uxpa creativity workshop peter otto 1

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A technique for rapid idea generation Peter Otto UK UXPA 21 March 2013

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Page 1: Uxpa creativity workshop peter otto 1

A technique for rapid idea generation!!!!!

Peter Otto UK UXPA 21 March 2013

Page 2: Uxpa creativity workshop peter otto 1

Constrain: •  Format (e.g. paper only) •  Time (set time limit and number of solutions) •  Tools (no computers, just sharpies)

…to avoid getting into detail

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De-constrain: •  Technologies (anything is possible) •  Scope (no project limitations) •  Resources (whatever it takes, it can be done!) …to break out of preconceptions, heuristics and biases

Page 4: Uxpa creativity workshop peter otto 1

Anything is possible.

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Share in a group.    

   

   

   

   

   

   

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Idea Generation (Fluency, Originality, Incubation and Illumination)

Personality (Curiosity and Tolerance for Ambiguity)

Motivation (Intrinsic, Extrinsic and Achievement)

Confidence (Producing, Sharing and Implementing)

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Let’s put the technique in practice:

Page 8: Uxpa creativity workshop peter otto 1

Something silly to warm up and get you in the mindset.

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Wide solution space = more potential ideas!Simple possible solutions = less time used!Humourous/absurd character = less worry

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Examples: Design a device to amuse a dog… Design a device to communicate with aliens… Design a device to overcome traffic jams… Design a device to change the weather…

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In a group of 3 design 3 solutions !in 3 minutes.!!Share some of you ideas…!

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A more serious task to follow…

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Design for Star Treck •  Travel into a future 300 years from now

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Design 3 ideas in 6 minutes •  You need to find a solution to the problem for

PA’s to book video conferences with multiple people in multiple places.

They need to be able to: •  Find gaps in people’s diaries. •  Find available video conferencing facilities at

multiple locations. •  Make a booking

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Turning the output into something useful:!!Extract key qualities and design drivers!!Translate ideas into today’s technology!

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Thank you.!!!!Credits!Martin Storey and Aoife NiMhorain for introducing me the “warmup” design games, Alan Cooper for the “design for StarTrek” idea and Batey/Irwing for the four creativity traits.