #1 LOS vs. guard bubble and no bubble. B block

    #1 LOS vs. no bubble and #4 inversion backside. (Jester $)

    Center may call you on a Scoop to #3 backside vs double

    guard bubble.

    Front out at 5/7 oclock. Stay on this track with toe pointed

    backwards. Take ball to back as fast and as deep as

    posible. Misdirect to control fold player.

    Punch and go get it step aiming at the butt of the TE.

    Primary read is the 1st DL inside your landmark.

    Secondary read is the 2nd DL inside your landmark.

    Patience to and acceleration thru LOS.

    Make a decision with one vertical cut and live with the

    dirty run.

    No false steps. Show ball to the defense. Sit down at mesh

    point. 10 yard arc on misdirection sale.

    (1)

    Primary read

    Secondary read

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    26/27 EXCHANGE

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODD STACKBOSSEXAMPLE: RIGHT 26 EXCHANGE

    EN

    M

    F

    T

    ZX

    S

    P

    E

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$(0)

    EXAMPLE: RIGHT 26 EXCHANGE

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (3) (0)

    (2)(1)(1)(2)

    (4)

    W/S

    $

    (4)

    (3)(4)

    (4)

    (4)

    (4)

    "A Scoop"

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Uno"

    W/S $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)

    (1)(1)(2)

    (3)

    "Tres"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    Lock "Dos"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Uno"

    EXAMPLE: RIGHT 26 EXCHANGE

    EXAMPLE: RIGHT 26 EXCHANGE

    Lock

    "Uno"

    "Tres"

    Sift B Gap Protector A

    Lock A Lock

    Possible Gang

    Lock Lock

    (4)

    Spot

    (4)

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    X

    Y

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    FT

    C

    FG

    BG

    BT

    Q

    T

    H

    RULES COACHING POINTS

    DESCRIPTION: HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL

    CUT DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.

    Responsible for man on, unless there is an exchange of

    force from the secondary level.

    Outside foot up. Possible MDM. Give the RB a two way

    go.

    Lock #3 playside vs guard bubble. Tres #2 LOS to #3

    playside vs tackle bubble. Covered Aiming point is outside

    part of playside number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. May have to stake end vs fire zone.

    Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS

    to #3 playside vs. tackle bubble. Covered-aiming point is

    outside part of playside number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. Lock with a stake situation by guard.

    Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los

    to #0 playside vs tackle bubble.

    You will Stake(Uno) 2i or tough shade to #0 playside vs

    initial guard bubble.

    Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0

    playside vs tackle bubble. Call guard-A Scoop to # 0

    backside vs double guard bubble.

    Call the guard (Uno) in order to stake a 2i or tough shade

    vs. guard bubble.

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BG to # 3 backside vs 2i(#1 LOS backside).

    B Gap protector vs. guard bubble backside. Only Slip vs

    2i or fire zone situations.

    Lock # 2 LOS

    H

    Q

    Y

    XZ

    ET N E S

    W M

    SS

    C C

    W/S

    16/17 SLANT

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BT to # 3 backside vs 2i(#1 LOS backside).

    Center may call you on a Scoop to #0 backside vs double

    guard bubble.

    Front out at 5/7 oclock. Stay on this track with toe pointed

    backwards. Take ball to back as fast and as deep as

    posible. Misdirect to control fold player.

    Punch and go get it step aiming at the butt of the TE.

    Primary read is the 1st DL inside your landmark.

    Secondary read is the 2nd DL inside your landmark.

    Patience to and acceleration thru LOS.

    Make a decision with one vertical cut and live with the

    dirty run.

    No false steps. Show ball to the defense. Sit down at mesh

    point. 10 yard arc on misdirection sale.

    (1)

    Primary read

    Secondary read

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    16/17 SLANT

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RAM 16 SLANT

    EN

    M

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RAM 17 SLANT

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $(4)

    (4)

    (4)

    (4) (4)

    "A Scoop"

    OVERBOW

    EN

    M

    H

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Uno"

    W/S $(4) (4)

    (4)

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tres"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    Lock "Dos"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Uno"

    EXAMPLE: RAM 16 SLANT

    EXAMPLE: RAM 16 SLANT

    "A Slip"

    Lock

    "Uno"

    "Tres"

    Sift B Gap Protector A

    Possible Gang

    H

    H

    H

    "B Slip" Sift C Gap Protector

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    X

    Y

    Z

    FT

    C

    FG

    BG

    BT

    Q

    T

    H

    RULES COACHING POINTS

    DESCRIPTION: HORIZONTAL STRETCH TO CREATE VERTICAL RUNNING LANES. POWER

    ZONE COMBINATION BLOCKS THAT WILL ENSURE VERTICAL MOVEMENT. THE BACK

    HAS A PROGRESSION OF READS TO TELL HIM WHERE THE ONE VERTICAL CUT WILL BE.

    Responsible for man on, unless there is an exchange of

    force from the secondary level.

    Outside foot up. Possible MDM. Give the RB a two way

    go.

    Lock #3 play side vs guard bubble. Tres #2 LOS to #3 play

    side vs tackle bubble. Covered Aiming point is inside part

    of play side number. Uncoverednear shoulder / seam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a vertical step

    initially. May have to stake end vs fire zone.

    Dos #2 LOS to #0 play side vs guard bubble. Tres #2 LOS

    to #3 play side vs. tackle bubble. Covered-aiming point is

    inside part of play side number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a vertical

    reach step initially. Lock with a stake situation by guard.

    Dos #2 LOS to #0 play side vs guard bubble. Uno #1 Los

    to #0 play side vs tackle bubble.

    You will Stake (Uno) 2i or tough shade to #0 play side vs

    initial guard bubble.

    Lock #1 LOS play side vs guard bubble. Uno # 1 LOS to

    #0 play side vs tackle bubble. Call guard-A Scoop to # 0

    backside vs double guard bubble.

    Call the guard (Uno) in order to stake a 2i or tough shade

    vs. guard bubble.

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BG to # 3 backside vs 2i(#1 LOS backside).

    B Gap protector vs. guard bubble backside. Only Slip vs

    2i or fire zone situations.

    Lock # 2 LOS vs guard bubble. Lock #3 vs double bubble

    and no #4 inversion into the box. C block #2 LOS to #3 vs

    double bubble stack.

    Make sure to see inversion by safety and also the front call

    by the center, as well as the technique calls.

    H

    Q

    Y

    X Z

    E T N E S

    W M

    SS

    C C

    W/S

    14/15 ROLL

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BT to # 3 backside vs 2i(#1 LOS backside).

    Center may call you on a Scoop to #0 backside vs double

    guard bubble.

    Front or reverse out. Work the clock @ 5:00 PM or 7:00PM. Stay on that track toe pointed backward. Take ball

    to back as quick and as deep as possible. Misdirect.

    Punch and go get it step aiming at the inside leg of the

    tackle.

    Primary Read is the first down lineman inside landmark.

    Secondary read is the next down lineman. Speed control

    and pace is paramount. Press landmark.

    QB is responsible for mesh point under center. Do not

    push back off landmark. Take ball to back now.

    (1)

    Primary read

    Secondary read

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    14/15 ROLL

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RAM 14 ROLL

    EN

    M

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)(3)

    W/S$

    (0)

    EXAMPLE: RAM 14 ROLL

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S

    $

    (4)

    (4)(4)

    (4)

    (4) (4)

    "A Scoop"

    OVERBOW

    EN

    M

    H

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Uno"

    W/S $(4) (4)

    (4)

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tres"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    LOCK (unless # 4inversion into the box-C.)

    "Dos"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Uno"

    EXAMPLE: RAM 14 ROLL

    EXAMPLE: RAM 14 ROLL

    "A Slip"

    Lock

    "Uno"

    "Tres"

    Sift B Gap Protector A

    A Slip

    Possible Gang

    H

    H

    H

    Lock CGap Sift

    Spot

    Possible Triple

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    GAP RESPONSIBILITY RUN INCORPORATING A

    POSSIBLE VERTICAL DOUBLE TEAM WITHIN THE

    SCHEME.

    UTILIZES A PULLING LINEMAN TO THE PLAY SIDE OF

    THE RUN WHO IS RESPONSIBLE FOR A SECOND LEVEL

    DEFENDER.

    ONCE GAPS BECOME THREATENED IMMEDIATELY

    WE WILL EMPLOY OUR PATTERN SCHEME.

    THIS PATTERN SCHEME WILL ALLOW US TO BLOCK

    OUR ASSIGNED GAPS. WE WILL ALSO BE ABLE TO

    HANDLE ANY TYPE OF PENETRATING MOVEMENT BY

    FIRST OR SECOND LEVEL DEFENDERS.

    THE BACK WILL PRESS THE VERTICAL DOUBLE TEAM

    BY USING THE POST MAN OF THE VERTICAL DOUBLE

    TEAM AS HIS INITIAL LANDMARK. THE BACK RUNS

    HIS COURSE THRU THE TOP OF THE (V) OF THE

    VERTICAL DOUBLE TEAM.

    CORE RUNS

    34/35 POWER34/35 PUNCH

    32/33 TANK

    GAP / PATTERN RUNS

    2008 OFFENSIVE PLAYBOOK

    RUN GAME

    PAGE

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    GENERAL ZONE PRINCIPLES

    RUN GAME SCHEME WHICH CREATES VERTICAL

    LANES BY HORIZONTALLY STRETCHING THEDEFENSE. UTILIZES ZONE COMBINATIONS (MATE

    BLOCKING) IN A COVERED / UNCOVERED ZONE

    BLOCKING PRINCIPLE.

    WE WILL SEPARATE THE DEFENSE BETWEEN THE

    PLAY SIDE AND THE BACKSIDE . WE DO THIS WITH A

    TRUE ZONE CONCEPT, AN EXCHANGE CONCEPT,AND WE ALSO HAVE THE CAPABILITY OF MAN

    POSSIBILITIES ON THE BACKSIDE. THIS CREATES

    THE VERTICAL RUNNING LANES.

    THE BACK HAS A PROGRESSION OF READS WHICH

    TELL HIM WHERE THE VERTICAL CUT WILL OCCUR.

    HE IS RESPONSIBLE TO MOVE THE SECOND LEVELOF THE DEFENSE BY EXECUTING PROPER RUN GAME

    FOOTWORK AND BODY DEMEANOR.

    ZONE RUNS

    2008 OFFENSIVE PLAYBOOK

    RUN GAME

    PAGE

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    GENERAL ZONE PRINCIPLES CONT.

    THE BACK WILL PRESS HIS ZONE LANDMARK.

    SPEED CONTROL OF THE BACK IS VERY IMPORTANT.PACE AND SPACING IS PARAMOUNT. THE BACK IS

    ALLOWED ONE VERTICAL CUT. THE CUT WILL BE

    EITHER A VERTICAL BANG, VERTICAL BEND, OR A

    VERTICAL BOUNCE. THE BACK WILL HAVE PATIENCE

    TO HIS LANDMARK AND THEN ACCELERATE

    THROUGH.

    CORE RUNS 2 BACK

    26/27 STRIKE

    26/27 FORCE

    26/27 RELEASE

    26/27 EMOL

    26/27 BUSTER

    CORE RUNS 1 BACK

    16/17 SLANT

    14/15 ROLL

    10/11 READ

    ZONE RUNS

    2008 OFFENSIVE PLAYBOOK

    RUN GAME

    PAGE

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    THIS RUN GAME SCHEME REQUIRES EACH OF OUR

    BLOCKERS TO ACCOUNT FOR A SPECIFIC MAN.

    IT ALSO UTILIZES A VERTICAL DOUBLE TEAM (S)CONCEPT (S) WHICH ALLOWS US TO GENERATE

    MOVEMENT AT THE POINT OF ATTACK.

    THE BACK WILL PRESS THE VERTICAL DOUBLE AT

    THE POINT OF ATTACK. HE WILL ALSO READ THE

    DESIGNATED LINEBACKER FOR POSSIBLE VERTICAL

    BANG, VERTICAL BEND, OR VERTICAL BOUNCE CUT.

    2 BACK CORE RUNS

    42/43 BLAST

    42/43 BRUSH

    44/45 DUO

    1 BACK CORE RUNS40/41 PAINT

    MAN RUNS

    2008 OFFENSIVE PLAYBOOK

    RUN GAME

    PAGE

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    THESE RUNS ARE A COMBINATION OF TWO OF OUR

    CORE RUN GAME CONCEPTS. WE HAVE THE ABILITY

    TO EITHER MAN THE PLAY SIDE AND ZONE THEBACK SIDE OR ZONE THE PLAY SIDE AND MAN THE

    BACK SIDE.

    THIS ALLOWS US TO GAIN AN ADVANTAGE VERSUS

    THE DEFENSE BY UTILIZING EITHER A DOWN

    BLOCK / PULL TECHNIQUE (TRUCK CONCEPT) OR

    A TRUE VERTICAL DOUBLE TEAM CONCEPT WITHWITHIN ZONE BLOCKING RULES.

    WE CAN LEVERAGE AND SEPARATE THE DEFENSE BY

    USING THE DOWN BLOCK / PULL TECHNIQUE (TRUCK

    CONCEPT).

    WE WILL AGAIN SEPARATE AND STRETCH A DEFENSEHORIZONTALLY TO CREATE VERTICAL LANES

    WITHIN A ZONE / VERTICAL DOUBLE TEAM

    CONCEPT. (BOB CONCEPT)

    THE BACKS LANDMARK WILL COINCIDE WITH THE

    CORRESPONDING RUN GAME CONCEPTS.

    2 BACK CORE RUNS 1 BACK CORE RUNS

    26/27 TRUCK 16/17 TRUCK

    26/27 BOB

    24/25 BOB

    MAN / ZONE RUNS

    2008 OFFENSIVE PLAYBOOK

    RUN GAME

    PAGE

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    X

    Y

    Z

    FT

    C

    FG

    BG

    BT

    Q

    T

    H

    RULES

    COACHING

    POINTS

    DESCRIPTION: CREATES HORIZONTAL STRETCH WHICH ALLOWS FOR VERTICAL

    RUNNING GAME LANES. POWER ZONE CONCEPT THAT CREATES GAP CONTROL

    PROBLEMS BY UTILIZING THE QB AS A POSSIBLE RUNNER.

    Responsible for man on, unless there is an exchange of

    force from the secondary level.

    Outside foot up. Possible MDM. Give the RB a two way

    go.

    Lock #3 backside vs guard bubble. Tres #2 LOS to #3

    playside vs tackle bubble. Covered Aiming point is inside

    part of play side number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a vertical

    reach step initially. May have to stake end vs fire zone.

    Lock #2 LOS vs no bubble. Tres #2 LOS to #3 playside vs. tackle

    bubble. Dos #2 LOS to # 0 play side vs. double bubble. Covered-

    aiming point is inside part of play side number.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use vertical reach

    step initially.

    Dos #2 LOS to #0 playside vs double bubble. Uno #1 LOS

    to #0 play side vs tackle bubble. Uno #1 LOS to #3 play

    side vs. no bubble.

    You must get movement at the point of attack. Use vertical

    reach step with landmark at the inside part of the play side

    number.

    Uno # 1 LOS to #0 play side vs. tackle bubble. Uno # 1

    LOS to #3 play side vs. no bubble. A Scoop #1 LOS to #0

    backside vs. double bubble.

    You must seal the LB away from the play and cut the

    defense in half.

    B-Gap protector up through to #4 vs. guard bubble. Lock/

    gather #2 LOS vs. edge pressure and read changes to #3.

    Vs. double bubble and pressure threat (ie W walk up,) you

    will lock #2 LOS and the new read is #3.

    Heels at 5 yards. Catch ball first. Seat ball at run game

    carriage. Allow back to remain on track. Ride back while

    reading end man on LOS for give or keep.

    Give to back when in doubt. Must get up into LOS slightly

    Do not block path of back. Attack LOS downhillregardless

    of give or keep. One vertical cut get north and south.

    TE -Lock #3 backside vs. guard bubble/double bubble.

    Arc to #4 backside vs. 4-4 alignment. Slot- #3 weak/Will

    removed. #3 walk-up, climb to #4.

    When not tagged with a look call responsible for # 3 weak

    or # 3 strong depending upon your alignment.

    H

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    10/11 READ

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    Lock/A #1 LOS backside vs guard bubble/2i. A Scoop #1

    LOS to #0 backside vs. double bubble.

    You must generate movement on the shade and drive them

    and seal them while dividing the defense.

    Toes at QB heels. Chase centers butt attack the track

    downhill. Slight open, cross, roll step (J footwork). Feel

    for give or keep by QB.

    You are responsible for the mesh point in the gun.

    Vertical bang or vertical bend only. Primary Read Only-

    first down lineman inside landmark.

    (1)

    Read of QB

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    10/11 READ

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT DIVIDE 10 READ

    EN

    M

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT DIVIDE 10 READ

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)(4)

    (4)

    (4)

    (4) (4)

    "A Scoop"

    OVERBOW

    EN

    M

    H

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Uno"

    W/S $(4) (4)

    (4)

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tres"

    W/S $ (4)(4)

    (4)(4)

    Q

    Y

    (4)

    Lock

    Q

    Y

    Sift B Gap Protector "Dos"

    EVEN SOLID

    Q

    Y

    OVERSTACK

    Q

    Y

    "Uno"

    EXAMPLE: RIGHT DIVIDE 10 READ

    EXAMPLE: RIGHT DIVIDE 10 READ

    "A Slip"

    Lock

    "Uno"

    "Tres"

    Sift B Gap Protector

    A

    Sift B Gap ProtectorA

    Possible Gang

    H

    H

    H

    Spot

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    X

    Y

    Z

    FT

    C

    FG

    BG

    BT

    Q

    T

    H

    RULES COACHING POINTS

    DESCRIPTION: GAP PATTERN RUN THAT UTILIZES MISDIRECTION TO ATTACK THE SPLIT

    SIDE OF THE DEFENSE WITH AGGRESSIVE ACTION.

    C gap seal and cut off any defender in C gap. Run through

    gap and climb to any secondary defender. Vs. no bubble

    cut #2 LOS and do not allow penetration.

    Keep eyes up for any possible run through.

    Lock # 2 LOS. Vertical set and invite up field and outside.

    Use Shot Put technique and throw him past your hips.If the DE crosses face drive him down past the hole.

    Cog #1 LOS with center to #0.Make sure to identify the leverage of the LB and you must

    get movement on the Cog.

    Cog #1 LOS with guard to #0. Keep eyes up for A gap run-through.

    Pull and wrap around the Cog for #3 play side.Stay low in the pull, get around the Cog, and keep your

    eyes on the secondary level target.

    Block man on. MDM. Climb to high safety.

    H

    Q

    YX

    Z

    E TN E

    SW M

    SS

    C CW/S

    36/37 TANK

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0) (3)

    (2)(1)(2)

    (3)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    OVER STACK

    (4)

    Lock #1 LOS and stake him. Must keep inside leverage on your man.

    Gun heels at 5 yards. Slightly get into the LOS. Make it

    look like zone read. Mesh with back. Show pass as fake.

    Under center footwork is clear, replace, and go. Press the

    V of the double team. Set pads square to LOS. Read

    backside linebacker for possible vertical cut

    Under center reverse pivot. Do not push back off his track.

    Stay on midline. Take ball to back as fast and as deep as

    possible. Hunch after mesh. Show pass as fake.

    (1)

    Always Responsible for mesh point when we are in gun.

    Slight open, crossover, roll (zone read). Press the V of the

    double team. Read backside linebacker for possible

    vertical cut.

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    36 / 37 TANK

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    EXAMPLE: RIGHT 26 STRIKE

    EN

    M

    T

    ZX

    S

    TE

    WCC

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S

    $(4)

    (4)(4)

    OVERBOW

    EN

    M

    H

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)W/S $

    (4) (4)

    (4)

    Q

    Y

    (4)

    Lock

    EVEN SOLID

    Q

    Y

    EXAMPLE: RIGHT DIVIDE 36 TANK

    "COG"

    Lock

    H

    Spot"COG"

    EXAMPLE:

    ZX Y

    H

    EXAMPLE:

    ZX Y

    H

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    X

    Y

    Z

    FT

    C

    FG

    BG

    BT

    Q

    T

    F

    RULES COACHING POINTS

    DESCRIPTION: MAN SCHEME DRAW PLAY DESIGNED TO LOOK LIKE A PASS WHILE ALSO

    UTILIZING A VERTICAL DOUBLE TEAM. FULLBACK IS RESPONSIBLE FOR THE MIKE.

    Man on, MDM, No #4..Know where #4 is for entry point, if no other motion, you

    may utilize Zin motion.

    Lock #3 play side with inside hand presence. Keep defender sealed outside.

    Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.

    Cog #1 LOS with center to #3 backside vs. guard bubble.

    Lock #1 LOS vs. tackle bubble.

    Maintain the outside leverage and do not allow the DT to

    cross face.

    Cog #1 LOS with PS guard to #3 backside vs. guard

    bubble. Ace #1 LOS with BS guard to #3 backside vs.

    tackle bubble.

    Keep eyes up for any run through.

    Lock #2 LOS with inside hand presence vs. no bubble,

    guard bubble. Fan to #3 weak vs. double bubble.

    Make sure on the fan that you keep inside leverage on #3

    and be ready for an exchange by #2 LOS and #3.

    First step -reach step get away from LOS. No Skippy sit.

    The drop should be the same as a five step drop.

    Clear, drop, and go. Lock on #0 play side with inside hat

    and hand placement.

    Hide your numbers. Be deliberate in footwork. Work your

    scan as if in pass protection.

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    42 / 43 BRUSH

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    Lock #1 LOS with inside hand presence vs. no bubble. Ace

    #1 LOS with center to #3 backside vs. guard bubble. Fan

    to #2 LOS vs. double bubble.

    Look through # 2 LOS to #3 vs. double bubble when a

    stunt or pressure is involved.

    Hard focus the safety(s) on the snap. Carry the ball deepfor mesh and show pass after hand off. Re-hard focus the

    middle of the field.

    Clear, drop, and go attacking double team block.

    Read backside linebacker for possible vertical cut.

    Hide your numbers. Be deliberate in footwork. Work your

    scan as if in pass protection. Do not wait for the ball.

    (1)

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    42/43 BRUSH

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 42 BRUSH

    EN

    M

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT 42 BRUSH

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S

    $

    (4)(4)

    (4)

    (4) (4)

    "Fan"

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)W/S $

    (4) (4)

    (4)

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    "Cog"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Quick Ace"

    EXAMPLE: RIGHT 42 BRUSH

    EXAMPLE: RIGHT 42 BRUSH

    "Ace"

    Lock

    "Ace"Lock Lock

    SpotLock

    F

    F

    F

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    X

    Y

    Z

    FT

    C

    FG

    BG

    BT

    Q

    T

    F

    RULES COACHING POINTS

    DESCRIPTION: ISOLATION PLAY DESIGNED TO ATTACK THE DEFENSE WITH HARD BALL

    ACTION AND MAN BLOCKING CONCEPTS. THIS IS AN ATTITUDE PLAY!

    Man on, MDM, No #4..Know where #4 is for entry point, if no other motion, you

    may utilize Zin motion.

    Lock #3 play side with inside hand presence. Keep defender sealed outside.

    Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.

    Cog #1 LOS with center to #3 backside vs. guard bubble.

    Lock #1 LOS vs. tackle bubble.

    Maintain the outside leverage and do not allow the DT to

    cross face.

    Cog #1 LOS with PS guard to #3 backside vs. guard

    bubble. Ace #1 LOS with BS guard to #3 backside vs.

    tackle bubble.

    Keep eyes up for any run through.

    Lock #2 LOS with inside hand presence vs. no bubble,

    guard bubble. Fan to #3 weak vs. double bubble.

    Make sure on the fan that you keep inside leverage on #3

    and be ready for an exchange by #2 LOS and #3.

    Clear and go. Lock on #0 play side with inside hat and

    hand placement.Attack Mike linebacker.

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    42 / 43 BLAST

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    Lock #1 LOS with inside hand presence vs. no bubble. Ace

    #1 LOS with center to #3 backside vs. guard bubble. Fan

    to #2 LOS vs. double bubble.

    Look through # 2 LOS to #3 vs. double bubble when a

    stunt or pressure is involved.

    Front out and stay on the midline, take the ball straight

    back. Show pass.

    Clear and go attacking double team block.

    Read backside linebacker for possible vertical cut.

    (1)

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    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 42 BRUSH

    EN

    M

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT 42 BRUSH

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S

    $

    (4)(4)

    (4)

    (4) (4)

    "Fan"

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)W/S $

    (4) (4)

    (4)

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    "Cog"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Quick Ace"

    EXAMPLE: RIGHT 42 BRUSH

    EXAMPLE: RIGHT 42 BRUSH

    "Ace"

    Lock

    "Ace"Lock Lock

    SpotLock

    F

    F

    F

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    FG

    BG

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    Q

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    H

    RULES COACHING POINTS

    DESCRIPTION: A ONE BACK MAN SCHEME DRAW PLAY DESIGNED TO LOOK LIKE A PASS

    WHILE ALSO UTILIZING A VERTICAL DOUBLE TEAM. O-LINE IS RESPONSIBLE FOR THE

    MIKE.

    Man on, MDM, No #4..Know where #4 is for entry point, if no other motion, you

    may utilize Zin motion.

    Lock #3 play side with inside hand presence.

    Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.

    Cog #1 LOS with center to #3 backside vs. guard bubble.

    Lock #1 LOS vs. tackle bubble.

    Maintain the outside leverage and do not allow the DT to

    cross face.

    Cog #1 LOS with PS guard to #3 backside vs. guard

    bubble. Ace #1 LOS with BS guard to #3 backside vs.

    tackle bubble.

    Keep eyes up for any run through.

    Lock #2 LOS with inside hand presence vs. no bubble,

    guard bubble. Fan to #3 weak vs. double bubble.

    Make sure on the fan that you keep inside leverage on #3

    and be ready for an exchange by #2 LOS and #3.

    First step -reach step get away from LOS. No Skippy sit.

    The drop should be the same as a five step drop.

    Block #3 play side. Utilize inside hat and hand placement.

    H Q

    YX

    Z

    E TN E

    SW MSSC C

    W/S

    40/41 PAINT

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0) (3)

    (2)(1)(2)

    (3)(4)

    Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.

    Under

    (4)

    Lock #1 LOS with inside hand presence vs. no bubble. Ace

    #1 LOS with center to #3 backside vs. guard bubble. Fan

    to #2 LOS vs. double bubble.

    Look through # 2 LOS to #3 vs. double bubble when a

    stunt or pressure is involved.

    Hard focus the safety(s) on the snap. Carry the ball deep

    for mesh and show pass after hand off. Re-hard focus the

    middle of the field.

    Clear, drop, and go attacking double team block.

    Read backside linebacker for possible vertical cut.

    Hide your numbers. Be deliberate in footwork. Work your

    scan as if in pass protection. Do not wait for the ball.

    (1)

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    40 / 41 PAINT

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE:

    EN

    M

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE:

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S

    $

    (4)(4)

    (4)

    (4) (4)

    OVERBOW

    EN

    M

    H

    T

    Z

    X

    TE

    WC C

    (0)

    (3)

    (2)(1)(1)(2)

    (3)W/S $

    (4) (4)

    (4)

    EN

    M

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    EVEN SOLID

    QY

    OVERSTACK

    QY

    EXAMPLE: RIGHT TRIPLE 40 PAINT

    EXAMPLE:

    "Ace"

    F

    F

    F

    S

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    BG

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    Q

    T

    F

    RULES COACHING POINTS

    DESCRIPTION: MAN SCHEME RUN UTILIZING TWO COMBOS AT THE POINT OF ATTACK

    AND POWER LANDMARKS.

    MDM, Responsible for # 4 (SS). No # 4(SS) Block

    man on.

    Outside foot up. Meet # 4(SS) at the crossroads. Give

    RB a two way go.

    Tate to #0 play side vs guard bubble

    Lock #2 LOS vs tackle bubble

    Maintain outside leverage on the double team. Four

    eyes on the linebacker.

    Tate to #3 Backside vs guard bubble

    Tag to #3 Backside vs tackle bubble

    Tap and lift from the ground is crucial when you are

    the postman. Run the seam of the defender if you

    are the driver.

    Cog #1 LOS to #3 backside vs guard bubble. Tag to

    #3 Backside vs tackle bubble and/or 2i(G)

    Tap and lift from the ground is crucial when you are

    the postman.

    Cog #1 LOS to #3 backside vs guard bubble. Ace #1

    LOS backside to #3 backside vs tackle bubble.

    Lock #1 LOS backside vs no bubble. Ace #1 LOS

    backside to #3 backside vs guard bubble.

    Lock #2 LOS backside Must have inside hat and hand presence.

    Reverse pivot, hug midline, take ball back deep, then

    show pass.

    Sprint ball back. Know where the double team is

    occurring. Hunch at the mesh area.

    Six inch lead step with inside the inside foot, block

    # 3 playside with hat placement at the inside

    number.

    Inside-out leverage while tracking the C-Gap and

    cover up the defender.

    Clear drop and vertically press the butt of the

    postman executing the double team. Keep pads

    parallel to LOS.

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    44/45 DUO

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(1)(2)

    (3)(4) (4)

    Must be aware of bubble alignment.

    MDM, No #4 Touchdown Block center field vs

    corner or safety.Must finish on someone in Touchdown Block mode.

    Stay vertical and read the fit of the Mike linebacker.

    Under

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    44/45 DUO

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT KING 44 DUO

    EN

    M

    F

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT KING 44 DUO

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4) (4)

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Tag"

    W/S

    $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tag"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock Lock

    QY

    "Tate"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Tag"

    EXAMPLE: RIGHT KING 44 DUO

    EXAMPLE: RIGHT KING 44 DUO

    "Ace"

    "Cog""Fan"

    "Ace"

    Zin"Ace"

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    C

    FG

    BG

    BT

    Q

    T

    F

    RULES

    Same as 26/27 bob

    COACHING POINTS

    DESCRIPTION: MAN-ZONE RUN DESIGNED TO ATTACK THE WEAK SIDE OF THE DEFENSE

    USING A COMBINATION OF ZONE AND MAN BLOCKING CONCEPTS. IT ALSO ALLOWS FOR

    MULTIPLE VERTICAL CUTS BY THE BACK.

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown block mode.

    Lock #3 vs guard bubble. Lock #2 LOS vs tackle bubble.

    Lock blocks are predicated on no inversion by #4.

    Keep eyes up in stance for #4 inversion. Possible C or Fuse

    backside.

    Lock #2 LOS with heavy inside hand presence vs no

    bubble. Dos #2 LOS to #3 play side vs guard bubble.

    Landmark is inside part of play side number.

    Must be firm with that inside hand on all Lock situations.

    Vertical reach steps.

    Lock #1 LOS with heavy inside hand presence vs no bubble. Dos

    #2 LOS to #3 play side vs guard bubble and 6 man box. Cog #1

    LOS to #0 vs guard bubble and 7 man box.Must be firm with that inside hand on all Lock situations.

    Rub #1 LOS backside to #0 vs no bubble and shade. Lock

    #1 LOS vs guard bubble and tight shade in 6 man box. Cog

    #1 LOS to #0 vs guard bubble and 7 man box.

    Possible Stake call vs 2i and 6 man box.

    Lock #2 LOS backside vs guard bubble backside unless

    there is #4 inversion weak-C block. B block #1 LOS

    backside to #3 backside vs tackle bubble backside.

    Must be ready for C on #4 problem and/or the Fuse vs no

    bubble and #4 inversion.

    Lock #3 play side. 6 inch lead step with your hat placement

    on the outside part of the play side number.

    Be alert for possible FAN call. This call puts you on #0

    (Plug or Mike) and the O-line takes # 3 weak.

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    24 / 25 BOB

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    Outside foot up. Give the RB a two way go.

    Under

    (4)(4)

    Rub #1 LOS backside to #0 vs backside guard bubble. B

    block #1 LOS backside to #3 backside vs tackle bubble

    backside.

    Must fight to overtake on Rub with the center.

    Front out at 5/7 oclock. Stay on this track with toe pointed

    backwards. Take ball to back as fast and as deep as

    possible.

    Punch step and go get it with landmark at the inside leg of

    the tackle.

    Patience to and acceleration thru LOS.

    Make a decision with one vertical cut and live with the

    dirty run.

    No false steps. Show ball to the defense. Sit down at mesh

    point.

    (1)

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    24/25 BOB

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 25 BOB

    EN

    M

    F

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)(3)

    W/S$(0)

    EXAMPLE: RIGHT 26 FORCE

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4)

    (4)

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Cog"

    W/S $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)

    (1)(1)(2)

    (3)

    "B"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "B"

    EXAMPLE: RIGHT 25 BOB

    EXAMPLE: RIGHT 26 FORCE

    Lock

    "Cog"

    "Dos"

    Lock

    (4)

    "Rub""Dos"

    Lock

    C gap sift

    Possible Fan Call

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    C

    FG

    BG

    BT

    Q

    T

    F

    RULES COACHING POINTS

    DESCRIPTION: MAN-ZONE RUN DESIGNED TO ATTACK THE WEAK SIDE OF THE DEFENSE

    USING A COMBINATION OF ZONE AND MAN BLOCKING CONCEPTS AND ALSO A WIDER

    LANDMARK. IT ALLOWS FOR MULTIPLE VERTICAL CUTS BY THE BACK.

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown block mode.

    Lock #3 vs guard bubble. Lock #2 LOS vs tackle bubble.

    Lock blocks are predicated on no inversion by #4.

    Keep eyes up in stance for #4 inversion. Possible C or Fuse

    backside.

    Lock #2 LOS with heavy inside hand presence vs no

    bubble. Dos #2 LOS to #3 play side vs guard bubble.

    Landmark is outside part of play side number.

    Must be firm with that inside hand on all Lock situations.

    Lateral reach steps.

    Lock #1 LOS with heavy inside hand presence vs no bubble. Dos

    #2 LOS to #3 play side vs guard bubble and 6 man box. Cog #1

    LOS to #0 vs guard bubble and 7 man box.Must be firm with that inside hand on all Lock situations.

    Rub #1 LOS backside to #0 vs no bubble and shade. Lock

    #1 LOS vs guard bubble and tight shade in 6 man box. Cog

    #1 LOS to #0 vs guard bubble and 7 man box.

    Possible Stake call vs 2i and 6 man box.

    Lock #2 LOS backside vs guard bubble backside unless

    there is #4 inversion weak-C block. B block #1 LOS

    backside to #3 backside vs tackle bubble backside.

    Must be ready for C on #4 problem and/or the Fuse vs no

    bubble and #4 inversion.

    Lock #3 play side. 6 inch lead step with your hat placement

    on the outside part of the play side number. Cover will

    linebacker up-do not play on the edge.

    Be alert for possible FAN call. This call puts you on #0

    (Plug or Mike) and the O-line takes # 3 weak.

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    26 / 27 BOB

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM. No # 4, Man On. MDM. Outside foot up. Give the RB a two way go.

    Under

    (4)(4)

    Rub #1 LOS backside to #0 vs backside guard bubble. B

    block #1 LOS backside to #3 backside vs tackle bubble

    backside.

    Must fight to overtake on Rub with the center.

    Front out at 4:30/7:30. Stay on this track with toe pointed

    towards the sideline. Take ball to back as fast and as deep

    as possible.

    Punch and go get at with your landmark as the Ghost TE.

    Patience to and acceleration thru LOS.

    Make a decision with one vertical cut and live with the

    dirty run.

    No false steps. Show ball to the defense. Sit down at mesh

    point.

    (1)

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    26/27 BOB

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 27 BOB

    EN

    M

    F

    T

    ZX

    S

    P

    E

    WC C

    (0)

    (3)(2)(1)(1)(2)(3)

    W/S$(0)

    EXAMPLE: RIGHT 27 BOB

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4)

    (4)

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Cog"

    W/S $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)

    (1)(1)

    (2)

    (3)

    "B"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "B"

    EXAMPLE: RIGHT 27 BOB

    EXAMPLE: RIGHT 27 BOB

    Lock

    "Cog"

    "Dos"

    Lock

    (4)

    "Rub""Dos"

    Lock

    C gap sift

    Possible Fan Call

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    FG

    BG

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    Q

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    F

    RULES COACHING POINTS

    DESCRIPTION: SPLIT FLOW INSIDE ZONE PLAY THAT ATTACKS THE INTERIOR OF THE

    DEFENSE AND ALLOWS FOR THE VERTICAL BEND VS. AN OVER PURSUING DEFENSE.

    FULLBACK WILL SEAL THE END MAN ON THE LINE OF SCRIMMAGE INSIDE-OUT.

    MDM. No # 4, Man On. Be physical and attack defender.

    Outside foot up. MDM. Responsible for # 4. Give the RB

    a two way go. Can use possible Zin Motion to handle # 4

    as long as there is no other motion called.

    Lock #3 playside vs guard bubble. Tres #2 LOS to #3

    playside vs tackle bubble. Covered Aiming point is the

    inside part of the play side number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a vertical

    reach step initially. May have to stake end vs fire zone.

    Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS

    to #3 playside vs. tackle bubble. Covered Aiming point is

    the inside part of the play side number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a vertical

    reach step initially. Lock with a stake situation by guard.

    Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los

    to #0 playside vs tackle bubble.

    You will Stake(Uno) 2i or tough shade to #0 playside vs

    initial guard bubble.

    Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0

    playside vs tackle bubble. Call guard-A Scoop to # 0

    backside vs double guard bubble.

    Call the guard (Uno) in order to stake a 2i or tough shade

    vs. guard bubble.

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BG to # 3 backside vs 2i(#1 LOS backside).

    B Gap protector vs. guard bubble backside. Only Slip vs

    2i or fire zone situations.

    Seal EMOL. Take great track inside-out. You are

    responsible for the vertical bend running lane.

    Do not get beat across your face. Do Not get squeezed

    down the LOS. Utilize cut block versus over zealous

    defender .

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    24/25 EMOL

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BT to # 3 backside vs 2i(#1 LOS backside).

    Center may call you on a Scoop to #0 backside vs double

    guard bubble.

    Front out at 5/7 oclock. Stay on this track with toe pointedbackwards. Take ball to back as fast and as deep as

    posible. Hunch and show pass.

    Punch and go get it step aiming at the inside leg of the

    tackle.

    Primary Read is the first down lineman inside landmark.

    Secondary read is the next down lineman. Speed control

    and pace is paramount. Press landmark.

    No false steps. Show ball to the defense. Sit down at mesh

    point.

    (1)

    Primary read

    Secondary read

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    24/25 EMOL

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 24 EMOL

    EN

    M

    F

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT 24 EMOL

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4) (4)

    "A Scoop"

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Uno"

    W/S $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tres"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    Sift B Gap Protector "Dos"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Uno"

    EXAMPLE: RIGHT 24 EMOL

    EXAMPLE: RIGHT 24 EMOL

    "A Slip"

    Lock

    "Uno"

    "Tres"

    Sift B Gap Protector A

    Sift B Gap Protector A

    Possible Gang

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    X

    Y

    Z

    FT

    C

    FG

    BG

    BT

    Q

    T

    F

    RULES COACHING POINTS

    DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK SEALING THE END MAN ON THE

    LINE OF SCRIMMAGE HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A

    VERTICAL CUT DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.

    Responsible for man on, unless there is an exchange of

    force from the secondary level.

    Outside foot up. Possible MDM. Give the RB a two way

    go.

    Lock #3 playside vs guard bubble. Tres #2 LOS to #3

    playside vs tackle bubble. Covered Aiming point is outside

    part of playside number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. May have to stake end vs fire zone.

    Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS

    to #3 playside vs. tackle bubble. Covered-aiming point is

    outside part of playside number. Uncoveredseam.

    Adjust first step and angle predicated on defender

    alignment. 2nd step down before contact. Use a lateral

    reach step initially. Lock with a stake situation by guard.

    Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los

    to #0 playside vs tackle bubble.

    You will Stake(Uno) 2i or tough shade to #0 playside vs

    initial guard bubble.

    Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0

    playside vs tackle bubble. Call guard-A Scoop to # 0

    backside vs double guard bubble.

    Call the guard (Uno) in order to stake a 2i or tough shade

    vs. guard bubble.

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BG to # 3 backside vs 2i(#1 LOS backside).

    B Gap protector vs. guard bubble backside. Only Slip vs

    2i or fire zone situations.

    Seal E.M.O.L.Block end man inside out and do not allow him to cross

    face.

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    26/27 EMOL

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BT to # 3 backside vs 2i(#1 LOS backside).

    Center may call you on a Scoop to #0 backside vs double

    guard bubble.

    Front out at 5/7 oclock. Stay on this track with toe pointed

    backwards. Take ball to back as fast and as deep as

    posible. Misdirect to control fold player.

    Punch and go get it step aiming at the butt of the TE.

    Primary read is the 1st DL inside your landmark.

    Secondary read is the 2nd DL inside your landmark.

    Patience to and acceleration thru LOS.

    Make a decision with one vertical cut and live with the

    dirty run.

    No false steps. Show ball to the defense. Sit down at mesh

    point. 10 yard arc on misdirection sale.

    (1)

    Primary read

    Secondary read

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    26/27 EMOL

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 26 EMOL

    EN

    M

    F

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT 26 STRIKE

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4) (4)

    "A Scoop"

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Uno"

    W/S $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    "Tres"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    Lock

    QY

    Sift B Gap Protector "Dos"

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "Uno"

    EXAMPLE: RIGHT 26 EMOL

    EXAMPLE: RIGHT 26 STRIKE

    "A Slip"

    Lock

    "Uno"

    "Tres"

    Sift B Gap Protector A

    Sift B Gap Protector A

    Possible Gang

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    RULES COACHING POINTS

    DESCRIPTION: UTILIZES MAN SCHEME PLAY SIDE AND FULL ZONE CONCEPT BACKSIDE.

    WE SEPARATE THE DEFENSE BACKSIDE AND SEAL THE DEFENSE PLAY SIDE.

    Outside foot up. Take the proper angle of departure on

    MDM. Give the RB a two way go.

    Down and Lock #2 LOS vs guard bubble. Lock #2 LOS vs

    tackle bubble. Aiming on down block is the V of the neck.

    Adjust initial step for the down block based on defender

    alignment and demeanor.

    Pull and seal end man on the LOS vs guard bubble (Jake.)

    Down and Lock #1 LOS vs tackle bubble (Gut.)

    Adjust initial step for the down block based on defender

    alignment and demeanor. Pull to seal and aim at the

    outside part of the play side number on the defender.

    Pull to seal 1st LB in the front (#0) play side vs guard bubble

    (Jake.) Pull to seal 1st defender around Lock block of Y. (Gut)

    Aiming point will still be outside part of play side number.

    You are thinking LB on Gut pull, but you must be ready

    to react.

    Lock #1 LOS play side vs guard bubble. A Scoop #1 LOS

    to #0 vs tackle bubble. May shoot it through to LB. A

    Scoop #1 LOS to # 0 backside vs. double bubble.

    Make sure you do not give up penetration attempting to

    get to the LB.

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BG to # 3 backside vs 2i(#1 LOS backside).

    B Gap protector vs. guard bubble backside. Only Slip vs

    2i or fire zone situations.

    Clear step with playside foot. Track # 4 strong and/or

    force. Outside hat placement when executing block with

    strong inside presence.

    Read it like you are running it, the block on #2 LOS, as

    that will dictate entry point for your block.

    F

    Q

    YX

    Z

    E T N E S

    W M

    SS

    C C

    W/S

    26/27 TRUCK

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown Block mode.

    Under

    (4)(4)

    B block #1 LOS to #3 backside vs. no bubble. A block

    #1 LOS backside vs. guard bubble. Possible A Slip

    w/BT to # 3 backside vs 2i(#1 LOS backside).

    Center may call you on a Scoop to #0 backside vs double

    guard bubble.

    Front out at 5/7 oclock. Stay on this track. Take ball to

    back as fast and as deep as posible. Misdirect to control

    fold player.

    Punch and go get it step aiming at the butt of the TE.

    Read the block on # 2 LOS. Try to leverage the defense.Read block on #2 LOS and find pulling lineman.

    No false steps. Show ball to the defense. Sit down at mesh

    point. Get vertical on the mesh, 10 yard arc on

    misdirection sale.

    (1)

    MDM, to #4, no #4 block man on.

    Primary read

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    26/27 TRUCK

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 26 TRUCK

    EN

    M

    F

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    W/S$

    (0)

    EXAMPLE: RIGHT 26TRUCK

    EN

    M

    F

    T

    ZX

    S

    TE

    WCC

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4) (4)

    "A Scoop"

    OVERBOW

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)W/S $ (4)(4)

    (4)(4)

    QY

    Sift B Gap Protector "Jake"

    QY

    OVERSTACK

    QY

    "Gut"

    EXAMPLE: RIGHT 26 TRUCK

    Down

    "Gut"

    Sift B Gap Protector

    A Scoop

    Sift B Gap Protector

    A Scoop

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)W/S $

    (4) (4)

    (4)

    QY

    (4)

    EXAMPLE:

    Lock

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    BT

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    RULES COACHING POINTS

    DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING # 4 WEAK AND/OR POSSIBLE

    FORCE LINEBACKER BASED ON GUARD BUBBLE. HORIZONTALLY STRETCHES THE DEFENSE AND

    ALLOWS FOR A VERTICAL CUT DEPENDING ON THE RBS PRIMARY READ AND SECONDARY READ.

    MDM, No #4 Touchdown Block center field vs corner or

    safety.Must finish on someone in Touchdown block mode.

    Lock #2 LOS vs guard bubble. C gap protector vs tackle

    bubble. Lock #2 LOS vs no bubble.First step is so very critical.

    Lock #2 LOS with heavy inside hand presence vs no

    bubble. Dos #2 LOS to #3 play side vs guard bubble.

    Landmark is outside part of play side number.

    Center may call the guard to Stake if shade is wide or 2i.

    Lock #2 LOS.

    Dos #2 LOS to #3 play side vs guard bubble. Uno #1 LOS to #3

    play side vs no bubble and also vs wide shade and/or 2i.

    Must take great angles of departure to make this play

    happen.

    Lock #1 LOS vs guard bubble. Uno #1 LOS to #3 play side vs no

    bubble and also vs wide shade and/or 2i.Possible Stake call vs 2i.

    We will Fuse the entire back side unless there is true guard

    bubble play side in a 6 man box. True bubble, we will B

    block #1 LOS backside to #3 backside.

    Work hard towards the guard and B gap. Possible C block

    with #4 inversion backside.

    Block force reading initial block of OT for entry. Block

    inside out and never pass up Will (#3) LB as it may be

    difficult for the Uno to get there.

    The only time we will block the safety is with a hard corner

    look and/or inversion play side.

    F

    Q

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    W M

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    W/S

    26 / 27 BUSTER

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(2)

    (3)

    (4)(4)

    MDM, #4. A hard corner IS THE MOST DANGEROUS

    MAN. No # 4 man on.MDM. Outside foot up. Give the RB a two way go.

    Under

    (4)(4)

    We will Fuse the entire back side unless there is true guard

    bubble play side in a 6 man box. True bubble, we will B

    block #1 LOS backside to #3 backside.

    Work hard towards the center and A gap.

    Front out at 5:00/7:00 Stay on this track. Take ball to backas fast and as deep as possible. Misdirect to control fold

    player.

    Punch and go get at with your landmark as the Ghost TE.

    Patience to and acceleration thru LOS. Jc Same as strike -

    Make a decision with one vertical cut and live with the

    dirty run.

    No false steps. Show ball to the defense. Sit down at mesh

    point. Misdirect Get vertical off mesh 10 yard arc boot.

    (1)

    Primary read

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    26/27 BUSTER

    OFFENSIVE PLAYBOOK

    RUN GAME

    2008

    ODDEXAMPLE: RIGHT 27 BUSTER

    EN

    M

    F

    T

    ZX

    S

    P

    EW

    C C

    (0)

    (3)(2)(1)(1)(2)(3)

    W/S$(0)

    EXAMPLE: RIGHT 27 BUSTER

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)(1)(1)(2)

    (3)

    W/S

    $

    (4)

    (4)(4)

    (4)

    (4)

    (4)

    OVERBOW

    EN

    M

    F

    T

    ZX

    STE

    WC C

    (0)

    (3)(2)(1)(1)(2)

    (3)

    "Dos"

    W/S $(4) (4)

    (4)

    EN

    M

    F

    T

    ZX

    S

    TE

    WC C

    (0) (3)

    (2)

    (1)(1)(2)

    (3)

    "Fuse"

    W/S $ (4)(4)

    (4)(4)

    QY

    (4)

    QY

    EVEN SOLID

    QY

    OVERSTACK

    QY

    "B"

    EXAMPLE: RIGHT 27 BUSTER

    EXAMPLE: RIGHT 27 BUSTER

    Lock

    "Dos"

    "Uno"

    Lock

    (4)

    "A Scoop""Dos"

    C Gap protector

    C gap sift

    "Fuse"

    Lock

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    RULES COACHING POINTS

    DESCRIPTION: GAP/PATTERN SCHEME RUN UTILIZES ANGLE BLOCKING TECHNIQUES

    TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE

    END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!

    Utilize Zin motion and cut-off the E.M.O.L. Make sure to get hat placement and run your feet.

    Tate to #3 Backside vs guard bubble

    Lock #2 LOS vs tackle bubble

    Firm inside step and foot is key on Tate and Lock vs.

    7 tech.

    Tate to #3 Backside vs guard bubble

    Tag to #3 Backside vs tackle bubble

    Tap and lift from the ground is crucial when you are

    the postman. Run the seam of the defender if you

    are the driver.

    Man or down on #1 vs guard bubble

    Tag to #3 Backside vs tackle bubble and/or 2i(G)

    Tap and lift from the ground is crucial when you are

    the postman.

    Man back to A gap extended.May have to slow down vs odd front. Blunt the nose

    before working back vs odd.

    Pull around double team (Tag/Tate) for # 0(Mike)

    Full zone backside with H. C Block #2 LOS and

    serve as C gap protector. With no bubble FUSE.

    You are also B gap protector due to the fact the

    center will most likely be occupied by tight shade.

    Reverse pivot, hug midline, take ball back deep, then

    show pass.

    Sprint ball back. Know where the double team is

    occurring. Hunch at the mesh area.

    Six inch lead step with inside the inside foot, block

    # 3 playside with hat placement at the inside

    number.

    Inside-out leverage while tracking the C-Gap and

    cover up the defender.

    Clear drop and vertically press the butt of the

    postman executing the double team. Keep pads

    parallel to LOS.

    F

    Q

    YH

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    T T N E SE

    MWC

    F

    34/35 POKE

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(1)(2)

    (3)

    Keep lean towards LOS and fit with inside hat

    placement on 2nd level defender.

    Full zone backside with OT. C Block #2 LOS and

    serve as C gap protector. With no bubble FUSE.Must get hat placement and have a great first step.

    Stay vertical and read the fit of the Mike linebacker.

    95

    C

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    H

    Y

    Z

    FT

    C

    FG

    BG

    BT

    Q

    T

    F

    RULES

    T

    COACHING POINTS

    DESCRIPTION: GAP/PATTERN SCHEME RUN UTILIZES ANGLE BLOCKING TECHNIQUES

    TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE

    END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!

    Utilize Zin motion and cut-off the E.M.O.L. Make sure to get hat placement and run your feet.

    Tate to #3 Backside vs guard bubble

    Lock #2 LOS vs tackle bubble

    Firm inside step and foot is key on Tate and Lock vs.

    7 tech.

    Tate to #3 Backside vs guard bubble

    Tag to #3 Backside vs tackle bubble

    Tap and lift from the ground is crucial when you are

    the postman. Run the seam of the defender if you

    are the driver.

    Man or down on #1 vs guard bubble

    Tag to #3 Backside vs tackle bubble and/or 2i(G)

    Tap and lift from the ground is crucial when you are

    the postman.

    Man back to A gap extended.May have to slow down vs odd front. Blunt the nose

    before working back vs odd.

    Pull around double team (Tag/Tate) for # 0(Mike)

    Full zone backside with H. C Block #2 LOS and

    serve as C gap protector. With no bubble FUSE.

    You are also B gap protector due to the fact the

    center will most likely be occupied by tight shade.

    Reverse pivot, hug midline, take ball back deep, then

    show pass.

    Sprint ball back. Know where the double team is

    occurring. Hunch at the mesh area.

    Six inch lead step with inside the inside foot, block

    # 3 playside with hat placement at the inside

    number.

    Inside-out leverage while tracking the C-Gap and

    cover up the defender.

    Clear drop and vertically press the butt of the

    postman executing the double team. Keep pads

    parallel to LOS.

    F

    Q

    YH

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    T T N E SE

    MWC

    F

    QB SNEAK

    OFFENSIVE PLAYBOOK

    RUNS GAME

    PAGE

    (0)

    (3)(2)(1)(1)(2)

    (3)

    Keep lean towards LOS and fit with inside hat

    placement on 2nd level defender.

    Full zone backside with OT. C Block #2 LOS and

    serve as C gap protector. With no bubble FUSE.Must get hat placement and have a great first step.

    Stay vertical and read the fit of the Mike linebacker.

    95

    C

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    INSTALLATION

    DAY 1

    All Slant Zone

    3 Man Surface 2 Man Surface

    26/27 Strike 26/27 Buster

    26/27 Force 26/27 Release26/27 Release

    26/27 EMOL

    16/17 Slant

    All Mike Protection

    70 7 man mike declaration

    60 6 person mike declaration Strong Duel (Also Quick 60's)

    50 6 person mike declaration Weak Duel

    Rocket/Launch Quick gap protection (usually 6 or 7 person)

    Rambo Run action, full sale protection.

    DAY 2Gap/Pattern

    3 Man Surface 2 Man Surface

    34/35 Power 32/33 Tank

    34/35 Punch

    Will/Sam 6 person LB declaration slide protection (Area.)

    200 7 person Will declaration slide protection (Area.)

    DAY 3

    Inside Zone

    3 Man Surface Either surface

    24/25 EMOL 10/11 Read

    22/23 Belly 14/15 Roll

    Scat 5 person slide protection (Area.)

    Ringo / Lucky (Bluff) Gap protection (usually 6 or 7 person.)

    DAY 4

    Man/Zone

    3 Man Surface 2 Man Surface

    26/27 Truck 26/27 Bob

    16/17 Truck 24/25 Bob

    416/417 F/H/Load/ Jump 7 man mike declaration pocket misdirection protection.(Could be 8 man with score call off the TE.)

    Fire/Blaze Pocket movement protection (usually 6 or 7 person.)

    DAY 5

    Review

    FALL 2008