ux ui wearables

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SMART DESIGN FOR SMART TECHNOLOGY UI/UX DESIGN FOR THE WEARABLES

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Page 1: UX UI wearables

SMART DES IGN FOR SMART TECHNOLOGY

UI/UX DESIGN FOR THE WEARABLES

Page 2: UX UI wearables

U I / U X D E S I G N I N G

TAKING DESIGN TO A COMPLETELY NEW PEDESTAL

Page 3: UX UI wearables

UI/UX DESIGN OF WEARABLES

• A matured discipline today• An interesting fusion of Materials & creative

technology

• Virtual Reality

• Augmented Reality

• Electronics

• Human Intelligence

• Biometrics

Page 4: UX UI wearables

PRODUCTS LAUNCHED OR PROTOTYPES PROPOSED

• Android

• Smart Watches

• Apple

• Apple Watch

• Mondaine

• Smart Watch with analogue face

• Sony

• An Augmented Reality eyewear SmartEyeGlass

Page 5: UX UI wearables

PRODUCTS LAUNCHED OR PROTOTYPES PROPOSED

• Google

• Google Glass, withdraws sales temporarily to improvise

• Montblanc

• Smart band with its analogue watch straps

• Apple

• Wins patent approval for wireless virtuality

Page 6: UX UI wearables

A UNIQUE USER EXPERIENCE

Page 7: UX UI wearables

CHALLENGES

• Requires designing for amazing user experience

• Should be appealing and minimalistic

• Features need to be blended in

• Vibration

• Voice Controls

• Connectivity

Page 8: UX UI wearables

USER INTERFACE & GESTURES

• Interactions are made quite simple

• Older gestures

• Pinch

• Swipe

• Tap

• Newer gestures

• Force Touch

• Taptic Technology

• Smart notifications based on human senses as screen space

is less

Page 9: UX UI wearables

DISPLAY RESTRICTIONS

• A single small display cluttered up with smaller

visuals

• UIs can be swipable multiple screens

• Wearables become accessories of larger devices

• Phones

• Tablets

Page 10: UX UI wearables

NEED OF A HARMONIOUS UI/UX

• Since the UX migrates from one device to another the UIs should be harmonious with each other

• Consistency across devices • Colors• Elements• Gestures

• Allow seamless switching between• Wearables • Smart Phones • Tablets

Page 11: UX UI wearables

ACTION BASED UI & UX

• The User would definitely be moving while using them

• UI and UX design should be actions based

• The user could be cycling, running, walking or even driving while the UX unfolds

• Audio based inputs and outputs more suitable

Page 12: UX UI wearables

ENVIRONMENT OF THE USER

• Notifications and alerts need to be a bit different for a wearable

• Since the user is constantly on the move, he could be in an extremely noisy surroundings or in a silent zone

• It makes more sense to have personal notifications like • Tap• Vibrate• Buzz

Page 13: UX UI wearables

REVOLUTIONIZING WHAT WE WEAR

• Smart Watches • Contact Lenses • Eyewear • Fitness Bands

Page 14: UX UI wearables

CHANGING LIFESTYLES WITH WEARABLES

• Wearables are used as• Activity Trackers• Guides• Diabetic Monitors • Music controls • QR code scanners• Augmenters of Vision

Page 15: UX UI wearables

USER EXPERIENCE – DRIVING THE WEARABLES

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Page 16: UX UI wearables

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