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UX DESIGN PORTFOLIO SOYOUNG PARK

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Soyoung Park March 2015

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Page 1: UX Design Portfolio

UX DESIGN PORTFOLIOSOYOUNG PARK

Page 2: UX Design Portfolio

Communication Design

& Environmental Design

Environmental Humanomics

Interface Design

User Experience Design

B.A., Design Science, Chiba University, Japan

(Korea-Japan Joint Government Scholarship Program)

M.A., Design Science, Chiba University, Japan

[CODE: Continents Design Education Program]

Integrated Design, Köln International School of Design, Germany

Product Design, Glasgow School of Art, United Kingdom

2009. 4 - 2013. 3

2013. 4 - Present

2013. 8 - 2014. 2

2014. 2 - 2014. 6

SOYOUNG PARK

born in Seoul

Page 3: UX Design Portfolio

Ornella Cicchetti / Satomi Koyanagi / Soyoung Park

2D RENDERING

Photoshop, Illustrator, Indesign

Fluent

3D RENDERING

Rhinoceros, Cineme 4D

Basic

MOVIE & ANIMATION

Premiere Pro, After Effect

Fluent

Web Design

Dreamweaver, Fire Works

Intermediate

UI prototyping

Justinmind, Keynote

Intermediate

Development Languages

HTML5, CSS3, JavaScript, jQuery

Basic

Page 4: UX Design Portfolio

ON STUDIO UI design

FieldsUX/ UI/ GUI/ Information Architecture

Individual work

Dates 2-6. Feb. 2015

Instructed by UI designers of Sony

Program DetailSONY Design Students Program 2015http://www.sony.co.jp/SonyInfo/design/activities/workshop/

Page 5: UX Design Portfolio

User Research

Why do we hesitate to return to piano?

Page 6: UX Design Portfolio

Chellenges Define

How to stay motivated

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UI Develop

What data would keep me motivated?

Through the User Research, I found piano prac-

tice is very incontinuous experience (ex. Get

the sheet - Try a littel - Buy it - Sit in front of

piano) In the workflow, I studied how to make

user journey more continous and natural. And

developing wire-frames of several key screens,

I studied what(what information) can encourage

the user to go to next step.

Page 8: UX Design Portfolio

UI Deliver What data would keep me motivated?

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Qualitative Research Project

FieldsDesign Research, Qualitative Research, Service Design Methods

Group Work of 4 Students.(This was a research project followed by a proposal of service.Every Sketches and figures on this portfolio is drawn by myself)

Dates 13 April - 24. June. 2013

Instructed by Visiting Prof. Till Beutling, KISD

Discover Define Develop Deliver

This research project aims to look at the phenomenon of

growing social isolation of elderly in chiba-shi, using qualitative

research methods. And we gave a design proposal to prevent the

phenomenon. We followed the '4D process'

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Netgarden“ is a mobile education

project and was created to introduce

the concept of community gardening

to the citizens, provide them with a

toolkit consisting of basic tools one

needs to start gardening, and make it

a starting point for encouraging the

establishment of community gardens.

Beyond the Finish Line Brand Identity

FieldsBrand Experience, Social Innovation, Service Design

Individual Work

Clients Treemendus Glasgow

Dates Feb-June. 2014

Instructed by Prof. Gordon House,Glasgow School of Art

Program Detail

http://www.beyondthefinishline.org.uk/

Supported by

Page 16: UX Design Portfolio

Netgarden“ is a mobile education

project and was created to introduce

the concept of community gardening

to the citizens, provide them with a

toolkit consisting of basic tools one

needs to start gardening, and make it

a starting point for encouraging the

establishment of community gardens.

Twigger Service Design

FieldsSocial Innovation, Service Design, Sustainability

Group Work of 4 students

Dates 2-6. Feb. 2014

Instructed by Assistant Prof. Lara PeninParsons The New School for Design

Program Detailwww.amplifyingcreativecommunities.org/

The tree is a tangible platform for glasgow citizens to talk about social issue such as Scotland’ s Independence at very real-life level. When people see the tree filled with tweets in the public station, they start to think and talk about “How the pension will be changed, if scotland become independent?", and add a new 'twig' by re-tweet one of them.

Page 17: UX Design Portfolio

As a research I interviewed two different types of people,

one who are extremely positive on the independence of

scotland, want to talk to people about their perspectives

and the others who are ordinary people in public station

who are not really interested in this issue and don’t think it

relevant to their real-life. So they rarely make conversation

about this issue and hesitate to say yes or no.

From the research, I realized it’s more accessible way of

expressing opinion for people to answer to this question

“what will happen to us if scotland becomes independent?”

rather than saying Yes/No.

Aiming to encourage people to start to think and talk

about the issue, I defined my design challenge as below,

Required to have:

Platform to talk about practical issue regarding to Scot-

land’s Independence.

Nice to have:

Physical, Huge and Real-time Platform in public open space

such as Central Station.

My concept is “People complete the mind map ”

which means the conversation gets more concrete

and closer to our real-life, as the citizens add their

opinion on previous one. For this concept, I came up

with a tree as a shape of the physical platform, which

reminds me of tangible and huge mind map.

Every kinds of citizens in station can see the tree

that is filled with tweets and add a new twig by ret-

witting one of them and you can see the tweet you

sent right then and there. Twigs will be updated by

the newest tweet soon and participants will receive

retweets of their tweet as well.

Research Don’t think the independence of Scotland relevant to our life

Insights Need a tangible platform to talk about the issue in “Real-Life Level”

Concepts Draw our own mind map about “What will happen to us in independent Scotland?”

Page 18: UX Design Portfolio

We visited two of Communi-

ty gardens conducted inter-

views with the founders and

participants.

The main insight from our re-

search was that today‘s educa-

tional and promotional strategies

of existing community gardens

are too limited physically

Our final decision was to create

an educational and promotional

program for community garden-

ing. I contributed by illustrating

the user journey on Storyboards

Netgarden“ is a mobile education

project and was created to introduce

the concept of community gardening

to the citizens, provide them with a

toolkit consisting of basic tools one

needs to start gardening, and make it

a starting point for encouraging the

establishment of community gardens.

Research Finding Possibilities Service Proposal

参考資料 3-2

ストーリーボード

リサーチからの考察とサービス提案

NETGARDEN Service Design

FieldsSocial Innovation, Service Design, Sustainability

Group Work of 4 students

Dates 2-6. Feb. 2014

Instructed by Prof. Birgit Mager, KISDAssistant Prof. Lara Penin, Parsons The New School for Design

Program Detailwww.amplifyingcreativecommunities.org/

Amplify Cologne was a five days project focused on how social innovation can make a difference in improving urban life towards sustainability and how service design can be applied to amplify local service-based initiatives in Cologne.

Page 19: UX Design Portfolio

In order to allow GSA students to get closer across department. I suggested

an mobile application in which the people who were on the same table at

lunch is recorded and so you can connect to them afterwords. I did a UI

design and made an clickable prototype and describes how user journy goes

with quick skethes. This was a part of the design project for the new cafeteria

of GSA,

User Scenario

Food Buddy DiaryMobile UI

FieldsService Design, GUI

Individual Work

Instructed by

Prof. Product Design, GSA

Dates 15-19 Mar 2014

Page 20: UX Design Portfolio

Academic Brochure Editorial Design

FieldsEditorial Design

Individual Work

Instructed by

Prof. Higuchi Takayuki

Dates 15-19 Mar 2014

Published by Chiba University

Page 21: UX Design Portfolio

88 Minutes Visual Journalism

FieldsInforgraphic Design, Journalism

Self-initiated, Individual Work

Dates 15-19 Mar 2014

Media CoverageThe Korean Weekly Newsmagazine, Hankyoreh 21, Vol.1022.http://h21.hani.co.kr/arti/society/society_general/37571.html

April of 2014, Numerous articles were conducted, de-

livering the situations of Sinking of the MV Sewol. But

we were confused when we fail to link an articles or

an event to anothers. By focusing on WHO. WHEN and

HOW communications are done, I illustrated 88min-

utes, so called “the golden time” for resque, of Sinking

of the MV Sewol Ferry ,based on 24 articles from vari-

ous journals. COMMUNICATION The lines and dots between different levels shows the

communications (call, text, telegraph) between them

and what they talked about briefly. From the first dis-

tress call of the passenger to the last text messenges

between a passenger and his family.

WHEN Minute by minute, the timelines il-

lustrates how the situation chang-

es. Especiallly how much the ferry tilt indicates the

situation.

WHO The timeline table shows roughly four

group of people. (from below of table)

passengers. crews, the authorities in charge of rescue

and the governments. The organization chart helps

undestanding of whom are charge of the emergency

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Page 22: UX Design Portfolio

Please visit my online portfolio for more works

including films, Interactions and

full storyboards

https://soyoppp.com

Thank you for viewing my portfolio