uxsg2014 lightning talks - the mudd model - marrying ux, design and development (jonathan easton)

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MUDD Marrying UX, Design and Development

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The MUDD Model - Marrying UX, Design and Development Presented by Jonathan Easton Creative Director GlobalSign.in, Singapore

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Page 1: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

MUDDMarrying UX, Design and Development

Page 2: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

About me• Jonathan Easton• Creative Director at GlobalSign.in (GSI)

• Solutions for event organisers through our flagship product, GEVME

• Web development solutions through our digital arm, GSI Digital

Page 3: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Who is in the room?

Page 4: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

What is MUDD?Project management in a Product Development Lifecycle

• Better products with better UX and Design.• Products which are better aligned with the user/client/

stakeholder needs.• Products that can keep improving and respond to change.

Page 5: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

2 Main Disciplines

Page 6: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

2 Main Disciplines

UX /Design

Page 7: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

2 Main Disciplines

UX /Design

AgileDev

Page 8: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Problem”

UX /Design

AgileDev

Page 9: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

• Achieve efficiency, leanness and remove waste from the process

• Respond to change and unpredictability

• Develop the right product for the user

Agile

Page 10: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

1.

Analysis Design Dev Test

Waterfall

Analysis

Design

Dev

Test

Agile:Analysis

Design

Dev

Test

Analysis

Design

Dev

Test

Features 1-50 Features 1-50 Features 1-50 Features 1-50

Features 1-10 Features 11-17

Page 11: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

2.Agile

Retrospective Review

DevNextsprint

Scrum:

Backlog Planning

Page 12: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

• Designing how a person uses and interacts with a product in such a way as to help them achieve their goals.

• All about user-centred design, that is putting people first.

• All about how your product works, looks and feels to people.

UX /Design

Page 13: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

UX /Design

Simplified UX Design processBased on Cooper’s Goal Directed Design

3.

Initiation User & Domain analysis

Conceptual Design

Detailed Design

Why are we doing this project?

Who are the users?What do they do?

How will the design meet the user’s needs?

What will the design look like?

1. 2. 3. 4.

Page 14: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Problem”UX Agile

Page 15: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Problem”

Looks like waterfallLooks phase-driven and slow

UX Agile

Page 16: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Problem”

Looks like waterfallLooks phase-driven and slow

UX Agile

Looks fast, in motionIterative

Page 17: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Solution”Change the way we look at things

UX /Design

AgileDev

Page 18: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Solution”Change the way we look at things

Thinking

UX /Design

AgileDev

Page 19: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Solution”Change the way we look at things

Thinking Doing

UX /Design

AgileDev

Page 20: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Solution”Change the way we look at things

Thinking DoingIdeas, thoughts, plans,

visuals

UX /Design

AgileDev

Page 21: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The “Solution”Change the way we look at things

Thinking DoingIdeas, thoughts, plans,

visualsThe build, the “done”, the

constructed work

UX /Design

AgileDev

Page 22: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

4.

Think of a wood sculptor

Page 23: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

4.

Think of a wood sculptor

Think

Page 24: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

4.

Think of a wood sculptor

Think

Do

Page 25: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

4.

Think of a wood sculptor

Think

Evaluate Do

Page 26: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

4.

Think of a wood sculptor

Think

Evaluate Do

Page 27: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Combining a slow process with a fast and iterative one.

Synthesising, synchronising, balancing the two activities

The relationship between Thinking and Doing.

VS

Page 28: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

• Synthesis Members working as one through collaboration and communication

• Timing Doing the right thing at the right time

• Balance Doing the right amount of everything

Page 29: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

MUDDPrinciples

Page 30: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

VisionSolid, clear and right

Page 31: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

VisionSolid, clear and right

• Conceptual level

Page 32: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

VisionSolid, clear and right

• Conceptual level• UX and Design level

Page 33: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

VisionSolid, clear and right

• Conceptual level• UX and Design level

Soulconsistent character, language and behaviour

Page 34: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Whole team involved in 1 common taskWhole team does not only work together, but they

work together and on the same thing.

Page 35: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Whole team involved in 1 common taskWhole team does not only work together, but they

work together and on the same thing.

• Forces focus

Page 36: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Whole team involved in 1 common taskWhole team does not only work together, but they

work together and on the same thing.

• Forces focus• Improves cohesion

Page 37: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Whole team involved in 1 common taskWhole team does not only work together, but they

work together and on the same thing.

• Forces focus• Improves cohesion• Facilitates the solving of problem

Page 38: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Whole team involved in 1 common taskWhole team does not only work together, but they

work together and on the same thing.

• Forces focus• Improves cohesion• Facilitates the solving of problem• Makes the environment more prone for emergence of useful

and relevant feedback and insights

Page 39: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

Page 40: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

• Conway’s law• The design of a product is a reflection of the communication

structures of the organisation who built it• “In order for two separate modules to interface correctly, the

designers and implementers of each module must communicate with each other.”

5.

Page 41: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

Page 42: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

• Quick design workshops

Page 43: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

• Quick design workshops• Product/feature walkthroughs, demos, reviews

Page 44: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

• Quick design workshops• Product/feature walkthroughs, demos, reviews• Internal validations, tests

Page 45: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

• Quick design workshops• Product/feature walkthroughs, demos, reviews• Internal validations, tests• Ad-hoc discussions

Page 46: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

• Quick design workshops• Product/feature walkthroughs, demos, reviews• Internal validations, tests• Ad-hoc discussions• Over-the-shoulder feedback

Page 47: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Collaboration & Communication

• Quick design workshops• Product/feature walkthroughs, demos, reviews• Internal validations, tests• Ad-hoc discussions• Over-the-shoulder feedback• Pop-over-the-desk requests

Page 48: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Literacy & Activity

Page 49: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Literacy & Activity

Learning about the other’s discipline

Page 50: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Literacy & Activity

Learning about the other’s discipline

Performing the other

discipline’s task

Page 51: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Literacy & Activity

Learning about the other’s discipline

Performing the other

discipline’s task

Smoother flow of info and communication

Page 52: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Literacy & Activity

Learning about the other’s discipline

Performing the other

discipline’s task

Smoother flow of info and communication

Synthesises the performance of 2 entities into 1 fluid flow

Page 53: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Literacy & Activity

UX /Design Dev UX /

Design Dev

Page 54: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Cross-disciplinary Literacy & Activity

Page 55: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Design Comes First

Page 56: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Design Comes First• But not Big Design Up Front (BDUF)• Only Just Enough Design Up Front

(JEDUF)

Page 57: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Examples - Hi-fi

Page 58: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Examples - Lo-fi

Page 59: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

“Limit up-front design to the elements essential for creating a holistic experience and do the remaining

design iteratively.”

- Charles Krietzberg, Phd, Former CEO & Founder at Cognetics Corporation. 6.

Essential Designs Up Front

Page 60: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

• Design styles and patterns that lay the foundation for the rest of the designs and interactions that will emerge down the road

• They do not have to be complete, but they must give a complete and holistic idea of the product, its interface and behaviour.

Essential Designs Up Front

Page 61: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

ExamplesEssential Designs Up Front

Page 62: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The need for a UX Owner (UXO) in Agile

Page 63: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The need for a UX Owner (UXO) in Agile

• Make sure vision is kept form a UX perspective

• Make sure the product is going in the right and consistent direction from an experiential point of view

Page 64: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The need for a UX Owner (UXO) in Agile

Page 65: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The need for a UX Owner (UXO) in Agile“Having a persistent presence on the team by a UX designer who has lead authority is even more important than having a finished design ready to code. Many detailed design decisions can be worked out in real time during scrum if there is a good rapport and collaboration and the designer has a vision for the product.”Roger Belveal, Trend Micro 7.

Page 66: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

The Synchronisation of Thinking and Doing

Page 67: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

UX/DesignEngineering

BuildPHASE 0BIG IDEA

Day 0

SPRINT 1

UX/DesignEngineering

Build

SPRINT 2

Vision • Planning• Preparation for

Sprint 1• Foundation UX/

Design & Engineering

MUDDProcess

Page 68: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Page 69: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Page 70: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Page 71: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Page 72: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Page 73: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Page 74: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Page 75: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Page 76: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Think

Page 77: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Think

Do

Page 78: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Think

Do

Evaluate

Page 79: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Think

Do

Evaluate

Page 80: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

8.

….

Think

Do

Evaluate Think

Do

Evaluate

Page 81: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Day 0

PHASE 0 SPRINT 1 SPRINT 2

Research into technologies required Dev

UX

Design

Establishes foundation IA, user flows and EDUF with Designer

Works on S1 items with Designer

Research into visual styles

Designs S1 items

Designs essential elements needed up front

Works on S2 items with Designer

Research/gather data for future stories if needed

Designs S2 items

Reviewsand/or tests S1

Reviews visuals and designs implemented

Implement S1 items

Setup environment

Works on S3 items with Designer

Research/gather data for future stories if needed

Designs S3 items

Reviewsand/or tests S2

Reviews visuals and designs implemented

Implement S2 items

8.

….

Page 82: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Final Thoughts

The increasing sophistication of our processes is a representation and reflection of, and reaction to

some of the big changes in paradigm that our society has been going through.

Page 83: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Our ways of working, processes and management structures in the Knowledge Era have evolved and have

increased in complexity as a result of the growing complexity going through our societal structures at large.

Uhl-Bien, Marion and McKelvey (2007): 9.

Page 84: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

It takes complexity to defeat complexity - a system must possess complexity equal to that of its environment in

order to function effectively.

Requisite complexity enhances a system’s capacity to search for solutions to challenges and to innovate (...) and

optimizes its capacity for learning, creativity and adaptability.

McKelvey & Boisot (2003):The Law of Requisite Complexity and state that

9.

Page 85: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

WaterfallLinear, 1-dimensional and

sequential

Agile/ScrumIterative, distributed, cyclic

and self-organised

Page 86: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

So knowledge workers, let’s keep this evolution going!

“The most successful teams have a custom agile implementation”- Zollers.

Don’t look for the perfect model, process or framework.

Adopt, adapt, and create your own.

10.

Page 87: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

Thank You

Page 88: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

www.mudd.sgLearn more and let’s keep the conversation going at:

Page 89: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

www.mudd.sgLearn more and let’s keep the conversation going at:

What would the MUDD model be without the MUDD Cake!

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Page 90: UXSG2014 Lightning Talks - The MUDD Model - Marrying UX, Design and Development (Jonathan Easton)

References1. Adapted from http://uxpajournal.org/adapting-usability-investigations-for-agile-user-centered-design/2. Adapted from http://www.slideshare.net/pips1/agile-uxinreallife-lessonslearned?related=23. Adapted from http://www.infoq.com/presentations/ux-agile4. http://www.delawareriverwaterfront.com/uploads/files/986762383894762599-wood-sculpture.full.jpg5. http://en.wikipedia.org/wiki/Conway's_law6. http://msdn.microsoft.com/en-us/magazine/dd882523.aspx7. https://www.linkedin.com/groups/Scrum-teams-how-do-you-3315113.S.207834476?

view=&gid=3315113&type=member&item=207834476&goback=.gmp_3315113&trk=Skyline_click_NGDR&sl=NGDR;82269536:1411776108283;0;;

8. http://uxpajournal.org/adapting-usability-investigations-for-agile-user-centered-design/9. http://digitalcommons.unl.edu/cgi/viewcontent.cgi?article=1017&context=leadershipfacpub10. http://www.slideshare.net/azollers/agile-user-experience-design