virtual gets real!
TRANSCRIPT
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Source: http://www.roadtovr.com/
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H O W V R W O R K S ?
Virtual reality is a computer visual that tricks our brain into believing that we
are in a different space and time.
• From 2006 to 2014 Venture firms have bet more than $1 billion that the next big computing platform will emerge from virtual and augmented reality projects.
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V I R T U A L R E A L I T Y, R E A L M O N E Y
V R G O E S M A I N S T R E A M
• 2015 - Walt Disney invests $66 million in a VR startup
• 2015 - Samsung announced that it will sell a consumer-ready version of GearVR for $99 this fall. HTC releases Vive.
• 2016 - Sony releases Playstation VR. Microsoft releases an AR device, Hololens.
• 2020 - Market advisor Digi-Capital estimates that VR & AR markets will reach $150 billion by 2020.
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V R A F F E C T S M A N Y I N D U S T R I E S
W H AT A B O U T J O U R N A L I S M ?
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S I G N I F I C A N T J O U R N A L I S M P R O J E C T S
• ABC Inside Syria
• Associated Press The Suite Life
• CNN will stream the next Republican Debate in live 360 video late October.
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T H E D O W N S I D E …
I T TA K E S A G R E AT A M O U N T O F E F F O R T, B U D G E T A N D S K I L L !
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C O M P U T E R S K I L L S N E E D E D !
• Virtual Reality Modeling Language (VRML)
• 3DML
• X3D
• Collaborative Design Activity (COLLADA)
• three.js
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I F Y O U R N E W S R O O M H A S L I M I T E D R E S O U R C E S …
T H A N W H AT ?
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T H E A N S W E R …
3 6 0 V I D E O S , C A M E R A S & S O C I A L S H A R I N G
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C H A L L E N G E S & O P P O R T U N I T I E S
V I R T U A L R E A L I T Y J O U R N A L I S M
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We are still unaware of the long term health effects.
3D googles can trigger fatigue, headaches and nausea. However there’s no evidence of permanent health issues.
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How to draw the line between real & fiction?
We need to develop new code of ethics for computer generated graphics in journalism.
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The potential for VR is currently limited by the lack of affordable cameras and other equipment.
But such devices will be within reach of consumers soon
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VR offers an experience never seen before. It promises the next revolution by immersing us deep in a story.
Not only in gaming! VR will have niche markets in enterprises, medical, military and education markets. The possibilities are endless.
VR/AR in 2015 feels a bit like the smartphone market before the iPhone. We’re waiting for someone to say ‘One more thing …’
Tim Merel - Digi Capital
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D E N İZ E R G Ü R E L
W W W. D E N I Z E R G U R E L . N E T
Y O U T U B E . C O M / D E N I Z E R G U R E L
@ D E N I Z E R G U R E L
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