virtual environments 2

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Module Two- Design Henry Ting Semester 1, 2013 Virtual Environments

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Another Presentation i did for my assignment

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Page 1: Virtual Environments 2

Module Two- Design

Henry Ting

Semester 1, 2013Virtual Environments

Page 2: Virtual Environments 2

Clay Model

This is the clay model I constructed base on the idea i developed during my analytical drawing. My clay model has maintained the wave form/sin graph concept as well as few new additional features, such as the split in the middle and the curly ending.

Page 3: Virtual Environments 2

Digital Model Development

I created my digital model by following the rule of method one, to produce my contours by tracing profile curves. After taking reference pictures for my model, I imported the pictures into rhino then draw a similar outline of the picture therefore my digital model could be as accurate as possible. Furthermore, I drew a line in the middle of the model, preventing my circles being in different x- and y- axes. In short, this makes my model more accurate. The picture on the right is the final produce i obtain for the base of my model, I applied loft to create my model, as I believe loft has a better flexibility when creating a 3D model in comparison to sweeprail 1 or sweeprail 2.

Page 4: Virtual Environments 2

2D Paneling

Before getting into 3D paneling, I attempt to make some model out of 2D panels as I believe it would provide me with better understanding of how paneling works. While preparing for my 3D paneling later on, I tried to generate different models with different amount of spans across the surface, this practice is to find the suitable number of spans for my actual work later on.

Dense model with different span variables

Box model with different span variables

Page 5: Virtual Environments 2

2D Paneling

This is another experiment I made in preparation for what I would be preforming later on. I rolled out the part in red using the unrollslf command so I would understand what to expect later on when I unroll my custom panels.

Page 6: Virtual Environments 2

3D Paneling

These are model constructed by 3D paneling using the built in panels in rhino. Although the models look better than I expected, it could not be used as my final model as I found minor errors within the model. This error could be easily spotted when we look carefully toward the ending of the model, especially the left one. However, I found out that panels with holes in it (such as the model located in the middle) look pretty suitable for my model, as well as sharing similar concept I had in my mind.

Page 7: Virtual Environments 2

Custom Panel Model

These are the custom panels that I created (excluding the yellow one). While being pretty satisfied with my panels, I later on realise that the circular panel in blue cannot be roll out. Maybe I should replace the smooth edges with shape edges, therefore the panel could be roll out.

Page 8: Virtual Environments 2

3D Paneling with Custom Panel

Page 9: Virtual Environments 2

Panel Formation

Step 1.Trace the outline of the unrolled model.

Step 2.Cut it out.

Step 3.Bend edges according to the design.

Step 4.Stick the the ends together.

Page 10: Virtual Environments 2

Panel Formation

Step 1.Trace the outline of the unrolled model.

Step 2.Cut it out.

Step 3.Bend edges according to the design.

Step 4.Stick the the ends together.

Page 11: Virtual Environments 2

Panel Formation

Step 1.Trace the outline of the unrolled model.

Step 2.Cut it out.

Step 3.Bend edges according to the design.

Step 4.Stick the the ends together.

Page 12: Virtual Environments 2

Sheikh Zayed Desert Learning Center in Abu Dhabi, United Arab Emirates by Chalabi architects and partners completed in 2011. While being an amazing architecture design, this building also shares a number of similarities to the concept I had for my lantern, these examples include the holes being used on the outer layer of the building as well as the variation of colors being used to construct the outer layer. Other than holes, I also wanted to create different density of light being penetrated over my paper lantern. This means, using different level of thickness on every side of my lantern, varies from 0~10 or maybe more. I cannot be confirm with the number as I have not yet created a model base on this concept, as the difficulty might be too high for current amount of my understanding.

Architecture Design

Page 13: Virtual Environments 2