virtual aerospace center of excellence workshop nasa langley research center
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Virtual Aerospace Center of Excellence Workshop NASA Langley Research Center April 30 – May 1, 2009 Education – The Results Greg Selby, Old Dominion University. We considered the four suggested Breakout Issues. Breakout Session Question #1. - PowerPoint PPT PresentationTRANSCRIPT
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Virtual Aerospace Center of Excellence Workshop
NASA Langley Research Center
April 30 – May 1, 2009
Education – The ResultsGreg Selby, Old Dominion University
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We considered the four suggested Breakout Issues
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Breakout Session Question #1If unlimited funds were available, what key capabilities would you recommend be included in a Virtual Aerospace Center of Excellence (VACE) that would make it a true working laboratory capable of supporting education?
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Question #1 - ResponsesOpen access to a virtual world in which
students design experiments and explore features in order to manipulate variables and discover STEM and other subject material
Desirable to have data models/data types compatible between virtual world platforms
Availability of all required hardware to have a effective and reliable virtual world
VACE resources to be internationally available – open access
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Question #1 – Responses, Cont’dReal-world problems/challenges (design
and other types) would be generated and posted and mentors would be provided by NASA, as appropriate
Problems/challenges would be connected to SOL’s (Virginia) and national learning objectives
Problems/challenges would have an interactive feature, allowing participants to receive feedback, modify input, and investigate consequences
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Question #1 – Responses, Cont’dResources would be easily accessible and
readily affordable for target audienceSupporting software would be available at
no cost or minimum cost to participating school systems and other educational entities
Appropriate training would be provided to teachers and facilitators, including classes and workshops – consideration of fostering a culture change may be necessary to promote participation
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Question #1 – Responses, Cont’dVACE Team to develop
courses/content that support K-12/K-20 instructionInclude elementary, secondary, post-
secondary teachers/instructors as team members
Design tools made readily available, e.g., simulation and modeling software – space probe/vehicle trajectory simulations
Game technology emphasized in developing educational software
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Question #1 – Responses, Cont’dVACE Team to develop
courses/content that support K-12/K-20 instruction, cont’dIncorporate features that promote the
independent development of virtual world content by students
Content to be multidisciplinary in nature
Emphasis to be placed on the development of STEM materials
VACE educational resources would be aggressively promoted for use by remote school districts for obvious benefit
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Question #1 – Responses, Cont’dVACE Team to develop courses/content that support K-12/K-20 instruction, cont’dConnect to NSF and other depositories
of software/ simulations and provide navigation assistance
Provide incentives for students to participate; e.g., VACE Scholars Program
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Breakout Session Question #2What attributes of existing virtual environments foster education?
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Question #2 - ResponsesPertaining primarily to SL (Second Life)Age-appropriate material is featured
Software designers/users (teachers)/ facilitators can control level of interaction for students
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Question #2 – Responses, cont’dPertaining primarily to SL (Second Life)Platforms interest student audienceVisually attractiveStudents immersion in programming
with embedded tutoringInteractivity emphasizedFeedback/assessment/immediate
evaluation feature that is embedded and informal
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Question #2 – Responses, cont’dPertaining primarily to SL (Second Life)Platforms interest student audienceOpen-endedness of exploration process
appealing (considering consequences of choices enhances critical-thinking skills)
Social interactions with peer groups appealing due partially to inhibitions being diminished
Opportunity for Virtual Science Fairs
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Question #2 – Responses, cont’dPertaining primarily to SL (Second Life)Non-traditional approaches to problem solutions featured
Participants help create fulfilling experiences
Potential to have a “token economy”
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Breakout Session Question #3 What do you believe are the limitations of existing virtual environments relative to enabling education? Technological Limitations Social Limitations Limitations on Human Perception or Cognition
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Question #3 - Responses Content not always appropriate for student audiences
Lack of thorough evaluation of knowledge gained
Time available to teachers to efficiently utilize Virtual World technology is not sufficient due to normal daily responsibilities
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Question #3 – Responses, cont’d Ownership of content created may be a deterrent to participation
Bandwidth and infrastructure problems
Lack of parent access and oversight
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Question #3 – Responses, cont’d Insufficient control of content; e.g., commercial entities may monopolize certain aspects of VWs
Expectations may not completely match Real World experiences
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Breakout Session Question #4 What is required to build the key capabilities needed by a VACE?
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Question #4 - Responses
Collaboration among stakeholders
Dedicated building/facilityContinuous funding sourceConsistent updating of technology
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Question #4 – Responses, cont’dRemediation for learnersTeam projectsConcentration on career interests where appropriate and also opportunity for teaching across disciplines
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Conclusions
A VACE will be beneficial for all educational stakeholders
Students will be the major beneficiaries
Strong recommendation to proceed in a timely manner