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Vectors and Two Dimensional Motion

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Page 1: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Vectors and Two Dimensional Motion

Page 2: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Lesson 1 : Some Properties of Vectors

Adding Vectors

A

BR = A + B

Resultant (R) is drawn from the tail of the first vector to the tip of the last

vector

Page 3: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Commutative Law of Addition

When two vectors are added, the sum is independent of the order of the addition.

A + B = B + A

A

B

RB

A

Page 4: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 1

A car travels 20.0 km due north and then 35.0 km in a direction 60.0o west of north. Find the magnitude and direction of the

car’s resultant displacement.

20.0 km

35.0 km

R

Page 5: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Negative of a Vector

The vector that when added to A gives zero for the vector sum.

A + (-A) = 0

A

-A

A and –A have the same magnitude but point in opposite directions

Page 6: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Subtracting Vectors

We define the operation A – B as vector –B added to vector A.

A – B = A + (-B)

AB

-B

C = A - B

Page 7: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Multiplying a Vector by a Scalar

When vector A is multiplied by a positive scalar quantity m, then the product mA is a

vector with the same direction of A and magnitude mA.

When vector A is multiplied by a negative scalar quantity -m, then the product -mA is

a vector directed opposite A and magnitude mA.

Page 8: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Lesson 2 : Components of a Vector and Unit Vectors

A

Ax

Ay

A = Ax + Ay

q

Ax = A cosq

Ay = A sinq

Page 9: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Signs of the Components Ax and Ay

Ax positive

Ay positive

Ax positive

Ay negative

Ax negative

Ay positive

Ax negative

Ay negative

Page 10: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Unit Vectors

A unit vector is a dimensionless vector having a magnitude of exactly 1.

Units vectors specify a given direction in space.

i

i (x direction)j

j (y direction)

kk (z direction)

Page 11: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Ax i = Axi x^ ^

Ay j = Ay j x^ ^

A = Ax i + Ay j^ ^

y

x

(x,y)

r

Position Vector (r)

r = x i + y j^ ^

Page 12: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Vector Addition Using Unit Vectors

R = A + B = (Ax i + Ay j ) + ( Bx i + By j )^ ^ ^ ^

R = (Ax + Bx ) i + ( Ay + By ) j^ ^

Rx = Ax + Bx

Ry = Ay + By

Given : A = Ax i + Ay j^ ^

B = Bx i + By j^ ^

AB

Page 13: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Since R = Rx2 + Ry

2

R = (Ax + Bx)2 + (Ay + By)2

(magnitude)

tan q = Ry

Rx

tan q = Ay + By

Ax + Bx

(direction)

Page 14: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 1

Find the magnitude and direction of the position vector below.

r = 10 i – 6 j^ ^x

y

Page 15: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 2

b) find the magnitude and direction of the resultant.

Given the vectors

A = -7 i + 4 j

B = 5 i + 9 j

^ ^

^ ^

a) find an expression for the resultant A + B in terms of unit vectors.

Page 16: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 3

A hiker begins a trip by first walking 25.0 km southeast from her car. She stops and sets up her tent for the night. On the second day, she

walks 40.0 km in a direction 60.0o north of east.

a) Determine the components of the hiker’s displacement for each day.

b) Determine the components of the hiker’s resultant displacement (R) for the trip.

c) Find an expression for R in terms of unit vectors.

Page 17: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Lesson 3 : Vector Multiplication

Vector x Vector

Dot Product(scalar product)

Cross Product(vector product)

X

Page 18: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Dot Product

A

Bq

To what extent are these two vectors in the same direction ?

Answer : Dot Product

A

Bq

A cosq

When vectors are parallel, dot product is a maximum.

When vectors are perpendicular, dot product is a minimum.

A . B = AB cosq

Page 19: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

A . B = (AxBx + AyBy)

A . A = (Ax2 + Ay

2) = A2

Page 20: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 1

Find the angle between the two vectors

A = -7 i + 4 j

B = -2 i + 9 j

^ ^

^ ^

Page 21: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 2

Two vectors r and s lie in the x-y plane. Their magnitudes are 4.50 and 7.30,

respectively, and their directions are 320o and 85.0o, respectively, as measured

counterclockwise from the +x axis. What

is the value of r . s ?

Page 22: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 3

Find the component of A = 5 i + 6 j

that lies along the vector B = 4 i – 8 j.^ ^

^ ^

Page 23: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Cross Product

The vector product a x b produces a third vector c whose magnitude is

C = AB sinq

The cross product is maximum when vectors are perpendicular.

The cross product is minimum (0) when vectors are parallel.

Page 24: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Direction of the Cross Product

The direction of c is perpendicular to the plane that contains a and b.

Page 25: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Right-Hand Rule

1. Place vectors a and b tail-to-tail.

3. Pretend to place your right hand around that line so that your fingers sweep a

into b through the smaller angle between them.

2. Imagine a perpendicular line to their plane where they meet.

4. Your outstretched thumb points in the direction of c.

Page 26: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Order of Cross Product is Important

Commutative law does not apply to a vector product.

A x B = -B x A

In unit-vector notation :

A x B = (Axi + Ayj + Azk) x (Bxi + Byj + Bzk)^ ^ ^ ^ ^ ^

Page 27: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 4

Vector A lies in the x-y plane, has a magnitude of 18 units, and points in a

direction 250o from the + x axis. Vector B has a magnitude of 12 units and points

along the +z axis. What is the vector product c = a x b ?

Page 28: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 5

If A = 3 i – 4 j and B = -2 i + 3 k, what is c = a x b ?

^ ^ ^ ^

Page 29: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Lesson 4 : Projectile Motion

To describe motion in two dimensions precisely, we use the position vector, r.

r(t1)r(t2)

Dr

Dr = r(t2) – r(t1)

Page 30: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

vav =Dr

Dt

v =Dr

Dtlim =

dr

dtDt 0

v =dr

dt=

dx

dt+i

^ dy

dtj^

a =dv

dt=

d2r

dt2

Page 31: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 1

An object is described by the position vector

r(t) = (3t3 - 4t) i + (1 – ½ t2) j^ ^

Find its velocity and acceleration for arbitrary times.

Page 32: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 2

A rabbit runs across a parking lot. The coordinates of the rabbit’s position as

functions of time t are given by

x = -0.31t2 + 7.2t + 28

y = 0.22t2 – 9.1t + 30

a) Find its velocity v at time t = 15s in unit-vector notation and magnitude-angle notation.b) Find its acceleration a at time t = 15s in unit-vector notation and magnitude- angle notation.

Page 33: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Analyzing Projectile Motion

In projectile motion, the horizontal motion and the vertical motion are independent of

each other. Neither motion affects the other.

vvy

vx

X-Direction Constant Velocity

Y-Direction Constant

Acceleration

Page 34: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Initial x and y Components

v i

vix

viy

vix = vi cosq

viy = vi sinq

q

Page 35: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Horizontal Motion Equations

Vertical Motion Equations

Dx = vix t

vx = vix

vy = viy - gt

Dy = ½ (vy + viy) t

Dy = viy t – ½ gt2

vy2 = viy

2 – 2 gDy

Upward and toward right is +

ay = -g

Page 36: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Proof that Trajectory is a Parabola

Dx = vix t

t = Dxvix

Dy = viy t – ½ gt2

Dy = viy ( ) – ½ g ( )2Dxvix

Dxvix

y = viy

vix( )x + (-

g

2vix

)x2

(equation of a parabola)

Page 37: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Maximum Height of a Projectile

vy = viy - gt

0 = vi sinq - gt (at peak)

t =vi sinq

g(at peak)

Dy = viy t – ½ gt2

( )h = (vi sinq)vi sinq

g

vi sinq

g- ½ g

2

h =vi

2 sin2q

2g

Page 38: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Horizontal Range of a Projectile

Dx = R = vix t

R = vi cosq 2t (twice peak time)

t =vi sinq

g(at peak)

R = vi cosq 2vi sinq

g

sin 2q = 2sinqcos q (trig identity)

R =vi

2 sin 2q

g

Page 39: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 3

A ball rolls off a table 1.0 m high with a speed of 4 m/s. How far from the base

of the table does it land ?

Page 40: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 4

An arrow is shot from a castle wall 10. m high. It leaves the bow with a speed of 40. m/s

directed 37o above the horizontal.

a) Find the initial velocity components.

b) Find the maximum height of the arrow.

c) Where does the arrow land ?

d) How fast is the arrow moving just before impact ?

Page 41: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 5

A stone is thrown from the top of a building upward at an angle of 30o to the horizontal

with an initial speed of 20.0 m/s.

a) If the building is 45.0 m high, how long does it take the stone to reach the ground ?

b) What is the speed of the stone just before it strikes the ground ?

Page 42: Vectors and Two Dimensional Motion. Lesson 1 : Some Properties of Vectors Adding Vectors A B R = A + B Resultant (R) is drawn from the tail of the first

Example 6 A projectile is launched from the top of a cliff above level ground. At launch

the projectile is 35 m above the base of the cliff and has a velocity of 50 m/s at an angle of 37o with the horizontal. Air resistance is negligible. Consider the following two cases and use g = 10 m/s2, sin 37o = 0.60, and cos 37o = 0.80.

b) Calculate the horizontal distance R that the projectile travels before it hits the ground.

c) Calculate the speed of the projectile at points A, B, and C.

a) Calculate the total time from launch until the projectile hits the ground at point C.

Case I : The projectile follows the path shown by the curved line in the following diagram.