valtech - innovation needs waste
DESCRIPTION
Innovation Needs Waste Dirk Lässig, Agile Coach, Valtech Germany [email protected] Agile Day 2012 ValtechTRANSCRIPT
Innovation needs Waste!
Conne X oXhttp://blog.connexxo.com
Pierluigi Pugliese
http://www.valtech.de
Dirk Lässig
Are you building the right product?
InnovativeRight for your customer
What comes before Agility?
How to choose the best feature set?
How to get the right ideas?
Design Thinking Agile
Design Thinking vs. Agile
4
The Concept
Requirements
Implementation
Design Thinking
5
Is a Body of Knowledge
Fills Gap: Business
vs. IT
Fits wellwith Agile
PromotesCreativity &Innovation
Includes Brainstorming
NOT about Project
Execution
Who influences a solution?
desirable
viable
feasible
The solution space
In design thinking solutions are driven by user needs.
BusinessStakeholder
Engineer
User
Learn to Create and Select
Prototype and Learn
Make choicesCreate choices
Convergent thinking
Divergent thinking
Iterate
Waste!
Feedback
Innovation Needs Waste
Learning and gaining information should not be seen as waste
Remove waste = remove the opportunity for Innovation
Design Thinking Culture
10
Interdisciplinary Team
Iterative & Timeboxed11
12
Encourage Experiments
Collective Ownership of Ideas13
Reframe Failures
14
Be Empathic
15
Be Inspired16
Involve real users
17
Process
18
ObserveIdeate
Prototype
Understand Execute
Learn
Starthere
Ideate
• Generate variations• All ideas are equal• Feedback & Select• Probe, Sense,
Respond
Design: App for Electric Car
A Design Thinking Phase...
1. Ideate
2. Converge
3. Prototype
4. Demo & Feedback
Iterate
Morphological Boxes
22
Location To Eat Music Games ...
Restaurant “The Lake” Vegetarian Alice’s Band ... ...
John’s house Thai Pre-recorded
music ... ...
Golf Club ... Alf’s Jazz Quintet ... ...
... ... ... ... ...
... ... ... ... ...
Our company party...
Your Turn: First Iteration
1. Ideate
2. Converge
3. Prototype
4. Demo & Feedback
Iterate
Morphological Boxes
Demo & Feedback
24
Your Turn: Second Iteration
1. Ideate
2. Converge
3. Prototype
4. Demo & Feedback
Iterate
6-3-5
26
Bob Alice Mary John Andrew Lisa
Idea 1 ... ... ... ... ... ...
Idea 2 ... ... ... ... ...
Idea 3 ... ... ...
6 People3 Ideas each5 Minutes each
Prototyping
Your Turn: Second Iteration
1. Ideate
2. Converge
3. Prototype
4. Demo & Feedback
Iterate
6-3-5
Paper prototype
Demo & Feedback
29
Design Thinking
How will you use it?
Conne X oXhttp://blog.connexxo.com
Pierluigi Pugliese
http://blog.laessig.com
Dirk Lässig
Essential Bibliography• Kaner, Sam et al. - “Facilitator’s Guide to
Participatory Decision-Making”• Malik, Fredmund - „Strategie des Managements
komplexer Systeme“ • http://designthinking.ideo.com• Gray, Dave et al. - “Gamestorming: A Playbook
for Innovators, Rulebreakers, and Changemakers”
• Hohmann, Luke - “Innovation Games: Creating Breakthrough Products Through Collaborative Play”