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UWP Offense Week 1 Implementation Tuesday Wednesday Thursday Friday PM AM PM Slide 2 Return to Directory Offensive Goals Goals 1.To outscore our opponent. VICTORY! 2.To score six times a game. 3.To out-hit and punish every defense we face. 4.To average 400 yards of total offense. 5.To be one of the Top 5 DIII offenses in the nation. Slide 3 Return to Directory Offensive Objectives 1.ATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage. 2.GATA: We will GET AFTER THEIR ASS! This is the cornerstone principle of Platteville Football. 3.ELIMINATION OF SIWs: Its tough enough to beat your opponent. Take away the negative plays to ensure that we dont beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games. 4.SCORE: The object of our offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points. 5.TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness. Slide 4 Return to Directory AttitudeAttitude Spread the FieldSpread the Field Multiple Looks for the DefenseMultiple Looks for the Defense Throw to Uncovered ReceiversThrow to Uncovered Receivers Hurt the BlitzHurt the Blitz Game PlanningGame Planning Philosophy Slide 5 Return to DirectoryAttitude A.M.F. Play with poise through the good and the bad. Score one more point than our opponent. Out hit and out physical our opponent. Slide 6 Return to Directory Use Formations and Motions Forces the defense to declare their coverage and blitzes. Easier for the quarterback to read coverage. Helps the run game (5 to 6 simple plays). Create mismatches. Spread the Field Slide 7 Return to DirectoryMultiplicity Different Looks for the Defense Secondary Different Formations, Motions, Routes. Linebackers Run Game, Play Action, Screens, Drop-back. D-Line Basic Run Game, 3 to 4 Protections, Screens Slide 8 Return to Directory Make Them Cover You Up By Alignment, Motion, and Shifts. By Bubble Screen. **This forces defensive adjustments that help in protection and in running game. Uncovered Principle Slide 9 Return to Directory Uncovered Principle Rules Any receiver that is not covered up and can catch the ball and gain 4 yards. Only throw on 1 st and 2 nd downs or on 3 rd down with less than 5 yards to go. Slide 10 Return to Directory Uncovered Receivers - Orange Throwing Uncovered The receiver may widen his alignment or switch his stance. The QB will catch the snap and get the ball to receiver as quick as possible The receiver show his numbers to the QB, secure the ball, run to daylight. All other receivers will block the most dangerous man. Slide 11 Return to Directory Uncovered Receivers - Orange Throwing Uncovered Slide 12 Return to Directory Uncovered Bubble - Silver Foot Race to the Sidelines Used mostly in a trips formation No cut-back, until you get to the numbers Receivers block the most dangerous man Slide 13 Return to Directory Uncovered Bubble - Silver Throwing Uncovered Bubble The QB catches the snap, delivers the ball on the up-field shoulder, fades back after the throw. The receiver will have his inside foot up in his stance and runs the bubble, secures the ball, runs to the sidelines. Slide 14 Return to Directory Uncovered Bubble - Silver Throwing Uncovered Bubble 3 0n 2 NO Cut-back Slide 15 Return to DirectoryUncovered Uncovered Receiver Drill Set, Go Play Call: Chase Left Down Orange, Orange Slide 16 Return to Directory Recognize it Protect it Attack it! Protections must be simple (man scheme). Attack (must have a game plan). Sight adjustments Hot routes Bring in extra protection Screens No back/Quick Game Hurt the Blitz Slide 17 Return to Directory The Right Tools in the Toolbox Must be able to adjust during game. Routes must be adjustable. Must have the right tools in the toolbox. Game Planning Slide 18 Return to Directory Offensive Mechanics Multiple with Simplicity Focus Only On The Words That Affect You Learn To See The Big Picture Slide 19 Return to Directory Huddle Procedure Slide 20 Return to Directory Play Calls Running Game -Running Game - Words Passing Game -Passing Game - Numbers Slide 21 Return to Directory Running Game Tells us the running play we are running. Tells us the direction we are running the play to. Basic Play Call Dive Right Slide 22 Return to Directory Passing Game The first number indicates the protection and the release of the running back. The second number indicates the formation and the series that we are running. The last number indicates what concept we are running in our routes. It also indicates where the strength is located (odd = left, even = right) Basic Play Call 962 Slide 23 Return to DirectoryCadence On First Sound Down On One Down Blue Blue, Set Go On Two on Two Down Blue Blue, Set Go, Go Hard Count Down Blue Blue, Set Go Go, Go, Go On Repeat Down Blue Blue, Set Go, Go, Set Go Slide 24 Return to Directory Color Phase Orange Silver Red & White Black & Blue Gold Brown Uncovered Uncovered Bubble Right Left 39 32 Slide 25 Return to DirectoryTerminology Personnel Split Ends Wings X/Z W/Y R Slide 26 Return to DirectoryTerminology Terms Wide Side (Field)/Short Side (Boundary) Front-side/Back-side Split Landmark Trouble Run/Quick Check Slide 27 Return to DirectoryTerminology Terms R.A.C. A.M.F. D.A. Sight Adjust 6 Second Rule Q Receiver Slide 28 Return to Directory 6 Second Rule Doing the Little Things Where do I align, according to the formation? How does my assignment affect my split? What is my assignment? What coverage is the defense in? How does the coverage affect my assignment? Who is the Q Receiver? Who causes the sight adjustment? Slide 29 Return to DirectoryFormations Doubles Middle ## Left Hash ## Right Hash ## Slide 30 Return to DirectoryFormations Trips Left Hash ## Right Hash ## Slide 31 Tuesday 8-20-02 Morning Slide 32 Return to Directory The Playbook Run Game Chase Passing Game 15/16 32 31 Double 39 (Angle) Slide 33 Return to DirectoryChase Slide 34 15/16 Slide 35 Return to Directory The Quick Game 30s Our 3-step passing game is the 30s series. This is the BREAD AND BUTTER of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only pass plays we teach. The basic concepts do not apply to the 30s. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Panther. Slide 36 Return to Directory 32 (Brown) Slide 37 Return to Directory 39 (Gold) Slide 38 Return to Directory 31 Double Slide 39 Tuesday 8-20-02 Afternoon Slide 40 Return to DirectoryMotion Motion is the second part of how we get aligned before we want the ball snapped. We use motion in our offense for specific, defined purposes. The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off. Slide 41 Return to DirectoryMotions Ram/Lion Player Specific Out In Slide 42 Return to Directory Q Receiver Q Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route. Slide 43 Return to Directory The Playbook Run Game Zone Passing Game 25/26 981/982 961/962 951/952 Slide 44 Return to DirectoryZone Slide 45 25/26 Slide 46 Return to Directory Vertical Concept * 1-2 * 1-2 signify the Vertical Concept in our offense. This concept allows our offense to attack and stretch the defense toward the end zone. The vertical passing game is a staple of our offense. We normally will designate our areas of attack as 18-22 yards down the field. The specific parts of the field that this concept attacks include: 4yards outside of the numbers on each side of the field, 2 yards outside each hash mark, and in some cases directly down the middle of the field. We will also have a lower level control route. This concept will be used against any kind of coverage we see, whether it is Man-to-Man, any zone concept. Slide 47 Return to Directory 981/982 Slide 48 Return to Directory 961/962 Slide 49 Return to Directory 951/952 Slide 50 Wednesday 8-21-02 Morning Slide 51 Return to Directory The Playbook Run Game Speed Speed Dog Passing Game Slip Screen 983/984 963/964 953/954 Slide 52 Return to Directory Speed & Speed Dog Slide 53 Return to Directory Slip Screen Right/Left Slide 54 Return to Directory Smash Concept * 3-4 * The Smash Concept is one of the best ways we have of putting pressure on two deep coverage by creating situations where the cornerback cannot cover two people; he will see a six yard hitch in front of him and have a deeper- developing flag route behind him. Depending on the coverage and situation, we can use it to attack down the field on the deep outside edge, or underneath as a ball-control pass. This concept is good against Cover 2 primarily, but we can and will use it vs. Cover 3 and Man-to- Man defenses. Slide 55 Return to Directory 983/984 Slide 56 Return to Directory 963/964 Slide 57 Return to Directory 953/954 Slide 58 Return to DirectorySmoke This Route Package may or may not change the route combination. The QB will semi role to the call