video games and pop culture

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Video Games and Pop Culture Dr. Ibrahim Yucel

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Video Games and Pop Culture. Dr. Ibrahim Yucel. History of Games. •Interactive mediums and games have always be part of human culture. Why is this?. Take Tic-Tac-Toe for Example. What does this game actually teach? Why to children play it?. Game Design and Learning meet up. - PowerPoint PPT Presentation

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Page 1: Video Games and Pop Culture

Video Games and Pop Culture

Dr. Ibrahim Yucel

Page 3: Video Games and Pop Culture

Take Tic-Tac-Toe for Example

What does this game actually teach? Why to children play it?

Page 4: Video Games and Pop Culture

Game Design and Learning meet up

• I agree with Ralph Koster and his theory of “Fun”- that Fun is a state of learning– Very similar to

“Flow” [Chen,]• Games are

designed to reach this state

Interests LearningFun

Page 5: Video Games and Pop Culture

Games Required People

With the exception of solitaire.The rules of solitaire have enough variety of play to keep it interesting.

Page 6: Video Games and Pop Culture

But what if we had enough rules?

• If we have enough ideas about “how” a game could be played, we could then make an AI for it, and have a computer play with us

Page 7: Video Games and Pop Culture

AI Shortcomings

• Meaning• Complexity of

states• Personality• Learning

Page 8: Video Games and Pop Culture

Games provide good testing frameworks

Games are “Magic circles” as Huizinga puts it, that is to say that exist disconnected from reality, constructed with their own rules and consequences.

Page 9: Video Games and Pop Culture

Interactive Narration without a storyteller

Being able to create narratives based on input

Page 11: Video Games and Pop Culture

Consoles

Page 12: Video Games and Pop Culture

The NES

• Marks the end of the Industry crash in the 80s.

• The latter arrival of the Sega Genesis marks the starts of “Console Wars”

Page 13: Video Games and Pop Culture

Move to Disk media

• CDs provided more space– This space could then be used to create

better visuals and sound at the cost of load times

– Cheaper to reproduce

Page 14: Video Games and Pop Culture

Casual Revolution

• Flash games• Social networks• Wii, Move, Kinnect

Page 15: Video Games and Pop Culture

Influence in Pop Culture

Page 16: Video Games and Pop Culture

Hardcore counter movement- Retro Style

• Difficultly seen as a better quality• Use of sprite art• Attempts to define “gamers”

Page 17: Video Games and Pop Culture

Censorship and GamesCountries that have at lease

one banned game

AustraliaBrazilCanadaPeople's Republic of ChinaCubaFranceGermanyGreeceIrelandItalyJapan

MalaysiaMexicoNew ZealandNorwayRussiaSaudi ArabiaSingaporeSouth KoreaThailandUnited Arab EmiratesUnited KingdomVenezuela

Page 18: Video Games and Pop Culture

Final Thoughts

• Has games Achieved its “Citizen Cane?• Will we see Mature games? What does

mature mean in this context?• Gamification of other fields