video game playing time and cardiometabolic risk in adolescents: the afinos study

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Brief report Video game playing time and cardiometabolic risk in adolescents: The AFINOS study David Martinez-Go ´ mez a,b, *, Sonia Gomez-Martinez a , Jonatan R. Ruiz c,d , Francisco B. Ortega c,d , Ascension Marcos a , Oscar L. Veiga b a Immunonutrition Research Group, Department of Metabolism and Nutrition, Institute of Food Science, Technology and Nutrition (ICTAN), Spanish National Research Council (CSIC), Madrid, Spain b Department of Physical Education, Sport and Human Movement, Facultad de Formacio ´n del Profesorado y Educacio ´n, Universidad Autonoma de Madrid, Madrid, Spain c Department of Physical Education and Sport, Faculty of Physical Activity and Sport Sciences, University of Granada, Granada, Spain d Unit for Preventive Nutrition, Department of Biosciences and Nutrition at NOVUM, Karolinska Institutet, Huddinge, Sweden Med Clin (Barc). 2012;139(7):290–292 A R T I C L E I N F O Article history: Received 16 January 2012 Accepted 19 April 2012 Available online 27 June 2012 Keywords: Sedentary behaviors Cardiovascular disease Metabolic health Adolescence A B S T R A C T Background and objective: We aimed to examine the association of video games playing time with cardiometabolic risk biomarkers in adolescents. Subjects and methods: This study comprised 181 adolescents (88 girls), aged 13- to 17 years old. Moderate-to-vigorous physical activity (MVPA) was measured by accelerometry, and video game playing time in computer and console was self-reported. Waist circumference, systolic blood pressure (BP) and diastolic BP, mean arterial pressure, HDL-cholesterol, LDL-cholesterol, total cholesterol, triglycerides, glucose, insulin, and apolipoproteins A-1 and B-100 were measured. Results: Computer games use was not significantly associated with any biomarker (P > 0.1) but the time spent using console games was positively associated with diastolic BP, mean arterial pressure, triglycerides, and a clustered cardiometabolic risk score. These results were independent of age, sex, pubertal stage, MVPA, and WC. Conclusion: These results support some evidence regarding a plausible unfavorable role of playing (console) video games on cardiometabolic health in adolescence. ß 2012 Elsevier Espan ˜a, S.L. All rights reserved. Jugar con videojuegos y riesgo cardiometabo ´ lico en adolescentes: Estudio AFINOS Palabras clave: Comportamientos sedentarios Enfermedad cardiovascular Salud metabo ´ lica Adolescencia R E S U M E N Fundamento y Objetivo: El objetivo del estudio ha sido examinar la asociacio ´n entre el tiempo empleado jugando con videojuegos y biomarcadores de riesgo cardiometabo ´ lico en adolescentes. Sujetos y Me ´todo: El estudio incluyo ´ 181 adolescentes (88 chicas), con edades comprendidas entre los 13 y los 17 an ˜os. La actividad ´sica a intensidad moderada y vigorosa se valoro ´ mediante acelerometrı ´a, y el tiempo jugando con videojuegos en el ordenador y la consola fue auto-reportado. Los niveles de circunferencia de cintura, presio ´n arterial (PA) sisto ´ lica, PA diasto ´ lica, PA media, LDL-colesterol, colesterol total, triglice ´ ridos, glucosa, insulina, apolipoproteinas A-1 y B-100 se midieron. Resultados: El tiempo jugando con juegos de ordenador no se asocio ´ con ninguno de los marcadores estudiados, pero el tiempo empleado en juegos de consola se asocio ´ positivamente con la PA diasto ´ lica, la PA media, triglice ´ ridos y un indicador agrupado de riesgo cardiometabo ´ lico. Estos resultados fueron independientes de: edad, sexo, estadio puberal, actividad ´sica de intensidad moderada y vigorosa, y circunferencia de cintura. Conclusion: Estos resultados muestran alguna evidencia de la influencia negativa que tiene jugar con videojuegos (en consola) sobre la salud cardiometabo ´ lica en la adolescencia. ß 2012 Elsevier Espan ˜a, S.L. Todos los derechos reservados. * Corresponding author. E-mail address: [email protected] (D. Martinez-Go ´ mez). www .elsevier .es/m ed icin ac linic a 0025-7753/$ see front matter ß 2012 Elsevier Espan ˜a, S.L. All rights reserved. http://dx.doi.org/10.1016/j.medcli.2012.04.017

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Med Clin (Barc). 2012;139(7):290–292

Brief report

Video game playing time and cardiometabolic risk in adolescents:The AFINOS study

David Martinez-Gomez a,b,*, Sonia Gomez-Martinez a, Jonatan R. Ruiz c,d, Francisco B. Ortega c,d,Ascension Marcos a, Oscar L. Veiga b

a Immunonutrition Research Group, Department of Metabolism and Nutrition, Institute of Food Science, Technology and Nutrition (ICTAN), Spanish National Research Council (CSIC),

Madrid, Spainb Department of Physical Education, Sport and Human Movement, Facultad de Formacion del Profesorado y Educacion, Universidad Autonoma de Madrid, Madrid, Spainc Department of Physical Education and Sport, Faculty of Physical Activity and Sport Sciences, University of Granada, Granada, Spaind Unit for Preventive Nutrition, Department of Biosciences and Nutrition at NOVUM, Karolinska Institutet, Huddinge, Sweden

A R T I C L E I N F O

Article history:

Received 16 January 2012

Accepted 19 April 2012

Available online 27 June 2012

Keywords:

Sedentary behaviors

Cardiovascular disease

Metabolic health

Adolescence

A B S T R A C T

Background and objective: We aimed to examine the association of video games playing time with

cardiometabolic risk biomarkers in adolescents.

Subjects and methods: This study comprised 181 adolescents (88 girls), aged 13- to 17 years old.

Moderate-to-vigorous physical activity (MVPA) was measured by accelerometry, and video game

playing time in computer and console was self-reported. Waist circumference, systolic blood pressure

(BP) and diastolic BP, mean arterial pressure, HDL-cholesterol, LDL-cholesterol, total cholesterol,

triglycerides, glucose, insulin, and apolipoproteins A-1 and B-100 were measured.

Results: Computer games use was not significantly associated with any biomarker (P > 0.1) but the time

spent using console games was positively associated with diastolic BP, mean arterial pressure,

triglycerides, and a clustered cardiometabolic risk score. These results were independent of age, sex,

pubertal stage, MVPA, and WC.

Conclusion: These results support some evidence regarding a plausible unfavorable role of playing

(console) video games on cardiometabolic health in adolescence.

� 2012 Elsevier Espana, S.L. All rights reserved.

Jugar con videojuegos y riesgo cardiometabolico en adolescentes: Estudio AFINOS

Palabras clave:

Comportamientos sedentarios

Enfermedad cardiovascular

Salud metabolica

Adolescencia

R E S U M E N

Fundamento y Objetivo: El objetivo del estudio ha sido examinar la asociacion entre el tiempo empleado

jugando con videojuegos y biomarcadores de riesgo cardiometabolico en adolescentes.

Sujetos y Metodo: El estudio incluyo 181 adolescentes (88 chicas), con edades comprendidas entre los 13

y los 17 anos. La actividad fısica a intensidad moderada y vigorosa se valoro mediante acelerometrıa, y el

tiempo jugando con videojuegos en el ordenador y la consola fue auto-reportado. Los niveles de

circunferencia de cintura, presion arterial (PA) sistolica, PA diastolica, PA media, LDL-colesterol,

colesterol total, trigliceridos, glucosa, insulina, apolipoproteinas A-1 y B-100 se midieron.

Resultados: El tiempo jugando con juegos de ordenador no se asocio con ninguno de los marcadores

estudiados, pero el tiempo empleado en juegos de consola se asocio positivamente con la PA diastolica, la

PA media, trigliceridos y un indicador agrupado de riesgo cardiometabolico. Estos resultados fueron

independientes de: edad, sexo, estadio puberal, actividad fısica de intensidad moderada y vigorosa, y

circunferencia de cintura.

Conclusion: Estos resultados muestran alguna evidencia de la influencia negativa que tiene jugar con

videojuegos (en consola) sobre la salud cardiometabolica en la adolescencia.

� 2012 Elsevier Espana, S.L. Todos los derechos reservados.

www .e lsev ier .es /m ed i c in ac l in ic a

* Corresponding author.

E-mail address: [email protected] (D. Martinez-Gomez).

0025-7753/$ – see front matter � 2012 Elsevier Espana, S.L. All rights reserved.

http://dx.doi.org/10.1016/j.medcli.2012.04.017

D. Martinez-Gomez et al / Med Clin (Barc). 2012;139(7):290–292 291

Introduction

The population health science of sedentary behavior highlightsthe detrimental effect of prolonged periods of sitting time onmetabolic health.1 Total sedentary (primarily sitting) time and thetime spent in specific sedentary activities such as televisionwatching and driving automobiles are related to all-cause andcardiovascular mortality as well as an unfavorable cardiometabolicprofile in adults.1

In youth, there is some evidence regarding the influence ofsedentary time and television watching time in cardiometabolicrisk factors.2,3 The influence of other sedentary behavior as videogames playing on cardiometabolic health in youth is scarce andlimited to experimental studies in laboratory settings – short-termeffects.4–6 Whether an excess of playing video games maycontribute to cardiometabolic abnormalities in children andadolescents is unknown.

The aim of this study was to examine the association of videogames playing time in computer and console devices withcardiometabolic risk biomarkers in adolescents.

Methods

Participants

The sample employed in this study comprised 181 adolescents(88 girls), aged 13- to 17 years old, who were part of the AFINOS (LaActividad Fısica como Agente Preventivo del Desarrollo deSobrepeso, Obesidad, Alergias, Infecciones y Factores de RiesgoCardiovascular en Adolescentes/Physical Activity as a PreventiveMeasure Against Overweight, Obesity, Infections, Allergies andCardiovascular Disease Risk Factors in Adolescents) cross-sectionalstudy. In brief, the AFINOS study was designed to assess healthstatus and lifestyles through a survey completed by a representa-tive sample of adolescents (n � 2000), aged 13–17 years, from theMadrid region. In addition, a set of measurements includinganthropometry, objectively measured physical activity (PA),physical fitness, and blood analysis were performed in a sub-sample of adolescents. Descriptive data for physical characteristics,fatness, PA by accelerometry, and cardiometabolic risk biomarkersof the sub-sample herein included were presented elsewhere.2,7

The whole data collection period in this sub-sample lasted 4consecutive months between 2007 and 2008.

Study variables

Video game playing time was obtained by self-report. A briefquestionnaire was administered within the school hours andadolescents reported the usual number of hours in computerand console games separately for a typical weekday and weekendday. The average time spent in computer games (min/d) wascalculated using the following formula: [(weekday computergames � 5 + weekend computer games � 2)/7]. The average timespent in console games (min/d) was calculated using a similarformula. After overnight fasting for 10-h, blood samples werecollected between 8 and 9 a.m. Blood was extracted by venipunc-ture from the antecubital vein (16 ml) in all participants.

Some cardiometabolic risk biomarkers were selected for thepresent study: waist circumference (WC), systolic and diastolicblood pressures, mean arterial pressure (MAP), HDL-cholesterol,LDL-cholesterol, total cholesterol, triglycerides, glucose, insulin,and apolipoproteins A-1 and B-100.

Additionally, a clustered cardiometabolic risk score (Z-score)was computed using those cardiometabolic risks (MAP, HDL-cholesterol, triglycerides, and glucose) suggested by the Interna-tional Diabetes Federation for the definition of the metabolic

syndrome in youth. This score was previously standardized for age,sex, pubertal stage, and accelerometer-measured moderate-to-vigorous PA (MVPA) variables using a lineal regression process.

Statistical analysis

Descriptive characteristics are presented as mean � SD. All thevariables were checked for normality of distribution before theanalysis and transformations were performed when necessary.Natural logarithm was applied to WC, HDL-cholesterol, LDL-cholesterol, total cholesterol, glucose, and insulin. Interaction factorsfor sex (sex � main exposures) were checked to determine whethersex modified the associations of PA, CRF and fatness withinflammatory markers. Since no significant interaction was foundfor sex, all analyses were performed with boys and girls together.

Multiple linear regression analysis, adjusted for potentialconfounders when necessary (age, sex, pubertal stage, MVPA,and WC), examined the associations of computer and console videogames with individual and clustered cardiometabolic risk vari-ables. Analyses were conducted using SPSS version 18 forMacintosh.

Results

Mean � SD of time spent playing video games in computer andconsole in the total sample was 43.2 � 53.6 min/d and 8.6 � 0.8 min/d, respectively. Interaction factors sex � main exposures in the modelwere tested, but there were no evidence (P > 0.1) that sex couldmodify the association between playing video games and cardiome-tabolic risk biomarkers. Consequently, all analyses were performedwith adolescent boys and girls together.

Table 1 shows the associations between playing video gamesand individual cardiometabolic risk biomarkers. Computer gamesuse was not significantly associated with any biomarker (P > 0.1)after controlling for sex, age, pubertal status, MVPA, and WC.However, the time spent using console games was positivelyassociated with some conventional biomarkers (i.e. diastolic bloodpressure, MAP and triglycerides) after controlling for potentialconfounders (Table 1).

Playing computer games was not associated with the clusteredcardiometabolic risk score (b = 0.08, P = 0.289 [adjustedR2 = �0.01]), whereas high levels of console games use wassignificantly associated with unfavorable levels in this clusteredrisk factor (b = 0.21, P = 0.006 [adjusted R2 = 0.03]). When WC wastaken out of the clustered cardiometabolic risk biomarker andincluded as a confounder variable in the model, the results did notsubstantially change (b = 0.11, P = 0.112 [adjusted R2 = 0.12] forcomputer games and b = 0.20, P = 0.007 [adjusted R2 = 0.14] forconsole games).

Discussion

In the present study in apparently healthy adolescents the mainfindings suggest that video games playing time, specifically inconsole games, is positively associated with individual andclustered cardiometabolic risk biomarkers, independently ofpotential confounders including MVPA. Despite we only foundmodest associations, this cross-sectional evidence supports aplausible unfavorable role of playing video games on cardiovas-cular and metabolic diseases in adolescence. These findings havepublic health relevance since secular trends in video game use anddevice availability at homes seems to have increased the last years(www.kff.org).

To the best of our knowledge, this is the first study examiningthe association between video games playing time and cardio-metabolic biomarkers in free-living conditions. Previous results in

Table 1Associations between playing video games and cardiometabolic biomarkers in adolescents (n = 181).

Computer games (min/d) Console games (min/d)

Model 1 Model 2 Model 1 Model 2

b P Adjusted R2 b P Adjusted R2 b P Adjusted R2 b P Adjusted R2

Waist circumference (cm)a �0.04 0.611 0.04 – – – 0.07 0.430 0.04 – – –

Systolic blood pressure (mmHg) 0.05 0.451 0.20 0.06 0.361 0.27 0.12 0.116 0.20 0.10 0.158 0.27

Diastolic blood pressure (mmHg) 0.13 0.102 0.01 0.13 0.091 0.01 0.17 0.041 0.01 0.17 0.048 0.01

Mean arterial pressure (mmHg) 0.12 0.123 0.03 0.12 0.105 0.07 0.18 0.029 0.05 0.17 0.038 0.08

HDL-cholesterol (mg/dl)a �0.07 0.369 0.02 �0.08 0.309 0.05 �0.10 0.236 0.02 �0.09 0.296 0.05

LDL-cholesterol (mg/dl)a 0.01 0.857 �0.01 0.02 0.774 0.02 0.08 0.329 �0.01 0.07 0.402 0.02

Total cholesterol (mg/dl)a 0.01 0.920 �0.01 0.01 0.854 0.01 0.08 0.370 �0.01 0.07 0.433 0.01

Triglycerides (mg/dl) 0.11 0.170 0.01 0.12 0.105 0.11 0.20 0.019 0.03 0.18 0.027 0.12

Glucose (mg/dl)a �0.03 0.717 0.07 �0.02 0.759 0.07 0.13 0.126 0.08 0.12 0.148 0.08

Insulin (mU/dl)a �0.08 0.322 �0.01 �0.08 0.325 �0.02 �0.01 0.984 �0.02 �0.01 0.977 �0.02

Apolipoprotein A-1 (mg/dl) �0.02 0.843 0.03 �0.02 0.814 0.03 0.01 0.931 0.03 0.02 0.885 0.02

Apolipoprotein B-100 (mg/dl) �0.02 0.804 �0.02 �0.01 0.930 0.05 0.12 0.177 �0.01 0.10 0.231 0.05

Model 1: adjusted for age, sex, pubertal stage and moderate-to-vigorous physical activity. Model 2: adjusted for Model 1 + waist circumference.a Ln-transformed.

Statistically significance values are showed in bold.

D. Martinez-Gomez et al / Med Clin (Barc). 2012;139(7):290–292292

cross-sectional studies cannot be compared because, in general,they pooled several sedentary activities (e.g. television watchingplus computer use) in the same variable for the analyses. This factprevented to know the independent role of each sedentarybehavior on health. On the other hand, several experimentalstudies in laboratories found that video games have a negativeshort-term impact on cardiometabolic factors such as heart ratevariability and blood pressure in children and adolescents afterplaying.4,5,8

Interestingly, our results show that only console games are relatedto cardiometabolic biomarkers, even adolescents spent less time inconsole games than in computer games in our sample. Althoughpossible explanations for the device-specific association observedcannot be tested in the current study, the different type of gamesplayed in computer and console devices might be important.4-6,8

Nowadays video games are not considered totally dangerous forhealth. For example, some specific video games have beendeveloped for health promotion in schools and home settings.Likewise, a few studies emphasize the positive consequences ofplaying video games on brain and mental health in youth.9 Inaddition, health-related research is evaluating the potential ofactive video games (also called exergaming) to improve PA levelsin young people.10

This study has some limitations. For example, these findingsmay not be generalizable due to the relatively small sample size,and the cross-sectional design cannot establish the causaldirection between the variables under study. Also, video gameplaying time was self-reported. Consequently, further cross-sectional and longitudinal studies in both youth and adults areneed to provide more information regarding the long-term impactof video game playing time on cardiometabolic health.

Conflict of interest

The authors declare no conflicts of interest.

Acknowledgments

The authors would like to thank the adolescents and theirparents who participated in this study. This study was financiallysupported by the Spanish Ministry of Education and Science(DEP2006-56184-C03-02/PREV and AP2006-02464) and by theEuropean Union funds (FEDER). DMG had full access to all the datain the study and takes responsibility for the integrity of the dataand the accuracy of the data analysis. The content of this articlereflects only the authors’ views, and the European Union is notliable for any use that may be made of the information containedtherein.

References

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2. Martınez-Gomez D, Eisenmann JC, Gomez-Martınez S, Veses A, Marcos A, VeigaOL. Sedentary behavior, adiposity and cardiovascular risk factors in adolescents.The AFINOS study. Rev Esp Cardiol. 2010;63:277–85.

3. Martinez-Gomez D, Rey-Lopez JP, Chillon P, Gomez-Martınez S, Vicente-Rodrı-guez G, Martın-Matillas M, et al. Excessive TV viewing and cardiovasculardisease risk factors in adolescents. The AVENA cross-sectional study. BMCPublic Health. 2010;10:274.

4. Wang X, Perry AC. Metabolic and physiologic responses to video game play in 7-to 10-year-old boys. Arch Pediatr Adolesc Med. 2006;160:411–5.

5. Borusiak P, Bouikidis A, Liersch R, Russell JB. Cardiovascular effects in adoles-cents while they are playing video games: a potential health risk factor?Psychophysiology. 2008;45:327–32.

6. Mellecker RR, Lanningham-Foster L, Levine JA, McManus AM. Energy intakeduring activity enhanced video game play. Appetite. 2010;55:343–7.

7. Veses AM, Martınez-Gomez D, Gomez-Martınez S, Zapatera B, Veiga OL, MarcosA. Association between excessive body fat and eating-disorder risk in adoles-cents: the AFINOS Study. Med Clin (Barc). 2011;136:620–2.

8. Anderson CA. An update on the effects of playing violent video games. J Adolesc.2004;27:113–22.

9. Strasburger VC, Jordan AB, Donnerstein E. Health effects of media on childrenand adolescents. Pediatrics. 2010;125:756–67.

10. Biddiss E, Irwin J. Active video games to promote physical activity in childrenand youth: a systematic review. Arch Pediatr Adolesc Med. 2010;164:664–72.