video based animation synthesis with the essential graph · video based animation synthesis with...

63
Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Upload: others

Post on 16-Mar-2020

21 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Video based Animation Synthesis with the Essential Graph

Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Page 2: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Goal

Input:

•  Video based 4D models of elementary movements

Output:

•  Novel, user guided shape and appearance animation

2  

Given a set of 4D models, how to generate realistic motion from user specified constraints ?  

Page 3: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motivation

Game Of Thrones, HBO Rise of the Tomb Raider, Cristal Dynamics

Human animation generation: Where: •  Digital media production :

–  Video Game industry –  Motion Picture industry –  Virtual Reality applications

3  

Page 4: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

How: •  Physical modeling:

–  Computationally expensive –  Model limitations

Motivation

4  

Game Of Thrones, HBO Rise of the Tomb Raider, Cristal Dynamics

Human animation generation: Where: •  Digital media production :

–  Video Game industry –  Motion Picture industry –  Virtual Reality applications

Page 5: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

How: •  Physical modeling:

–  Computationally expensive –  Model limitations

•  Example data Reuse: –  Key-framing data:

•  Cost-wise expensive: 100-250$ / character second •  Time-wise expensive: 2-3 seconds of finished character animation per day

Motivation

5  

Game Of Thrones, HBO Rise of the Tomb Raider, Cristal Dynamics

Human animation generation: Where: •  Digital media production :

–  Video Game industry –  Motion Picture industry –  Virtual Reality applications

Page 6: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

How: •  Physical modeling:

–  Computationally expensive –  Model limitations

•  Example data Reuse: –  Key-framing data:

•  Cost-wise expensive: 100-250$ / character second •  Time-wise expensive: 2-3 seconds of finished character animation per day

Motivation

Game Of Thrones, HBO Rise of the Tomb Raider, Cristal Dynamics

Synthetic Motion

Human animation generation: Where: •  Digital media production :

–  Video Game industry –  Motion Picture industry –  Virtual Reality applications

6  

Page 7: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

How: •  Physical modeling:

–  Computationally expensive –  Model limitations

•  Example data Reuse: –  Key-framing data:

•  Cost-wise expensive: 100-250$ / character second •  Time-wise expensive: 2-3 seconds of finished character animation per day

–  Motion capture data: ü  Real Motion

Motivation

7  

Game Of Thrones, HBO Rise of the Tomb Raider, Cristal Dynamics

Synthetic Motion

CMU mocap dataset

Human animation generation: Where: •  Digital media production :

–  Video Game industry –  Motion Picture industry –  Virtual Reality applications

Page 8: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

How: •  Physical modeling:

–  Computationally expensive –  Model limitations

•  Example data Reuse: –  Key-framing data:

•  Cost-wise expensive: 100-250$ / character second •  Time-wise expensive: 2-3 seconds of finished character animation per day

–  Motion capture data: ü  Real Motion

Motivation

8  

Game Of Thrones, HBO Rise of the Tomb Raider, Cristal Dynamics

Synthetic Motion

Synthetic Shape

CMU mocap dataset

3D character animated with mocap

Human animation generation: Where: •  Digital media production :

–  Video Game industry –  Motion Picture industry –  Virtual Reality applications

Page 9: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

How: •  Physical modeling:

–  Computationally expensive –  Model limitations

•  Example data Reuse: –  Key-framing data:

•  Cost-wise expensive: 100-250$ / character second •  Time-wise expensive: 2-3 seconds of finished character animation per day

–  Motion capture data: ü  Real Motion

–  Surface capture data: ü  Real Motion ü  Real Shape ü  Real Appearance

Motivation

9  

Game Of Thrones, HBO Rise of the Tomb Raider, Cristal Dynamics

Synthetic Motion

Synthetic Shape

CMU mocap dataset

3D character animated with mocap 4D model, Thomas dataset

Human animation generation: Where: •  Digital media production :

–  Video Game industry –  Motion Picture industry –  Virtual Reality applications

Page 10: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Surface Capture Reuse

10  

Surface Reconstruction

Appearance projection on

geometry

Multi-view videos

Surface temporal tracking

•  Mesh sequence with time-variant topology

•  Mesh sequence with time-consistent topology

•  4D textured model

Page 11: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Surface Capture Reuse

Data: •  Cyclic human movements: walk, run, jump, etc. •  Acyclic human movements: dance.

11  

Surface Reconstruction

Appearance projection on

geometry

Multi-view videos

Surface temporal tracking

•  Mesh sequence with time-variant topology

•  Mesh sequence with time-consistent topology

•  4D textured model

Thomas, Cathy

Page 12: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Surface Capture Reuse

Data: •  Cyclic human movements: walk, run, jump, etc. •  Acyclic human movements: dance.

12  

Data Reuse: Generate continuous motion stream using basic operations on motion segments: •  Rigid transformations •  Concatenation •  Smooth transition generation

Thomas, Cathy

Surface Reconstruction

Appearance projection on

geometry

Multi-view videos

Surface temporal tracking

•  Mesh sequence with time-variant topology

•  Mesh sequence with time-consistent topology

•  4D textured model

Page 13: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

13  

Issues and challenges User control: � Intuitive formulation of user defined constraints

Data organization: � A data structure organizing the input sequences and encoding selected transitions between them

Motion synthesis: � Generating synthetic motion transitions. � Concatenating real and synthetic motion segments.

Numerical realism criterion: � Transition evaluation

Page 14: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

14  

Issues and challenges Challenges :

•  Limited data: •  Make exhaustive use of it

•  User perceptual acuity: •  Reliable numerical realism criterion •  Optimal results in terms of said criterion

 

•  Sensitive data: •  Robust mesh processing technique

•  Complex dynamics: •  Robust transition generation technique

 

User control: � Intuitive formulation of user defined constraints

Data organization: � A data structure organizing the input sequences and encoding selected transitions between them

Motion synthesis: � Generating synthetic motion transitions. � Concatenating real and synthetic motion segments.

Numerical realism criterion: � Transition evaluation

Page 15: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Comparison of Graph Based Approaches

15  

Input data Automatic/supervised Data organization

Motion Graph(kovar02)(Arikan02) Motion Capture automatic Motion graph

Surface Motion Graph(Huang09) 3D Surface Capture automatic Motion graph

4D Parametric Motion Graph(Casas13) 4D Surface Capture supervised Parametric

motion graph

Essential Graph(Boukhayma et. Boyer15) 4D Surface Capture automatic Essential

graph

Page 16: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

16  

Contributions

•  Improving realism in synthetic motion transitions through dynamic time warping and variable length blended segments

•  An optimal structure for motion data organization and reuse: The essential graph

•  A novel high-level constraint formulation for motion synthesis: 3D behavioral path synthesis

Page 17: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

17  

Approach Motion synthesis pipeline :

Page 18: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

18  

Input Data Organization

Page 19: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Graph structure: •  Node = frame/pose •  Edge = transition •  Edge weight = transition cost

19  

Input sequences

Input Data Organization

Page 20: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Graph structure: •  Node = frame/pose •  Edge = transition •  Edge weight = transition cost

We need to add new transitions :

20  

Input sequences

Input Data Organization

Page 21: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Graph structure: •  Node = frame/pose •  Edge = transition •  Edge weight = transition cost

Motion Graph(kovar02) •  Adding edges

–  Local minima in similarity matrix –  Threshloding

21  

Input sequences

Similarity matrix,

Input Data Organization

Page 22: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Graph structure: •  Node = frame/pose •  Edge = transition •  Edge weight = transition cost

Motion Graph(kovar02) •  Adding edges

–  Local minima in similarity matrix –  Threshloding

22  

Input sequences

Similarity matrix,

Input Data Organization

Page 23: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Graph structure: •  Node = frame/pose •  Edge = transition •  Edge weight = transition cost

Motion Graph(kovar02) •  Adding edges

–  Local minima in similarity matrix –  Threshloding

23  

Input sequences

Similarity matrix,

Input Data Organization

Page 24: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Graph structure: •  Node = frame/pose •  Edge = transition •  Edge weight = transition cost

Motion Graph(kovar02) •  Adding edges

–  Local minima in similarity matrix –  Threshloding

•  Improvements –  Interpolated Motion Graph(Sofanova07) –  Well-Connected Motion Graph(Zhao08) –  Optimization-based Motion Graph(Ren10)

24  

Input sequences

Similarity matrix,

Input Data Organization

Page 25: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

25  

Essential Graph •  Creating a complete digraph

–  Connecting all nodes together with directed edges and transition costs as weights

Essential graph

Complete digraph

Input sequences

Page 26: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

26  

Essential Graph •  Creating a complete digraph

–  Connecting all nodes together with directed edges and transition costs as weights

•  Extracting the essential sub-graph –  For each node

•  Calculate the shortest path tree rooted at said node

Complete digraph

Input sequences

Essential graph

Page 27: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

27  

Essential Graph •  Creating a complete digraph

–  Connecting all nodes together with directed edges and transition costs as weights

•  Extracting the essential sub-graph –  For each node

•  Calculate the shortest path tree rooted at said node

shortest path tree: the path distance from the root to any vertex in the tree is the shortest path from the root to the vertex in the complete digraph

Complete digraph

Input sequences

Essential graph

Page 28: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

28  

Essential Graph •  Creating a complete digraph

–  Connecting all nodes together with directed edges and transition costs as weights

•  Extracting the essential sub-graph –  For each node

•  Calculate the shortest path tree rooted at said node

–  Union of shortest path trees rooted at every node –  This structure encodes all the optimal transitions with

respect to the transition cost

Complete digraph

Essential graph

Input sequences

shortest path tree: the path distance from the root to any vertex in the tree is the shortest path from the root to the vertex in the complete digraph

Essential graph

Page 29: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motion Graph vs Essential Graph

Comparative case study:

D E F

A 7 5 5

B 7 2 5

C 7 4 3

A B C

F E D

2

1

3

2

29  

Page 30: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motion Graph vs Essential Graph

Comparative case study:

D E F

A 7 5 5

B 7 2 5

C 7 4 3

A B C

F E D

2

1

3

2

Motion graph

30  

Page 31: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motion Graph vs Essential Graph

Comparative case study:

D E F

A 7 5 5

B 7 2 5

C 7 4 3

A B C

F E D

2

1

3

2

Motion graph

Shortest path tree rooted at A

 

31  

Page 32: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motion Graph vs Essential Graph

Comparative case study:

D E F

A 7 5 5

B 7 2 5

C 7 4 3

A B C

F E D

2

1

3

2

Motion graph

Shortest path tree rooted at A

 

Shortest path tree rooted at B

 

32  

Page 33: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motion Graph vs Essential Graph

Comparative case study:

D E F

A 7 5 5

B 7 2 5

C 7 4 3

A B C

F E D

2

1

3

2

Motion graph

Shortest path tree rooted at A

 

Shortest path tree rooted at B

 

Shortest path tree rooted at C

 

33  

Page 34: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motion Graph vs Essential Graph

Comparative case study:

D E F

A 7 5 5

B 7 2 5

C 7 4 3

A B C

F E D

2

1

3

2

Motion graph

Essential graph    

+   +   =  Shortest path tree

rooted at A

 

Shortest path tree rooted at B

 

Shortest path tree rooted at C

 

34  

Page 35: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motion Graph vs Essential Graph

Comparative case study:

D E F

A 7 5 5

B 7 2 5

C 7 4 3

A B C

F E D

2

1

3

2

Motion graph

Shortest path from A to F: 6  

Shortest path from D to C: 6

Essential graph    

+   +   =  Shortest path tree

rooted at A

 

Shortest path tree rooted at B

 

Shortest path tree rooted at C

 

35  

Page 36: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Motion Graph vs Essential Graph

Comparative case study:

D E F

A 7 5 5

B 7 2 5

C 7 4 3

A B C

F E D

2

1

3

2

Motion graph

Shortest path from A to F: 6  

Shortest path from D to C: 6

Essential graph    

+   +   =  

Shortest path from A to F: 4      

Shortest path from E to C: 5  

Shortest path tree rooted at A

 

Shortest path tree rooted at B

 

Shortest path tree rooted at C

 

36  

Page 37: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

37  

Input Data Organization

Original frames Synthetic frames

Thomas dataset

Page 38: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

38  

Transition Costs Motion synthesis pipeline :

Page 39: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Transition Costs Edge weight = transition cost in terms of Realism criterion:

Ei, j

realism!

= Di, j

surface deformation!

+α Li, jduration!

39  

Page 40: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Transition Costs Edge weight = transition cost in terms of Realism criterion:

Ei, j

realism!

= Di, j

surface deformation!

+α Li, jduration!

Interpolated Transition: Source and target motion segments gradual blending •  Dynamic time warping •  Variable length blended segments

40  

Page 41: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Transition Costs Edge weight = transition cost in terms of Realism criterion:

Ei, j

realism!

= Di, j

surface deformation!

+α Li, jduration!

Interpolated Transition: Source and target motion segments gradual blending •  Dynamic time warping •  Variable length blended segments Finding segment lengths li and lj, and temporal warps wi and wj that minimize the total surface deformation cost: Function d(.,.) is a static pose distance.

D(i, j) = minli ,l j∈ lmin ,lmax[ ]

minwi ,w j

d(wi−1 (t),w j−1 (t))t∈ 0,L[ ]∑

Dynalic Time Warping! "#### $####

41  

Page 42: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Transition Costs Edge weight = transition cost in terms of Realism criterion:

Ei, j

realism!

= Di, j

surface deformation!

+α Li, jduration!

Interpolated Transition: Source and target motion segments gradual blending •  Dynamic time warping •  Variable length blended segments Motion synthesis level: •  Pose interpolation of matched frame

along the transition •  Global displacements interpolation

42  

Page 43: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

43  

Pose distance and interpolation Motion synthesis pipeline :

Page 44: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Skeleton parameterization for Mo-cap data:

Riemannian manifold:

SO(3)njo int s

44  

Page 45: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Skeleton parameterization for Mo-cap data:

Riemannian manifold: •  Pose metric

SO(3)njo int s

12njo int s

∑ log(R1−1R2 ) F

45  

Page 46: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Skeleton parameterization for Mo-cap data:

Riemannian manifold: •  Pose metric •  Geodesic pose interpolation

SO(3)njo int s

12njo int s

∑ log(R1−1R2 ) F

R1eλ log(R1

−1R2 )

46  

Page 47: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Skeleton parameterization for Mo-cap data: Skeleton parametrization for surfacic data: •  Mesh Ensemble Motion Graph(James07) •  One-to-Many(Zheng13)

Riemannian manifold: •  Pose metric •  Geodesic pose interpolation

SO(3)njo int s

12njo int s

∑ log(R1−1R2 ) F

R1eλ log(R1

−1R2 )

LBS skinning, Zheng13 Articulated plant model, James07

47  

Page 48: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Skeleton parameterization for Mo-cap data: Skeleton parametrization for surfacic data: •  Mesh Ensemble Motion Graph(James07) •  One-to-Many(Zheng13)

Drawbacks –  Robust identification of an underlying skeleton structure is difficult –  Realism loss due to articulated model limitation

Riemannian manifold: •  Pose metric •  Geodesic pose interpolation

SO(3)njo int s

12njo int s

∑ log(R1−1R2 ) F

R1eλ log(R1

−1R2 )

LBS skinning, Zheng13 Articulated plant model, James07

48  

Page 49: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Skeleton parameterization for Mo-cap data: Skeleton parametrization for surfacic data: •  Mesh Ensemble Motion Graph(James07) •  One-to-Many(Zheng13)

Drawbacks –  Robust identification of an underlying skeleton structure is difficult –  Realism loss due to articulated model limitation

Surface based parametrization for surfacic data: •  Surface Motion Graph(Huang09) •  4D Parametric Motion Graph(Casas13) (Heck07)(Shin06)

Riemannian manifold: •  Pose metric •  Geodesic pose interpolation

SO(3)njo int s

12njo int s

∑ log(R1−1R2 ) F

R1eλ log(R1

−1R2 )

LBS skinning, Zheng13 Articulated plant model, James07

Parametric motion graph, Casas 13

49  

Page 50: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Euclidean Parametrization •  Pose metric : sum of squared Euclidean distances between vertices •  pose interpolation : linear interpolation of vertices coordinates

ℜ3×nvertices

50  

Page 51: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Euclidean Parametrization •  Pose metric : sum of squared Euclidean distances between vertices •  pose interpolation : linear interpolation of vertices coordinates

Drawbacks –  Rigid Alignment residual error do not account for mesh geometry –  Linear mesh interpolation introduces surface distortion

ℜ3×nvertices

51  

Page 52: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Euclidean Parametrization •  Pose metric : sum of squared Euclidean distances between vertices •  pose interpolation : linear interpolation of vertices coordinates

Drawbacks –  Rigid Alignment residual error do not account for mesh geometry –  Linear mesh interpolation introduces surface distortion

Surface Deformation based Parameterization for 3D triangular meshes:

Polar decomposition of Deformation Gradients: Riemannian manifold:

T = R.ST = (v1 − v3,v2 − v3,n)

−1.(v '1− v '3,v '2− v '3,n ')

(T1,..,Tmtriangles )∈ (SO(3)× S++3)

mtriangles

ℜ3×nvertices

52  

Page 53: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Euclidean Parametrization •  Pose metric : sum of squared Euclidean distances between vertices •  pose interpolation : linear interpolation of vertices coordinates

Drawbacks –  Rigid Alignment residual error do not account for mesh geometry –  Linear mesh interpolation introduces surface distortion

Surface Deformation based Parameterization for 3D triangular meshes:

Polar decomposition of Deformation Gradients: Riemannian manifold: •  Pose metric

T = R.ST = (v1 − v3,v2 − v3,n)

−1.(v '1− v '3,v '2− v '3,n ')

(T1,..,Tmtriangles )∈ (SO(3)× S++3)

mtriangles

d(.,.) = 12mtriangles

∑ log(R)F+ log(S)

F( )

ℜ3×nvertices

53  

Page 54: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Pose distance and interpolation Euclidean Parametrization •  Pose metric : sum of squared Euclidean distances between vertices •  pose interpolation : linear interpolation of vertices coordinates

Drawbacks –  Rigid Alignment residual error do not account for mesh geometry –  Linear mesh interpolation introduces surface distortion

Surface Deformation based Parameterization for 3D triangular meshes:

Polar decomposition of Deformation Gradients: Riemannian manifold: •  Pose metric •  Pose interpolation

•  Geodesic transformation interpolation

•  Gradient deformation with interpolated transformation •  3D Poisson Shape reconstruction

T = R.ST = (v1 − v3,v2 − v3,n)

−1.(v '1− v '3,v '2− v '3,n ')

(T1,..,Tmtriangles )∈ (SO(3)× S++3)

mtriangles

d(.,.) = 12mtriangles

∑ log(R)F+ log(S)

F( )

!T = eλ log(R).eλ log(S )

ℜ3×nvertices

54  

Page 55: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

55  

User guided animation synthesis Motion synthesis pipeline :

Page 56: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

User guided animation synthesis Motion extraction casted as a graph search problem and solved using depth first search with Branch and bound

Cost function and halting condition

Motion stream Min-cost graph walk

High-level Constraint

56  

Page 57: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

User guided animation synthesis

•  Motion Stream –  Concatenate original and interpolated

motion segments –  Rigid alignment at segment junctions

Motion extraction casted as a graph search problem and solved using depth first search with Branch and bound

Cost function and halting condition

Motion stream Min-cost graph walk

High-level Constraint

57  

Page 58: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

User guided animation synthesis

•  Motion Stream –  Concatenate original and interpolated

motion segments –  Rigid alignment at segment junctions

•  High Level constraints

–  3d behavioral path synthesis •  Follow a 3D path, behave as precised at some parts •  Adapted to locomotion data

–  Pose/time constraint

•  reach specific poses at specific times •  Adapted to unstructured acyclic motion

Motion extraction casted as a graph search problem and solved using depth first search with Branch and bound

Cost function and halting condition

Motion stream Min-cost graph walk

High-level Constraint

3D behavioral path synthesis

2D path synthesis

58  

Page 59: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

59  

User guided motion synthesis

Page 60: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

60  

User guided motion synthesis

Page 61: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

61  

User guided motion synthesis

Page 62: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

Conclusion

•  Realistic shape and appearance animation generation from user specified constraints

•  Contributions: –  An optimal structure for motion data organization and reuse –  A method for improving realism in motion transitions –  A novel high level constraint formulation

•  Limitations: –  Foot skate

•  Future work: –  Data annotation –  Texture interpolation –  More Data : Motion warping, Motion transfert, Merging parts motion.

62  

Page 63: Video based Animation Synthesis with the Essential Graph · Video based Animation Synthesis with the Essential Graph Adnane Boukhayma, Edmond Boyer MORPHEO INRIA Grenoble Rhône-Alpes

63  

Thank You !