ux australia 2015 redux

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4 Summaries 2 Lunches 7 Mentions and 1 conference in 10 minutes. A UX Australia 2015 Redux @agclrk Anthony Clark This space is intentionally left blank.

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4 Summaries 2 Lunches 7 Mentions

and 1 conference in 10 minutes.

A UX Australia 2015

Redux

@agclrkAnthony Clark

This space is intentionally left blank.

The Experience Design Leader’s Playbook

Who Anthony Quinn

What Insights from effective experienced design leaders, key principles, practices, and methods.

Why To improve the world through the power of design while experiencing a rewarding career.

Design Leader’s Playbook •‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s [email protected]

Design Leader’s Playbook

[email protected]

•‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s potential

Design Leader’s Playbook

[email protected]

•‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s potential

Design Leader’s Playbook

[email protected]

•‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s potential

Design Leader’s Playbook

[email protected]

•‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s potential

Design Leader’s Playbook

[email protected]

•‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s potential

Design Leader’s Playbook

[email protected]

•‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s potential

Design Leader’s Playbook

[email protected]

•‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s potential

Design Leader’s Playbook

[email protected]

•‘We are all in a process of becoming’.

• Consciously apply design thinking to yourself.

• Focused on self directed behaviour.

• People can give or take permission from you to be their leader.

• Leaders:Cultivate diversityPractice self awarenessTell intentional stories DecideEnable people’s potential

Opening Keynote

Who Dave Gray

What We each have a bubble that protects our version of reality.

Why Get outside of that bubble. Help others get outside. Help companies get out of theirs.

Opening Keynote• Self sealing logic.

Getting stuck in the loop of your own bubble.

• The loop of Feelings/Needs, Beliefs/Thoughts, and Actions leading to Effects.

• Impressive that he sketch noted the whole thing live!

More: http://gamestorming.com/

@davegray

Opening Keynote• Self sealing logic.

Getting stuck in the loop of your own bubble.

• The loop of Feelings/Needs, Beliefs/Thoughts, and Actions leading to Effects.

• Impressive that he sketch noted the whole thing live!

More: http://gamestorming.com/

@davegray

Opening Keynote• Self sealing logic.

Getting stuck in the loop of your own bubble.

• The loop of Feelings/Needs, Beliefs/Thoughts, and Actions leading to Effects.

• Impressive that he sketch noted the whole thing live!

More: http://gamestorming.com/

@davegray

Using Neuroscience to Influence Others

Who Nova Franklin

What To be good designers, we need to understand and influence others.

Why Understanding the social factors of what makes people tick, makes us better designers.

Neuroscience to Influence • Better understand the people we design for, and thus we become better designers.

• SCARF:StatusCertaintyAutonomyRelatednessFairness

• Layering this over the design process links psychology and brain science to thinking about our users.@menovaf

Neuroscience to Influence • Better understand the people we design for, and thus we become better designers.

• SCARF:StatusCertaintyAutonomyRelatednessFairness

• Layering this over the design process links psychology and brain science to thinking about our users.@menovaf

Neuroscience to Influence • Better understand the people we design for, and thus we become better designers.

• SCARF:StatusCertaintyAutonomyRelatednessFairness

• Layering this over the design process links psychology and brain science to thinking about our users.@menovaf

Neuroscience to Influence • Better understand the people we design for, and thus we become better designers.

• SCARF:StatusCertaintyAutonomyRelatednessFairness

• Layering this over the design process links psychology and brain science to thinking about our users.@menovaf

Neuroscience to Influence • Better understand the people we design for, and thus we become better designers.

• SCARF:StatusCertaintyAutonomyRelatednessFairness

• Layering this over the design process links psychology and brain science to thinking about our users.@menovaf

The UX of edutainment apps for under 8s

Who Charlie Pohl & Simon Krambousanos

What Help kids learn medical procedures through virtual worlds and physical spaces.

Why Changing their experience of hospitals to be positive. Royal Childrens Hospital Melbourne.

Okee in Medical Imaging • iPad UCD game case study.

• Teaches kids staying still, holding their breath, and understanding the equipment they’ll see in hospital.

• Found to reduce patient anxiety up to 40%.

• Matching the physical to the virtual by turning the hospital rooms into game like themes and environments.

• 2015 iAwards winner.@conduct

Okee in Medical Imaging • iPad UCD game case study.

• Teaches kids staying still, holding their breath, and understanding the equipment they’ll see in hospital.

• Found to reduce patient anxiety up to 40%.

• Matching the physical to the virtual by turning the hospital rooms into game like themes and environments.

• 2015 iAwards winner.@conduct

Okee in Medical Imaging • iPad UCD game case study.

• Teaches kids staying still, holding their breath, and understanding the equipment they’ll see in hospital.

• Found to reduce patient anxiety up to 40%.

• Matching the physical to the virtual by turning the hospital rooms into game like themes and environments.

• 2015 iAwards winner.@conduct

Okee in Medical Imaging • iPad UCD game case study.

• Teaches kids staying still, holding their breath, and understanding the equipment they’ll see in hospital.

• Found to reduce patient anxiety up to 40%.

• Matching the physical to the virtual by turning the hospital rooms into game like themes and environments.

• 2015 iAwards winner.@conduct

Okee in Medical Imaging • iPad UCD game case study.

• Teaches kids staying still, holding their breath, and understanding the equipment they’ll see in hospital.

• Found to reduce patient anxiety up to 40%.

• Matching the physical to the virtual by turning the hospital rooms into game like themes and environments.

• 2015 iAwards winner.@conduct

Okee in Medical Imaging • iPad UCD game case study.

• Teaches kids staying still, holding their breath, and understanding the equipment they’ll see in hospital.

• Found to reduce patient anxiety up to 40%.

• Matching the physical to the virtual by turning the hospital rooms into game like themes and environments.

• 2015 iAwards winner.@conduct

That butter chicken though…

That butter chicken though…

Some mentionsThe secret life of inputs. Davide Rizzo.Because form design. Coded his own slides to show the interactions..

Remember this: A beginner's guide to memory and design. Eunice ChingBecause.. I forget. Baking memory into design is yummy.

Qualities of the ultimate content strategist and designer. Elle Geraghty / Karina SmithBecause soft skills are vital to being a good practitioner.

Designing healthcare: Cumulative research approach. Belinda Tobias / Dina Goebel Because service design is SO needed in this space.

What we mean when we talk about airport user experience. Ben Kraal Because it’s PHDs geeking out in airports. Massive data analysis from 4yrs of research.

Designing experiences nobody cares about. Angela Bode / Adam Morris Because good design should be invisible. Nobody should care, for the right reasons.

Novel uses for storytelling. Alex Kan Because this guy. Stories define every aspect of our lives. Watch / see this live if you can.

Sketchnotes by this guy!

Justin Cheong

@jcfiction