ux for e-learning: designing the learner experience

43

Upload: majid-tahir

Post on 21-Jan-2018

577 views

Category:

Design


5 download

TRANSCRIPT

Page 1: UX for E-learning: Designing the Learner Experience
Page 2: UX for E-learning: Designing the Learner Experience

UX for Elearning: Designing the Learner Experience

Majid Tahir / [email protected]

Page 3: UX for E-learning: Designing the Learner Experience

About Me/acumenity▪ acumenity

▪ We build communities for your products

▪ Majid Tahir ▪ I’m a Seasoned Entrepreneur ▪ Partner and Founder of acumenity ▪ Provide technical direction and leadership ▪ Have experience working at large management

consulting firms as well as boutique design agencies

Page 4: UX for E-learning: Designing the Learner Experience

You Have a Job to Do▪ Imagine you are tasked with developing/

designing an awesome experience ▪ And it’s due in 2 months ▪ And there’s no content ready ▪ And the users are not understood ▪ And…yeah, this is bad

Page 5: UX for E-learning: Designing the Learner Experience

How Do You Do Your Job?▪ Let’s go online and see what’s out there!

▪ Good luck sorting that out ▪ What looks cool when you’re desperate

may not be cool once delivered ▪ Let’s read design books/articles!

▪ Do you really have the time? ▪ Hit-or-miss probability

▪ I have design experience super-powers ▪ Nope

Page 6: UX for E-learning: Designing the Learner Experience

How Do You Do Your Job?Is this good?

Page 7: UX for E-learning: Designing the Learner Experience

How Do You Do Your Job?Or, is this good?

Page 8: UX for E-learning: Designing the Learner Experience

How Do You Do Your Job?

Do I read this book? Or that book? Or articles!?

Page 9: UX for E-learning: Designing the Learner Experience

Some Great Resources…▪ Responsive Web Design (Ethan Marcotte) ▪ The Web Designer’s Idea Book (Patrick McNeil) ▪ Don’t Make Me Think (Steve Krug) ▪ Designing for Emotion (Aaron Walter) ▪ Mobile First (Luke Wroblewski) ▪ Android Design Patterns (Greg Nudleman) ▪ Mobile Design Pattern Gallery (Theresa Neil) ▪ Motivational Design for Learning and Performance

(John M. Keller) ▪ User Centered Design (Travis Lowdermilk) ▪ Interactive Design (Andy Pratt & Jason Nunes) ▪ And so forth…

Page 10: UX for E-learning: Designing the Learner Experience

How to succeed at your job▪ You want to stand out

▪ Make it awesome ▪ You want to defend your work

▪ Be able to explain every element and the harmony between them

▪ You want to quickly learn from your work ▪ Knowing why you chose elements and

design prepares you to incorporate feedback and criticism

▪ You want confidence in yourself ▪ You should be able to repeat your success

because you know why

Page 11: UX for E-learning: Designing the Learner Experience

How to learn to stop worrying and love your jobStart the work by ensuring success

1. Understand what makes an impactful user experience

2. Use the acumenity Clarity Index to create an awesome experience

Page 12: UX for E-learning: Designing the Learner Experience

What is User Experience?

The judicious application of certain user-centered design practices (http://uxdesign.com/ux-defined#sthash.y5mlAv63.dpuf)

Page 13: UX for E-learning: Designing the Learner Experience

UCD PrinciplesExcerpted from usabilitynet.org

1. Design for the users and their tasks 2. Be consistent 3. Use simple and natural dialogue 4. Reduce unnecessary mental effort by

the user 5. Provide adequate feedback

(success/fail at goal) 6. Provide adequate navigation

mechanisms 7. Let the user drive 8. Present information clearly 9. Be helpful 10. Reduce errors

Page 14: UX for E-learning: Designing the Learner Experience

3 Benefits of a Great User Experience

Page 15: UX for E-learning: Designing the Learner Experience

How Do You Achieve a Great User Experience?

Page 16: UX for E-learning: Designing the Learner Experience

What Do You Achieve through Great User Experiences?Gain the positives and avoid the negatives

Page 17: UX for E-learning: Designing the Learner Experience

What Are the Elements of acumenity’s Clarity Index?

Page 18: UX for E-learning: Designing the Learner Experience

What Are the Elements of acumenity’s Clarity Index?

Page 19: UX for E-learning: Designing the Learner Experience

The Clarity Index

Page 20: UX for E-learning: Designing the Learner Experience

The Clarity Index

Page 21: UX for E-learning: Designing the Learner Experience

Increase TactTact is the sensitivity and empathy towards the learner.

Page 22: UX for E-learning: Designing the Learner Experience

Tact: Attractive Design Brings Instant CredibilityA Stanford University study states that 46% of participants assessed the credibility of a site based on the appeal of the visual design, including layout, typography, and color schemes. http://credibility.stanford.edu

Where would you buy your wedding dress?

Site A Site B

Page 23: UX for E-learning: Designing the Learner Experience

Where would you buy your electronics?

Site A Site B

Page 24: UX for E-learning: Designing the Learner Experience

Where would you buy your groceries?

Site A Site B

Page 25: UX for E-learning: Designing the Learner Experience

Tact: Aesthetic-Usability EffectThe Aesthetic-Usability Effect is the phenomenon that describes users perception that more aesthetically pleasing designs to be easier to use than less aesthetically pleasing designs. Users are more sympathetic to faults or failures if a design is aesthetically pleasing, leading them to believe that the better looking option is the better option entirely.

Page 26: UX for E-learning: Designing the Learner Experience
Page 27: UX for E-learning: Designing the Learner Experience
Page 28: UX for E-learning: Designing the Learner Experience
Page 29: UX for E-learning: Designing the Learner Experience
Page 30: UX for E-learning: Designing the Learner Experience

Distract: Remove Distractions

Page 31: UX for E-learning: Designing the Learner Experience

Distract: Use Simple, Meaningful VisualsConsider using simple drawings or icons that lack unnecessary detail.

Page 32: UX for E-learning: Designing the Learner Experience

Distract: Use Simple, Meaningful Visuals

Page 33: UX for E-learning: Designing the Learner Experience
Page 34: UX for E-learning: Designing the Learner Experience
Page 35: UX for E-learning: Designing the Learner Experience
Page 36: UX for E-learning: Designing the Learner Experience

InteractUser interaction or active involvement

Page 37: UX for E-learning: Designing the Learner Experience

Passive Learning

Interction

Make Learning Active

Interaction ActiveLearning

Page 38: UX for E-learning: Designing the Learner Experience

Interaction• Creates an active learning process that aids understanding

and retention. • Ensure that your knowledge checks or quizzes test that they

have understood the learning objective rather than recall what they just heard.

• Product simulations create workflow memories. Can be useful, but not if your product changes often

• Exercises engage the user to independently solve problems outside the training.

• “Variety is the spice of life.”

Page 39: UX for E-learning: Designing the Learner Experience

Interaction

Page 40: UX for E-learning: Designing the Learner Experience

How to Quantify the Relationship▪ Tact & Interact

▪ Simplest way is to develop a checklist ▪ Elements meeting more of the checklist items

score higher ▪ Elements not meeting all of the checklist items

should be redone or justified ▪ For example: User Centered Design principles

▪ Ensure standards are met ▪ Principles can be used as the checklist

Page 41: UX for E-learning: Designing the Learner Experience

Testing the Index

High Tact: Navigation menu placed on the left

Distract: Consider using simplified visuals

:Low Interact Difficult interaction, especially on mobile

Low Tact: Visuals do not look like buttons

Low Tact: Important Menu items are faded

Distract: Too much text; difficult to read

Page 42: UX for E-learning: Designing the Learner Experience

How Mobile Impacts the Learning Experience▪ Extra diligence must be applied in identifying

learning distractions.▪ Mobile requires a different set of tact than

desktop▪ Different design and content conventions are

used on mobile than desktop

Page 43: UX for E-learning: Designing the Learner Experience

Wrap Up and Q&A

Majid Tahir / [email protected] / 847-312-6504