video games and pop culture
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Video Games and Pop Culture. Dr. Ibrahim Yucel. History of Games. •Interactive mediums and games have always be part of human culture. Why is this?. Take Tic-Tac-Toe for Example. What does this game actually teach? Why to children play it?. Game Design and Learning meet up. - PowerPoint PPT PresentationTRANSCRIPT
Video Games and Pop Culture
Dr. Ibrahim Yucel
History of Games
•Interactive mediums and games have always be part of human culture. Why is this?
Take Tic-Tac-Toe for Example
What does this game actually teach? Why to children play it?
Game Design and Learning meet up
• I agree with Ralph Koster and his theory of “Fun”- that Fun is a state of learning– Very similar to
“Flow” [Chen,]• Games are
designed to reach this state
Interests LearningFun
Games Required People
With the exception of solitaire.The rules of solitaire have enough variety of play to keep it interesting.
But what if we had enough rules?
• If we have enough ideas about “how” a game could be played, we could then make an AI for it, and have a computer play with us
AI Shortcomings
• Meaning• Complexity of
states• Personality• Learning
Games provide good testing frameworks
Games are “Magic circles” as Huizinga puts it, that is to say that exist disconnected from reality, constructed with their own rules and consequences.
Interactive Narration without a storyteller
Being able to create narratives based on input
First Video GamesMilitary and flight
simulators- Which then continued
on PCs
Consoles
The NES
• Marks the end of the Industry crash in the 80s.
• The latter arrival of the Sega Genesis marks the starts of “Console Wars”
Move to Disk media
• CDs provided more space– This space could then be used to create
better visuals and sound at the cost of load times
– Cheaper to reproduce
Casual Revolution
• Flash games• Social networks• Wii, Move, Kinnect
Influence in Pop Culture
Hardcore counter movement- Retro Style
• Difficultly seen as a better quality• Use of sprite art• Attempts to define “gamers”
Censorship and GamesCountries that have at lease
one banned game
AustraliaBrazilCanadaPeople's Republic of ChinaCubaFranceGermanyGreeceIrelandItalyJapan
MalaysiaMexicoNew ZealandNorwayRussiaSaudi ArabiaSingaporeSouth KoreaThailandUnited Arab EmiratesUnited KingdomVenezuela
Final Thoughts
• Has games Achieved its “Citizen Cane?• Will we see Mature games? What does
mature mean in this context?• Gamification of other fields